664 lines
43 KiB
Lua
664 lines
43 KiB
Lua
-- Holds custom descriptions for view-item-info
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-- By PeridexisErrant
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--[[=begin
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item-descriptions
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=================
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Exports a table with custom description text for every item in the game.
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Used by `view-item-info`; see instructions there for how to override
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for mods.
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=end]]
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-- Each line near the bottom has 53 characters of room until
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-- it starts clipping over the UI in an ugly fashion.
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-- For proper spacing, 50 characters is the maximum.
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-- Descriptions which aren't pushed down the page by
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-- barrel contents or such line up with the UI on the
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-- 11th line down. There is room for a 10th long line
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-- without clipping, but stopping at 9 leaves enough space
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-- for ideal legibility.
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-- The following people contributed descriptions:
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-- Raideau, PeridexisErrant, /u/Puffin4Tom, /u/KroyMortlach
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-- /u/genieus, /u/TeamsOnlyMedic, /u/johny5w, /u/DerTanni
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-- /u/schmee101, /u/coaldiamond, /u/stolencatkarma, /u/sylth01
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-- /u/MperorM, /u/SockHoarder, /u/_enclave_, WesQ3
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-- /u/Xen0nex, /u/Jurph
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if not moduleMode then
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print("scripts/item-descriptions.lua is a content library; calling it does nothing.")
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end
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local help --[[
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This script has a single function: to return a custom description for every
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vanilla item in the game.
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If "raw/scripts/item-descriptions.lua" exists, it will entirely replace this one.
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Instead, mods should use "raw/scripts/more-item-descriptions.lua" to add content or replace
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descriptions on a case-by-case basis. If an item description cannot be found in
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the latter script, view-item-info will fall back to the former.
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]]
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-- see http://dwarffortresswiki.org/index.php/cv:Item_token
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descriptions = {
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AMULET = { "An item of jewellery worn around the neck for it's aesthetic value.",
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"An amulet does not interfere with wearing other equipment."},
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ANIMALTRAP = {
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"This tiny trap is used by your trappers to catch vermin. Some dwarves",
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"like vermin as pets - if your cats don't get them first. May be built",
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"from wood or metal. Catching vermin requires trap to be set with bait."},
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ANVIL = { "An essential component of the forge."},
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ARMORSTAND = {
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"A rack for the storage of military equipment, specifically armor.",
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"Barracks may be designated and assigned from them. Military squads",
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"may use their assigned barracks for training, storage, or sleeping,",
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"depending on the settings. Some nobles demand an armor stand of",
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"their own."},
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BACKPACK = {"A backpack can be used by militia to carry rations in the field.",
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"In Adventure mode, backpacks can be used to carry more equipment."},
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BALLISTAARROWHEAD = {
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"The arrowtip used to create metal ballista arrows in a siege workshop."},
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BALLISTAPARTS = {
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"Three of these can be used to construct a Ballista."},
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BAR = { "A small ingot made of metal, fuel, ash, or soap, made to facilitate",
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"stacking and storage. Aside from the uses unique to each material, bars",
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"of any type can also be used as building materials in place of blocks.",
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"",
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"Metal bars are used with fuel at a Metalsmith's Forge to make metal",
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"goods and decorations. Fuel is used at furnaces and workshops requiring",
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"intense heat, with the exception of magma furnaces or a Wood Furnace.",
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"Soap is used by hospitals to greatly reduce the chance of infected",
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"wounds, and rarely used by individual dwarves to clean themselves or",
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"surrounding tiles. Ash is processed at an Ashery to make potash or lye,",
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"potash is used as farm plot fertilizer or made into pearlash, and",
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"pearlash is used to make clear or crystal glass products."},
