2230 lines
71 KiB
C++
2230 lines
71 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include <string>
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#include <vector>
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#include <map>
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using namespace std;
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#include "modules/Gui.h"
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#include "MemAccess.h"
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#include "VersionInfo.h"
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#include "Types.h"
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#include "Error.h"
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#include "ModuleFactory.h"
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#include "Core.h"
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#include "Debug.h"
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#include "PluginManager.h"
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#include "MiscUtils.h"
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using namespace DFHack;
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#include "modules/Job.h"
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#include "modules/Screen.h"
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#include "modules/Maps.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "DataDefs.h"
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#include "df/announcement_flags.h"
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#include "df/building_cagest.h"
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#include "df/building_civzonest.h"
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#include "df/building_furnacest.h"
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#include "df/building_trapst.h"
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#include "df/building_type.h"
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#include "df/building_workshopst.h"
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#include "df/cri_unitst.h"
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#include "df/d_init.h"
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#include "df/game_mode.h"
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#include "df/general_ref.h"
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#include "df/global_objects.h"
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#include "df/graphic.h"
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#include "df/graphic_viewportst.h"
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#include "df/historical_figure.h"
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#include "df/interfacest.h"
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#include "df/item_corpsepiecest.h"
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#include "df/item_corpsest.h"
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#include "df/job.h"
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#include "df/legend_pagest.h"
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#include "df/occupation.h"
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#include "df/plant.h"
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#include "df/popup_message.h"
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#include "df/report.h"
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#include "df/report_zoom_type.h"
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#include "df/route_stockpile_link.h"
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#include "df/stop_depart_condition.h"
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#include "df/adventurest.h"
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#include "df/buildreq.h"
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#include "df/ui_look_list.h"
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#include "df/gamest.h"
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#include "df/ui_unit_view_mode.h"
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#include "df/unit.h"
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#include "df/unit_inventory_item.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_legendsst.h"
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#include "df/viewscreen_new_regionst.h"
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#include "df/viewscreen_titlest.h"
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#include "df/world.h"
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const size_t MAX_REPORTS_SIZE = 3000; // DF clears old reports to maintain this vector size
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const int32_t RECENT_REPORT_TICKS = 500; // used by UNIT_COMBAT_REPORT_ALL_ACTIVE
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const int32_t ANNOUNCE_LINE_DURATION = 100; // time to display each line in announcement bar; 2 sec at 50 GFPS
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const int16_t ANNOUNCE_DISPLAY_TIME = 2000; // DF uses this value for most announcements; 40 sec at 50 GFPS
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namespace DFHack
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{
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DBG_DECLARE(core, gui, DebugCategory::LINFO);
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}
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using namespace df::enums;
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using df::building_civzonest;
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using df::global::game;
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using df::global::gamemode;
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using df::global::gps;
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using df::global::gview;
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using df::global::init;
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using df::global::plotinfo;
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using df::global::selection_rect;
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using df::global::ui_menu_width;
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using df::global::world;
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/* TODO: understand how this changes for v50
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static df::layer_object_listst *getLayerList(df::viewscreen_layer *layer, int idx)
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{
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return virtual_cast<df::layer_object_listst>(vector_get(layer->layer_objects,idx));
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}
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*/
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static std::string getNameChunk(virtual_identity *id, int start, int end)
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{
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if (!id)
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return "UNKNOWN";
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const char *name = id->getName();
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int len = strlen(name);
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if (len > start + end)
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return std::string(name+start, len-start-end);
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else
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return name;
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}
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/*
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* Classifying focus context by means of a string path.
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*/
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typedef void (*getFocusStringsHandler)(std::string &str, std::vector<std::string> &strList, df::viewscreen *screen);
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static std::map<virtual_identity*, getFocusStringsHandler> getFocusStringsHandlers;
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#define VIEWSCREEN(name) df::viewscreen_##name##st
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#define DEFINE_GET_FOCUS_STRING_HANDLER(screen_type) \
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static void getFocusStrings_##screen_type(std::string &baseFocus, std::vector<std::string> &focusStrings, VIEWSCREEN(screen_type) *screen);\
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DFHACK_STATIC_ADD_TO_MAP(\
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&getFocusStringsHandlers, &VIEWSCREEN(screen_type)::_identity, \
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(getFocusStringsHandler)getFocusStrings_##screen_type \
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); \
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static void getFocusStrings_##screen_type(std::string &baseFocus, std::vector<std::string> &focusStrings, VIEWSCREEN(screen_type) *screen)
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DEFINE_GET_FOCUS_STRING_HANDLER(title)
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{
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if (screen->managing_mods)
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focusStrings.push_back(baseFocus + "/Mods");
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else if (game->main_interface.settings.open)
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focusStrings.push_back(baseFocus + "/Settings");
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if (focusStrings.empty())
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focusStrings.push_back(baseFocus + "/Default");
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}
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DEFINE_GET_FOCUS_STRING_HANDLER(new_region)
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{
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if (screen->raw_load)
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focusStrings.push_back(baseFocus + "/Loading");
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else if (screen->doing_mods)
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focusStrings.push_back(baseFocus + "/Mods");
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else if (screen->doing_simple_params)
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focusStrings.push_back(baseFocus + "/Basic");
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else if (screen->doing_params)
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focusStrings.push_back(baseFocus + "/Advanced");
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if (focusStrings.empty())
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focusStrings.push_back(baseFocus);
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}
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DEFINE_GET_FOCUS_STRING_HANDLER(legends)
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{
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if (screen->init_stage != -1)
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focusStrings.push_back(baseFocus + "/Loading");
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else if (screen->page.size() <= 1)
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focusStrings.push_back(baseFocus + "/Default");
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else
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focusStrings.push_back(baseFocus + '/' + screen->page[screen->active_page_index]->header);
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}
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DEFINE_GET_FOCUS_STRING_HANDLER(dwarfmode)
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{
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std::string newFocusString;
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if(game->main_interface.main_designation_selected != -1) {
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newFocusString = baseFocus;
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newFocusString += "/Designate/" + enum_item_key(game->main_interface.main_designation_selected);
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.info.open) {
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newFocusString = baseFocus;
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newFocusString += "/Info";
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newFocusString += '/' + enum_item_key(game->main_interface.info.current_mode);
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switch(game->main_interface.info.current_mode) {
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case df::enums::info_interface_mode_type::CREATURES:
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newFocusString += '/' + enum_item_key(game->main_interface.info.creatures.current_mode);
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break;
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case df::enums::info_interface_mode_type::BUILDINGS:
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newFocusString += '/' + enum_item_key(game->main_interface.info.buildings.mode);
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break;
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case df::enums::info_interface_mode_type::LABOR:
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newFocusString += '/' + enum_item_key(game->main_interface.info.labor.mode);
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break;
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case df::enums::info_interface_mode_type::ARTIFACTS:
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newFocusString += '/' + enum_item_key(game->main_interface.info.artifacts.mode);
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break;
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case df::enums::info_interface_mode_type::JUSTICE:
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newFocusString += '/' + enum_item_key(game->main_interface.info.justice.current_mode);
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break;
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case df::enums::info_interface_mode_type::WORK_ORDERS:
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if (game->main_interface.info.work_orders.conditions.open)
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newFocusString += "/Conditions";
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else if (game->main_interface.create_work_order.open)
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newFocusString += "/Create";
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else
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newFocusString += "/Default";
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break;
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default:
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break;
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}
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.view_sheets.open) {
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newFocusString = baseFocus;
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newFocusString += "/ViewSheets";
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newFocusString += '/' + enum_item_key(game->main_interface.view_sheets.active_sheet);
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switch (game->main_interface.view_sheets.active_sheet) {
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case df::view_sheet_type::UNIT:
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switch (game->main_interface.view_sheets.active_sub_tab) {
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case 0: newFocusString += "/Overview"; break;
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case 1: newFocusString += "/Items"; break;
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case 2:
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newFocusString += "/Health";
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switch (game->main_interface.view_sheets.unit_health_active_tab) {
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case 0: newFocusString += "/Status"; break;
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case 1: newFocusString += "/Wounds"; break;
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case 2: newFocusString += "/Treatment"; break;
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case 3: newFocusString += "/History"; break;
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case 4: newFocusString += "/Description"; break;
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default: break;
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}
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break;
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case 3:
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newFocusString += "/Skills";
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switch (game->main_interface.view_sheets.unit_skill_active_tab) {
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case 0: newFocusString += "/Labor"; break;
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case 1: newFocusString += "/Combat"; break;
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case 2: newFocusString += "/Social"; break;
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case 3: newFocusString += "/Other"; break;
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case 4:
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newFocusString += "/Knowledge";
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if (game->main_interface.view_sheets.skill_description_raw_str.size())
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newFocusString += "/Details";
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else
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newFocusString += "/Default";
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break;
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default: break;
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}
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break;
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case 4: newFocusString += "/Rooms"; break;
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case 5:
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newFocusString += "/Labor";
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switch (game->main_interface.view_sheets.unit_labor_active_tab) {
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case 0: newFocusString += "/WorkDetails"; break;
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case 1: newFocusString += "/Workshops"; break;
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case 2: newFocusString += "/Locations"; break;
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case 3: newFocusString += "/WorkAnimals"; break;
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default: break;
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}
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break;
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case 6: newFocusString += "/Relations"; break;
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case 7: newFocusString += "/Groups"; break;
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case 8:
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newFocusString += "/Military";
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switch (game->main_interface.view_sheets.unit_military_active_tab) {
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case 0: newFocusString += "/Squad"; break;
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case 1: newFocusString += "/Uniform"; break;
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case 2: newFocusString += "/Kills"; break;
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default: break;
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}
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break;
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case 9:
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newFocusString += "/Thoughts";
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switch (game->main_interface.view_sheets.thoughts_active_tab) {
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case 0: newFocusString += "/Recent"; break;
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case 1: newFocusString += "/Memories"; break;
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default: break;
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}
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break;
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case 10:
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newFocusString += "/Personality";
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switch (game->main_interface.view_sheets.personality_active_tab) {
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case 0: newFocusString += "/Traits"; break;
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case 1: newFocusString += "/Values"; break;
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case 2: newFocusString += "/Preferences"; break;
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case 3: newFocusString += "/Needs"; break;
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default: break;
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}
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break;
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default:
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break;
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}
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break;
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case df::view_sheet_type::BUILDING:
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if (auto bld = df::building::find(game->main_interface.view_sheets.viewing_bldid))
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newFocusString += '/' + enum_item_key(bld->getType());
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break;
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default:
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break;
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}
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focusStrings.push_back(newFocusString);
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}
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if(game->main_interface.bottom_mode_selected != -1) {
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newFocusString = baseFocus;
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switch(game->main_interface.bottom_mode_selected) {
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case df::enums::main_bottom_mode_type::STOCKPILE:
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if (game->main_interface.stockpile.cur_bld) {
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newFocusString += "/Some";
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}
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newFocusString += "/Stockpile";
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break;
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case df::enums::main_bottom_mode_type::STOCKPILE_PAINT:
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newFocusString += "/Stockpile/Paint";
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break;
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case df::enums::main_bottom_mode_type::HAULING:
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newFocusString += "/Hauling";
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break;
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case df::enums::main_bottom_mode_type::ZONE:
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newFocusString += "/Zone";
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if (game->main_interface.civzone.cur_bld) {
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newFocusString += "/Some";
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newFocusString += '/' + enum_item_key(game->main_interface.civzone.cur_bld->type);
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}
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break;
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case df::enums::main_bottom_mode_type::ZONE_PAINT:
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newFocusString += "/Zone/Paint";
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// TODO: figure out why enum_item_key doesn't work on this?
