42 lines
1.8 KiB
Lua
42 lines
1.8 KiB
Lua
-- On map load writes information about the loaded region to gamelog.txt
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-- By Kurik Amudnil and Warmist (http://www.bay12forums.com/smf/index.php?topic=91166.msg4467072#msg4467072)
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local function write_gamelog(msg)
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local log = io.open('gamelog.txt', 'a')
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log:write(msg.."\n")
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log:close()
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end
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local function fullname(item)
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return dfhack.TranslateName(item.name)..' ('..dfhack.TranslateName(item.name ,true)..')'
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end
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local args = {...}
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if args[1] == 'disable' then
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dfhack.onStateChange[_ENV] = nil
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else
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dfhack.onStateChange[_ENV] = function(op)
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if op == SC_WORLD_LOADED then
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if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode
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local site = df.world_site.find(df.global.ui.site_id)
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local fort_ent = df.global.ui.main.fortress_entity
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local civ_ent = df.historical_entity.find(df.global.ui.civ_id)
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local world = df.global.world
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-- site positions
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-- site .pos.x .pos.y
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-- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y
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-- site .global_min_x .global_min_y .global_max_x .global_max_y
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--site.name
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--fort_ent.name
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--civ_ent.name
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write_gamelog('Loaded '..world.cur_savegame.save_dir..', '..fullname(world.world_data)..
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' at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE..
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'Loaded the fortress '..fullname(site)..
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(fort_ent and ', colonized by the group '..fullname(fort_ent) or '')..
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(civ_ent and ' of the civilization '..fullname(civ_ent) or '')..'.'..NEWLINE)
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end
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end
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end
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end
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