416 lines
29 KiB
C++
416 lines
29 KiB
C++
#include "Core.h"
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#include <Console.h>
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#include <string>
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#include <set>
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#include <modules/Gui.h>
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#include "Types.h"
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#include "help_ui.h"
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#include "screen.h"
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using std::vector;
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namespace embark_assist{
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namespace help_ui {
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enum class pages {
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Intro,
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General,
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Finder,
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Caveats_1,
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Caveats_2
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};
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class ViewscreenHelpUi : public dfhack_viewscreen
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{
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public:
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ViewscreenHelpUi();
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void feed(std::set<df::interface_key> *input);
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void render();
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std::string getFocusString() { return "Help UI"; }
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private:
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pages current_page = pages::Intro;
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};
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//===============================================================================
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void ViewscreenHelpUi::feed(std::set<df::interface_key> *input) {
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if (input->count(df::interface_key::LEAVESCREEN))
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{
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input->clear();
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Screen::dismiss(this);
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return;
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}
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else if (input->count(df::interface_key::CHANGETAB)) {
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switch (current_page) {
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case pages::Intro:
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current_page = pages::General;
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break;
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case pages::General:
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current_page = pages::Finder;
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break;
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case pages::Finder:
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current_page = pages::Caveats_1;
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break;
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case pages::Caveats_1:
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current_page = pages::Caveats_2;
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break;
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case pages::Caveats_2:
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current_page = pages::Intro;
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break;
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}
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}
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else if (input->count(df::interface_key::SEC_CHANGETAB)) {
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switch (current_page) {
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case pages::Intro:
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current_page = pages::Caveats_2;
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break;
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case pages::General:
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current_page = pages::Intro;
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break;
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case pages::Finder:
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current_page = pages::General;
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break;
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case pages::Caveats_1:
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current_page = pages::Finder;
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break;
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case pages::Caveats_2:
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current_page = pages::Caveats_1;
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break;
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}
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}
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}
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//===============================================================================
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void ViewscreenHelpUi::render() {
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color_ostream_proxy out(Core::getInstance().getConsole());
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Screen::Pen pen(' ', COLOR_WHITE);
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Screen::Pen site_pen = Screen::Pen(' ', COLOR_YELLOW, COLOR_BLACK, false);
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Screen::Pen pen_lr(' ', COLOR_LIGHTRED);
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std::vector<std::string> help_text;
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Screen::clear();
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switch (current_page) {
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case pages::Intro:
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Screen::drawBorder(" Embark Assistant Help/Info Introduction Page ");
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help_text.push_back("Embark Assistant is used on the embark selection screen to provide information");
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help_text.push_back("to help selecting a suitable embark site. It provides three services:");
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help_text.push_back("- Display of normally invisible sites overlayed on the region map.");
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help_text.push_back("- Embark rectangle resources. More detailed and correct than vanilla DF.");
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help_text.push_back("- Site find search. Richer set of selection criteria than the vanilla");
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help_text.push_back(" DF Find that Embark Assistant suppresses (by using the same key).");
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help_text.push_back("");
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help_text.push_back("The functionality requires a screen height larger than the default 80*25,");
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help_text.push_back("and while the Finder screen provides for scrolling, the embark resources");
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help_text.push_back("list will spill over the bottom if many resources are present and the");
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help_text.push_back("screen isn't deep enough. This help info is adapted to fit onto 80*46.");
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help_text.push_back("This help/info is split over several screens, and you can move between them");
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help_text.push_back("using the TAB/Shift-TAB keys, and leave the help from any screen using ESC.");
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help_text.push_back("");
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help_text.push_back("When the Embark Assistant is started it provides site information (if any)");
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help_text.push_back("as an overlay over the region map. Beneath that you will find a summary of");
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help_text.push_back("the resources in the current embark rectangle (explained in more detail on");
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help_text.push_back("the the next screen).");
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help_text.push_back("On the right side the command keys the Embark Assistant uses are listed");