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switch(game->main_interface.civzone.adding_new_type) {
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case df::enums::civzone_type::MeetingHall:
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newFocusString += "/MeetingHall";
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break;
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case df::enums::civzone_type::Bedroom:
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newFocusString += "/Bedroom";
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break;
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case df::enums::civzone_type::DiningHall:
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newFocusString += "/DiningHall";
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break;
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case df::enums::civzone_type::Pen:
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newFocusString += "/Pen";
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break;
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case df::enums::civzone_type::Pond:
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newFocusString += "/Pond";
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break;
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case df::enums::civzone_type::WaterSource:
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newFocusString += "/WaterSource";
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break;
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case df::enums::civzone_type::Dungeon:
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newFocusString += "/Dungeon";
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break;
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case df::enums::civzone_type::FishingArea:
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newFocusString += "/FishingArea";
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break;
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case df::enums::civzone_type::SandCollection:
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newFocusString += "/SandCollection";
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break;
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case df::enums::civzone_type::Office:
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newFocusString += "/Office";
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break;
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case df::enums::civzone_type::Dormitory:
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newFocusString += "/Dormitory";
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break;
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case df::enums::civzone_type::Barracks:
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newFocusString += "/Barracks";
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break;
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case df::enums::civzone_type::ArcheryRange:
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newFocusString += "/ArcheryRange";
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break;
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case df::enums::civzone_type::Dump:
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newFocusString += "/Dump";
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break;
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case df::enums::civzone_type::AnimalTraining:
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newFocusString += "/AnimalTraining";
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break;
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case df::enums::civzone_type::Tomb:
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newFocusString += "/Tomb";
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break;
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case df::enums::civzone_type::PlantGathering:
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newFocusString += "/PlantGathering";
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break;
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case df::enums::civzone_type::ClayCollection:
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newFocusString += "/ClayCollection";
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break;
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}
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break;
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case df::enums::main_bottom_mode_type::BURROW:
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newFocusString += "/Burrow";
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break;
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case df::enums::main_bottom_mode_type::BURROW_PAINT:
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newFocusString += "/Burrow/Paint";
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break;
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case df::enums::main_bottom_mode_type::BUILDING:
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newFocusString += "/Building";
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break;
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case df::enums::main_bottom_mode_type::BUILDING_PLACEMENT:
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newFocusString += "/Building/Placement";
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break;
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case df::enums::main_bottom_mode_type::BUILDING_PICK_MATERIALS:
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newFocusString += "/Building/PickMaterials";
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break;
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default:
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break;
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}
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.trade.open) {
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newFocusString = baseFocus;
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newFocusString += "/Trade";
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if (game->main_interface.trade.choosing_merchant)
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newFocusString += "/ChoosingMerchant";
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else
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newFocusString += "/Default";
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.job_details.open) {
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newFocusString = baseFocus;
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newFocusString += "/JobDetails/" + enum_item_key(game->main_interface.job_details.context);
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.assign_trade.open) {
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newFocusString = baseFocus;
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newFocusString += "/AssignTrade";
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.diplomacy.open) {
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newFocusString = baseFocus;
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newFocusString += "/Diplomacy";
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if (game->main_interface.diplomacy.taking_requests)
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newFocusString += "/Requests";
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else
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newFocusString += "/Default";
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.petitions.open) {
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newFocusString = baseFocus;
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newFocusString += "/Petitions";
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.stocks.open) {
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newFocusString = baseFocus;
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newFocusString += "/Stocks";
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.assign_display_item.open) {
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newFocusString = baseFocus;
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newFocusString += "/AssignDisplayItem";
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focusStrings.push_back(newFocusString);
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}
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if (game->main_interface.name_creator.open) {
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newFocusString = baseFocus;
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newFocusString += "/NameCreator";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.image_creator.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/ImageCreator";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.unit_selector.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/UnitSelector";
|
|
newFocusString += '/' + enum_item_key(game->main_interface.unit_selector.context);
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.announcement_alert.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/AnnouncementAlert";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.custom_symbol.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/CustomSymbol";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.patrol_routes.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/PatrolRoutes";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.squad_schedule.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/SquadSchedule";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.squad_selector.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/SquadSelector";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.burrow_selector.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/BurrowSelector";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.location_selector.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/LocationSelector";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.location_details.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/LocationDetails";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.hauling_stop_conditions.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/HaulingStopConditions";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.assign_vehicle.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/AssignVehicle";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.stockpile_link.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/StockpileLink";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.stockpile_tools.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/StockpileTools";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.custom_stockpile.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/CustomStockpile";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.create_squad.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/CreateSquad";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.squad_supplies.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/SquadSupplies";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.assign_uniform.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/AssignUniform";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.hotkey.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/Hotkey";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.options.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/Options";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.help.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/Help";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.settings.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/Settings";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
if (game->main_interface.squad_equipment.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/SquadEquipment";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
// squads should be last because it's the only one not exclusive with the others? or something?
|
|
if (game->main_interface.squads.open) {
|
|
newFocusString = baseFocus;
|
|
newFocusString += "/Squads";
|
|
focusStrings.push_back(newFocusString);
|
|
}
|
|
|
|
if (!newFocusString.size()) {
|
|
focusStrings.push_back(baseFocus + "/Default");
|
|
}
|
|
}
|
|
|
|
/* TODO: understand how this changes for v50
|
|
DEFINE_GET_FOCUS_STRING_HANDLER(dungeonmode)
|
|
{
|
|
using df::global::adventure;
|
|
|
|
if (!adventure)
|
|
return;
|
|
|
|
focus += '/' + enum_item_key(adventure->menu);
|
|
}
|
|
*/
|
|
|
|
bool Gui::matchFocusString(std::string focus_string, df::viewscreen *top) {
|
|
focus_string = toLower(focus_string);
|
|
if (!top)
|
|
top = getCurViewscreen(true);
|
|
std::vector<std::string> currentFocusStrings = getFocusStrings(top);
|
|
|
|
return std::find_if(currentFocusStrings.begin(), currentFocusStrings.end(), [&focus_string](std::string item) {
|
|
return prefix_matches(focus_string, toLower(item));
|
|
}) != currentFocusStrings.end();
|
|
}
|
|
|
|
static void push_dfhack_focus_string(dfhack_viewscreen *vs, std::vector<std::string> &focusStrings)
|
|
{
|
|
auto name = vs->getFocusString();
|
|
if (name.empty())
|
|
name = "dfhack";
|
|
else if (string::npos == name.find("dfhack/"))
|
|
name = "dfhack/" + name;
|
|
|
|
focusStrings.push_back(name);
|
|
}
|
|
|
|
std::vector<std::string> Gui::getFocusStrings(df::viewscreen* top)
|
|
{
|
|
std::vector<std::string> focusStrings;
|
|
|
|
if (!top)
|
|
return focusStrings;
|
|
|
|
if (dfhack_viewscreen::is_instance(top))
|
|
{
|
|
dfhack_viewscreen *vs = static_cast<dfhack_viewscreen*>(top);
|
|
if (vs->isFocused())
|
|
{
|
|
push_dfhack_focus_string(vs, focusStrings);
|
|
return focusStrings;
|
|
}
|
|
top = Gui::getDFViewscreen(top);
|
|
if (dfhack_viewscreen::is_instance(top))
|
|
{
|
|
push_dfhack_focus_string(static_cast<dfhack_viewscreen*>(top), focusStrings);
|
|
return focusStrings;
|
|
}
|
|
}
|
|
|
|
if (virtual_identity *id = virtual_identity::get(top))
|
|
{
|
|
std::string name = getNameChunk(id, 11, 2);
|
|
|
|
auto handler = map_find(getFocusStringsHandlers, id);
|
|
if (handler)
|
|
handler(name, focusStrings, top);
|
|
}
|
|
|
|
if (!focusStrings.size())
|
|
{
|
|
Core &core = Core::getInstance();
|
|
std::string name = core.p->readClassName(*(void**)top);
|
|
focusStrings.push_back(name.substr(11, name.size()-11-2));
|
|
}
|
|
return focusStrings;
|
|
}
|
|
|
|
// Predefined common guard functions
|
|
|
|
bool Gui::default_hotkey(df::viewscreen *top)
|
|
{
|
|
return World::isFortressMode() || World::isAdventureMode();
|
|
}
|
|
|
|
bool Gui::anywhere_hotkey(df::viewscreen *) {
|
|
return true;
|
|
}
|
|
|
|
bool Gui::dwarfmode_hotkey(df::viewscreen *top) {
|
|
return matchFocusString("dwarfmode", top);
|
|
}
|
|
|
|
static bool has_cursor()
|
|
{
|
|
return Gui::getCursorPos().isValid();
|
|
}
|
|
|
|
bool Gui::cursor_hotkey(df::viewscreen *top)
|
|
{
|
|
if (!dwarfmode_hotkey(top))
|
|
return false;
|
|
|
|
// Also require the cursor.
