57 lines
1.9 KiB
CMake
57 lines
1.9 KiB
CMake
# don't use this file directly. use the one in the root folder of the project
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# only build this stuff when BUILD_DFHACK_EXAMPLES is set to ON
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IF (BUILD_DFHACK_EXAMPLES)
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# this is required to ensure we use the right configuration for the system.
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF(UNIX)
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# buildingsdump - dump buildings and their raw data filtered by type
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ADD_EXECUTABLE(dfbuildingsdump buildingsdump.cpp)
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TARGET_LINK_LIBRARIES(dfbuildingsdump dfhack)
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# constructiondump - dump constructions!
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ADD_EXECUTABLE(dfconstructiondump construction_dump.cpp)
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TARGET_LINK_LIBRARIES(dfconstructiondump dfhack)
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# creaturedump - basic creature dump - a test of the creature related exports
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ADD_EXECUTABLE(dfcreaturedump creaturedump.cpp)
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TARGET_LINK_LIBRARIES(dfcreaturedump dfhack)
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# materialtest - just list the first material of each type
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ADD_EXECUTABLE(dfmaterialtest materialtest.cpp)
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TARGET_LINK_LIBRARIES(dfmaterialtest dfhack)
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# position - check the DF window and cursor parameters
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ADD_EXECUTABLE(dfposition position.cpp)
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TARGET_LINK_LIBRARIES(dfposition dfhack)
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# itemdump - dump the item under the cursor
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ADD_EXECUTABLE(dfitemdump dfitemdump.cpp)
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TARGET_LINK_LIBRARIES(dfitemdump dfhack)
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# hotkeynotedump - dumps the hotkeys and notes for the loaded map
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# Author: belal
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ADD_EXECUTABLE(dfhotkeynotedump hotkeynotedump.cpp)
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TARGET_LINK_LIBRARIES(dfhotkeynotedump dfhack)
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# settlementdump - dumps the settlements on the loaded map
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# Author: belal
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# ADD_EXECUTABLE(dfsettlementdump settlementdump.cpp)
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# TARGET_LINK_LIBRARIES(dfsettlementdump dfhack)
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# treedump - dump them trees!
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ADD_EXECUTABLE(dftreedump treedump.cpp)
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TARGET_LINK_LIBRARIES(dftreedump dfhack)
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# spatterdump - dump spatter 'veins'
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ADD_EXECUTABLE(dfspatterdump spatterdump.cpp)
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TARGET_LINK_LIBRARIES(dfspatterdump dfhack)
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# processenum - demonstrates the use of ProcessEnumerator
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ADD_EXECUTABLE(dfprocessenum processenum.cpp)
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TARGET_LINK_LIBRARIES(dfprocessenum dfhack)
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ENDIF (BUILD_DFHACK_EXAMPLES) |