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BARREL = { "A hollow cylinder with a removable lid. It is used to hold liquids,",
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"food, and seeds. It can be made from metal or wood, and is replaceable",
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"with a rock pot. A barrel (or rock pot) is needed to brew drinks."},
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BED = { "A pallet for dwarves to sleep on, which must be made from wood.",
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"It prevents the stress of sleeping on the ground, and can be used",
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"to designate a bedroom (used by one dwarf or couple), a dormitory",
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"(used by multiple dwarves), or a barracks (used by a military",
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"squad for training or sleep)."},
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BIN = { "A container for the storage of ammunition, armor and weapons, bars,",
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"blocks, cloth and leather, coins, finished goods and gems. It can",
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"be used to carry multiple items to the Trade Depot at once.",
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"A bin can be made from wood or forged from metal."},
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BLOCKS = { "Blocks can be used for constructions in place of raw materials such",
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"as logs or bars. Cutting boulders into blocks gives four times as",
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"many items, all of which are lighter for faster hauling and yield",
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"smooth constructions."},
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BOX = { "A container for storing dwarves' items. They are required by nobles,",
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"and will increase the value of rooms they are placed in. Also",
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"required to store hospital supplies. They can be made from stone or",
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"metal (coffers), wood (chests),or textiles or leather (bags)."},
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BUCKET = { "A small cylindrical or conical container for holding and carrying",
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"small amounts of liquid such as water or lye. They are used by",
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"dwarves to give water to other dwarves, to store lye, and are",
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"required to build wells and certain workshops. They can be made",
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"from wood or metal."},
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BOOK = { "It's a book. Some books contain the secrets of life and death."},
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BOULDER = { "Mining may yield loose stones for industry. There are four categories:",
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"non-economic stones for building materials, ores for metal industry,",
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"gems, and special-purpose economic stones like flux, coal and lignite."},
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BRACELET = {"A bracelet is an item of jewellery worn on the hands."},
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CABINET = { "A place for dwarves to store old clothing, used by any dwarf whose room",
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"overlaps the cabinet. May be built from wood, stone, metal, or glass."},
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CAGE = { "A cage can be made of glass, metal or wood. All materials are equally",
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"strong as cages can not be broken, however the weight of the material",
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"affects the time taken to move cages. Cages can be combined with a",
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"mechanism to create a cage trap. Cages can also be built as furniture,",
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"after which they can store an infinite number of animals or prisoners."},
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CATAPULTPARTS = {
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"Three of these can be used to construct a Catapult."},
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CHAIN = { "A chain made of metal. A chain or rope is required to build a well.",
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"Due to the marvels of dwarven engineering, a single chain can be used",
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"for a well of any depth. Chains are also used to create restraints",
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"for prisoners or animals."},
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CHAIR = { "Furniture used for sitting. Named a chair if made from wood,",
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"or a throne if made from stone, glass, or metal. Offices may be",
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"designated and assigned from them. Dwarves will complain if there",
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"aren't enough chairs in the dining room."},
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CLOTH = { "A piece of fabric made from threads of plant fiber, yarn, silk or",
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"adamantine. Cloth may be dyed. It is used at a Clothier's Workshop to",
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"make clothing, bags, rope, and decorative sewn images. At a",
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"Craftsdwarf's Workshop, it can be made into trade goods. Hospitals",
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"use cloth for wound dressing - though expensive cloth confers no",
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"benefit. Specific types of cloth can be required by a strange mood."},
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COFFIN = { "A final resting place for dwarves. Must be built and assigned before",
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"burial can occur. Named a coffin when made from stone or glass,",
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"casket when made from wood, and sarcophagus when made from metal.",
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"Tombs may be designated and assigned from them. Corpses contained in",
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"coffins may still reanimate."},
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COIN = { "A metal coin, which represents value. Surprisingly useless in trade."},