|
|
if (!has_cursor())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::workshop_job_hotkey(df::viewscreen *top)
|
|
{
|
|
if (!dwarfmode_hotkey(top))
|
|
return false;
|
|
|
|
df::building *selected = getAnyBuilding(top);
|
|
if (!virtual_cast<df::building_workshopst>(selected) &&
|
|
!virtual_cast<df::building_furnacest>(selected))
|
|
return false;
|
|
|
|
if (selected->jobs.empty() ||
|
|
selected->jobs[0]->job_type == job_type::DestroyBuilding)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::build_selector_hotkey(df::viewscreen *top)
|
|
{
|
|
using df::global::buildreq;
|
|
|
|
if (!dwarfmode_hotkey(top))
|
|
return false;
|
|
|
|
if (buildreq->building_type < 0 ||
|
|
buildreq->stage != 2 ||
|
|
buildreq->choices.empty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::view_unit_hotkey(df::viewscreen *top)
|
|
{
|
|
if (!dwarfmode_hotkey(top))
|
|
return false;
|
|
|
|
return !!getAnyUnit(top);
|
|
}
|
|
|
|
bool Gui::any_job_hotkey(df::viewscreen *top)
|
|
{
|
|
return matchFocusString("dwarfmode/Info/JOBS", top)
|
|
|| matchFocusString("dwarfmode/Info/CREATURES/CITIZEN", top)
|
|
|| workshop_job_hotkey(top);
|
|
}
|
|
|
|
df::job *Gui::getSelectedWorkshopJob(color_ostream &out, bool quiet)
|
|
{
|
|
auto bld = getSelectedBuilding(out, true);
|
|
if (!bld)
|
|
return NULL;
|
|
|
|
// no way to select a specific job; just get the first one
|
|
return bld->jobs.size() ? bld->jobs[0] : NULL;
|
|
}
|
|
|
|
df::job *Gui::getSelectedJob(color_ostream &out, bool quiet)
|
|
{
|
|
using df::global::game;
|
|
|
|
auto top = Core::getTopViewscreen();
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedJob();
|
|
|
|
if (matchFocusString("dwarfmode/Info/JOBS")) {
|
|
auto &cri_job = game->main_interface.info.jobs.cri_job;
|
|
// no way to select specific jobs; just get the first one
|
|
return cri_job.size() ? cri_job[0]->jb : NULL;
|
|
}
|
|
|
|
if (auto unit = getAnyUnit(top)) {
|
|
df::job *job = unit->job.current_job;
|
|
|
|
if (!job && !quiet)
|
|
out.printerr("Selected unit has no job\n");
|
|
|
|
return job;
|
|
}
|
|
|
|
return getSelectedWorkshopJob(out, quiet);
|
|
}
|
|
|
|
df::unit *Gui::getAnyUnit(df::viewscreen *top)
|
|
{
|
|
using df::global::game;
|
|
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedUnit();
|
|
|
|
if (game->main_interface.view_sheets.open
|
|
&& game->main_interface.view_sheets.active_sheet == view_sheet_type::UNIT)
|
|
return df::unit::find(game->main_interface.view_sheets.active_id);
|
|
|
|
/* TODO: understand how this changes for v50
|
|
using namespace ui_sidebar_mode;
|
|
using df::global::ui_look_cursor;
|
|
using df::global::ui_look_list;
|
|
using df::global::ui_selected_unit;
|
|
using df::global::ui_building_in_assign;
|
|
using df::global::ui_building_assign_units;
|
|
using df::global::ui_building_item_cursor;
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_unitst, top))
|
|
{
|
|
return screen->unit;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_joblistst, top))
|
|
{
|
|
if (auto unit = vector_get(screen->units, screen->cursor_pos))
|
|
return unit;
|
|
if (auto job = vector_get(screen->jobs, screen->cursor_pos))
|
|
return Job::getWorker(job);
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_unitlistst, top))
|
|
return vector_get(screen->units[screen->page], screen->cursor_pos[screen->page]);
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_dungeon_monsterstatusst, top))
|
|
return screen->unit;
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_unit_relationshipst, top))
|
|
{
|
|
if (VIRTUAL_CAST_VAR(list, df::layer_object_listst, vector_get(screen->layer_objects, 0)))
|
|
return vector_get(screen->relation_unit, list->cursor);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_itemst, top))
|
|
{
|
|
df::general_ref *ref = vector_get(screen->entry_ref, screen->cursor_pos);
|
|
return ref ? ref->getUnit() : NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_workshop_profilest, top))
|
|
{
|
|
if (screen->tab == df::viewscreen_workshop_profilest::Workers)
|
|
return vector_get(screen->workers, screen->worker_idx);
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_noblelistst, top))
|
|
{
|
|
switch (screen->mode)
|
|
{
|
|
case df::viewscreen_layer_noblelistst::List:
|
|
if (auto list1 = getLayerList(screen, 0))
|
|
{
|
|
if (auto info = vector_get(screen->info, list1->cursor))
|
|
return info->unit;
|
|
}
|
|
return NULL;
|
|
|
|
case df::viewscreen_layer_noblelistst::Appoint:
|
|
if (auto list2 = getLayerList(screen, 1))
|
|
{
|
|
if (auto info = vector_get(screen->candidates, list2->cursor))
|
|
return info->unit;
|
|
}
|
|
return NULL;
|
|
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_locationsst, top))
|
|
{
|
|
switch (screen->menu)
|
|
{
|
|
case df::viewscreen_locationsst::AssignOccupation:
|
|
return vector_get(screen->units, screen->unit_idx);
|
|
case df::viewscreen_locationsst::Occupations:
|
|
{
|
|
auto occ = vector_get(screen->occupations, screen->occupation_idx);
|
|
if (occ)
|
|
return df::unit::find(occ->unit_id);
|
|
return NULL;
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_petst, top))
|
|
{
|
|
df::viewscreen_petst::T_animal animal_default;
|
|
animal_default.unit = NULL;
|
|
switch (screen->mode)
|
|
{
|
|
case df::viewscreen_petst::List:
|
|
if (!vector_get(screen->is_vermin, screen->cursor))
|
|
return vector_get(screen->animal, screen->cursor, animal_default).unit;
|
|
return NULL;
|
|
|
|
case df::viewscreen_petst::SelectTrainer:
|
|
return vector_get(screen->trainer_unit, screen->trainer_cursor);
|
|
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_overall_healthst, top))
|
|
{
|
|
if (auto list1 = getLayerList(screen, 0))
|
|
return vector_get(screen->unit, list1->cursor);
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_textviewerst, top))
|
|
{
|
|
if (screen->parent)
|
|
return getAnyUnit(screen->parent);
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_reportlistst, top))
|
|
return vector_get(screen->units, screen->cursor);
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_announcelistst, top))
|
|
{
|
|
if (world && screen->unit) {
|
|
// in (r)eports -> enter
|
|
auto *report = vector_get(screen->reports, screen->sel_idx);
|
|
if (report)
|
|
{
|
|
for (df::unit *unit : world->units.all)
|
|
{
|
|
if (unit && screen->report_type >= 0 && screen->report_type < 3
|
|
&& unit != screen->unit) // find 'other' unit related to this report
|
|
{
|
|
for (int32_t report_id : unit->reports.log[screen->report_type])
|
|
{
|
|
if (report_id == report->id)
|
|
return unit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// in (a)nnouncements
|
|
return NULL; // cannot determine unit from reports
|
|
}
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_militaryst, top))
|
|
{
|
|
if (screen->page == df::viewscreen_layer_militaryst::T_page::Positions) {
|
|
auto positions = getLayerList(screen, 1);
|
|
if (positions && positions->enabled && positions->active)
|
|
return vector_get(screen->positions.assigned, positions->cursor);
|
|
|
|
auto candidates = getLayerList(screen, 2);
|
|
if (candidates && candidates->enabled && candidates->active)
|
|
return vector_get(screen->positions.candidates, candidates->cursor);
|
|
}
|
|
if (screen->page == df::viewscreen_layer_militaryst::T_page::Equip) {
|
|
auto positions = getLayerList(screen, 1);
|
|
if (positions && positions->enabled && positions->active)
|
|
return vector_get(screen->equip.units, positions->cursor);
|
|
}
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_unit_healthst, top))
|
|
return screen->unit;
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_customize_unitst, top))
|
|
return screen->unit;
|
|
