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Buildings.cpp
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No need to start Buildings for reading the custom types
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2011-02-25 03:13:50 +01:00 |
Buildings_C.cpp
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Merged patches from Rainer Keller
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2010-11-17 20:50:50 +01:00 |
Constructions.cpp
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Constructions_C.cpp
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cleaned up header includes
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2010-05-26 14:51:21 -05:00 |
Creatures.cpp
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Many fixes, still many to go.
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2011-02-18 02:51:17 +01:00 |
Creatures_C.cpp
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Merged patches from Rainer Keller
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2010-11-17 20:50:50 +01:00 |
Graveyard.cpp
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A little cleanup in Context.cpp, started work on 31.19
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2011-02-16 19:29:16 +01:00 |
Gui.cpp
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Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
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2010-09-13 09:45:53 -04:00 |
Gui_C.cpp
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added SetPauseState wrapper
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2010-09-16 13:10:13 -05:00 |
Items.cpp
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A little cleanup in Context.cpp, started work on 31.19
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2011-02-16 19:29:16 +01:00 |
Items_C.cpp
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Merged patches from Rainer Keller
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2010-11-17 20:50:50 +01:00 |
Maps.cpp
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Maps + Materials for 31.20. Still many broken offsets!
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2011-03-06 20:27:40 +01:00 |
Maps_C.cpp
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added grass vein and world construction readers
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2011-03-01 14:38:18 -06:00 |
Materials.cpp
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Material fix, custom reaction items seem to work again with offset update and bars work
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2010-10-27 22:30:58 -05:00 |
Materials_C.cpp
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Merged patches from Rainer Keller
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2010-11-17 20:50:50 +01:00 |
Position.cpp
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Added a common exception for DFHack, made World and Position use it for feature detection.
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2010-09-01 18:03:52 +02:00 |
Position_C.cpp
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Merged patches from Rainer Keller
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2010-11-17 20:50:50 +01:00 |
Translation.cpp
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Translation_C.cpp
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Merged patches from Rainer Keller
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2010-11-17 20:50:50 +01:00 |
Vegetation.cpp
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All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
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2010-08-30 00:08:17 +02:00 |
Vegetation_C.cpp
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Fun and games. Also turning old DFWindow class into a module tracked by Context.
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2010-05-26 12:24:45 +02:00 |
WindowIO-linux.cpp
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Fun and games. Also turning old DFWindow class into a module tracked by Context.
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2010-05-26 12:24:45 +02:00 |
WindowIO-windows.cpp
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fix the WindowIO-windows.cpp module to work correctly with the new DF, also made it a little simpler.
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2010-09-19 19:50:20 -04:00 |
WindowIO_C.cpp
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Build fixes, made precompiled SHM libs
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2010-06-04 03:05:38 +02:00 |
World.cpp
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Game/Control mode improvements. Use dfposition to check them.
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2011-03-01 22:18:26 +01:00 |
World_C.cpp
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updated to use t_gamemodes struct in Read/WriteGameMode calls
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2011-03-03 10:18:27 -06:00 |