dfhack/library/include/modules
Kelvie Wong f8d94afb7d Add getSelectedCivZone to dfhack.gui
Mostly helpful for my own automation in my custom lua scripts.

Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00
..
Buildings.h remove isHospital as hospitals are no longer civzones 2023-02-06 19:11:00 -05:00
Burrows.h
Constructions.h Fix issues in construction module 2022-10-12 21:32:27 +01:00
DFSDL.h move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Designations.h
EventManager.h
Filesystem.h
Graphic.h move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Gui.h Add getSelectedCivZone to dfhack.gui 2023-02-13 15:22:33 -08:00
GuiHooks.h
Items.h
Job.h
Kitchen.h don't use negative plant indices 2023-02-02 23:33:24 -08:00
MapCache.h don't overwrite dig priority by accident 2022-10-19 16:47:54 -07:00
Maps.h getbiometype naming, docs 2023-01-21 20:33:40 +00:00
Materials.h
Once.h
PerlinNoise.inc
Persistence.h
Random.h
Renderer.h more new var names 2022-12-22 05:16:40 +00:00
Screen.h allow focus string generation to fall through unfocuses ZScreens 2023-02-05 18:01:46 -08:00
Textures.h add new control panel textures 2023-01-31 23:52:30 -08:00
Translation.h
Units.h Add isGeldable, isMarkedForGelding, isPet 2023-02-11 05:44:45 -05:00
World.h