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedUnit();
|
|
|
|
if (!Gui::dwarfmode_hotkey(top))
|
|
return NULL;
|
|
|
|
if (!plotinfo)
|
|
return NULL;
|
|
|
|
// general assigning units in building, i.e. (q)uery cage -> (a)ssign
|
|
if (ui_building_in_assign && *ui_building_in_assign
|
|
&& ui_building_assign_units && ui_building_item_cursor
|
|
&& plotinfo->main.mode != Zones) // dont show for (i) zone
|
|
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
|
|
|
|
if (plotinfo->follow_unit != -1)
|
|
return df::unit::find(plotinfo->follow_unit);
|
|
|
|
switch (plotinfo->main.mode) {
|
|
case ViewUnits:
|
|
{
|
|
if (!ui_selected_unit || !world)
|
|
return NULL;
|
|
|
|
return vector_get(world->units.active, *ui_selected_unit);
|
|
}
|
|
case ZonesPitInfo: // (i) zone -> (P)it
|
|
case ZonesPenInfo: // (i) zone -> pe(N)
|
|
{
|
|
if (!ui_building_assign_units || !ui_building_item_cursor)
|
|
return NULL;
|
|
|
|
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
|
|
}
|
|
case Burrows:
|
|
{
|
|
if (plotinfo->burrows.in_add_units_mode)
|
|
return vector_get(plotinfo->burrows.list_units, plotinfo->burrows.unit_cursor_pos);
|
|
|
|
return NULL;
|
|
}
|
|
case QueryBuilding:
|
|
{
|
|
if (df::building *building = getAnyBuilding(top))
|
|
{
|
|
if (VIRTUAL_CAST_VAR(cage, df::building_cagest, building))
|
|
{
|
|
if (ui_building_item_cursor)
|
|
return df::unit::find(vector_get(cage->assigned_units, *ui_building_item_cursor));
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
case LookAround:
|
|
{
|
|
if (!ui_look_list || !ui_look_cursor)
|
|
return NULL;
|
|
|
|
if (auto item = vector_get(ui_look_list->items, *ui_look_cursor))
|
|
{
|
|
if (item->type == df::ui_look_list::T_items::Unit)
|
|
return item->data.Unit;
|
|
else if (item->type == df::ui_look_list::T_items::Item)
|
|
{
|
|
if (VIRTUAL_CAST_VAR(corpse, df::item_corpsest, item->data.Item))
|
|
return df::unit::find(corpse->unit_id); // loo(k) at corpse
|
|
else if (VIRTUAL_CAST_VAR(corpsepiece, df::item_corpsepiecest, item->data.Item))
|
|
return df::unit::find(corpsepiece->unit_id); // loo(k) at corpse piece
|
|
}
|
|
else if (item->type == df::ui_look_list::T_items::Spatter)
|
|
{
|
|
// loo(k) at blood/ichor/.. spatter with a name
|
|
MaterialInfo mat;
|
|
if (mat.decode(item->spatter_mat_type, item->spatter_mat_index) && mat.figure)
|
|
return df::unit::find(mat.figure->unit_id);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
*/ return NULL;
|
|
}
|
|
|
|
bool Gui::any_unit_hotkey(df::viewscreen *top)
|
|
{
|
|
return getAnyUnit(top) != NULL;
|
|
}
|
|
|
|
df::unit *Gui::getSelectedUnit(color_ostream &out, bool quiet)
|
|
{
|
|
df::unit *unit = getAnyUnit(Core::getTopViewscreen());
|
|
|
|
if (!unit && !quiet)
|
|
out.printerr("No unit is selected in the UI.\n");
|
|
|
|
return unit;
|
|
}
|
|
|
|
df::item *Gui::getAnyItem(df::viewscreen *top)
|
|
{
|
|
using df::global::game;
|
|
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedItem();
|
|
|
|
if (game->main_interface.view_sheets.open
|
|
&& game->main_interface.view_sheets.active_sheet == view_sheet_type::ITEM)
|
|
return df::item::find(game->main_interface.view_sheets.active_id);
|
|
|
|
/* TODO: understand how this changes for v50
|
|
using namespace ui_sidebar_mode;
|
|
using df::global::ui_look_cursor;
|
|
using df::global::ui_look_list;
|
|
using df::global::ui_unit_view_mode;
|
|
using df::global::ui_building_item_cursor;
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_textviewerst, top))
|
|
{
|
|
// return the main item if the parent screen is a viewscreen_itemst
|
|
if (VIRTUAL_CAST_VAR(parent_screen, df::viewscreen_itemst, screen->parent))
|
|
return parent_screen->item;
|
|
|
|
if (screen->parent)
|
|
return getAnyItem(screen->parent);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_itemst, top))
|
|
{
|
|
df::general_ref *ref = vector_get(screen->entry_ref, screen->cursor_pos);
|
|
return ref ? ref->getItem() : NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_layer_assigntradest, top))
|
|
{
|
|
auto list1 = getLayerList(screen, 0);
|
|
auto list2 = getLayerList(screen, 1);
|
|
if (!list1 || !list2 || !list2->active)
|
|
return NULL;
|
|
|
|
int list_idx = vector_get(screen->visible_lists, list1->cursor, (int16_t)-1);
|
|
unsigned num_lists = sizeof(screen->lists)/sizeof(std::vector<int32_t>);
|
|
if (unsigned(list_idx) >= num_lists)
|
|
return NULL;
|
|
|
|
int idx = vector_get(screen->lists[list_idx], list2->cursor, -1);
|
|
if (auto info = vector_get(screen->info, idx))
|
|
return info->item;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_tradegoodsst, top))
|
|
{
|
|
if (screen->in_right_pane)
|
|
return vector_get(screen->broker_items, screen->broker_cursor);
|
|
else
|
|
return vector_get(screen->trader_items, screen->trader_cursor);
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_storesst, top))
|
|
{
|
|
if (screen->in_right_list && !screen->in_group_mode)
|
|
return vector_get(screen->items, screen->item_cursor);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_assign_display_itemst, top))
|
|
{
|
|
if (screen->sel_column == df::viewscreen_assign_display_itemst::T_sel_column::Items)
|
|
return vector_get(screen->items[screen->item_type[screen->sel_type]],
|
|
screen->sel_item);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_treasurelistst, top))
|
|
{
|
|
if (world)
|
|
return vector_get(world->items.other[df::items_other_id::ANY_ARTIFACT], screen->sel_idx);
|
|
return NULL;
|
|
}
|
|
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedItem();
|
|
|
|
if (!Gui::dwarfmode_hotkey(top))
|
|
return NULL;
|
|
|
|
switch (plotinfo->main.mode) {
|
|
case ViewUnits:
|
|
{
|
|
if (!ui_unit_view_mode || !ui_look_cursor || !game)
|
|
return NULL;
|
|
|
|
if (ui_unit_view_mode->value != df::ui_unit_view_mode::Inventory)
|
|
return NULL;
|
|
|
|
auto inv_item = vector_get(game->unit.inv_items, *ui_look_cursor);
|
|
return inv_item ? inv_item->item : NULL;
|
|
}
|
|
case LookAround:
|
|
{
|
|
if (!ui_look_list || !ui_look_cursor)
|
|
return NULL;
|
|
|
|
auto item = vector_get(ui_look_list->items, *ui_look_cursor);
|
|
if (item && item->type == df::ui_look_list::T_items::Item)
|
|
return item->data.Item;
|
|
else
|
|
return NULL;
|
|
}
|
|
case BuildingItems:
|
|
{
|
|
if (!ui_building_item_cursor)
|
|
return NULL;
|
|
|
|
VIRTUAL_CAST_VAR(selected, df::building_actual, world->selected_building);
|
|
if (!selected)
|
|
return NULL;
|
|
|
|
auto inv_item = vector_get(selected->contained_items, *ui_building_item_cursor);
|
|
return inv_item ? inv_item->item : NULL;
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
*/ return NULL;
|
|
}
|
|
|
|
bool Gui::any_item_hotkey(df::viewscreen *top)
|
|
{
|
|
return getAnyItem(top) != NULL;
|
|
}
|
|
|
|
df::item *Gui::getSelectedItem(color_ostream &out, bool quiet)
|
|
{
|
|
df::item *item = getAnyItem(Core::getTopViewscreen());
|
|
|
|
if (!item && !quiet)
|
|
out.printerr("No item is selected in the UI.\n");
|
|
|
|
return item;
|
|
}
|
|
|
|
bool Gui::any_stockpile_hotkey(df::viewscreen* top)
|
|
{
|
|
return getAnyStockpile(top) != NULL;
|
|
}
|
|
|
|
df::building_stockpilest* Gui::getAnyStockpile(df::viewscreen* top) {
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedStockpile();
|
|
|
|
if (game->main_interface.bottom_mode_selected == main_bottom_mode_type::STOCKPILE)
|
|
return game->main_interface.stockpile.cur_bld;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
df::building_stockpilest* Gui::getSelectedStockpile(color_ostream& out, bool quiet) {
|
|
df::building_stockpilest* stockpile = getAnyStockpile(Core::getTopViewscreen());
|
|
|
|
if (!stockpile && !quiet)
|
|
out.printerr("No stockpile is selected in the UI.\n");
