755 lines
27 KiB
C++
755 lines
27 KiB
C++
#include "buildingplan.h"
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#include "buildingtypekey.h"
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#include "defaultitemfilters.h"
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#include "plannedbuilding.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "modules/World.h"
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#include "df/item.h"
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#include "df/job_item.h"
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#include "df/world.h"
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using std::map;
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using std::string;
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using std::unordered_map;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("buildingplan");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(world);
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namespace DFHack {
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DBG_DECLARE(buildingplan, status, DebugCategory::LINFO);
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DBG_DECLARE(buildingplan, cycle, DebugCategory::LINFO);
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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const string FILTER_CONFIG_KEY = string(plugin_name) + "/filter";
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const string BLD_CONFIG_KEY = string(plugin_name) + "/building";
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int get_config_val(PersistentDataItem &c, int index) {
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if (!c.isValid())
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return -1;
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return c.ival(index);
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}
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bool get_config_bool(PersistentDataItem &c, int index) {
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return get_config_val(c, index) == 1;
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}
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void set_config_val(PersistentDataItem &c, int index, int value) {
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if (c.isValid())
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c.ival(index) = value;
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}
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void set_config_bool(PersistentDataItem &c, int index, bool value) {
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set_config_val(c, index, value ? 1 : 0);
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}
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static PersistentDataItem config;
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// for use in counting available materials for the UI
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static unordered_map<BuildingTypeKey, vector<const df::job_item *>, BuildingTypeKeyHash> job_item_cache;
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static unordered_map<BuildingTypeKey, HeatSafety, BuildingTypeKeyHash> cur_heat_safety;
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static unordered_map<BuildingTypeKey, DefaultItemFilters, BuildingTypeKeyHash> cur_item_filters;
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// building id -> PlannedBuilding
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static unordered_map<int32_t, PlannedBuilding> planned_buildings;
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// vector id -> filter bucket -> queue of (building id, job_item index)
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static Tasks tasks;
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// note that this just removes the PlannedBuilding. the tasks will get dropped
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// as we discover them in the tasks queues and they fail to be found in planned_buildings.
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// this "lazy" task cleaning algorithm works because there is no way to
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// re-register a building once it has been removed -- if it has been booted out of
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// planned_buildings, then it has either been built or desroyed. therefore there is
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// no chance of duplicate tasks getting added to the tasks queues.
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void PlannedBuilding::remove(color_ostream &out) {
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DEBUG(status,out).print("removing persistent data for building %d\n", id);
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World::DeletePersistentData(bld_config);
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if (planned_buildings.count(id) > 0)
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planned_buildings.erase(id);
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}
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static const int32_t CYCLE_TICKS = 600; // twice per game day
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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static bool call_buildingplan_lua(color_ostream *out, const char *fn_name,
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int nargs = 0, int nres = 0,
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Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
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Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
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DEBUG(status).print("calling buildingplan lua function: '%s'\n", fn_name);
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CoreSuspender guard;
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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return Lua::CallLuaModuleFunction(*out, L, "plugins.buildingplan", fn_name,
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nargs, nres,
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std::forward<Lua::LuaLambda&&>(args_lambda),
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std::forward<Lua::LuaLambda&&>(res_lambda));
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}
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static int get_num_filters(color_ostream &out, BuildingTypeKey key) {
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int num_filters = 0;
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if (!call_buildingplan_lua(&out, "get_num_filters", 3, 1,
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[&](lua_State *L) {
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Lua::Push(L, std::get<0>(key));
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Lua::Push(L, std::get<1>(key));
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Lua::Push(L, std::get<2>(key));
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},
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[&](lua_State *L) {
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num_filters = lua_tonumber(L, -1);
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})) {
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return 0;
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}
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return num_filters;
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}
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static const vector<const df::job_item *> & get_job_items(color_ostream &out, BuildingTypeKey key) {
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if (job_item_cache.count(key))
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return job_item_cache[key];
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const int num_filters = get_num_filters(out, key);
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auto &jitems = job_item_cache[key];
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for (int index = 0; index < num_filters; ++index) {
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bool failed = false;
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if (!call_buildingplan_lua(&out, "get_job_item", 4, 1,
