121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
// Adamantine tube filler. It fills the hollow ones.
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#include <iostream>
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#include <vector>
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#include <map>
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#include <stddef.h>
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#include <assert.h>
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#include <string.h>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/DFTileTypes.h>
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#include <dfhack/extra/termutil.h>
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int main (void)
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{
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bool temporary_terminal = TemporaryTerminal();
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uint32_t x_max,y_max,z_max;
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DFHack::designations40d designations;
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DFHack::tiletypes40d tiles;
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int32_t oldT, newT;
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uint64_t count = 0;
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int dirty=0;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context *DF = DFMgr.getSingleContext();
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//Init
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try
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{
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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DFHack::Maps *Mapz = DF->getMaps();
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// init the map
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if (!Mapz->Start())
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{
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cerr << "Can't init map." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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Mapz->getSize(x_max,y_max,z_max);
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if(!Mapz->StartFeatures())
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{
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cerr << "Can't get features." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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// walk the map
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for (uint32_t x = 0; x< x_max;x++)
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{
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for (uint32_t y = 0; y< y_max;y++)
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{
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for (uint32_t z = 0; z< z_max;z++)
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{
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DFHack::t_feature * locf = 0;
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DFHack::t_feature * glof = 0;
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if (Mapz->ReadFeatures(x,y,z,&locf,&glof))
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{
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// we're looking for addy tubes
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if(!locf) continue;
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if(locf->type != DFHack::feature_Adamantine_Tube) continue;
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dirty=0;
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Mapz->ReadDesignations(x,y,z, &designations);
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Mapz->ReadTileTypes(x,y,z, &tiles);
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for (uint32_t ty=0;ty<16;++ty)
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{
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for (uint32_t tx=0;tx<16;++tx)
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{
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if(!designations[tx][ty].bits.feature_local) continue;
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oldT = tiles[tx][ty];
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if ( DFHack::tileShape(oldT) != DFHack::WALL )
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{
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//Current tile is not a wall.
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//Set current tile, as accurately as can be expected
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//newT = DFHack::findSimilarTileType(oldT,DFHack::WALL);
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newT = DFHack::findTileType( DFHack::WALL, DFHack::FEATSTONE, DFHack::tilevariant_invalid, DFHack::TILE_NORMAL, DFHack::TileDirection() );
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//If no change, skip it (couldn't find a good tile type)
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if ( oldT == newT) continue;
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//Set new tile type, clear designation
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tiles[tx][ty] = newT;
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dirty=1;
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++count;
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}
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}
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}
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//If anything was changed, write it all.
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if (dirty)
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{
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Mapz->WriteTileTypes(x,y,z, &tiles);
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}
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}
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}
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}
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}
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DF->Detach();
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cout << "Found and changed " << count << " tiles." << endl;
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if(temporary_terminal)
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{
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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}
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return 0;
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}
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