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CROWN = { "A crown may be worn as headgear, or on top of a helmet. Although",
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"usually just decorative or symbolic, crowns sometimes deflect attacks."},
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CRUTCH = { "Item used in health-care. May be made from wood or metal. Given to",
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"dwarves who receive injuries that impair or prevent normal movement.",
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"Requires one hand."},
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DOOR = { "A barrier that covers a hole in a wall and controls horizontal passage.",
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"Intelligent creatures can open and close doors as needed. Doors can",
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"also block the flow of liquids as long as they remain closed. May be",
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"set as 'locked' to prevent all passage or 'tightly closed' to prevent",
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"animal passage. Creatures cannot manually open or close doors that are",
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"mechanically controlled. May be linked via mechanisms to devices such",
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"as pressure plates and levers. Will become stuck open if an item",
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"occupies its tile."},
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EARRING = { "Earrings are decorative jewellery. Eleven can be worn on each ear."},
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FIGURINE = {"A small piece of art carved in the likeness of a creature."},
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FLASK = { "A drink container that is worn on the body, keeping the hands free.",
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"Soldiers and adventurers can carry any drink of their choice in this",
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"container. Called a flask when made from metal, or a vial when",
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"made from glass."},
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FLOODGATE = {
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"A mechanical gate used to control the flow of water. Floodgates are",
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"initially closed when installed, and must be linked to a lever or",
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"pressure plate in order to be either opened or closed. Furniture for",
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"blocking horizontal passage. It is built as a solid tile and may be",
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"linked via mechanism to devices such as pressure plates and levers.",
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"When activated, the floodgate will disappear. Will become stuck open",
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"if an item occupies its tile."},
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GOBLET = { "A small drink container that is held in one hand."},
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GRATE = { "A barrier with small openings, grates block solid objects and",
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"creatures - but not line of sight, liquids, or projectiles. Grates can",
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"be installed vertically on a floor, or horizontally over open space.",
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"Grates can be retracted if they are mechanically linked to a lever or",
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"pressure plate. Grates are not stable enough to support constructions."},
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HATCH_COVER = {
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"A barrier that covers a hole in the floor. A hatch cover acts like a",
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"door, but placed over a vertical opening. Hatches can also cover carved",
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"stairways and ramps. Hatches can be linked to mechanical controls.",
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"Creatures cannot manually open or close hatches that are mechanically",
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"controlled. They may also be set as 'locked' to prevent all passage or",
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"'tightly closed' to prevent animal passage."},
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ITEM_AMMO_ARROWS = {
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"Ammunition for bows, which are primarily used by elves."},
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ITEM_AMMO_BOLTS = {
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"Ammunition for crossbows, which are a dwarf's preferred ranged weapon.",
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"It is not recommended to store bolts in bins, due to pickup bugs."},
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ITEM_ARMOR_BREASTPLATE = {
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"A breastplate is a piece of plate armor that covers the upper body and",
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"the lower body. It is usually worn in the armor layer."},
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ITEM_ARMOR_CAPE = {
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"A (cool-looking) cape. Protects the chest."},
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ITEM_ARMOR_CLOAK = {
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"A cloth cloak. Protects the face, neck, chest, arms and upper legs."},
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ITEM_ARMOR_COAT = {
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"A heavy cloth coat. Protects the face, neck, chest, arms and upper legs."},
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ITEM_ARMOR_DRESS = {
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"A cloth dress. Protects the face, neck, chest, arms and legs."},
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ITEM_ARMOR_LEATHER = {
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"Leather armor is light and covers both arms and legs",
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"in addition to body"},
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ITEM_ARMOR_MAIL_SHIRT = {
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"A chainmail shirt. Protects the face, neck, chest,",
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"upper arms and upper legs."},
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ITEM_ARMOR_ROBE = {
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"A cloth robe. Protects the face, neck, chest, arms and legs."},