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[&](lua_State *L) {
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Lua::Push(L, std::get<0>(key));
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Lua::Push(L, std::get<1>(key));
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Lua::Push(L, std::get<2>(key));
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Lua::Push(L, index+1);
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},
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[&](lua_State *L) {
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df::job_item *jitem = Lua::GetDFObject<df::job_item>(L, -1);
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DEBUG(status,out).print("retrieving job_item for (%d, %d, %d) index=%d: %p\n",
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std::get<0>(key), std::get<1>(key), std::get<2>(key), index, jitem);
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if (!jitem)
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failed = true;
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else
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jitems.emplace_back(jitem);
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}) || failed) {
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jitems.clear();
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break;
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}
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}
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return jitems;
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}
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static HeatSafety get_heat_safety_filter(const BuildingTypeKey &key) {
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if (cur_heat_safety.count(key))
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return cur_heat_safety.at(key);
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return HEAT_SAFETY_ANY;
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}
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static DefaultItemFilters & get_item_filters(color_ostream &out, const BuildingTypeKey &key) {
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if (cur_item_filters.count(key))
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return cur_item_filters.at(key);
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cur_item_filters.emplace(key, DefaultItemFilters(out, key, get_job_items(out, key)));
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return cur_item_filters.at(key);
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}
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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void buildingplan_cycle(color_ostream &out, Tasks &tasks,
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unordered_map<int32_t, PlannedBuilding> &planned_buildings);
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static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DEBUG(status,out).print("initializing %s\n", plugin_name);
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// provide a configuration interface for the plugin
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commands.push_back(PluginCommand(
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plugin_name,
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"Plan building placement before you have materials.",
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do_command));
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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if (enable != is_enabled) {
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is_enabled = enable;
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DEBUG(status,out).print("%s from the API; persisting\n",
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is_enabled ? "enabled" : "disabled");
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} else {
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DEBUG(status,out).print("%s from the API, but already %s; no action\n",
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is_enabled ? "enabled" : "disabled",
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is_enabled ? "enabled" : "disabled");
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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DEBUG(status,out).print("shutting down %s\n", plugin_name);
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return CR_OK;
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}
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static void validate_config(color_ostream &out, bool verbose = false) {
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if (get_config_bool(config, CONFIG_BLOCKS)
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|| get_config_bool(config, CONFIG_BOULDERS)
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|| get_config_bool(config, CONFIG_LOGS)
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|| get_config_bool(config, CONFIG_BARS))
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return;
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if (verbose)
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out.printerr("all contruction materials disabled; resetting config\n");
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set_config_bool(config, CONFIG_BLOCKS, true);
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set_config_bool(config, CONFIG_BOULDERS, true);
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set_config_bool(config, CONFIG_LOGS, true);
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set_config_bool(config, CONFIG_BARS, false);
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}
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static void clear_state(color_ostream &out) {
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call_buildingplan_lua(&out, "signal_reset");
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call_buildingplan_lua(&out, "reload_cursors");
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planned_buildings.clear();
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tasks.clear();
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cur_heat_safety.clear();
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cur_item_filters.clear();
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for (auto &entry : job_item_cache ) {
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for (auto &jitem : entry.second) {
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delete jitem;
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}
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}
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job_item_cache.clear();
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}
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DFhackCExport command_result plugin_load_data (color_ostream &out) {
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cycle_timestamp = 0;
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config = World::GetPersistentData(CONFIG_KEY);
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if (!config.isValid()) {
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DEBUG(status,out).print("no config found in this save; initializing\n");
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config = World::AddPersistentData(CONFIG_KEY);
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}
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validate_config(out);
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DEBUG(status,out).print("loading persisted state\n");
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clear_state(out);
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vector<PersistentDataItem> filter_configs;
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World::GetPersistentData(&filter_configs, FILTER_CONFIG_KEY);
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for (auto &cfg : filter_configs) {
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BuildingTypeKey key = DefaultItemFilters::getKey(cfg);
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cur_item_filters.emplace(key, DefaultItemFilters(out, cfg, get_job_items(out, key)));
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}
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vector<PersistentDataItem> building_configs;
