170 lines
6.8 KiB
C++
170 lines
6.8 KiB
C++
/*
|
|
https://github.com/peterix/dfhack
|
|
Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any
|
|
damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any
|
|
purpose, including commercial applications, and to alter it and
|
|
redistribute it freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must
|
|
not claim that you wrote the original software. If you use this
|
|
software in a product, an acknowledgment in the product documentation
|
|
would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and
|
|
must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#pragma once
|
|
#ifndef CL_MOD_WORLD
|
|
#define CL_MOD_WORLD
|
|
|
|
/**
|
|
* \defgroup grp_world World: all kind of stuff related to the current world state
|
|
* @ingroup grp_modules
|
|
*/
|
|
|
|
#include "Export.h"
|
|
#include "Module.h"
|
|
#include "modules/Persistence.h"
|
|
#include <ostream>
|
|
#include <unordered_set>
|
|
|
|
#include "DataDefs.h"
|
|
|
|
namespace df
|
|
{
|
|
struct tile_bitmask;
|
|
struct map_block;
|
|
}
|
|
|
|
namespace DFHack
|
|
{
|
|
typedef df::game_mode GameMode;
|
|
typedef df::game_type GameType;
|
|
|
|
#define GAMEMODE_ADVENTURE df::enums::game_mode::ADVENTURE
|
|
|
|
/**
|
|
* \ingroup grp_world
|
|
*/
|
|
struct t_gamemodes
|
|
{
|
|
GameMode g_mode;
|
|
GameType g_type;
|
|
};
|
|
class DFContextShared;
|
|
|
|
////////////
|
|
// Locking mechanisms for control over pausing
|
|
namespace Pausing
|
|
{
|
|
class Lock
|
|
{
|
|
bool locked = false;
|
|
std::string name;
|
|
public:
|
|
explicit Lock(const char* name) { this->name = name;};
|
|
virtual ~Lock()= default;
|
|
virtual bool isAnyLocked() const = 0;
|
|
virtual bool isOnlyLocked() const = 0;
|
|
bool isLocked() const { return locked; }
|
|
void lock() { locked = true; };
|
|
void unlock() { locked = false; };
|
|
};
|
|
|
|
// non-blocking lock resource used in conjunction with the announcement functions in World
|
|
class AnnouncementLock : public Lock
|
|
{
|
|
static std::unordered_set<Lock*> locks;
|
|
public:
|
|
explicit AnnouncementLock(const char* name): Lock(name) { locks.emplace(this); }
|
|
~AnnouncementLock() override { locks.erase(this); }
|
|
bool isAnyLocked() const override; // returns true if any instance of AnnouncementLock is locked
|
|
bool isOnlyLocked() const override; // returns true if locked and no other instance is locked
|
|
};
|
|
|
|
// non-blocking lock resource used in conjunction with the Player pause functions in World
|
|
class PlayerLock : public Lock
|
|
{
|
|
static std::unordered_set<Lock*> locks;
|
|
public:
|
|
explicit PlayerLock(const char* name): Lock(name) { locks.emplace(this); }
|
|
~PlayerLock() override { locks.erase(this); }
|
|
bool isAnyLocked() const override; // returns true if any instance of PlayerLock is locked
|
|
bool isOnlyLocked() const override; // returns true if locked and no other instance is locked
|
|
};
|
|
}
|
|
|
|
/**
|
|
* The World module
|
|
* \ingroup grp_modules
|
|
* \ingroup grp_world
|
|
*/
|
|
namespace World
|
|
{
|
|
///true if paused, false if not
|
|
DFHACK_EXPORT bool ReadPauseState();
|
|
///true if paused, false if not
|
|
DFHACK_EXPORT void SetPauseState(bool paused);
|
|
|
|
// todo: prevent anything else from allocating/deleting?
|
|
// Acquire & Release pause locks controlling player pausing and announcement pause settings
|
|
DFHACK_EXPORT Pausing::AnnouncementLock* AcquireAnnouncementPauseLock(const char*);
|
|
DFHACK_EXPORT Pausing::PlayerLock* AcquirePlayerPauseLock(const char*);
|
|
DFHACK_EXPORT void ReleasePauseLock(Pausing::Lock*);
|
|
|
|
DFHACK_EXPORT bool DisableAnnouncementPausing(); // disable announcement pausing if all locks are open
|
|
DFHACK_EXPORT bool SaveAnnouncementSettings(); // save current announcement pause settings if all locks are open
|
|
DFHACK_EXPORT bool RestoreAnnouncementSettings(); // restore saved announcement pause settings if all locks are open
|
|
|
|
DFHACK_EXPORT bool EnablePlayerPausing(); // enable player pausing if all locks are open
|
|
DFHACK_EXPORT bool DisablePlayerPausing(); // disable player pausing if all locks are open
|
|
|
|
void Update();
|
|
|
|
DFHACK_EXPORT uint32_t ReadCurrentTick();
|
|
DFHACK_EXPORT uint32_t ReadCurrentYear();
|
|
DFHACK_EXPORT uint32_t ReadCurrentMonth();
|
|
DFHACK_EXPORT uint32_t ReadCurrentDay();
|
|
DFHACK_EXPORT uint8_t ReadCurrentWeather();
|
|
DFHACK_EXPORT void SetCurrentWeather(uint8_t weather);
|
|
DFHACK_EXPORT bool ReadGameMode(t_gamemodes& rd);
|
|
DFHACK_EXPORT bool WriteGameMode(const t_gamemodes & wr); // this is very dangerous
|
|
DFHACK_EXPORT std::string ReadWorldFolder();
|
|
|
|
DFHACK_EXPORT bool isFortressMode(df::game_type t = (df::game_type)-1);
|
|
DFHACK_EXPORT bool isAdventureMode(df::game_type t = (df::game_type)-1);
|
|
DFHACK_EXPORT bool isArena(df::game_type t = (df::game_type)-1);
|
|
DFHACK_EXPORT bool isLegends(df::game_type t = (df::game_type)-1);
|
|
|
|
// Store data in fake historical figure names.
|
|
// This ensures that the values are stored in save games.
|
|
DFHACK_EXPORT PersistentDataItem AddPersistentData(const std::string &key);
|
|
DFHACK_EXPORT PersistentDataItem GetPersistentData(const std::string &key);
|
|
DFHACK_EXPORT PersistentDataItem GetPersistentData(int entry_id);
|
|
// Calls GetPersistentData(key); if not found, adds and sets added to true.
|
|
// The result can still be not isValid() e.g. if the world is not loaded.
|
|
DFHACK_EXPORT PersistentDataItem GetPersistentData(const std::string &key, bool *added);
|
|
// Lists all items with the given key.
|
|
// If prefix is true, search for keys starting with key+"/".
|
|
// GetPersistentData(&vec,"",true) returns all items.
|
|
// Items have alphabetic order by key; same key ordering is undefined.
|
|
DFHACK_EXPORT void GetPersistentData(std::vector<PersistentDataItem> *vec,
|
|
const std::string &key, bool prefix = false);
|
|
// Deletes the item; returns true if success.
|
|
DFHACK_EXPORT bool DeletePersistentData(const PersistentDataItem &item);
|
|
|
|
DFHACK_EXPORT df::tile_bitmask *getPersistentTilemask(const PersistentDataItem &item, df::map_block *block, bool create = false);
|
|
DFHACK_EXPORT bool deletePersistentTilemask(const PersistentDataItem &item, df::map_block *block);
|
|
}
|
|
}
|
|
#endif
|