115 lines
5.6 KiB
ReStructuredText
115 lines
5.6 KiB
ReStructuredText
sort
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====
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.. dfhack-tool::
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:summary: Search and sort lists shown in the DF interface.
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:tags: fort productivity interface
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:no-command:
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The ``sort`` tool provides overlays that sorting and searching options for
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lists displayed in the DF interface.
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Searching and sorting functionality is provided by `overlay` widgets, and widgets for individual lists can be moved via `gui/overlay` or turned on or off via `gui/control-panel`.
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Squad assignment overlay
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------------------------
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You can search for a dwarf by name by typing in the Search field. The search
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field is always focused, so any lowercase letter you type will appear there.
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The squad assignment screen can be sorted by name, by arrival order, by stress,
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by various military-related skills, or by long-term military potential.
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If sorted by "melee effectiveness" (the default), then the citizens are sorted
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according to how well they will perform in battle when using the weapon they
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have the most skill in. The effectiveness rating also takes into account
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physical and mental attributes as well as general fighting (non-weapon) skills.
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The "ranged effectiveness" sort order does a similar sort for expected
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effectiveness with a crossbow. This sort also takes into account relevant
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physical and mental attributes.
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The "effectiveness" sorts are the ones you should be using if you need the best
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squad you can make right now. The numbers to the left of the unit list indicate
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exactly how effective that dwarf is expected to be. Light green numbers
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indicate the best of the best, while red numbers indicate dwarves that will not
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be effective in the military in their current state (though see "melee
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potential" and "ranged potential" sorts below for predictions about future
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effectiveness).
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The "arrival order" sorts your citizens according to the most recent time they
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entered your map. The numbers on the left indicate the relative arrival order,
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and the numbers for the group of dwarves that most recently entered the map
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will be at the top and be colored bright green. If you run this sort after you
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get a new group of migrants, the migrant wave will be colored bright green.
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Dwarves that arrived earlier will have numbers in yellow, and your original
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dwarves (if any still survive and have never left and re-entered the map) will
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have numbers in red.
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The "stress" sort order will bring your most stressed dwarves to the top, ready
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for addition to a :wiki:`therapy squad <Stress#Recovering_unhappy_dwarves>` to
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help improve their mood.
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Similarly, sorting by "need for training" will show you the dwarves that are
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feeling the most unfocused because they are having their military training
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needs unmet.
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Both "stress" and "need for training" sorts use the dwarf happiness indicators
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to show how dire the dwarf's situation is and how much their mood might be
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improved if you add them to an appropriate squad.
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If sorting is done by "melee potential", then citizens are arranged based on
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genetic predispositions in physical and mental attributes, as well as body
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size. Dwarves (and other humanoid creatures) with higher ratings are expected
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to be more effective in melee combat if they train their attributes to their
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genetic maximum.
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Similarly, the "ranged potential" sort orders citizens by genetic
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predispositions in physical and mental attributes that are relevant to ranged
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combat. Dwarves (and other humanoid creatures) with higher rating are expected
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to be more effective in ranged combat if they train their attributes to the
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maximum.
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The squad assignment panel also offers options for filtering which dwarves are
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shown. Each filter option can by cycled through "Include", "Only", and
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"Exclude" settings. "Include" does no filtering, "Only" shows only units that
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match the filter, and "Exclude" shows only units that do *not* match the filter.
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The following filters are provided:
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- Units that are assigned to other squads
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- Elected and appointed officials (e.g. mayor, priests, tavern keepers, etc.)
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- Nobility (e.g. monarch, barons, counts, etc.)
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- Mothers with infants (you may not want mothers using their babies as shields)
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- Weak mental fortitude (units that have facets and values that indicate that
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they will react poorly to the stresses of battle)
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- Critically injured (units that have lost their ability to see, grasp weapons,
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or walk)
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"Melee skill effectiveness", "ranged skill effectiveness", "melee combat potential"
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and "ranged combat potential" are explained in detail here:
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https://www.reddit.com/r/dwarffortress/comments/163kczo/enhancing_military_candidate_selection_part_3/
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"Mental stability" is explained here:
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https://www.reddit.com/r/dwarffortress/comments/1617s11/enhancing_military_candidate_selection_part_2/
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Info overlay
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------------
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The Info overlay adds search support to many of the fort-wide "Info" panels
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(e.g. "Creatures", "Tasks", etc.). When searching for units, you can search by
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name (with either English or native language last names), profession, or
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special status (like "necromancer"). If there is text in the second column, you
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can search for that text as well. This is often a job name or a status, like
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"caged".
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In the interrogation and conviction screens under the "Justice" tab, you can
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also filter by the classification of the unit. The classification groups are
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ordered by how likely a member of that group is to be involved in a plot. The
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groups are: All, Risky visitors, Other visitors, Residents, Citizens, Animals,
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Deceased, and Others. "Risky" visitors are those who are especially likely to
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be involved in plots, such as criminals, necromancers, necromancer experiments,
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and intelligent undead.
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On the interrogations screen, you can also filter units by whether they have
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already been interrogated.
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