193 lines
5.5 KiB
C++
193 lines
5.5 KiB
C++
// Just show some position data
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#include <iostream>
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#include <iomanip>
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#include <climits>
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#include <vector>
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#include <sstream>
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#include <ctime>
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#include <cstdio>
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using namespace std;
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#define DFHACK_WANT_MISCUTILS
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#include <DFHack.h>
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using namespace DFHack;
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//FIXME: A pile of magic numbers. looks like decompiled number
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typedef uint32_t _DWORD;
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int get_material_vector(uint32_t vein_8, uint16_t vein_4, int WORLD_)
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{
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int result; // eax@2
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int v4; // ecx@11
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int v5; // eax@12
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if ( (uint16_t)(vein_4 - 0x1A3) > 0xC7u )
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{
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if ( ((int16_t)vein_4 < 19 || (int16_t)vein_4 > 0xDAu)
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&& (uint16_t)(vein_4 - 219) > 0xC7u )
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{
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if ( vein_4 )
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{
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if ( vein_4 > 0x292u )
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result = 0;
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else
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result = *(_DWORD *)(WORLD_ + 4 * (int16_t)vein_4 + 0x5DF44);
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}
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else
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{
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if ( (signed int)vein_8 >= 0
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&& (v4 = *(_DWORD *)(WORLD_ + 0x54B88), vein_8 < (*(_DWORD *)(WORLD_ + 0x54B8C) - v4) >> 2)
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&& (v5 = *(_DWORD *)(v4 + 4 * vein_8)) != 0 )
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result = v5 + 0x178;
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else
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result = *(_DWORD *)(WORLD_ + 0x5DF44);
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}
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}
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else
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{
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/*
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result = sub_4D47A0(vein_8, vein_4, WORLD_ + 0x54C84);
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if ( !result )
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result = *(_DWORD *)(WORLD_ + 0x5DF90);
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*/
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}
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}
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else
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{
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/*
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result = sub_41F430(WORLD_ + 0x54B94, vein_4);
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if ( !result )
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result = *(_DWORD *)(WORLD_ + 0x5E5D0);
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*/
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}
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return result;
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}
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char shades[10] = {'#','$','O','=','+','|','-','^','.',' '};
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int main (int numargs, const char ** args)
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{
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uint32_t x_max,y_max,z_max;
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vector<t_vein> veinVector;
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vector<t_frozenliquidvein> IceVeinVector;
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vector<t_spattervein> splatter;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context * DF;
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try
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{
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DF = DFMgr.getSingleContext();
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::Maps *Maps =DF->getMaps();
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DFHack::Gui *Gui =DF->getGui();
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DFHack::Materials *Mats =DF->getMaterials();
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Mats->ReadCreatureTypes();
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// init the map
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if(!Maps->Start())
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{
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cerr << "Can't init map." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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int32_t cx, cy, cz;
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Maps->getSize(x_max,y_max,z_max);
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Gui->getCursorCoords(cx,cy,cz);
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if(cx == -30000)
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{
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// walk the map
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for(uint32_t x = 0; x< x_max;x++) for(uint32_t y = 0; y< y_max;y++) for(uint32_t z = 0; z< z_max;z++)
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{
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if(Maps->isValidBlock(x,y,z))
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{
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// look for splater veins
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Maps->ReadVeins(x,y,z,0,0,&splatter);
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if(splatter.size())
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{
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printf("Block %d/%d/%d\n",x,y,z);
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for(uint32_t i = 0; i < splatter.size(); i++)
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{
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printf("Splatter %d\nmat1: %d\nunknown: %d\nmat2: %d\nmat3: %d\n",i,splatter[i].mat1,splatter[i].unk1,splatter[i].mat2,splatter[i].mat3);
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cout << PrintSplatterType(splatter[i].mat1,splatter[i].mat2,Mats->race) << endl;
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printf("Address 0x%08x\n",splatter[i].address_of);
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for(uint32_t yyy = 0; yyy < 16; yyy++)
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{
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cout << "|";
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for(uint32_t xxx = 0; xxx < 16; xxx++)
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{
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uint8_t intensity = splatter[i].intensity[xxx][yyy];
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cout << shades[9 - (intensity / 28)];
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}
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cout << "|" << endl;
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}
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hexdump(DF, splatter[i].address_of,20*16);
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cout << endl;
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}
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}
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}
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}
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}
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else
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{
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uint32_t bx,by,bz;
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bx = cx / 16;
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by = cy / 16;
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bz = cz;
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// look for splater veins
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Maps->ReadVeins(bx,by,bz,0,0,&splatter);
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if(splatter.size())
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{
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printf("Block %d/%d/%d\n",bx,by,bz);
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for(uint32_t i = 0; i < splatter.size(); i++)
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{
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printf("Splatter %d\nmat1: %d\nunknown: %d\nmat2: %d\nmat3: %d\n",i,splatter[i].mat1,splatter[i].unk1,splatter[i].mat2,splatter[i].mat3);
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PrintSplatterType(splatter[i].mat1,splatter[i].mat2,Mats->race);
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cout << endl;
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printf("Address 0x%08x\n",splatter[i].address_of);
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for(uint32_t y = 0; y < 16; y++)
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{
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cout << "|";
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for(uint32_t x = 0; x < 16; x++)
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{
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uint8_t intensity = splatter[i].intensity[x][y];
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if(intensity)
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{
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cout << "#";
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}
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else
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{
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cout << " ";
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}
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}
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cout << "|" << endl;
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}
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hexdump(DF, splatter[i].address_of,20*16);
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cout << endl;
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}
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}
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}
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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