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ITEM_ARMOR_SHIRT = {
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"A cloth shirt. Protects the neck, chest and arms."},
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ITEM_ARMOR_TOGA = {
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"A cloth toga. Protects the face, neck, chest, upper arms and upper legs."},
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ITEM_ARMOR_TUNIC = {
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"A cloth tunic. Protects the neck, chest and upper arms."},
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ITEM_ARMOR_VEST = {
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"A cloth vest. Protects the chest."},
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ITEM_FOOD_BISCUITS = {
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"Biscuits are the lowest tier of meals that can be prepared by your",
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"dwarves. They are made in a kitchen with the 'Prepare Easy Meal' order",
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"and use two ingredients. Preparing easy meals is the easiest way to,",
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"get experience for you cooks, but the larger volume produced means more",
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"hauling to take them to storage."},
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ITEM_FOOD_ROAST = {
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"Roasts are the highest tier of meals that can be prepared by your ",
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"dwarves. They are made in a kitchen with the 'Prepare Lavish Meal'",
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"order, and use four ingredients. As there are more ingredients, there",
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"is a better chance that a dwarf will like at least one ingredient."},
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ITEM_FOOD_STEW = {
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"Stews are the middle tier of meals that can be prepared by your ",
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"dwarves. They are made in a kitchen with the 'Prepare Fine Meal' order,",
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"and use three ingredients. They provide more food than Biscuits,",
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"but are less valuable than Roasts."},
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ITEM_GLOVES_GAUNTLETS = {
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"Gauntlets are armor worn on any body part that can grasp, which for",
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"dwarves are the hands. They are similar to mittens and gloves, but",
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"act as an armor layer and provide much more protection. Like other",
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"armor, gauntlets can be made of metal, shell, or bone."},
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ITEM_GLOVES_GLOVES = {
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"Gloves cover the hands, wrapping each finger and thumb individually",
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"to preserve the wearer's dexterity at the cost of some warmth"},
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ITEM_GLOVES_MITTENS = {
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"Mittens cover the fingers together and thumb separately, preserving",
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"the ability to grasp but keeping fingers together for more warmth in",
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"cold climates"},
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ITEM_HELM_CAP = {
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"A cap covers only the crown of the head. It prevents heat loss through",
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"a bald pate and protects the skull from falling objects and",
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"downward strikes."},
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ITEM_HELM_HELM = {
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"A helm covers the entire face and head. It protects the wearer from",
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"falling objects and a variety of weapon strikes from all directions.",
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"Every other type of head covering, save a hood, is worn under a helm",
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"for padding."},
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ITEM_HELM_HOOD = {
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"A hood is a soft loose covering for the head and sides of the face.",
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"It shields the wearer from cold breezes and can cushion blows from",
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"any direction. It is pulled over the wearer's other headgear, providing",
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"a final outer layer of protection from the elements."},
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ITEM_HELM_MASK = {
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"A mask hides the wearer's face from view and protects it from all but",
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"the most accurate piercing attacks. Some can be carved to present the",
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"enemy with a more fearsome visage, or to show no face at all.",
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"Masks are worn underneath other layers of headgear."},
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ITEM_HELM_SCARF_HEAD = {
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"A head scarf is a loose wrap of cloth or leather that is typically",
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"worn in hot climates to protect the head from the rays of the sun.",
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"It provides light cushioning against some blows."},
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ITEM_HELM_TURBAN = {
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"A turban is a length of cloth or leather that is wrapped many times",
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"around the head to shield the wearer from the sun's rays and provide",
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"several layers of insulation. A turban can be pinned or clasped in",
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"place, or simply folded and tucked into a stable configuration."},
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ITEM_HELM_VEIL_FACE = {
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"A face veil is a soft covering that protects the lower half of the",