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help_text.push_back("(this partially overwrites the DFHack Embark Tools information until the");
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help_text.push_back("screen is resized). It can also be mentioned that the DF 'f'ind key help");
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help_text.push_back("at the bottom of the screen is masked as the functionality is overridden by");
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help_text.push_back("the Embark Assistant.");
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help_text.push_back("Main screen control keys used by the Embark Assistant:");
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help_text.push_back("i: Info/Help. Brings up this display.");
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help_text.push_back("f: Brings up the Find Embark screen. See the Find page for more information.");
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help_text.push_back("c: Clears the results of a Find operation, or cancels an operation if one is");
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help_text.push_back(" under way (at which time a second 'c' clears it).");
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help_text.push_back("q: Quits the Embark Assistant and brings you back to the vanilla DF interface.");
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help_text.push_back(" It can be noted that the Embark Assistant automatically cancels itself");
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help_text.push_back(" when DF leaves the embark screen either through <ESC>Abort Game or by");
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help_text.push_back(" embarking.");
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help_text.push_back("Below this a Matching World Tiles count is displayed. It shows the number");
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help_text.push_back("of World Tiles that have at least one embark matching the Find criteria.");
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help_text.push_back("Note that World Tiles are the ones shown on the 'Region' map: the 'World'");
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help_text.push_back("typically merges several World Tiles into each of its tiles.");
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break;
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case pages::General:
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Screen::drawBorder(" Embark Assistant Help/Info General Page ");
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help_text.push_back("The Embark Assistant overlays the region map with characters indicating sites");
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help_text.push_back("normally not displayed by DF. The following key is used:");
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help_text.push_back("C: Camp");
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help_text.push_back("c: Cave. Only displayed if the DF worldgen parameter does not display caves.");
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help_text.push_back("i: Important Location. The author doesn't actually know what those are.");
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help_text.push_back("m: Lair (Simple Mound)");
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help_text.push_back("b: Lair (Simple Burrow)");
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help_text.push_back("l: Lair (Wilderness Location)");
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help_text.push_back("L: Labyrinth");
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help_text.push_back("M: Monument. The author is unsure how/if this is broken down further.");
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help_text.push_back("S: Shrine");
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help_text.push_back("V: Vault");
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help_text.push_back("The Embark info below the region map differs from the vanilla DF display in a");
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help_text.push_back("few respects. Firstly, it shows resources in the embark rectangle, rather than");
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help_text.push_back("DF's display of resources in the region DF currently displays. Secondly, the");
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help_text.push_back("DF display doesn't take elevation based soil erosion or the magma sea depth");
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help_text.push_back("into consideration, so it can display resources that actually are cut away.");
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help_text.push_back("Thirdly, it takes 'incursions', i.e. small sections of neighboring tiles'");
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help_text.push_back("biomes into consideration for many fields.");
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help_text.push_back("(It can be noted that the DFHack Sand indicator does take the first two");
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help_text.push_back("elements into account).");
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help_text.push_back("The info the Embark Assistant displays is:");
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help_text.push_back("Incompl. Survey if all incursions couldn't be examined because that requires");
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help_text.push_back("info from neighboring world tiles that haven't been surveyed.");
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help_text.push_back("Sand, if present, including through incursions.");
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help_text.push_back("Clay, if present, including thorugh incursions.");
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help_text.push_back("Min and Max soil depth in the embark rectangle, including incursions.");
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help_text.push_back("Flat indicator if all the tiles and incursions have the same elevation.");
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help_text.push_back("Aquifer indicator: 'No', 'Lt', 'Hv' for presence/type including incursions.");
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help_text.push_back("Waterfall and largest Z level drop if the river has elevation differences");
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help_text.push_back("Evil weather, when present: BR = Blood Rain, TS = Temporary Syndrome");
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help_text.push_back("PS = Permanent Syndrome, Re = Reanimating, and Th = Thralling. Incursions.");
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help_text.push_back("Flux, if present. NOT allowing for small incursion bits.");
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help_text.push_back("A list of all metals present in the embark. Not incursions.");
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help_text.push_back("A list of all economic minerals present in the embark. Both clays and flux");
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help_text.push_back("stones are economic, so they show up here as well. Not incursions.");
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help_text.push_back("Neighbors, including Kobolds (SKULKING) (hidden in vanilla) and Towers.");
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help_text.push_back("In addition to the above, the Find functionality can also produce blinking");
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help_text.push_back("overlays over the Local, Region, and World maps to indicate where");
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help_text.push_back("matching embarks are found. The Local display marks the top left corner of");
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help_text.push_back("a matching embark rectangle as a matching tile.");
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break;
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case pages::Finder:
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Screen::drawBorder(" Embark Assistant Help/Info Find Page ");
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help_text.push_back("The Embark Assist Finder page is brought up with the f command key.");
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help_text.push_back("The top of the Finder page lists the command keys available on the page:");
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help_text.push_back("4/6 or horizontal arrow keys to move between the element and element values.");
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help_text.push_back("8/2 or vertical arrow keys to move up/down in the current list.");
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help_text.push_back("ENTER to select a value in the value list, entering it among the selections.");
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help_text.push_back("f to activate the Find functionality using the values in the middle column.");
