dfhack/plugins
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
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Dfusion Removed Console module from dfusion. 2012-07-18 21:07:27 +03:00
devel Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
df2mc@a80abe848e Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
mapexport Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
proto Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
raw Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
ruby ruby: add memory_check / memory_patch native methods 2012-08-23 18:44:03 +02:00
skeleton Tweaks! 2012-03-29 18:37:22 +02:00
stonesense@2a62ba5ed2 Sync up submodules 2012-08-24 21:56:16 +02:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
advtools.cpp Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
autodump.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
autolabor.cpp One more autolabor cleanup 2012-08-08 10:50:07 +02:00
burrows.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
catsplosion.cpp Mass fixage 2012-04-18 04:12:11 +02:00
changeitem.cpp zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug) 2012-04-15 23:21:36 +02:00
changelayer.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
changevein.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleaners.cpp Add "clean plants", currently just removes water from rain (and lets you set them on fire) 2012-08-18 19:21:40 -05:00
cleanowned.cpp Update the item owner modification api and export it to lua. 2012-04-11 20:10:31 +04:00
colonies.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
cursecheck.cpp Tweaks! 2012-03-29 18:37:22 +02:00
deramp.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
dig.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
drybuckets.cpp Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
fastdwarf.cpp Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
feature.cpp Tweaks! 2012-03-29 18:37:22 +02:00
filltraffic.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
fixpositions.cpp Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
fixveins.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
flows.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
follow.cpp Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
forceequip.cpp body_part_raw has its own set of flags which do NOT match body_part_template 2012-05-30 08:02:53 -05:00
getplants.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
initflags.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
jobutils.cpp Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
lair.cpp Add revforget command, lair plugin 2012-03-11 22:25:30 +01:00
liquids.cpp Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
manipulator.cpp Display command key helper for Manipulator on Unit List, various tweaks 2012-08-31 20:35:35 -05:00
mode.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
plants.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
power-meter.cpp Implement a pressure plate sensitive to machine power. 2012-09-06 12:37:29 +04:00
probe.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
prospector.cpp Tweak prospector: try using the biome elevation for soil depth. 2012-08-28 11:52:54 +04:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
reveal.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
seedwatch.cpp Fixed seedwatch not working on reclaim 2012-08-01 19:52:50 -05:00
showmood.cpp showmood: fix fetched/needed quantity calculation 2012-08-09 17:07:20 +02:00
sort.cpp Fix cage-related bug in the sort plugin. 2012-08-03 16:09:51 +02:00
steam-engine.cpp Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
stockpiles.cpp Tweaks! 2012-03-29 18:37:22 +02:00
tiletypes.cpp Merge remote-tracking branch 'upstream/master' 2012-05-08 07:32:35 -06:00
tubefill.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
tweak.cpp Add a tweak to work around the endless temperature update bug. 2012-09-03 21:11:35 +04:00
versionosd.cpp Tweaks! 2012-03-29 18:37:22 +02:00
weather.cpp Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
workflow.cpp Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
zone.cpp Merge remote-tracking branch 'upstream/master' 2012-07-16 20:52:03 -05:00