343 lines
10 KiB
Lua
343 lines
10 KiB
Lua
local _ENV = mkmodule('plugins.hotkeys')
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local gui = require('gui')
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local helpdb = require('helpdb')
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local overlay = require('plugins.overlay')
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local widgets = require('gui.widgets')
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local logo_textures = dfhack.textures.loadTileset('hack/data/art/logo.png', 8, 12)
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local logo_hovered_textures = dfhack.textures.loadTileset('hack/data/art/logo_hovered.png', 8, 12)
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local function get_command(cmdline)
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local first_word = cmdline:trim():split(' +')[1]
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if first_word:startswith(':') then first_word = first_word:sub(2) end
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return first_word
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end
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function should_hide_armok(cmdline)
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local command = get_command(cmdline)
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return dfhack.getHideArmokTools() and
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helpdb.is_entry(command) and
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helpdb.get_entry_tags(command).armok
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end
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-- ----------------- --
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-- HotspotMenuWidget --
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-- ----------------- --
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HotspotMenuWidget = defclass(HotspotMenuWidget, overlay.OverlayWidget)
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HotspotMenuWidget.ATTRS{
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default_pos={x=5,y=1},
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default_enabled=true,
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version=2,
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viewscreens={
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'adopt_region',
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'choose_game_type',
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-- 'choose_start_site', -- conflicts with vanilla panel layouts
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'dwarfmode',
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'export_region',
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'game_cleaner',
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'initial_prep',
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-- 'legends', -- conflicts with vanilla export button and info text
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-- 'loadgame', -- disable temporarily while we get texture reloading sorted
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-- 'new_arena', -- conflicts with vanilla panel layouts
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-- 'new_region', -- conflicts with vanilla panel layouts
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'savegame',
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'setupdwarfgame',
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'title/Default',
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'update_region',
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'world'
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},
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frame={w=4, h=3}
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}
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function HotspotMenuWidget:init()
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local to_pen = dfhack.pen.parse
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local function tp(idx, ch)
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return to_pen{
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tile=function() return dfhack.textures.getTexposByHandle(logo_textures[idx]) end,
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ch=ch,
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fg=COLOR_GREY,
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}
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end
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local function tph(idx, ch)
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return to_pen{
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tile=function() return dfhack.textures.getTexposByHandle(logo_hovered_textures[idx]) end,
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ch=ch,
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fg=COLOR_WHITE,
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}
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end
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local function get_tile_token(idx, ch)
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return {
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tile=tp(idx, ch),
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htile=tph(idx, ch),
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width=1,
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}
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end
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self:addviews{
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widgets.Label{
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text={
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get_tile_token(1, '!'), get_tile_token(2, 'D'), get_tile_token(3, 'F'), get_tile_token(4, '!'), NEWLINE,
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get_tile_token(5, '!'), get_tile_token(6, 'H'), get_tile_token(7, 'a'), get_tile_token(8, '!'), NEWLINE,
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get_tile_token(9, '!'), get_tile_token(10, 'c'), get_tile_token(11, 'k'), get_tile_token(12, '!'),
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},
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on_click=function() dfhack.run_command('hotkeys') end,
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},
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}
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end
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function HotspotMenuWidget:overlay_trigger()
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return MenuScreen{hotspot=self}:show()
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end
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-- register the menu hotspot with the overlay
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OVERLAY_WIDGETS = {menu=HotspotMenuWidget}
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-- ---- --
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-- Menu --
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-- ---- --
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local ARROW = string.char(26)
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local MAX_LIST_WIDTH = 45
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local MAX_LIST_HEIGHT = 15
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Menu = defclass(Menu, widgets.Panel)
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Menu.ATTRS{
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hotspot=DEFAULT_NIL,
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}
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-- get a map from the binding string to a list of hotkey strings that all
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-- point to that binding
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local function get_bindings_to_hotkeys(hotkeys, bindings)
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local bindings_to_hotkeys = {}
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for _,hotkey in ipairs(hotkeys) do
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local binding = bindings[hotkey]
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table.insert(ensure_key(bindings_to_hotkeys, binding), hotkey)
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end
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return bindings_to_hotkeys
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end
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-- number of non-text tiles: icon, space between cmd and hk, scrollbar+margin
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local LIST_BUFFER = 2 + 1 + 3
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local function get_choices(hotkeys, bindings, is_inverted)
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local choices, max_width, seen = {}, 0, {}
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local bindings_to_hotkeys = get_bindings_to_hotkeys(hotkeys, bindings)
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-- build list choices
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for _,hotkey in ipairs(hotkeys) do
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local command = bindings[hotkey]
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if seen[command] then goto continue end
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seen[command] = true
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local hk_width, tokens = 0, {}
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for _,hk in ipairs(bindings_to_hotkeys[command]) do
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if hk_width ~= 0 then
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table.insert(tokens, ', ')
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hk_width = hk_width + 2
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end
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table.insert(tokens, {text=hk, pen=COLOR_LIGHTGREEN})
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hk_width = hk_width + #hk
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end
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local command_str = command
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if hk_width + #command + LIST_BUFFER > MAX_LIST_WIDTH then
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local max_command_len = MAX_LIST_WIDTH - hk_width - LIST_BUFFER
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command_str = command:sub(1, max_command_len - 3) .. '...'