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"wearer's face, leaving only the eyes to gaze out. It can prevent",
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"noxious fluids from splashing into the wearer's mouth.",
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"It is worn under every other layer of headgear."},
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ITEM_HELM_VEIL_HEAD = {
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"A veil for the whole head is a wall of sheer cloth or finely-punched",
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"leather extending from above the brow to below the chin, and often hung",
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"from a more solid cloth headpiece that covers the crown and cheeks.",
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"It admits some light but almost entirely obscures the wearer's face."},
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ITEM_INSTRUMENT_DRUM = {
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"Short, wide, and round, this cylindrical percussion instrument can",
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"play music when banged by one's hands. It is only useful to trade."},
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ITEM_INSTRUMENT_FLUTE = {
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"This long cylindrical woodwind instrument can make a wide array of",
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"tones and music when blown into. It is only useful to trade."},
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ITEM_INSTRUMENT_HARP = {
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"Vaguely triangular in shape, this stringed instrument can play a",
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"variety of notes by plucking the strings with one's fingers.",
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"It is only useful to trade."},
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ITEM_INSTRUMENT_PICCOLO = {
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"Similar to a flute, but smaller and with a higher tone, a piccolo is",
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"a cylindrical woodwind instrument. It is only useful to trade."},
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ITEM_INSTRUMENT_TRUMPET = {
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"A dwarven brass instrument - which need not be made of brass.",
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"It is only useful to trade."},
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ITEM_PANTS_BRAIES = {
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"Braies are undergarments that cover from the waist to the knees.",
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"Dwarves cannot craft braies, so they must be obtained through",
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"other means."},
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ITEM_PANTS_GREAVES = {
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"Greaves are plated armor meant to protect the lower legs, though",
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"they are equipped as pants."},
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ITEM_PANTS_LEGGINGS = {
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"Leggings are garments that cover everything from the waist to the",
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"ankles, though with a tighter fit than other trousers."},
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ITEM_PANTS_LOINCLOTH = {
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"Loincloths are draped undergarments meant to cover little more than",
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"the 'geldables'. Dwarves cannot craft loincloths, so they must be",
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"obtained through other means."},
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ITEM_PANTS_PANTS = {
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"Trousers are a garment that covers everything from the waist to the",
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"ankles. They keep the legs and lower body warm."},
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ITEM_PANTS_SKIRT = {
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"A skirt is a cone-shaped garment that hangs from the waist, covering",
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"part of the legs. Its use is more for modesty than protection.",
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"Dwarves cannot craft skirts, so they must be obtained through other means."},
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ITEM_PANTS_SKIRT_LONG = {
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"A skirt is a cone-shaped garment that hangs from the waist, covering",
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"part of the legs. Its use is more for modesty than protection. Long",
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"skirts fulfil this purpose well. Dwarves cannot craft long skirts,",
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"so they must be obtained through other means."},
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ITEM_PANTS_SKIRT_SHORT = {
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"A skirt is a cone-shaped garment that hangs from the waist, covering",
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"part of the legs. Its use is more for modesty than protection, though",
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"short skirts offer less in the way of modesty. Dwarves cannot craft",
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"short skirts, so they must be obtained through other means."},
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ITEM_PANTS_THONG = {
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"Thongs are strapped undergarments meant to cover little more than",
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"the 'geldables'. Dwarves cannot craft thongs, so they must be obtained",
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"through other means."},
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ITEM_SHIELD_BUCKLER = {
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"A smaller and less protective type of shield. A buckler can be used",
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"to block attacks, and with skill anything from a goblin axe",
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"to Dragonfire can be deflected."},
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ITEM_SHIELD_SHIELD = {
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"Larger and more defensive than a buckler, a full-sized shield can be",
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"used to block attacks. With skill anything from a goblin axe to",
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"Dragonfire can be deflected."},