|
|
|
|
return stockpile;
|
|
}
|
|
|
|
bool Gui::any_civzone_hotkey(df::viewscreen* top) {
|
|
return getAnyCivZone(top) != NULL;
|
|
}
|
|
|
|
df::building_civzonest *Gui::getAnyCivZone(df::viewscreen* top) {
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedCivZone();
|
|
|
|
if (game->main_interface.bottom_mode_selected == main_bottom_mode_type::ZONE)
|
|
return game->main_interface.civzone.cur_bld;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
df::building_civzonest *Gui::getSelectedCivZone(color_ostream &out, bool quiet) {
|
|
df::building_civzonest *civzone = getAnyCivZone(Core::getTopViewscreen());
|
|
|
|
if (!civzone && !quiet)
|
|
out.printerr("No zone is selected in the UI");
|
|
|
|
return civzone;
|
|
}
|
|
|
|
df::building *Gui::getAnyBuilding(df::viewscreen *top)
|
|
{
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedBuilding();
|
|
|
|
if (game->main_interface.view_sheets.open
|
|
&& game->main_interface.view_sheets.active_sheet == view_sheet_type::BUILDING)
|
|
return df::building::find(game->main_interface.view_sheets.active_id);
|
|
|
|
/* TODO: understand how this changes for v50
|
|
using namespace ui_sidebar_mode;
|
|
using df::global::ui_look_list;
|
|
using df::global::ui_look_cursor;
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_buildinglistst, top))
|
|
return vector_get(screen->buildings, screen->cursor);
|
|
|
|
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_workshop_profilest, top))
|
|
return df::building::find(screen->building_id);
|
|
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedBuilding();
|
|
|
|
if (!Gui::dwarfmode_hotkey(top))
|
|
return NULL;
|
|
|
|
switch (plotinfo->main.mode) {
|
|
case LookAround:
|
|
{
|
|
if (!ui_look_list || !ui_look_cursor)
|
|
return NULL;
|
|
|
|
auto item = vector_get(ui_look_list->items, *ui_look_cursor);
|
|
if (item && item->type == df::ui_look_list::T_items::Building)
|
|
return item->data.Building;
|
|
else
|
|
return NULL;
|
|
}
|
|
case QueryBuilding:
|
|
case BuildingItems:
|
|
{
|
|
return world->selected_building;
|
|
}
|
|
case Zones:
|
|
case ZonesPenInfo:
|
|
case ZonesPitInfo:
|
|
case ZonesHospitalInfo:
|
|
{
|
|
if (game)
|
|
return game->zone.selected;
|
|
return NULL;
|
|
}
|
|
default:
|
|
return NULL;
|
|
}
|
|
*/ return NULL;
|
|
}
|
|
|
|
bool Gui::any_building_hotkey(df::viewscreen *top)
|
|
{
|
|
return getAnyBuilding(top) != NULL;
|
|
}
|
|
|
|
df::building *Gui::getSelectedBuilding(color_ostream &out, bool quiet)
|
|
{
|
|
df::building *building = getAnyBuilding(Core::getTopViewscreen());
|
|
|
|
if (!building && !quiet)
|
|
out.printerr("No building is selected in the UI.\n");
|
|
|
|
return building;
|
|
}
|
|
|
|
df::plant *Gui::getAnyPlant(df::viewscreen *top)
|
|
{
|
|
using df::global::cursor;
|
|
|
|
if (auto dfscreen = dfhack_viewscreen::try_cast(top))
|
|
return dfscreen->getSelectedPlant();
|
|
|
|
if (Gui::dwarfmode_hotkey(top))
|
|
{
|
|
if (!cursor || !plotinfo || !world)
|
|
return nullptr;
|
|
|
|
/* TODO: understand how this changes for v50
|
|
if (plotinfo->main.mode == ui_sidebar_mode::LookAround)
|
|
{
|
|
return Maps::getPlantAtTile(cursor->x, cursor->y, cursor->z);
|
|
}
|
|
*/
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Gui::any_plant_hotkey(df::viewscreen *top)
|
|
{
|
|
return getAnyPlant(top) != nullptr;
|
|
}
|
|
|
|
df::plant *Gui::getSelectedPlant(color_ostream &out, bool quiet)
|
|
{
|
|
df::plant *plant = getAnyPlant(Core::getTopViewscreen());
|
|
|
|
if (!plant && !quiet)
|
|
out.printerr("No plant is selected in the UI.\n");
|
|
|
|
return plant;
|
|
}
|
|
|
|
//
|
|
|
|
DFHACK_EXPORT void Gui::writeToGamelog(std::string message)
|
|
{
|
|
if (message.empty())
|
|
return;
|
|
|
|
std::ofstream fseed("gamelog.txt", std::ios::out | std::ios::app);
|
|
if(fseed.is_open())
|
|
fseed << message << std::endl;
|
|
fseed.close();
|
|
}
|
|
|
|
// Utility functions for reports
|
|
static bool parseReportString(std::vector<std::string> *out, const std::string &str, size_t line_length = 73)
|
|
{ // parse a string into output strings like DF does for reports
|
|
if (str.empty() || line_length == 0)
|
|
return false;
|
|
|
|
string parsed;
|
|
size_t i = 0;
|
|
|
|
do
|
|
{
|
|
if (str[i] == '&') // escape character
|
|
{
|
|
i++; // ignore the '&' itself
|
|
if (i >= str.length())
|
|
break;
|
|
|
|
if (str[i] == 'r') // "&r" adds a blank line
|
|
{
|
|
word_wrap(out, parsed, line_length, WSMODE_TRIM_LEADING);
|
|
out->push_back(" "); // DF adds a line with a space for some reason
|
|
parsed.clear();
|
|
}
|
|
else if (str[i] == '&') // "&&" is '&'
|
|
parsed.push_back('&');
|
|
// else next char is ignored
|
|
}
|
|
else
|
|
parsed.push_back(str[i]);
|
|
}
|
|
while (++i < str.length());
|
|
|
|
if (parsed.length())
|
|
word_wrap(out, parsed, line_length, WSMODE_TRIM_LEADING);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool recent_report(df::unit *unit, df::unit_report_type slot)
|
|
{
|
|
return unit && !unit->reports.log[slot].empty() &&
|
|
*df::global::cur_year == unit->reports.last_year[slot] &&
|
|
(*df::global::cur_year_tick - unit->reports.last_year_tick[slot]) <= RECENT_REPORT_TICKS;
|
|
}
|
|
|
|
static bool recent_report_any(df::unit *unit)
|
|
{
|
|
FOR_ENUM_ITEMS(unit_report_type, slot)
|
|
{
|
|
if (recent_report(unit, slot))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void delete_old_reports()
|
|
{
|
|
auto &reports = world->status.reports;
|
|
if (reports.size() > MAX_REPORTS_SIZE)
|
|
{
|
|
size_t excess = reports.size() - MAX_REPORTS_SIZE;
|
|
for (size_t i = 0; i < excess; i++)
|
|
{
|
|
if (reports[i] != NULL)
|
|
{ // report destructor
|
|
if (reports[i]->flags.bits.announcement)
|
|
erase_from_vector(world->status.announcements, &df::report::id, reports[i]->id);
|
|
delete reports[i];
|
|
}
|
|
}
|
|
reports.erase(reports.begin(), reports.begin() + excess);
|
|
}
|
|
}
|
|
|
|
static int32_t check_repeat_report(vector<string> &results)
|
|
{ // returns the new repeat count, else 0
|
|
if (*gamemode == game_mode::DWARF && !results.empty() && world->status.reports.size() >= results.size())
|
|
{
|
|
auto &reports = world->status.reports;
|
|
size_t base = reports.size() - results.size(); // index where a repeat would start
|
|
size_t offset = 0;
|
|
while (reports[base + offset]->text == results[offset] && ++offset < results.size()); // match each report
|
|
|
|
if (offset == results.size()) // all lines matched
|
|
{
|
|
reports[base]->duration = ANNOUNCE_LINE_DURATION; // display the last line again
|
|
return ++(reports[base]->repeat_count);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static bool add_proper_report(df::unit *unit, bool is_sparring, int report_index)
|
|
{ // add report to proper category based on is_sparring and unit current job
|
|
if (is_sparring)
|
|
return Gui::addCombatReport(unit, unit_report_type::Sparring, report_index);
|
|
else if (unit->job.current_job != NULL && unit->job.current_job->job_type == job_type::Hunt)
|
|
return Gui::addCombatReport(unit, unit_report_type::Hunting, report_index);
|
|
else
|
|
return Gui::addCombatReport(unit, unit_report_type::Combat, report_index);
|
|
}
|
|
// End of utility functions for reports
|
|
|
|
DFHACK_EXPORT int Gui::makeAnnouncement(df::announcement_type type, df::announcement_flags flags, df::coord pos, std::string message, int color, bool bright)
|
|
{
|
|
using df::global::cur_year;
|
|
using df::global::cur_year_tick;
|
|
|
|
if (gamemode == NULL || cur_year == NULL || cur_year_tick == NULL)
|
|
{
|
|
return -1;
|
|
}
|
|
else if (message.empty())
|
|
{
|
|
Core::printerr("Empty announcement %u\n", type); // DF would print this to errorlog.txt
|
|
return -1;
|
|
}
|
|
|
|