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World::GetPersistentData(&building_configs, BLD_CONFIG_KEY);
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const size_t num_building_configs = building_configs.size();
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for (size_t idx = 0; idx < num_building_configs; ++idx) {
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PlannedBuilding pb(out, building_configs[idx]);
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df::building *bld = df::building::find(pb.id);
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if (!bld) {
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INFO(status).print("building %d no longer exists; skipping\n", pb.id);
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pb.remove(out);
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continue;
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}
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BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType());
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if (pb.item_filters.size() != get_item_filters(out, key).getItemFilters().size()) {
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WARN(status).print("loaded state for building %d doesn't match world\n", pb.id);
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pb.remove(out);
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continue;
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}
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registerPlannedBuilding(out, pb);
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == SC_WORLD_UNLOADED) {
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DEBUG(status,out).print("world unloaded; clearing state for %s\n", plugin_name);
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clear_state(out);
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}
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return CR_OK;
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}
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static bool cycle_requested = false;
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static void do_cycle(color_ostream &out) {
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// mark that we have recently run
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cycle_timestamp = world->frame_counter;
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cycle_requested = false;
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buildingplan_cycle(out, tasks, planned_buildings);
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call_buildingplan_lua(&out, "signal_reset");
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (!Core::getInstance().isWorldLoaded())
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return CR_OK;
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if (is_enabled &&
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(cycle_requested || world->frame_counter - cycle_timestamp >= CYCLE_TICKS))
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do_cycle(out);
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return CR_OK;
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}
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static command_result do_command(color_ostream &out, vector<string> ¶meters) {
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CoreSuspender suspend;
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot configure %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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}
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bool show_help = false;
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if (!call_buildingplan_lua(&out, "parse_commandline", parameters.size(), 1,
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[&](lua_State *L) {
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for (const string ¶m : parameters)
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Lua::Push(L, param);
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},
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[&](lua_State *L) {
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show_help = !lua_toboolean(L, -1);
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})) {
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return CR_FAILURE;
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}
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return show_help ? CR_WRONG_USAGE : CR_OK;
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}
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/////////////////////////////////////////////////////
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// Lua API
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// core will already be suspended when coming in through here
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//
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static string getBucket(const df::job_item & ji) {
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std::ostringstream ser;
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// pull out and serialize only known relevant fields. if we miss a few, then
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// the filter bucket will be slighly less specific than it could be, but
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// that's probably ok. we'll just end up bucketing slightly different items
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// together. this is only a problem if the different filter at the front of
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// the queue doesn't match any available items and blocks filters behind it
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// that could be matched.
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ser << ji.item_type << ':' << ji.item_subtype << ':' << ji.mat_type << ':'
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<< ji.mat_index << ':' << ji.flags1.whole << ':' << ji.flags2.whole
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<< ':' << ji.flags3.whole << ':' << ji.flags4 << ':' << ji.flags5 << ':'
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<< ji.metal_ore << ':' << ji.has_tool_use;
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return ser.str();
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}
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// get a list of item vectors that we should search for matches
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vector<df::job_item_vector_id> getVectorIds(color_ostream &out, const df::job_item *job_item) {
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std::vector<df::job_item_vector_id> ret;
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// if the filter already has the vector_id set to something specific, use it
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if (job_item->vector_id > df::job_item_vector_id::IN_PLAY)
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{
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DEBUG(status,out).print("using vector_id from job_item: %s\n",
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ENUM_KEY_STR(job_item_vector_id, job_item->vector_id).c_str());
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ret.push_back(job_item->vector_id);
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return ret;
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}
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// if the filer is for building material, refer to our global settings for
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// which vectors to search
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if (job_item->flags2.bits.building_material)
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{
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if (get_config_bool(config, CONFIG_BLOCKS))
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ret.push_back(df::job_item_vector_id::BLOCKS);
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if (get_config_bool(config, CONFIG_BOULDERS))
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ret.push_back(df::job_item_vector_id::BOULDER);
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if (get_config_bool(config, CONFIG_LOGS))