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ITEM_SHOES_BOOTS = {
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"Boots are more protective kind of shoe, covering from the foot up to",
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"the knee."},
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ITEM_SHOES_BOOTS_LOW = {
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"Low boots are more protective kind of shoe, covering from the foot up",
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"to just past the ankle."},
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ITEM_SHOES_CHAUSSE = {
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"Chausses are chainmail armor meant to protect the legs, though these",
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"are equipped as footwear. Dwarves cannot craft chausses, so they",
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"must be obtained through other means."},
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ITEM_SHOES_SANDAL = {
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"Sandals are open footwear consisting of soles and some number of",
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"straps. Dwarves cannot craft sandals, so they must be obtained",
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"through other means."},
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ITEM_SHOES_SHOES = {
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"Shoes are closed footwear meant to protect the feet from rough terrain",
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"and the elements."},
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ITEM_SHOES_SOCKS = {
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"Socks are tubular articles of clothing, worn on each foot along with",
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"shoes or other footwear."},
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ITEM_SIEGEAMMO_BALLISTA = {
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"Ballista ammunition, for an enormous siege weapon."},
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ITEM_TOOL_BOWL = {
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"Bowls are used to contain individual servings of meals.",
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"At the moment, dwarves have no use for these."},
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ITEM_TOOL_CAULDRON = {
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"Cauldrons are large metal pots used to cook meals like soups or stews",
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"over an open fire. At the moment, dwarves have no use for these."},
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ITEM_TOOL_FORK_CARVING = {
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"A carving fork typically has only two prongs and is exceptionally long.",
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"It is used to hold down a piece of cooked meat while using a knife."},
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ITEM_TOOL_HELVE = {
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"A helve is the handle of a tool such as an axe.",
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"It is not useful in this state - but adding a rock makes a stone axe,",
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"which can be used for woodcutting in Adventure mode."},
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ITEM_TOOL_HIVE = {
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"Hives are structures that house colonies of honey bees. To be",
|
|
"productive, they need to be constructed on an above-ground tile with",
|
|
"an accessible honey bee colony somewhere on the map. Some time after",
|
|
"bees are 'installed' by a beekeeper, the hive will be ready to harvest",
|
|
"or split into new colonies."},
|
|
ITEM_TOOL_HONEYCOMB = {
|
|
"Honeycomb is an intermediate product of beekeeping, produced along",
|
|
"with royal jelly when a beekeeper harvests a suitable hive. It must",
|
|
"be processed by a Presser at a Screw Press to produce honey, which may",
|
|
"be used in cooking or made into mead and a wax cake, which can be used",
|
|
"to make low-value crafts."},
|
|
ITEM_TOOL_JUG = {
|
|
"Jugs are small food storage containers that hold royal jelly, honey,",
|
|
"or oil. They are used by beekeepers when harvesting suitable hives and",
|
|
"by pressers when processing honeycomb or seed pastes at a screw press."},
|
|
ITEM_TOOL_KNIFE_BONING = {
|
|
"A boning knife has a sharp point and narrow blade. It is an excellent",
|
|
"all-around kitchen knife and decent weapon in a pinch."},
|
|
ITEM_TOOL_KNIFE_CARVING = {
|
|
"A carving knife is for cutting thin slices of cooked meat for serving.",
|
|
"It may be useful as an improvised weapon."},
|
|
ITEM_TOOL_KNIFE_MEAT_CLEAVER = {
|
|
"A meat cleaver is a heavy square-bladed knife for cutting bone and",
|
|
"meat alike."},
|
|
ITEM_TOOL_KNIFE_SLICING = {
|
|
"A slicing knife is for cutting thin slices of cooked meat."},
|
|
ITEM_TOOL_LADLE = {
|
|
"A ladle is a large spoon with a long handle and a deep bowl,",
|
|
"intended for serving out portions of soups and stews."},
|
|
ITEM_TOOL_LARGE_POT = {
|
|
"Large pots are storage containers made of any hard material. They",
|
|
"function identically to barrels when brewing or storing food, while",
|
|
"being much lighter than barrels made of the same material.",
|
|
"Unfortunately, they cannot be used when making dwarven syrup or when",
|
|
"building asheries and dyer's workshops."},
|
|
ITEM_TOOL_MINECART = {
|
|
"A minecart is a tool for hauling, and can be made from wood or metal.",
|
|
"",
|
|
"Minecart systems are the most efficient and most complicated way to",
|
|
"move items, and can do anything from improving industrial efficiency,",
|
|
"to transporting magma or launching hundreds of weapons at enemies.",
|
|
"Misuse may result in horrific injury to drivers and pedestrians."},
|
|
ITEM_TOOL_MORTAR = {
|
|
"Half of a mortar and pestle, the mortar is a bowl in which to grind",
|
|
"up plants or other reagents."},
|
|
ITEM_TOOL_NEST_BOX = {
|
|
"A place for birds to lay eggs. Must be built before use.",
|
|
"Forbid eggs to hatch into chicks before a dwarf picks them up."},
|
|
ITEM_TOOL_PESTLE = {
|
|
"Half of a mortar and pestle, the pestle is a stick used to grind up",
|
|
"plants or other reagents."},
|
|
ITEM_TOOL_POUCH = {
|
|
"A small bag used to carry a variety of tools."},
|
|
ITEM_TOOL_STEPLADDER = {
|
|
"A small stepladder. If you have one of these, you can use zones to",
|
|
"assign your dwarves to pick fruit from certain trees."},
|
|
ITEM_TOOL_STONE_AXE = {
|
|
"This tool can be made in Adventure mode, and is used to cut",
|
|
"trees for building or carpentry."},
|
|
ITEM_TOOL_WHEELBARROW = {
|
|
"A small hand-cart with long handles and a single wheel, this",
|
|
"wheelbarrow makes heavy hauling jobs much more manageable."},
