dfhack/library/modules
Kelly Kinkade 2d20e790b6
Merge branch 'develop' into translate-name
2023-10-14 11:22:59 -05:00
..
Buildings.cpp change dynamic_cast -> virtual_cast 2023-06-01 10:53:08 -07:00
Burrows.cpp
Constructions.cpp
DFSDL.cpp Check that SDL_ShowSimpleMessageBox has been bound first 2023-09-21 01:18:56 -04:00
DFSteam.cpp get compiling on windows 2023-06-17 22:14:11 -07:00
Designations.cpp
EventManager.cpp manageJobStartedEvent handle moved to inner loop and iterates from previous in linked list in case it is removed. fix a bug with item change events and using invalidated stack pointer as item data. swapped order of destroyed and created building event calls, and a couple other improvements 2023-09-28 16:19:32 +01:00
Filesystem.cpp ensure elements in deepest dir are added to output list 2023-03-11 02:01:50 -08:00
Graphic.cpp replace `dts:make_unique` with `std::make_unique` 2023-07-07 21:38:15 -05:00
Gui.cpp add more detailed focus strings for the nobles info screen 2023-10-13 14:33:06 -07:00
Items.cpp add note about handling bags 2023-09-03 07:12:30 -07:00
Job.cpp fix and reinstate heat safety filter 2023-09-03 11:54:32 -07:00
Kitchen.cpp properly cast for unsigned comparisons 2023-02-02 23:57:52 -08:00
MapCache.cpp adjust code to new tree root type 2023-04-11 10:14:28 -07:00
Maps.cpp adjust code to new tree root type 2023-04-11 10:14:28 -07:00
Materials.cpp fix and reinstate heat safety filter 2023-09-03 11:54:32 -07:00
Military.cpp use insert_into_vector, tweak docs again 2023-02-27 02:15:26 +00:00
Once.cpp
Persistence.cpp
Random.cpp
Renderer.cpp
Screen.cpp centralize management of mouse state 2023-10-01 16:28:18 -07:00
Textures.cpp remove doubled check 2023-09-24 13:01:31 +03:00
Translation.cpp use df's translate_name function if available 2023-10-03 17:44:43 -05:00
Units.cpp use generic baby/child names when race doesn't have something specific 2023-10-14 04:22:43 -07:00
World.cpp