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help_text.push_back("ESC to leave the screen without activating a Find operation.");
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help_text.push_back("s/l is used to save/load search profile to/from embark_assistant_profile.txt");
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help_text.push_back("stored in ./data/init. There's some minor error detection that will refuse");
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help_text.push_back("to load a file that doesn't check out.");
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help_text.push_back("The X and Y dimensions are those of the embark to search for. Unlike DF");
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help_text.push_back("itself these parameters are initiated to match the actual embark rectangle");
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help_text.push_back("when a new search is initiated (prior results are cleared.");
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help_text.push_back("The 6 Savagery and Evilness parameters takes some getting used to. They");
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help_text.push_back("allow for searching for embarks with e.g. has both Good and Evil tiles.");
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help_text.push_back("All as a parameter means every embark tile has to have this value.");
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help_text.push_back("Present means at least one embark tile has to have this value.");
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help_text.push_back("Absent means the feature mustn't exist in any of the embark tiles.");
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help_text.push_back("N/A means no restrictions are applied.");
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help_text.push_back("The Aquifer criterion allows you to search for a number of combinations.");
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help_text.push_back("Min/Max rivers should be self explanatory. The Yes and No values of");
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help_text.push_back("Clay, etc. means one has to be Present and Absent respectivey.");
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help_text.push_back("Min Waterfall Drop finds embarks with drops of at least that number");
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help_text.push_back("of Z levels, but Absent = no waterfall at all.");
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help_text.push_back("Min/Max soil uses the same terminology as DF for 1-4. The Min Soil");
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help_text.push_back("Everywhere toggles the Min Soil parameter between acting as All and");
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help_text.push_back("Present.");
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help_text.push_back("Freezing allows you to select embarks to select/avoid various freezing");
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help_text.push_back("conditions. Note that the minimum temperature is held for only 10 ticks");
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help_text.push_back("in many embarks.");
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help_text.push_back("Syndrome Rain allows you to search for Permanent and Temporary syndromes,");
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help_text.push_back("where Permanent allows for Temporary ones as well, but not the reverse, and");
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help_text.push_back("Not Permanent matches everything except Permanent syndromes.");
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help_text.push_back("Reanimation packages thralling and reanimation into a single search");
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help_text.push_back("criterion. Not Tralling means nothing and just reanimation is matched.");
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help_text.push_back("The parameters for biomes, regions, etc. all require that the required");
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help_text.push_back("feature is Present in the embark, and entering the same value multiple");
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help_text.push_back("times does nothing (the first match ticks all requirements off). It can be");
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help_text.push_back("noted that all the Economic materials are found among the longer Minerals.");
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help_text.push_back("Min/Max Necro Towers and Min/Max Near Civs work on neighbor counts, while");
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help_text.push_back("the civ entity selections let you choose your specific neighbors.");
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help_text.push_back("Note that Find is a fairly time consuming task (as it is in vanilla).");
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break;
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case pages::Caveats_1:
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Screen::drawBorder(" Embark Assistant Help/Info Caveats 1 Page ");
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help_text.push_back("The plugin surveys world tiles through two actions: using the 'f'ind");
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help_text.push_back("function and through manual movement of the embark rectangle between world");
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help_text.push_back("tiles. In both cases the whole world tile is surveyed, regardless of which");
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help_text.push_back("tiles the embark rectangle covers.");
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help_text.push_back("'Find' searching first does a sanity check (e.g. max < min) and then a rough");
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help_text.push_back("world tile match to find tiles that may have matching embarks. This results");
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help_text.push_back("in overlays of inverted yellow X on top of the Region and World maps. Then");
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help_text.push_back("those tiles are scanned in detail, one feature shell (16*16 world tile");
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help_text.push_back("block) at a time, and the results are displayed as green inverted X on");
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help_text.push_back("the same map (replacing or erasing the yellow ones). Local map overlay");
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help_text.push_back("data is generated as well.");
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help_text.push_back("Since 'incursion' processing requires that the neighboring tiles that may");
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help_text.push_back("provide them are surveyed before the current tile and tiles have to be");
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help_text.push_back("surveyed in some order, the find function can not perform a complete");
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help_text.push_back("survey of prospective embarks that border world tiles yet to be surveyed");
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help_text.push_back("so the very first 'find' will fail to mark such embarks that actually do");
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help_text.push_back("match, while the second and following 'find' operations will locate them");
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help_text.push_back("because critical information from the first scan is kept for subsequent");
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help_text.push_back("ones.");
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help_text.push_back("");
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help_text.push_back("Caveats & technical stuff:");
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help_text.push_back("- embark-tools' neutralizing of DF random rectangle placement on world");
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help_text.push_back(" tile shifts changes placement info after it's read. This is compensated");
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help_text.push_back(" for, but at the cost of incorrect info without it. In tile move back");
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help_text.push_back(" and forth causes the correct info to be displayed.");
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help_text.push_back("- The plugin does in fact allow for a single, optional case sensitive");
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help_text.push_back(" parameter when invoked: 'fileresult'. When this parameter is provided");
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help_text.push_back(" The plugin will read the search profile stored to file and immediately");