|
|
ITEM_TOY_AXE = {
|
|
"A small toy axe without an edge. Useless except as a trade good."},
|
|
ITEM_TOY_BOAT = {
|
|
"A tiny model of a boat. Only good for trade."},
|
|
ITEM_TOY_HAMMER = {
|
|
"A toy hammer. Its only use is to sell."},
|
|
ITEM_TOY_MINIFORGE = {
|
|
"A model of a blacksmith's forge that dwarf children love.",
|
|
"Only useful as a trade good."},
|
|
ITEM_TOY_PUZZLEBOX = {
|
|
"A perplexing toy that dwarves of all ages enjoy.",
|
|
"Its only use is as a trade good."},
|
|
ITEM_TRAPCOMP_ENORMOUSCORKSCREW = {
|
|
"A massive screw-like object. Can be used to make a pump,",
|
|
"or as a component in a trap."},
|
|
ITEM_TRAPCOMP_GIANTAXEBLADE = {
|
|
"This massive blade is typically made of metal and can be used in weapon",
|
|
"traps, swinging once to slice anyone unfortunate enough to activate it."},
|
|
ITEM_TRAPCOMP_LARGESERRATEDDISC = {
|
|
"Serrated discs are typically made of metal and can be used in weapon",
|
|
"traps, in which they eviscerate its victims with three powerful slicing",
|
|
"attacks. Such traps have a tendency to sever multiple body parts and",
|
|
"make a gigantic mess."},
|
|
ITEM_TRAPCOMP_MENACINGSPIKE = {
|
|
"Menacing spikes are made of wood or metal and can be used in weapon",
|
|
"traps or upright spike traps, in which they impale the victim. They",
|
|
"are especially effective against unarmored foes or, in an upright",
|
|
"spike trap, anyone falling from great heights."},
|
|
ITEM_TRAPCOMP_SPIKEDBALL = {
|
|
"This trap component menaces with spikes of wood or metal. It hits three",
|
|
"times with its spikes, but does not penetrate as deeply as a menacing",
|
|
"spike. Compared to other trap components, spiked balls are slightly",
|
|
"more effective against heavily armored foes. They also make for a",
|
|
"surprisingly valuable trade good, on par with serrated discs."},
|
|
ITEM_WEAPON_AXE_BATTLE = {
|
|
"A battle axe is an edged weapon: essentially a sharp blade",
|
|
"mounted along the end of a short and heavy handle.",
|
|
"",
|
|
"Dwarves can forge battle axes out of any weapon-grade metal,",
|
|
"though those with superior edge properties are more effective.",
|
|
"",
|
|
"A battle axe may also be used as a tool for chopping down trees."},
|
|
ITEM_WEAPON_AXE_GREAT = {
|
|
"This is an axe nearly twice as large as a battle axe. Its size",
|
|
"makes it unsuitable for a dwarf, but those who can wield it find",
|
|
"its increased size and weight contribute to its effectiveness."},
|
|
ITEM_WEAPON_AXE_TRAINING = {
|
|
"As a battleaxe made from wood, this practise weapon is useful for",
|
|
"training recruits. Thanks to good craftsdwarfship, it can also",
|
|
"be used to cut down trees."},
|
|
ITEM_WEAPON_BLOWGUN = {
|
|
"A very simple ranged weapon: blow into one end of the long narrow",
|
|
"tube, and project a pellet or dart into the body of one's prey.",
|
|
"If the prey approaches, this blowgun makes a useless melee weapon."},
|
|
ITEM_WEAPON_BOW = {
|
|
"Bows are the preferred ranged weapon for elves and goblins, and",
|
|
"shoot arrows as projectiles. As they are a foreign weapon, they",
|
|
"cannot be made in your fort. In melee, bowmen will use their bow as",
|
|
"a weapon, training the swordsman skill."},
|
|
ITEM_WEAPON_CROSSBOW = {
|
|
"The favoured ranged weapon of choice for any dwarf, crossbows can be",
|
|
"made of wood, bones or metal, and shoot bolts as projectiles. Hunters",
|
|
"or marks-dwarves that run out of ammunition will use their crossbow",
|
|
"as a melee weapon, training the hammerdwarf skill."},
|
|
ITEM_WEAPON_DAGGER_LARGE = {
|
|
"A large dagger is a edge weapon that is essentially just a bit smaller",
|
|
"than a short sword. It's used for stabbing rather than slashing. Large",
|
|
"daggers use and train the knife user skill, and are common weapons for",
|
|
"kobold and goblin thieves. As foreign weapons dwarves cannot forge",
|
|
"large daggers."},
|
|
ITEM_WEAPON_FLAIL = {
|
|
"A flail is a blunt weapon that consists of a rounded weight attached to",
|
|
"a handle by a length of chain. Flails are the same size as a morningstar,",
|
|
"but have a contact area twice as large as a much larger maul. As foreign",
|
|
"weapons dwarves cannot forge flails. Flails use and train the",
|
|
"macedwarf skill."},
|
|
ITEM_WEAPON_HALBERD = {
|
|
"A halberd is a foreign weapon, and cannot be made by your dwarves.",
|
|
"Even the largest and strongest dwarves cannot use a halberd, making",
|
|
"them useless in military terms. They can however be placed in a weapon",
|
|
"trap or melted down to provide metal bars, redeeming them."},
|
|
ITEM_WEAPON_HAMMER_WAR = {
|
|
"A war hammer is a blunt weapon that is essentially a hammer with a long",
|
|
"handle. War hammers use and train the hammerdwarf skill. Dwarves can",
|
|
"forge war hammers out of any weapons-grade metal, though those with",
|
|
"higher densities tend to cause more damage."},
|
|
ITEM_WEAPON_MACE = {
|
|
"A mace is a blunt weapon that consists of a rounded or flanged weight",
|
|
"mounted on the end of a handle. Despite similarities to a morningstar",
|
|
"in appearance, a mace is 60% larger and has twice the contact area.",
|
|
"Maces use and train the macedwarf skill. Dwarves can forge maces out of",
|
|
"any weapons-grade metal, though those with higher densities",
|
|
"(like silver) cause more damage."},
|
|
ITEM_WEAPON_MAUL = {
|
|
"A maul is a blunt weapon that is essentially a very large war hammer,",
|
|
"similar to a sledgehammer. Mauls are more than three times larger than",
|
|
"standard war hammers, with a similar 'bash' attack. Mauls also have",
|
|
"ten times the contact area and greatly reduced penetration, which",
|
|
"reduces their effectiveness. Mauls use and train the hammerdwarf",
|
|
"skill. Being foreign weapons, dwarves cannot forge mauls."},
|
|
ITEM_WEAPON_MORNINGSTAR = {
|
|
"A morningstar is an edged weapon that consists of a spiked ball mounted",
|
|
"on the end of a handle. Despite similarities to a mace in appearance,",
|
|
"a morningstar's size and contact area are closer to those of a war",
|
|
"hammer. Specifically, a morningstar is 25% larger than a war hammer",
|
|
"with the same contact area, and uses piercing damage to inflict internal",
|
|
"injuries. Morningstars use and train the macedwarf skill."},
|
|
ITEM_WEAPON_PICK = {
|
|
"The most important item for a beginning fortress, a pick can",
|
|
"get a party underground. Also crucial mining for stone or",
|
|
"metals, expansion of living space, and so on.",
|
|
"",
|
|
"A pick is also useful as a weapon, though putting miners in the",
|
|
"military causes equipment clashes."},
|
|
ITEM_WEAPON_PIKE = {
|
|
"A pike is a weapon that is essentially a very long spear.",
|
|
"Pikes use and train the Pikedwarf skill. As foreign weapons,",
|
|
"dwarves cannot forge pikes."},
|
|
ITEM_WEAPON_SCIMITAR = {
|
|
"A scimitar is an edged weapon with a curved blade that is very similar",
|
|
"to a short sword. Scimitars use and train the swordsdwarf skill.",
|
|
"As foreign weapons dwarves cannot forge scimitars."},