// Apply the requested effects
|
|
|
|
if (flags.bits.PAUSE || flags.bits.RECENTER)
|
|
pauseRecenter((flags.bits.RECENTER ? pos : df::coord()), flags.bits.PAUSE);
|
|
|
|
bool adv_unconscious = (*gamemode == game_mode::ADVENTURE && !world->units.active.empty() && world->units.active[0]->counters.unconscious > 0);
|
|
|
|
if (flags.bits.DO_MEGA && !adv_unconscious)
|
|
showPopupAnnouncement(message, color, bright);
|
|
|
|
vector<string> results;
|
|
word_wrap(&results, message, init->display.grid_x - 7);
|
|
|
|
// Check for repeat report
|
|
int32_t repeat_count = check_repeat_report(results); // Does nothing outside dwarf mode
|
|
if (repeat_count > 0)
|
|
{
|
|
if (flags.bits.D_DISPLAY)
|
|
{
|
|
world->status.display_timer = ANNOUNCE_DISPLAY_TIME;
|
|
Gui::writeToGamelog('x' + to_string(repeat_count + 1));
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// Not a repeat, write the message to gamelog.txt
|
|
writeToGamelog(message);
|
|
|
|
// Generate the report objects
|
|
int report_idx = world->status.reports.size();
|
|
bool continued = false;
|
|
bool display = ((*gamemode == game_mode::ADVENTURE && flags.bits.A_DISPLAY) || (*gamemode == game_mode::DWARF && flags.bits.D_DISPLAY));
|
|
|
|
for (size_t i = 0; i < results.size(); i++)
|
|
{
|
|
auto new_rep = new df::report();
|
|
new_rep->type = type;
|
|
new_rep->pos = pos;
|
|
|
|
new_rep->color = color;
|
|
new_rep->bright = bright;
|
|
new_rep->year = *cur_year;
|
|
new_rep->time = *cur_year_tick;
|
|
|
|
new_rep->flags.bits.continuation = continued;
|
|
continued = true;
|
|
|
|
new_rep->text = results[i];
|
|
new_rep->id = world->status.next_report_id++;
|
|
world->status.reports.push_back(new_rep);
|
|
|
|
if (adv_unconscious)
|
|
new_rep->flags.bits.unconscious = true;
|
|
|
|
if (display)
|
|
{
|
|
insert_into_vector(world->status.announcements, &df::report::id, new_rep);
|
|
new_rep->flags.bits.announcement = true;
|
|
world->status.display_timer = ANNOUNCE_DISPLAY_TIME;
|
|
}
|
|
}
|
|
|
|
delete_old_reports();
|
|
return report_idx;
|
|
}
|
|
|
|
bool Gui::addCombatReport(df::unit *unit, df::unit_report_type slot, int report_index)
|
|
{
|
|
CHECK_INVALID_ARGUMENT(is_valid_enum_item(slot));
|
|
|
|
auto &vec = world->status.reports;
|
|
auto report = vector_get(vec, report_index);
|
|
|
|
if (!unit || !report)
|
|
return false;
|
|
|
|
// Check that it is a new report
|
|
auto &rvec = unit->reports.log[slot];
|
|
if (!rvec.empty() && rvec.back() >= report->id)
|
|
return false;
|
|
|
|
// Add the report
|
|
rvec.push_back(report->id);
|
|
|
|
unit->reports.last_year[slot] = report->year;
|
|
unit->reports.last_year_tick[slot] = report->time;
|
|
|
|
switch (slot) {
|
|
case unit_report_type::Combat:
|
|
world->status.flags.bits.combat = true;
|
|
break;
|
|
case unit_report_type::Hunting:
|
|
world->status.flags.bits.hunting = true;
|
|
break;
|
|
case unit_report_type::Sparring:
|
|
world->status.flags.bits.sparring = true;
|
|
break;
|
|
}
|
|
|
|
// And all the continuation lines
|
|
for (size_t i = report_index+1; i < vec.size() && vec[i]->flags.bits.continuation; i++)
|
|
rvec.push_back(vec[i]->id);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::addCombatReportAuto(df::unit *unit, df::announcement_flags mode, int report_index)
|
|
{
|
|
auto &vec = world->status.reports;
|
|
auto report = vector_get(vec, report_index);
|
|
|
|
if (!unit || !report)
|
|
return false;
|
|
|
|
bool ok = false;
|
|
|
|
if (mode.bits.UNIT_COMBAT_REPORT)
|
|
ok |= add_proper_report(unit, unit->flags2.bits.sparring, report_index);
|
|
|
|
if (mode.bits.UNIT_COMBAT_REPORT_ALL_ACTIVE)
|
|
{
|
|
FOR_ENUM_ITEMS(unit_report_type, slot)
|
|
{
|
|
if (recent_report(unit, slot))
|
|
ok |= addCombatReport(unit, slot, report_index);
|
|
}
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
void Gui::showAnnouncement(std::string message, int color, bool bright)
|
|
{
|
|
df::announcement_flags mode;
|
|
mode.bits.D_DISPLAY = mode.bits.A_DISPLAY = true;
|
|
|
|
makeAnnouncement(df::announcement_type(), mode, df::coord(), message, color, bright);
|
|
}
|
|
|
|
void Gui::showZoomAnnouncement(
|
|
df::announcement_type type, df::coord pos, std::string message, int color, bool bright
|
|
) {
|
|
df::announcement_flags mode;
|
|
mode.bits.D_DISPLAY = mode.bits.A_DISPLAY = true;
|
|
|
|
makeAnnouncement(type, mode, pos, message, color, bright);
|
|
}
|
|
|
|
void Gui::showPopupAnnouncement(std::string message, int color, bool bright)
|
|
{
|
|
df::popup_message *popup = new df::popup_message();
|
|
popup->text = message;
|
|
popup->color = color;
|
|
popup->bright = bright;
|
|
|
|
auto &popups = world->status.popups;
|
|
popups.push_back(popup);
|
|
|
|
while (popups.size() > MAX_REPORTS_SIZE)
|
|
{ // Delete old popups
|
|
if (popups[0] != NULL)
|
|
delete popups[0];
|
|
popups.erase(popups.begin());
|
|
}
|
|
}
|
|
|
|
void Gui::showAutoAnnouncement(
|
|
df::announcement_type type, df::coord pos, std::string message, int color, bool bright,
|
|
df::unit *unit1, df::unit *unit2
|
|
) {
|
|
using df::global::d_init;
|
|
|
|
df::announcement_flags flags;
|
|
flags.bits.D_DISPLAY = flags.bits.A_DISPLAY = true;
|
|
|
|
if (is_valid_enum_item(type) && d_init)
|
|
flags = d_init->announcements.flags[type];
|
|
|
|
int id = makeAnnouncement(type, flags, pos, message, color, bright);
|
|
|
|
addCombatReportAuto(unit1, flags, id);
|
|
addCombatReportAuto(unit2, flags, id);
|
|
}
|
|
|
|
bool Gui::autoDFAnnouncement(df::report_init r, string message)
|
|
{ // Reverse-engineered from DF announcement code
|
|
if (!world->allow_announcements)
|
|
{
|
|
DEBUG(gui).print("Skipped announcement because world->allow_announcements is false:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
else if (!is_valid_enum_item(r.type))
|
|
{
|
|
WARN(gui).print("Invalid announcement type:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
else if (message.empty())
|
|
{
|
|
Core::printerr("Empty announcement %u\n", r.type); // DF would print this to errorlog.txt
|
|
return false;
|
|
}
|
|
|
|
df::announcement_flags a_flags = df::global::d_init->announcements.flags[r.type];
|
|
|
|
// Check if the announcement will actually be announced
|
|
if (*gamemode == game_mode::ADVENTURE)
|
|
{
|
|
if (r.pos.x >= 0 &&
|
|
r.type != announcement_type::CREATURE_SOUND &&
|
|
r.type != announcement_type::REGULAR_CONVERSATION &&
|
|
r.type != announcement_type::CONFLICT_CONVERSATION &&
|
|
r.type != announcement_type::MECHANISM_SOUND)
|
|
{ // If not sound, make sure we can see pos
|
|
if (world->units.active.empty() || (r.unit1 != world->units.active[0] && r.unit2 != world->units.active[0]))
|
|
{ // Adventure mode reuses a dwarf mode digging designation bit to determine current visibility
|
|
if (!Maps::isValidTilePos(r.pos) || (Maps::getTileDesignation(r.pos)->whole & 0x10) == 0x0)
|
|
{
|
|
DEBUG(gui).print("Adventure mode announcement not detected:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // Dwarf mode
|
|
if ((r.unit1 != NULL || r.unit2 != NULL) && (r.unit1 == NULL || Units::isHidden(r.unit1)) && (r.unit2 == NULL || Units::isHidden(r.unit2)))
|
|
{
|
|
DEBUG(gui).print("Dwarf mode announcement not detected:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!a_flags.bits.D_DISPLAY)
|
|
{
|
|
if (a_flags.bits.UNIT_COMBAT_REPORT)
|
|
{
|
|
if (r.unit1 == NULL && r.unit2 == NULL)
|
|
{
|
|
DEBUG(gui).print("Skipped UNIT_COMBAT_REPORT because it has no units:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!a_flags.bits.UNIT_COMBAT_REPORT_ALL_ACTIVE)
|
|
{
|
|
DEBUG(gui).print("Skipped announcement not enabled for this game mode:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
else if (!recent_report_any(r.unit1) && !recent_report_any(r.unit2))
