268 lines
6.2 KiB
Lua
268 lines
6.2 KiB
Lua
-- Some simple dialog screens
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local _ENV = mkmodule('gui.dialogs')
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local gui = require('gui')
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local utils = require('utils')
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local dscreen = dfhack.screen
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MessageBox = defclass(MessageBox, gui.FramedScreen)
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MessageBox.focus_path = 'MessageBox'
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MessageBox.ATTRS{
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frame_style = gui.GREY_LINE_FRAME,
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-- new attrs
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text = {},
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on_accept = DEFAULT_NIL,
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on_cancel = DEFAULT_NIL,
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on_close = DEFAULT_NIL,
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text_pen = DEFAULT_NIL,
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}
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function MessageBox:preinit(info)
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if type(info.text) == 'string' then
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info.text = utils.split_string(info.text, "\n")
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end
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end
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function MessageBox:getWantedFrameSize()
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local text = self.text
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local w = #(self.frame_title or '') + 4
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w = math.max(w, 20)
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w = math.max(self.frame_width or w, w)
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for _, l in ipairs(text) do
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w = math.max(w, #l)
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end
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local h = #text+1
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if h > 1 then
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h = h+1
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end
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return w+2, #text+2
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end
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function MessageBox:onRenderBody(dc)
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if #self.text > 0 then
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dc:newline(1):pen(self.text_pen or COLOR_GREY)
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for _, l in ipairs(self.text or {}) do
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dc:string(l):newline(1)
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end
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end
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if self.on_accept then
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local fr = self.frame_rect
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local dc2 = gui.Painter.new_xy(fr.x1+1,fr.y2+1,fr.x2-8,fr.y2+1)
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dc2:key('LEAVESCREEN'):string('/'):key('MENU_CONFIRM')
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end
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end
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function MessageBox:onDestroy()
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if self.on_close then
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self.on_close()
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end
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end
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function MessageBox:onInput(keys)
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if keys.MENU_CONFIRM then
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self:dismiss()
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if self.on_accept then
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self.on_accept()
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end
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elseif keys.LEAVESCREEN or (keys.SELECT and not self.on_accept) then
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self:dismiss()
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if self.on_cancel then
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self.on_cancel()
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end
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end
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end
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function showMessage(title, text, tcolor, on_close)
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MessageBox{
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frame_title = title,
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text = text,
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text_pen = tcolor,
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on_close = on_close
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}:show()
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end
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function showYesNoPrompt(title, text, tcolor, on_accept, on_cancel)
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MessageBox{
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frame_title = title,
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text = text,
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text_pen = tcolor,
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on_accept = on_accept,
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on_cancel = on_cancel,
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}:show()
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end
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InputBox = defclass(InputBox, MessageBox)
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InputBox.focus_path = 'InputBox'
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InputBox.ATTRS{
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input = '',
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input_pen = DEFAULT_NIL,
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on_input = DEFAULT_NIL,
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}
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function InputBox:preinit(info)
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info.on_accept = nil
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end
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function InputBox:getWantedFrameSize()
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local mw, mh = InputBox.super.getWantedFrameSize(self)
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return mw, mh+2
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end
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function InputBox:onRenderBody(dc)
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InputBox.super.onRenderBody(self, dc)
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dc:newline(1)
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dc:pen(self.input_pen or COLOR_LIGHTCYAN)
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dc:fill(1,dc:localY(),dc.width-2,dc:localY())
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local cursor = '_'
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if math.floor(dfhack.getTickCount()/300) % 2 == 0 then
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cursor = ' '
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end
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local txt = self.input .. cursor
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if #txt > dc.width-2 then
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txt = string.char(27)..string.sub(txt, #txt-dc.width+4)
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end
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dc:string(txt)
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end
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function InputBox:onInput(keys)
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if keys.SELECT then
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self:dismiss()
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if self.on_input then
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self.on_input(self.input)
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end
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elseif keys.LEAVESCREEN then
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self:dismiss()
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if self.on_cancel then
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self.on_cancel()
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end
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elseif keys._STRING then
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if keys._STRING == 0 then
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self.input = string.sub(self.input, 1, #self.input-1)
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else
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self.input = self.input .. string.char(keys._STRING)
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end
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end
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end
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function showInputPrompt(title, text, tcolor, input, on_input, on_cancel, min_width)
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InputBox{
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frame_title = title,
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text = text,
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text_pen = tcolor,
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input = input,
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on_input = on_input,
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on_cancel = on_cancel,
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frame_width = min_width,
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}:show()
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end
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ListBox = defclass(ListBox, MessageBox)
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ListBox.focus_path = 'ListBox'
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ListBox.ATTRS{
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selection = 0,
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choices = {},
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select_pen = DEFAULT_NIL,
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on_input = DEFAULT_NIL
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}
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function InputBox:preinit(info)
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info.on_accept = nil
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end
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function ListBox:init(info)
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self.page_top = 0
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end
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function ListBox:getWantedFrameSize()
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local mw, mh = ListBox.super.getWantedFrameSize(self)
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return mw, mh+#self.choices
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end
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function ListBox:onRenderBody(dc)
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ListBox.super.onRenderBody(self, dc)
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dc:newline(1)
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if self.selection>dc.height-3 then
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self.page_top=self.selection-(dc.height-3)
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elseif self.selection<self.page_top and self.selection >0 then
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self.page_top=self.selection-1
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end
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for i,entry in ipairs(self.choices) do
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if type(entry)=="table" then
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entry=entry[1]
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end
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if i>self.page_top then
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if i == self.selection then
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dc:pen(self.select_pen or COLOR_LIGHTCYAN)
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else
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dc:pen(self.text_pen or COLOR_GREY)
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end
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dc:string(entry)
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dc:newline(1)
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end
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end
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end
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function ListBox:moveCursor(delta)
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local newsel=self.selection+delta
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if #self.choices ~=0 then
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if newsel<1 or newsel>#self.choices then
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newsel=newsel % #self.choices
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end
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end
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self.selection=newsel
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end
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function ListBox:onInput(keys)
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if keys.SELECT then
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self:dismiss()
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local choice=self.choices[self.selection]
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if self.on_input then
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self.on_input(self.selection,choice)
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end
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if choice and choice[2] then
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choice[2](choice,self.selection) -- maybe reverse the arguments?
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end
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elseif keys.LEAVESCREEN then
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self:dismiss()
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if self.on_cancel then
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self.on_cancel()
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end
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elseif keys.CURSOR_UP then
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self:moveCursor(-1)
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elseif keys.CURSOR_DOWN then
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self:moveCursor(1)
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elseif keys.CURSOR_UP_FAST then
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self:moveCursor(-10)
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elseif keys.CURSOR_DOWN_FAST then
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self:moveCursor(10)
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end
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end
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function showListPrompt(title, text, tcolor, choices, on_input, on_cancel, min_width)
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ListBox{
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frame_title = title,
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text = text,
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text_pen = tcolor,
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choices = choices,
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on_input = on_input,
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on_cancel = on_cancel,
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frame_width = min_width,
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}:show()
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end
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return _ENV
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