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end
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table.insert(tokens, 1, {text=command_str})
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local choice = {icon=ARROW, command=command, text=tokens,
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hk_width=hk_width}
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max_width = math.max(max_width, hk_width + #command_str + LIST_BUFFER)
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table.insert(choices, is_inverted and 1 or #choices + 1, choice)
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::continue::
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end
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-- adjust width of command fields so the hotkey tokens are right justified
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for _,choice in ipairs(choices) do
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local command_token = choice.text[1]
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command_token.width = max_width - choice.hk_width - (LIST_BUFFER - 1)
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end
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return choices, max_width
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end
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function Menu:init()
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local hotkeys, bindings = getHotkeys()
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if #hotkeys == 0 then
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hotkeys = {''}
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bindings = {['']='gui/launcher'}
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end
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local is_inverted = not not self.hotspot.frame.b
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local choices,list_width = get_choices(hotkeys, bindings, is_inverted)
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list_width = math.max(35, list_width)
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local list_frame = copyall(self.hotspot.frame)
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local list_widget_frame = {h=math.min(#choices, MAX_LIST_HEIGHT)}
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local quickstart_frame = {}
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list_frame.w = list_width + 2
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list_frame.h = list_widget_frame.h + 4
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if list_frame.t then
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list_frame.t = math.max(0, list_frame.t - 1)
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list_widget_frame.t = 0
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quickstart_frame.b = 0
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else
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list_frame.b = math.max(0, list_frame.b - 1)
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list_widget_frame.b = 0
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quickstart_frame.t = 0
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end
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if list_frame.l then
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list_frame.l = math.max(0, list_frame.l + 5)
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else
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list_frame.r = math.max(0, list_frame.r + 5)
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end
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local help_frame = {w=list_frame.w, l=list_frame.l, r=list_frame.r}
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if list_frame.t then
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help_frame.t = list_frame.t + list_frame.h
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else
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help_frame.b = list_frame.b + list_frame.h
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end
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self:addviews{
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widgets.Panel{
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view_id='list_panel',
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frame=list_frame,
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frame_style=gui.PANEL_FRAME,
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frame_background=gui.CLEAR_PEN,
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subviews={
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widgets.List{
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view_id='list',
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frame=list_widget_frame,
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choices=choices,
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icon_width=2,
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on_select=self:callback('onSelect'),
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on_submit=self:callback('onSubmit'),
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on_submit2=self:callback('onSubmit2'),
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},
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widgets.Panel{frame={h=1}},
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widgets.HotkeyLabel{
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frame=quickstart_frame,
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label='Quickstart guide',
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key='STRING_A063',
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on_activate=function()
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self:onSubmit(nil, {command='quickstart-guide'})
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end,
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},
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},
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},
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widgets.ResizingPanel{
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view_id='help_panel',
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autoarrange_subviews=true,
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frame=help_frame,
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frame_style=gui.PANEL_FRAME,
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frame_background=gui.CLEAR_PEN,
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subviews={
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widgets.WrappedLabel{
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view_id='help',
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text_to_wrap='',
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scroll_keys={},
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},
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},
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},
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}
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self.initialize = function()
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self.subviews.list:setSelected(is_inverted and #choices or 1)
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end
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end
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function Menu:onSelect(_, choice)
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if not choice or #self.subviews == 0 then return end
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local command = get_command(choice.command)
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self.subviews.help.text_to_wrap = helpdb.is_entry(command) and
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helpdb.get_entry_short_help(command) or 'Command not found'
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self.subviews.help_panel:updateLayout()
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end
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function Menu:onSubmit(_, choice)
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if not choice then return end
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dfhack.screen.hideGuard(self.parent_view, dfhack.run_command, choice.command)
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self.parent_view:dismiss()
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end
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function Menu:onSubmit2(_, choice)
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if not choice then return end
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self.parent_view:dismiss()
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dfhack.run_script('gui/launcher', choice.command)
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end
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function Menu:onInput(keys)
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if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
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return false
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elseif keys.KEYBOARD_CURSOR_RIGHT then
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self:onSubmit2(self.subviews.list:getSelected())
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return true
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elseif keys._MOUSE_L_DOWN then
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local list = self.subviews.list
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local x = list:getMousePos()
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if x == 0 then -- clicked on icon
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self:onSubmit2(list:getSelected())
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df.global.enabler.mouse_lbut = 0
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return true
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end
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if not self:getMouseFramePos() then
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self.parent_view:dismiss()
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return true
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end
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df.global.enabler.mouse_lbut = 0
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end
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self:inputToSubviews(keys)
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return true -- we're modal
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end
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function Menu:onRenderFrame(dc, rect)
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if self.initialize then
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self.initialize()
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self.initialize = nil
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end
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Menu.super.onRenderFrame(self, dc, rect)
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end
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function Menu:getMouseFramePos()
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return self.subviews.list_panel:getMouseFramePos() or
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self.subviews.help_panel:getMouseFramePos()
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end
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function Menu:onRenderBody(dc)
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Menu.super.onRenderBody(self, dc)
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local list = self.subviews.list
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local idx = list:getIdxUnderMouse()
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if idx and idx ~= self.last_mouse_idx then
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-- focus follows mouse, but if cursor keys were used to change the
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-- selection, don't override the selection until the mouse moves to
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-- another item
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list:setSelected(idx)
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self.last_mouse_idx = idx
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end
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end
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-- ---------- --
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-- MenuScreen --
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-- ---------- --
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MenuScreen = defclass(MenuScreen, gui.ZScreen)
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MenuScreen.ATTRS {
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focus_path='hotkeys/menu',
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initial_pause=false,
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hotspot=DEFAULT_NIL,
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}
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function MenuScreen:init()
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self:addviews{
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Menu{hotspot=self.hotspot},
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}
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end
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function MenuScreen:onDismiss()
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cleanupHotkeys()
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end
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return _ENV
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