|
|
{
|
|
DEBUG(gui).print("Skipped UNIT_COMBAT_REPORT_ALL_ACTIVE because there's no active report:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (a_flags.bits.PAUSE || a_flags.bits.RECENTER)
|
|
pauseRecenter((a_flags.bits.RECENTER ? r.pos : df::coord()), a_flags.bits.PAUSE); // Does nothing outside dwarf mode
|
|
|
|
bool adv_unconscious = (*gamemode == game_mode::ADVENTURE && !world->units.active.empty() && world->units.active[0]->counters.unconscious > 0);
|
|
|
|
if (a_flags.bits.DO_MEGA && !adv_unconscious)
|
|
showPopupAnnouncement(message, r.color, r.bright);
|
|
|
|
vector<string> results;
|
|
size_t line_length = (r.speaker_id == -1) ? (init->display.grid_x - 7) : (init->display.grid_x - 10);
|
|
parseReportString(&results, message, line_length);
|
|
|
|
if (results.empty()) // DF doesn't do this check
|
|
{
|
|
DEBUG(gui).print("Skipped announcement because it was empty after parsing:\n%s\n", message.c_str());
|
|
return false;
|
|
}
|
|
|
|
// Check for repeat report
|
|
int32_t repeat_count = check_repeat_report(results); // always returns 0 outside dwarf mode
|
|
if (repeat_count > 0)
|
|
{
|
|
if (a_flags.bits.D_DISPLAY)
|
|
{
|
|
world->status.display_timer = r.display_timer;
|
|
Gui::writeToGamelog('x' + to_string(repeat_count + 1));
|
|
}
|
|
DEBUG(gui).print("Announcement succeeded as repeat:\n%s\n", message.c_str());
|
|
return true;
|
|
}
|
|
|
|
size_t new_report_index = world->status.reports.size(); // we need this for addCombatReport
|
|
bool success = false; // only print to gamelog if report was used
|
|
bool display = ((*gamemode == game_mode::ADVENTURE && a_flags.bits.A_DISPLAY) || (*gamemode == game_mode::DWARF && a_flags.bits.D_DISPLAY));
|
|
|
|
for (size_t i = 0; i < results.size(); i++)
|
|
{ // Generate report entries for each line
|
|
auto new_report = new df::report();
|
|
new_report->type = r.type;
|
|
new_report->text = results[i];
|
|
new_report->color = r.color;
|
|
new_report->bright = r.bright;
|
|
new_report->flags.whole = 0x0;
|
|
new_report->zoom_type = r.zoom_type;
|
|
new_report->pos = r.pos;
|
|
new_report->zoom_type2 = r.zoom_type2;
|
|
new_report->pos2 = r.pos2;
|
|
new_report->id = world->status.next_report_id++;
|
|
new_report->year = *df::global::cur_year;
|
|
new_report->time = *df::global::cur_year_tick;
|
|
new_report->unk_v40_1 = r.unk_v40_1;
|
|
new_report->unk_v40_2 = r.unk_v40_2;
|
|
new_report->speaker_id = r.speaker_id;
|
|
world->status.reports.push_back(new_report);
|
|
|
|
if (i > 0)
|
|
new_report->flags.bits.continuation = true;
|
|
|
|
if (adv_unconscious)
|
|
new_report->flags.bits.unconscious = true;
|
|
|
|
if (display)
|
|
{
|
|
insert_into_vector(world->status.announcements, &df::report::id, new_report);
|
|
new_report->flags.bits.announcement = true;
|
|
world->status.display_timer = r.display_timer;
|
|
success = true;
|
|
}
|
|
}
|
|
|
|
if (*gamemode == game_mode::DWARF) // DF does this inside the previous loop, but we're using addCombatReport instead
|
|
{
|
|
if (a_flags.bits.UNIT_COMBAT_REPORT)
|
|
{
|
|
if (r.unit1 != NULL)
|
|
success |= add_proper_report(r.unit1, !r.flags.bits.hostile_combat, new_report_index);
|
|
|
|
if (r.unit2 != NULL)
|
|
success |= add_proper_report(r.unit2, !r.flags.bits.hostile_combat, new_report_index);
|
|
}
|
|
|
|
if (a_flags.bits.UNIT_COMBAT_REPORT_ALL_ACTIVE)
|
|
{
|
|
FOR_ENUM_ITEMS(unit_report_type, slot)
|
|
{
|
|
if (recent_report(r.unit1, slot))
|
|
success |= addCombatReport(r.unit1, slot, new_report_index);
|
|
|
|
if (recent_report(r.unit2, slot))
|
|
success |= addCombatReport(r.unit2, slot, new_report_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
delete_old_reports();
|
|
|
|
if (/*debug_gamelog &&*/ success) // TODO: Add debug_gamelog to globals?
|
|
{
|
|
DEBUG(gui).print("Announcement succeeded and printed to gamelog.txt:\n%s\n", message.c_str());
|
|
Gui::writeToGamelog(message);
|
|
}
|
|
/*else if (success)
|
|
{
|
|
DEBUG(gui).print("Announcement succeeded but skipped printing to gamelog.txt because debug_gamelog is false:\n%s\n", message.c_str());
|
|
}*/
|
|
else // not sure if this can actually happen; our results.empty() check handles the one edge case I can think of that would get this far
|
|
{
|
|
DEBUG(gui).print("Announcement succeeded internally but didn't qualify to be displayed anywhere:\n%s\n", message.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::autoDFAnnouncement(df::announcement_type type, df::coord pos, std::string message, int color,
|
|
bool bright, df::unit *unit1, df::unit *unit2, bool is_sparring)
|
|
{
|
|
auto r = df::report_init();
|
|
r.type = type;
|
|
r.color = color;
|
|
r.bright = bright;
|
|
r.pos = pos;
|
|
r.display_timer = ANNOUNCE_DISPLAY_TIME;
|
|
r.unit1 = unit1;
|
|
r.unit2 = unit2;
|
|
r.flags.bits.hostile_combat = !is_sparring;
|
|
|
|
return autoDFAnnouncement(r, message);
|
|
}
|
|
|
|
static df::viewscreen * do_skip_dismissed(df::viewscreen * ws) {
|
|
while (ws && Screen::isDismissed(ws) && ws->parent)
|
|
ws = ws->parent;
|
|
return ws;
|
|
}
|
|
|
|
df::viewscreen *Gui::getCurViewscreen(bool skip_dismissed)
|
|
{
|
|
if (!gview)
|
|
return NULL;
|
|
|
|
df::viewscreen * ws = &gview->view;
|
|
while (ws && ws->child)
|
|
ws = ws->child;
|
|
|
|
if (skip_dismissed)
|
|
ws = do_skip_dismissed(ws);
|
|
|
|
return ws;
|
|
}
|
|
|
|
df::viewscreen *Gui::getViewscreenByIdentity (virtual_identity &id, int n)
|
|
{
|
|
bool limit = (n > 0);
|
|
df::viewscreen *screen = Gui::getCurViewscreen();
|
|
while (screen)
|
|
{
|
|
if (limit && n-- <= 0)
|
|
break;
|
|
if (id.is_instance(screen))
|
|
return screen;
|
|
screen = screen->parent;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
df::viewscreen *Gui::getDFViewscreen(bool skip_dismissed, df::viewscreen *screen) {
|
|
if (!screen)
|
|
screen = Gui::getCurViewscreen(skip_dismissed);
|
|
while (screen && dfhack_viewscreen::is_instance(screen)) {
|
|
screen = screen->parent;
|
|
if (skip_dismissed)
|
|
screen = do_skip_dismissed(screen);
|
|
}
|
|
return screen;
|
|
}
|
|
|
|
df::coord Gui::getViewportPos()
|
|
{
|
|
if (!df::global::window_x || !df::global::window_y || !df::global::window_z)
|
|
return df::coord(0,0,0);
|
|
|
|
return df::coord(*df::global::window_x, *df::global::window_y, *df::global::window_z);
|
|
}
|
|
|
|
df::coord Gui::getCursorPos()
|
|
{
|
|
using df::global::cursor;
|
|
if (!cursor)
|
|
return df::coord();
|
|
|
|
return df::coord(cursor->x, cursor->y, cursor->z);
|
|
}
|
|
|
|
Gui::DwarfmodeDims getDwarfmodeViewDims_default()
|
|
{
|
|
Gui::DwarfmodeDims dims;
|
|
|
|
bool use_graphics = Screen::inGraphicsMode();
|
|
auto dimx = use_graphics ? gps->main_viewport->dim_x : gps->dimx;
|
|
auto dimy = use_graphics ? gps->main_viewport->dim_y : gps->dimy;
|
|
|
|
dims.map_x1 = 0;
|
|
dims.map_x2 = dimx - 1;
|
|
dims.map_y1 = 0;
|
|
dims.map_y2 = dimy - 1;
|
|
|
|
return dims;
|
|
}
|
|
|
|
GUI_HOOK_DEFINE(Gui::Hooks::dwarfmode_view_dims, getDwarfmodeViewDims_default);
|
|
Gui::DwarfmodeDims Gui::getDwarfmodeViewDims()
|
|
{
|
|
return GUI_HOOK_TOP(Gui::Hooks::dwarfmode_view_dims)();
|
|
}
|
|
|
|
void Gui::resetDwarfmodeView(bool pause)
|
|
{
|
|
using df::global::cursor;
|
|
|
|
if (plotinfo)
|
|
{
|
|
plotinfo->follow_unit = -1;
|
|
plotinfo->follow_item = -1;
|
|
plotinfo->main.mode = ui_sidebar_mode::Default;
|
|
}
|
|
|
|
if (selection_rect)
|
|
{
|
|
selection_rect->start_x = -30000;
|
|
selection_rect->start_y = -30000;
|
|
selection_rect->start_z = -30000;
|
|
selection_rect->end_x = -30000;
|
|
selection_rect->end_y = -30000;
|
|
selection_rect->end_z = -30000;
|
|
}
|
|
// NOTE: There's an unidentified global coord after selection_rect that is reset to -30000 here.
