171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
// This template is appropriate for plugins that periodically check game state
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// and make some sort of automated change. These types of plugins typically
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// provide a command that can be used to configure the plugin behavior and
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// require a world to be loaded before they can function. This kind of plugin
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// should persist its state in the savegame and auto-re-enable itself when a
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// savegame that had this plugin enabled is loaded.
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#include <string>
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#include <vector>
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#include "df/world.h"
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#include "Core.h"
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#include "Debug.h"
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#include "PluginManager.h"
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#include "modules/Persistence.h"
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#include "modules/World.h"
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using std::string;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("persistent_per_save_example");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(world);
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// logging levels can be dynamically controlled with the `debugfilter` command.
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// the names "config" and "cycle" are arbitrary and are just used to categorize
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// your log messages.
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namespace DFHack {
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// for configuration-related logging
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DBG_DECLARE(persistent_per_save_example, config, DebugCategory::LINFO);
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// for logging during the periodic scan
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DBG_DECLARE(persistent_per_save_example, cycle, DebugCategory::LINFO);
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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static PersistentDataItem config;
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enum ConfigValues {
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CONFIG_IS_ENABLED = 0,
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CONFIG_SOMETHING_ELSE = 1,
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};
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static int get_config_val(int index) {
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if (!config.isValid())
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return -1;
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return config.ival(index);
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}
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static bool get_config_bool(int index) {
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return get_config_val(index) == 1;
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}
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static void set_config_val(int index, int value) {
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if (config.isValid())
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config.ival(index) = value;
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}
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static void set_config_bool(int index, bool value) {
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set_config_val(index, value ? 1 : 0);
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}
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static const int32_t CYCLE_TICKS = 1200; // one day
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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static void do_cycle(color_ostream &out);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DEBUG(config,out).print("initializing %s\n", plugin_name);
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// provide a configuration interface for the plugin
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commands.push_back(PluginCommand(
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plugin_name,
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"Short (~54 character) description of command.",
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do_command));
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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}
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if (enable != is_enabled) {
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is_enabled = enable;
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DEBUG(config,out).print("%s from the API; persisting\n",
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is_enabled ? "enabled" : "disabled");
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set_config_bool(CONFIG_IS_ENABLED, is_enabled);
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} else {
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DEBUG(config,out).print("%s from the API, but already %s; no action\n",
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is_enabled ? "enabled" : "disabled",
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is_enabled ? "enabled" : "disabled");
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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DEBUG(config,out).print("shutting down %s\n", plugin_name);
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return CR_OK;
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}
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DFhackCExport command_result plugin_load_data (color_ostream &out) {
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cycle_timestamp = 0;
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config = World::GetPersistentData(CONFIG_KEY);
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if (!config.isValid()) {
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DEBUG(config,out).print("no config found in this save; initializing\n");
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config = World::AddPersistentData(CONFIG_KEY);
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set_config_bool(CONFIG_IS_ENABLED, is_enabled);
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set_config_val(CONFIG_SOMETHING_ELSE, 6000);
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}
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// we have to copy our enabled flag into the global plugin variable, but
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// all the other state we can directly read/modify from the persistent
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// data structure.
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is_enabled = get_config_bool(CONFIG_IS_ENABLED);
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DEBUG(config,out).print("loading persisted enabled state: %s\n",
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is_enabled ? "true" : "false");
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == DFHack::SC_WORLD_UNLOADED) {
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if (is_enabled) {
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DEBUG(config,out).print("world unloaded; disabling %s\n",
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plugin_name);
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is_enabled = false;
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}
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS)
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do_cycle(out);
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return CR_OK;
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}
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static command_result do_command(color_ostream &out, vector<string> ¶meters) {
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// be sure to suspend the core if any DF state is read or modified
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CoreSuspender suspend;
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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}
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// TODO: configuration logic
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// simple commandline parsing can be done in C++, but there are lua libraries
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// that can easily handle more complex commandlines. see the blueprint plugin
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// for an example.
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return CR_OK;
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}
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/////////////////////////////////////////////////////
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// cycle logic
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//
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static void do_cycle(color_ostream &out) {
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// mark that we have recently run
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cycle_timestamp = world->frame_counter;
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DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
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// TODO: logic that runs every CYCLE_TICKS ticks
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}
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