dfhack/dfhack.init-example

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##############################
# Generic dwarfmode bindings #
##############################
# toggle the display of water level as 1-7 tiles
keybinding add Ctrl-W twaterlvl
# with cursor:
# designate the whole vein for digging
keybinding add Ctrl-V digv
keybinding add Ctrl-Shift-V "digv x"
# clean the selected tile of blood etc
keybinding add Ctrl-C spotclean
# destroy items designated for dump in the selected tile
keybinding add Ctrl-Shift-K autodump-destroy-here
# with an item selected:
# destroy the selected item
keybinding add Ctrl-K autodump-destroy-item
# scripts:
# quicksave, only in main dwarfmode screen and menu page
keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
# gui/rename script - rename units and buildings
keybinding add Ctrl-Shift-N gui/rename
keybinding add Ctrl-Shift-T "gui/rename unit-profession"
# a dfhack prompt in df. Sublime text like.
keybinding add Ctrl-Shift-P command-prompt
##############################
# Generic adv mode bindings #
##############################
keybinding add Ctrl-B adv-bodyswap
keybinding add Ctrl-Shift-B "adv-bodyswap force"
##############################
# Generic legends bindings #
##############################
# export all information, or just the detailed maps (doesn't handle site maps)
keybinding add Ctrl-A@legends "exportlegends all"
keybinding add Ctrl-D@legends "exportlegends maps"
#############################
# Context-specific bindings #
#############################
# Stocks plugin
keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show"
# open an overview window summarising some stocks (dfstatus)
keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus"
# Workflow
keybinding add Ctrl-W@dwarfmode/QueryBuilding/Some "gui/workflow"
keybinding add Ctrl-I "gui/workflow status"
# q->stockpile; p - copy & paste stockpiles
keybinding add Alt-P copystock
# q->workshop - duplicate the selected job
keybinding add Ctrl-D job-duplicate
# materials: q->workshop; b->select items
keybinding add Shift-A "job-material ALUNITE"
keybinding add Shift-M "job-material MICROCLINE"
keybinding add Shift-D "job-material DACITE"
keybinding add Shift-R "job-material RHYOLITE"
keybinding add Shift-I "job-material CINNABAR"
keybinding add Shift-B "job-material COBALTITE"
keybinding add Shift-O "job-material OBSIDIAN"
keybinding add Shift-T "job-material ORTHOCLASE"
keybinding add Shift-G "job-material GLASS_GREEN"
# sort units and items in the on-screen list
keybinding add Alt-Shift-N "sort-units name" "sort-items description"
keybinding add Alt-Shift-R "sort-units arrival"
keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
# browse linked mechanisms
keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
# browse rooms of same owner
keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list
# interface for the liquids plugin - spawn water/magma/obsidian
keybinding add Alt-L@dwarfmode/LookAround gui/liquids
# machine power sensitive pressure plate construction
keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
# siege engine control
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
# military weapon auto-select
keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
# military copy uniform
keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform
# minecart Guide path
keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
# workshop job details
keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job
# workflow front-end
keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
keybinding add Alt-W@overallstatus "gui/workflow status"
# autobutcher front-end
keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
# assign weapon racks to squads so that they can be used
keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack
############################
# UI and game logic tweaks #
############################
# stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor
# stop military from considering training as 'patrol duty'
tweak patrol-duty
# display creature weight in build plate menu as ??K, instead of (???df: Max
tweak readable-build-plate
# improve FPS by squashing endless item temperature update loops
tweak stable-temp
# speed up items reaching temp equilibrium with environment by
# capping the rate to no less than 1 degree change per 500 frames
# Note: will also cause stuff to melt faster in magma etc
tweak fast-heat 500
# stop stacked liquid/bar/thread/cloth items from lasting forever
# if used in reactions that use only a fraction of the dimension.
tweak fix-dimensions
# make reactions requiring containers usable in advmode - the issue is
# that the screen asks for those reagents to be selected directly
tweak advmode-contained
# support Shift-Enter in Trade and Move Goods to Depot screens for faster
# selection; it selects the current item or stack and scrolls down one line
tweak fast-trade
# stop the right list in military->positions from resetting to top all the time
tweak military-stable-assign
# in same list, color units already assigned to squads in brown & green
tweak military-color-assigned
# remove inverse dependency of squad training speed on unit list size and use more sparring
tweak military-training
# prevent crash if bees die in a hive with ungathered products by insta-gathering them
tweak hive-crash
# make crafted cloth items wear out with time like in old versions (bug 6003)
tweak craft-age-wear
# stop adamantine clothing from wearing out (bug 6481)
#tweak adamantine-cloth-wear
###########################
# Globally acting plugins #
###########################
# Dwarf Manipulator (simple in-game Dwarf Therapist replacement)
enable manipulator
# Search tool in various screens (by falconne)
enable search
# Improved build material selection interface (by falconne)
enable automaterial
# Other interface improvement tools
#enable dwarfmonitor mousequery autotrade buildingplan resume zone
# Auto Syndrome
#autoSyndrome enable
# allow the fortress bookkeeper to queue jobs through the manager
stockflow enable
###########
# Scripts #
###########
# write the correct season to gamelog on world load
soundsense-season
# write identifying information about the fort to gamelog on world load
log-region
# patch the material objects in memory to fix cloth stockpiles
fix/cloth-stockpile enable
# civs don't bring blood
#:lua dfhack.onStateChange.onLoadBloodDel = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 -timeUnits months -command fix/blooddel') end end
# run growth bug regularly
#:lua dfhack.onStateChange.onLoadGrowthBug = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 -timeUnits months -command fix/growthbug') end end
#######################################################
# Apply binary patches at runtime #
#######################################################
# Bug 5994 - items teleported when removing a construction
binpatch apply deconstruct-teleport
binpatch apply deconstruct-heapfall
# Bug 4406 - hospital overstocking on all items
binpatch apply hospital-overstocking
# Bug 808 - custom reactions completely using up all of their reagents
binpatch apply custom-reagent-size
# Bug 4530 - marksdwarves not training when quiver full of combat-only ammo
binpatch apply training-ammo
# Bug 1445 - weapon racks broken, armor stand capacity too low
binpatch apply weaponrack-unassign
binpatch apply armorstand-capacity