|
|
// This coord goes into game->main_interface.keyboard_last_track_s if the x value is not -30000. Probably okay to ignore?
|
|
|
|
if (cursor)
|
|
cursor->x = cursor->y = cursor->z = -30000;
|
|
|
|
if (pause && df::global::pause_state)
|
|
*df::global::pause_state = true;
|
|
}
|
|
|
|
bool Gui::revealInDwarfmodeMap(int32_t x, int32_t y, int32_t z, bool center)
|
|
{ // Reverse-engineered from DF announcement and scrolling code
|
|
using df::global::window_x;
|
|
using df::global::window_y;
|
|
using df::global::window_z;
|
|
|
|
if (!window_x || !window_y || !window_z || !world)
|
|
return false;
|
|
|
|
auto dims = getDwarfmodeViewDims();
|
|
int32_t w = dims.map_x2 - dims.map_x1 + 1;
|
|
int32_t h = dims.map_y2 - dims.map_y1 + 1;
|
|
int32_t new_win_x, new_win_y, new_win_z;
|
|
getViewCoords(new_win_x, new_win_y, new_win_z);
|
|
|
|
if (Maps::isValidTilePos(x, y, z))
|
|
{
|
|
if (center)
|
|
{
|
|
new_win_x = x - w / 2;
|
|
new_win_y = y - h / 2;
|
|
}
|
|
else // just bring it on screen
|
|
{
|
|
if (new_win_x > (x - 5)) // equivalent to: "while (new_win_x > x - 5) new_win_x -= 10;"
|
|
new_win_x -= (new_win_x - (x - 5) - 1) / 10 * 10 + 10;
|
|
if (new_win_y > (y - 5))
|
|
new_win_y -= (new_win_y - (y - 5) - 1) / 10 * 10 + 10;
|
|
if (new_win_x < (x + 5 - w))
|
|
new_win_x += ((x + 5 - w) - new_win_x - 1) / 10 * 10 + 10;
|
|
if (new_win_y < (y + 5 - h))
|
|
new_win_y += ((y + 5 - h) - new_win_y - 1) / 10 * 10 + 10;
|
|
}
|
|
|
|
new_win_z = z;
|
|
}
|
|
|
|
*window_x = clip_range(new_win_x, 0, (world->map.x_count - w));
|
|
*window_y = clip_range(new_win_y, 0, (world->map.y_count - h));
|
|
*window_z = clip_range(new_win_z, 0, (world->map.z_count - 1));
|
|
game->minimap.update = true;
|
|
game->minimap.mustmake = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::pauseRecenter(int32_t x, int32_t y, int32_t z, bool pause)
|
|
{ // Reverse-engineered from DF announcement code
|
|
if (*gamemode != game_mode::DWARF)
|
|
return false;
|
|
|
|
resetDwarfmodeView(pause);
|
|
|
|
if (Maps::isValidTilePos(x, y, z))
|
|
revealInDwarfmodeMap(x, y, z, false);
|
|
|
|
if (init->input.pause_zoom_no_interface_ms > 0)
|
|
{
|
|
gview->shutdown_interface_tickcount = Core::getInstance().p->getTickCount();
|
|
gview->shutdown_interface_for_ms = init->input.pause_zoom_no_interface_ms;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Gui::refreshSidebar()
|
|
{
|
|
auto scr = getViewscreenByType<df::viewscreen_dwarfmodest>(0);
|
|
if (scr)
|
|
{
|
|
if (df::global::window_z && *df::global::window_z == 0)
|
|
{
|
|
scr->feed_key(interface_key::CURSOR_UP_Z);
|
|
scr->feed_key(interface_key::CURSOR_DOWN_Z);
|
|
}
|
|
else
|
|
{
|
|
scr->feed_key(interface_key::CURSOR_DOWN_Z);
|
|
scr->feed_key(interface_key::CURSOR_UP_Z);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Gui::inRenameBuilding()
|
|
{
|
|
if (!game)
|
|
return false;
|
|
/* TODO: understand how this changes for v50
|
|
return game->barracks.in_rename;
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
bool Gui::getViewCoords (int32_t &x, int32_t &y, int32_t &z)
|
|
{
|
|
x = *df::global::window_x;
|
|
y = *df::global::window_y;
|
|
z = *df::global::window_z;
|
|
return true;
|
|
}
|
|
|
|
bool Gui::setViewCoords (const int32_t x, const int32_t y, const int32_t z)
|
|
{
|
|
(*df::global::window_x) = x;
|
|
(*df::global::window_y) = y;
|
|
(*df::global::window_z) = z;
|
|
return true;
|
|
}
|
|
|
|
bool Gui::getCursorCoords (int32_t &x, int32_t &y, int32_t &z)
|
|
{
|
|
x = df::global::cursor->x;
|
|
y = df::global::cursor->y;
|
|
z = df::global::cursor->z;
|
|
return has_cursor();
|
|
}
|
|
|
|
bool Gui::getCursorCoords (df::coord &pos)
|
|
{
|
|
pos.x = df::global::cursor->x;
|
|
pos.y = df::global::cursor->y;
|
|
pos.z = df::global::cursor->z;
|
|
return has_cursor();
|
|
}
|
|
|
|
//FIXME: confine writing of coords to map bounds?
|
|
bool Gui::setCursorCoords (const int32_t x, const int32_t y, const int32_t z)
|
|
{
|
|
df::global::cursor->x = x;
|
|
df::global::cursor->y = y;
|
|
df::global::cursor->z = z;
|
|
return true;
|
|
}
|
|
|
|
bool Gui::getDesignationCoords (int32_t &x, int32_t &y, int32_t &z)
|
|
{
|
|
x = selection_rect->start_x;
|
|
y = selection_rect->start_y;
|
|
z = selection_rect->start_z;
|
|
return (x >= 0) ? false : true;
|
|
}
|
|
|
|
bool Gui::setDesignationCoords (const int32_t x, const int32_t y, const int32_t z)
|
|
{
|
|
selection_rect->start_x = x;
|
|
selection_rect->start_y = y;
|
|
selection_rect->start_z = z;
|
|
return true;
|
|
}
|
|
|
|
// returns the map coordinates that the mouse cursor is over
|
|
df::coord Gui::getMousePos()
|
|
{
|
|
df::coord pos;
|
|
if (gps && gps->precise_mouse_x > -1) {
|
|
pos = getViewportPos();
|
|
if (Screen::inGraphicsMode()) {
|
|
int32_t map_tile_pixels = gps->viewport_zoom_factor / 4;
|
|
pos.x += gps->precise_mouse_x / map_tile_pixels;
|
|
pos.y += gps->precise_mouse_y / map_tile_pixels;
|
|
} else {
|
|
pos.x += gps->mouse_x;
|
|
pos.y += gps->mouse_y;
|
|
}
|
|
}
|
|
if (!Maps::isValidTilePos(pos.x, pos.y, pos.z))
|
|
return df::coord();
|
|
return pos;
|
|
}
|
|
|
|
int getDepthAt_default (int32_t x, int32_t y)
|
|
{
|
|
auto &main_vp = gps->main_viewport;
|
|
if (x < 0 || x >= main_vp->dim_x || y < 0 || y >= main_vp->dim_y)
|
|
return 0;
|
|
const size_t num_viewports = gps->viewport.size();
|
|
const size_t index = (x * main_vp->dim_y) + y;
|
|
for (size_t depth = 0; depth < num_viewports; ++depth) {
|
|
if (gps->viewport[depth]->screentexpos_background[index])
|
|
return depth;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
GUI_HOOK_DEFINE(Gui::Hooks::depth_at, getDepthAt_default);
|
|
int Gui::getDepthAt (int32_t x, int32_t y)
|
|
{
|
|
return GUI_HOOK_TOP(Gui::Hooks::depth_at)(x, y);
|
|
}
|
|
|
|
bool Gui::getWindowSize (int32_t &width, int32_t &height)
|
|
{
|
|
if (gps) {
|
|
width = gps->dimx;
|
|
height = gps->dimy;
|
|
return true;
|
|
}
|
|
else {
|
|
width = 80;
|
|
height = 25;
|
|
return false;
|
|
}
|
|
}
|