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help_text.push_back(" initiate a search for matches. This search is performed twice to ensure");
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help_text.push_back(" incursions are handled correctly, and then the number of matching world");
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help_text.push_back(" is written to the file <DF>/data/init/embark_assistant_fileresult.txt.");
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help_text.push_back(" It can be noted that this file is deleted before the first search is");
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help_text.push_back(" started. The purpose of this mode is to allow external harnesses to");
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help_text.push_back(" generate worlds, search them for matches, and use the file results to");
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help_text.push_back(" to determine which worlds to keep. It can be noted that after the search");
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help_text.push_back(" the plugin continues to work essentially as usual, including external");
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help_text.push_back(" to terminate, and that the author plugin can provide no help when it comes");
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help_text.push_back(" to setting up any kind of harness using the plugin functionality.");
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help_text.push_back("- The Find searching uses simulated cursor movement input to DF to get it");
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help_text.push_back(" to load feature shells and detailed region data, and this costs the");
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help_text.push_back(" least when done one feature shell at a time.");
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help_text.push_back("- The search strategy causes detailed region data to update surveyed");
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help_text.push_back(" world info, and this can cause a subsequent search to generate a smaller");
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help_text.push_back(" set of preliminary matches (yellow tiles) than a previous search.");
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help_text.push_back(" Note that the first search can miss a fair number of matches for");
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help_text.push_back(" technical reasons discussed above and below.");
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break;
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case pages::Caveats_2:
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Screen::drawBorder(" Embark Assistant Help/Info Caveats 2 Page ");
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help_text.push_back("- Aquifer indications are based on the author's belief that they occur");
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help_text.push_back(" whenever an aquifer supporting layer is present at a depth of 3 or");
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help_text.push_back(" more. In addition, Toady's description on how Heavy aquifers are");
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help_text.push_back(" selected has been used.");
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help_text.push_back("- Thralling is determined by whether material interactions causes");
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help_text.push_back(" blinking, which the author believes is one of 4 thralling changes.");
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help_text.push_back("- The geo information is gathered by code which is essentially a");
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help_text.push_back(" copy of parts of Prospector's code adapted for this plugin.");
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help_text.push_back("- Clay determination is made by finding the reaction MAKE_CLAY_BRICKS.");
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help_text.push_back("- Flux determination is made by finding the reaction PIG_IRON_MAKING.");
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help_text.push_back("- Coal is detected by finding COAL producing reactions on minerals.");
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help_text.push_back("- There's currently a DF bug (#0010267) that causes adamantine spires");
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help_text.push_back(" reaching caverns that have been removed at world gen to fail to be");
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help_text.push_back(" generated at all. It's likely this bug also affects magma pools.");
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help_text.push_back(" This plugin does not address this but scripts can correct it.");
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help_text.push_back("- The plugin detects 'incursions' of neighboring tiles into embarks, but");
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help_text.push_back(" this functionality is incomplete when the incursion comes from a");
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help_text.push_back(" neighboring tile that hasn't been surveyed yet. The embark info displays");
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help_text.push_back(" what it can, while indicating if it is incomplete, while the first 'f'ind");
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help_text.push_back(" will automatically fail to match any embarks that can not be analyzed");
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help_text.push_back(" fully. Such failures only appear on embarks that touch an edge of the");
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help_text.push_back(" world tile, and a second (and all subsequent) searches will be complete.");
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help_text.push_back(" Since searches can take considerable time, it's left to the user to decide");
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help_text.push_back(" whether to make a second, completing, search.");
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help_text.push_back("- Incursions are taken into consideration when looking for Aquifers,");
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help_text.push_back(" Clay, Sand, Min Soil when Everywhere, Biomes, Regions, Evil Weather,");
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help_text.push_back(" Savagery, Evilness, Freezing and Flatness, and trees, but ignored for");
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help_text.push_back(" metals/economics/minerals (including Flux and Coal) as any volumes are");
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help_text.push_back(" typically too small to be of interest. Rivers, Waterfalls, Spires, and");
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help_text.push_back(" Magma Pools are not incursion related features.");
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help_text.push_back("- Neighbor determination makes use of a flag in entities.");
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help_text.push_back("- There are special rules for handing of incursions from Lakes and Oceans,");
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help_text.push_back(" as well as Mountains into everything that isn't a Lake or Ocean, and the");
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help_text.push_back(" rules state that these incursions should be reversed (i.e. 'normal' biomes");
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help_text.push_back(" should push into Lakes, Oceans, and Mountains, even when the indicators");
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help_text.push_back(" say otherwise). This rule is clear for edges, but not for corners, as it");
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help_text.push_back(" does not specify which of the potentially multiple 'superior' biomes");
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help_text.push_back(" should be used. The plugin uses the arbitrarily selected rule that the");
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help_text.push_back(" touching corner to the NW should be selected if eligible, then the one to");
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help_text.push_back(" the N, followed by the one to the W, and lastly the one acting as the");
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help_text.push_back(" reference. This means there's a risk embarks with such 'trouble' corners");
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help_text.push_back(" may get affected corner(s) evaluated incorrectly.");
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help_text.push_back("Version 0.14 2021-06-13");
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break;
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}
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// Add control keys to first line.