|
|
ITEM_WEAPON_SCOURGE = {
|
|
"A scourge is an edge weapon that consists of a spike or bladed weight",
|
|
"on the end of a flexible length of material that can be swung at",
|
|
"high speed. Scourges are similar to whips, though the whip is a blunt",
|
|
"weapon with an even smaller contact area.Scourges use and train the",
|
|
"lasher skill. As foreign weapons dwarves cannot forge scourges."},
|
|
ITEM_WEAPON_SPEAR = {
|
|
"A pole weapon consisting of a shaft, usually of wood, with a pointed",
|
|
"head made of metal or just the sharpened end of the shaft itself.",
|
|
"With the ability to pin opponents, spears are most effective with axe",
|
|
"or macedwarves for combo attacks. "},
|
|
ITEM_WEAPON_SPEAR_TRAINING = {
|
|
"A wooden training spear, this has no sharp edges and thus presents",
|
|
"little risk of injury. Military dwarves can become",
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
"actual injury to your enemies."},
|
|
ITEM_WEAPON_SWORD_2H = {
|
|
"An enormous sword taller than many humans. Victims may be split in",
|
|
"two by a single blow, though no dwarf is large enough to wield a",
|
|
"greatsword and do so. As foreign weapons, dwarves cannot forge them."},
|
|
ITEM_WEAPON_SWORD_LONG = {
|
|
"A longsword is a classic weapon, consisting of a short handle and a",
|
|
"long sharp blade. Most dwarves are large enough to use a longsword,",
|
|
"but as foreign weapons cannot forge them."},
|
|
ITEM_WEAPON_SWORD_SHORT = {
|
|
"A sword just the right size for dwarves, though small dwarves may",
|
|
"need both hands. Shortswords can be made from metal at a forge."},
|
|
ITEM_WEAPON_SWORD_SHORT_TRAINING = {
|
|
"A wooden training sword, this has no sharp edges and thus presents",
|
|
"little risk of injury. Military dwarves can become",
|
|
"attached to them, and refuse to swap them for weapons that cause",
|
|
"actual injury to your enemies."},
|
|
ITEM_WEAPON_WHIP = {
|
|
"A highly effective weapon known to cause large amounts of pain.",
|
|
"It cannot be forged by dwarves."},
|
|
MEAT = { "Butchering an animal gives meat, the amount depending on the size",
|
|
"of the butchered animal. Along with plants, meat is the",
|
|
"backbone of every food industry."},
|
|
MILLSTONE = {
|
|
"A large grinding stone, used in a mill to produce flour, sugar, and",
|
|
"dyes much faster than a quern. It is too large to be operated by hand,",
|
|
"and must be powered for operation. Millstones are made of stone."},
|
|
ORTHOPEDIC_CAST = {
|
|
"Casts are made from plaster, and are used to keep broken bones in",
|
|
"place until they are healed. Applying a cast requires a bucket,",
|
|
"cloth and a water source."},
|
|
PIPE_SECTION = {
|
|
"An enormous piece of pipe, it is a part of a screw pump."},
|
|
QUERN = { "A hand-operated mill for plants, grains, and seeds. It mills plants",
|
|
"much slower than a millstone. Must be built from stone."},
|
|
QUIVER = { "Item used to hold ammunition, made out of leather. Hunting dwarves",
|
|
"and crossbow dwarves will automatically grab one to store their ammo."},
|
|
RING = { "A ring is an item of jewellery, which does not interfere with",
|
|
"wearing other equipment. Eleven rings can be worn on each finger",
|
|
"or toe, for a maximum of 220 rings."},
|
|
ROCK = { "A small rock, sharpened as a weapon in Adventure mode."},
|
|
ROUGH = { "Rough gemstones and raw glass are cut by a Gem Cutter at a Jeweler's",
|
|
"Workshop into small decorative gems. Sometimes, the gem-cutting job",
|
|
"results in a craft or large gem that is useless except as a very",
|
|
"valuable trade good."},
|
|
SCEPTER = { "A scepter is a short, ornamental rod or wand typically associated",
|
|
"with royalty. It's only use is as a trade good."},
|
|
SKIN_TANNED = {
|
|
"The tanned hide of animals is flexible enough to be made into an",
|
|
"assortment of goods for military and civilian use. Leather can also",
|
|
"be used to decorate items with sewn images at a Leather Works. Armor",
|
|
"and shields made from leather are not terribly effective, but are",
|
|
"still better than nothing at all."},
|
|
SLAB = { "A memorial stone, used to quiet restless ghost when engraved with",
|
|
"the name of the deceased and built."},
|
|
SMALLGEM = {"Cut gemstones and the odd gizzard stone (a product of butchering",
|
|
"certain species of animals) are used by a Gem Setter to decorate items",
|
|
"at a Jeweler's Workshop."},
|
|
SPLINT = { "Splints are used to immobilise fractured limbs. They are made out of",
|
|
"wood or metal, and allow dwarves to leave the hospital and continue",
|
|
"their normal jobs. Splints are applied with the bonedoctor skill."},
|
|
STATUE = { "A large piece of art carved in the likeness of a creature. Statues",
|
|
"can be installed on any open floor space, but cannot share the space",
|
|
"with creatures. Statues can be used as the focal point of a",
|
|
"recreational statue garden. Dwarves will admire or revile as they",
|
|
"pass, depending on the statue and the individual's preferences."},
|
|
TABLE = { "A flat-topped piece of furniture useful as a work-surface for a",
|
|
"scribe or a dining-surface for a hungry dwarf. Typically found in",
|
|
"shops, dinning rooms, and offices. Dining rooms may be designated and",
|
|
"assigned from them, though dwarves will complain if there are too few."},
|
|
THREAD = { "A small bundle of processed material, ready to be woven into cloth.",
|
|
"Thread made from animal hair will not be used to make cloth. Thread",
|
|
"can also be used by doctors to sew wounds shut. It is sourced from",
|
|
"shearing, plant processing, trade, or web gathering. It can be dyed",
|
|
"for additional value before being woven."},
|
|
TOTEM = { "A carved and polished skull."},
|
|
TRACTION_BENCH = {
|
|
"A special hospital bed made to secure dwarves with complex or",
|
|
"overlapping fractures until healed. Patients may need several months",
|
|
"or more in a traction bench to heal. Constructed from a table,",
|
|
"a mechanism, and a rope or chain."},
|
|
TRAPPARTS = {
|
|
"Used to build traps, levers and other machines."},
|
|
WEAPONRACK = {
|
|
"Furniture used for training. Barracks may be designated and assigned",
|
|
"from them. Military squads may use their assigned barracks for",
|
|
"training, storage, or sleeping, depending on the settings."},
|
|
WINDOW = { "Furniture used for ambiance. Either made in a glass furnace from glass",
|
|
"or built on site using three cut gems. While it is treated as a wall,",
|
|
"it does not support constructions. Passing dwarves will admire them."},
|
|
WOOD = { "A porous and fibrous structural tissue found in the stems and roots",
|
|
"of trees and underground fungus. Wood is renewable and essential for",
|
|
"numerous industries. It can be made into charcoal, ash for further",
|
|
"processing, furniture, crafts, tools, some trap components, training",
|
|
"gear, and (ineffective) weapons and armor. Elves take serious offence",
|
|
"when wood or wooden items are offered in trade."}
|
|
}
|