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embark_assist::screen::paintString(pen_lr, 1, 1, DFHack::Screen::getKeyDisplay(df::interface_key::CHANGETAB).c_str());
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embark_assist::screen::paintString(pen, 4, 1, "/");
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embark_assist::screen::paintString(pen_lr, 5, 1, DFHack::Screen::getKeyDisplay(df::interface_key::SEC_CHANGETAB).c_str());
|
|
embark_assist::screen::paintString(pen, 14, 1, ": Next/Previous Page");
|
|
embark_assist::screen::paintString(pen_lr, 35, 1, DFHack::Screen::getKeyDisplay(df::interface_key::LEAVESCREEN).c_str());
|
|
embark_assist::screen::paintString(pen, 38, 1, ": Leave Info/Help");
|
|
|
|
for (uint16_t i = 0; i < help_text.size(); i++) {
|
|
embark_assist::screen::paintString(pen, 1, 2 + i, help_text[i]);
|
|
}
|
|
|
|
switch (current_page) {
|
|
case pages::Intro:
|
|
embark_assist::screen::paintString(pen_lr, 1, 26, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_I).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 27, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_F).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 28, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_C).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 30, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_Q).c_str());
|
|
break;
|
|
|
|
case pages::General:
|
|
embark_assist::screen::paintString(site_pen, 1, 4, "C");
|
|
embark_assist::screen::paintString(site_pen, 1, 5, "c");
|
|
embark_assist::screen::paintString(site_pen, 1, 6, "i");
|
|
embark_assist::screen::paintString(site_pen, 1, 7, "m");
|
|
embark_assist::screen::paintString(site_pen, 1, 8, "b");
|
|
embark_assist::screen::paintString(site_pen, 1, 9, "l");
|
|
embark_assist::screen::paintString(site_pen, 1, 10, "L");
|
|
embark_assist::screen::paintString(site_pen, 1, 11, "M");
|
|
embark_assist::screen::paintString(site_pen, 1, 12, "S");
|
|
embark_assist::screen::paintString(site_pen, 1, 13, "V");
|
|
break;
|
|
|
|
case pages::Finder:
|
|
embark_assist::screen::paintString(pen_lr, 1, 4, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_LEFT).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 3, 4, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_RIGHT).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 5, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_UP).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 3, 5, DFHack::Screen::getKeyDisplay(df::interface_key::STANDARDSCROLL_DOWN).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 6, DFHack::Screen::getKeyDisplay(df::interface_key::SELECT).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 7, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_F).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 8, DFHack::Screen::getKeyDisplay(df::interface_key::LEAVESCREEN).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 1, 9, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_S).c_str());
|
|
embark_assist::screen::paintString(pen_lr, 3, 9, DFHack::Screen::getKeyDisplay(df::interface_key::CUSTOM_L).c_str());
|
|
break;
|
|
|
|
case pages::Caveats_1:
|
|
break;
|
|
|
|
case pages::Caveats_2:
|
|
break;
|
|
}
|
|
dfhack_viewscreen::render();
|
|
}
|
|
|
|
//===============================================================================
|
|
|
|
ViewscreenHelpUi::ViewscreenHelpUi() {
|
|
}
|
|
}
|
|
}
|
|
|
|
//===============================================================================
|
|
// Exported operations
|
|
//===============================================================================
|
|
|
|
void embark_assist::help_ui::init(DFHack::Plugin *plugin_self) {
|
|
Screen::show(std::make_unique<embark_assist::help_ui::ViewscreenHelpUi>(), plugin_self);
|
|
}
|