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ret.push_back(df::job_item_vector_id::WOOD);
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if (get_config_bool(config, CONFIG_BARS))
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ret.push_back(df::job_item_vector_id::BAR);
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}
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// fall back to IN_PLAY if no other vector was appropriate
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if (ret.empty())
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ret.push_back(df::job_item_vector_id::IN_PLAY);
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return ret;
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}
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static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb) {
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df::building * bld = pb.getBuildingIfValidOrRemoveIfNot(out);
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if (!bld)
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return false;
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if (bld->jobs.size() != 1) {
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DEBUG(status,out).print("unexpected number of jobs: want 1, got %zu\n", bld->jobs.size());
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return false;
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}
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auto job_items = bld->jobs[0]->job_items;
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if (isJobReady(out, job_items)) {
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// all items are already attached
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finalizeBuilding(out, bld);
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return true;
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}
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int num_job_items = job_items.size();
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int32_t id = bld->id;
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for (int job_item_idx = 0; job_item_idx < num_job_items; ++job_item_idx) {
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auto job_item = job_items[job_item_idx];
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auto bucket = getBucket(*job_item);
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// if there are multiple vector_ids, schedule duplicate tasks. after
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// the correct number of items are matched, the extras will get popped
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// as invalid
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for (auto vector_id : pb.vector_ids[job_item_idx]) {
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for (int item_num = 0; item_num < job_item->quantity; ++item_num) {
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tasks[vector_id][bucket].emplace_back(id, job_item_idx);
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DEBUG(status,out).print("added task: %s/%s/%d,%d; "
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"%zu vector(s), %zu filter bucket(s), %zu task(s) in bucket",
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ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(),
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bucket.c_str(), id, job_item_idx, tasks.size(),
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tasks[vector_id].size(), tasks[vector_id][bucket].size());
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}
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}
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}
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// suspend jobs
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for (auto job : bld->jobs)
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job->flags.bits.suspend = true;
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// add the planned buildings to our register
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planned_buildings.emplace(bld->id, pb);
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return true;
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}
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static string get_desc_string(color_ostream &out, df::job_item *jitem,
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const vector<df::job_item_vector_id> &vec_ids) {
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vector<string> descs;
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for (auto &vec_id : vec_ids) {
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df::job_item jitem_copy = *jitem;
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jitem_copy.vector_id = vec_id;
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call_buildingplan_lua(&out, "get_desc", 1, 1,
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[&](lua_State *L) { Lua::Push(L, &jitem_copy); },
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[&](lua_State *L) {
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descs.emplace_back(lua_tostring(L, -1)); });
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}
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return join_strings(" or ", descs);
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}
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static void printStatus(color_ostream &out) {
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DEBUG(status,out).print("entering buildingplan_printStatus\n");
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out.print("buildingplan is %s\n\n", is_enabled ? "enabled" : "disabled");
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out.print("Current settings:\n");
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out.print(" use blocks: %s\n", get_config_bool(config, CONFIG_BLOCKS) ? "yes" : "no");
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out.print(" use boulders: %s\n", get_config_bool(config, CONFIG_BOULDERS) ? "yes" : "no");
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out.print(" use logs: %s\n", get_config_bool(config, CONFIG_LOGS) ? "yes" : "no");
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out.print(" use bars: %s\n", get_config_bool(config, CONFIG_BARS) ? "yes" : "no");
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out.print("\n");
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map<string, int32_t> counts;
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int32_t total = 0;
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for (auto &entry : planned_buildings) {
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auto &pb = entry.second;
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auto bld = pb.getBuildingIfValidOrRemoveIfNot(out);
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if (!bld || bld->jobs.size() != 1)
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continue;
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auto &job_items = bld->jobs[0]->job_items;
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if (job_items.size() != pb.vector_ids.size())
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|
continue;
|
|
int job_item_idx = 0;
|
|
for (auto &vec_ids : pb.vector_ids) {
|
|
auto &jitem = job_items[job_item_idx++];
|
|
int32_t quantity = jitem->quantity;
|
|
if (quantity) {
|
|
counts[get_desc_string(out, jitem, vec_ids)] += quantity;
|
|
total += quantity;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (planned_buildings.size()) {
|
|
out.print("Waiting for %d item(s) to be produced for %zd building(s):\n",
|
|
total, planned_buildings.size());
|
|
for (auto &count : counts)
|
|
out.print(" %3d %s%s\n", count.second, count.first.c_str(), count.second == 1 ? "" : "s");
|
|
} else {
|
|
out.print("Currently no planned buildings\n");
|
|
}
|
|
out.print("\n");
|
|
}
|
|
|
|
static bool setSetting(color_ostream &out, string name, bool value) {
|
|
DEBUG(status,out).print("entering setSetting (%s -> %s)\n", name.c_str(), value ? "true" : "false");
|
|
if (name == "blocks")
|
|
set_config_bool(config, CONFIG_BLOCKS, value);
|
|
else if (name == "boulders")
|
|
set_config_bool(config, CONFIG_BOULDERS, value);
|
|
else if (name == "logs")
|
|
set_config_bool(config, CONFIG_LOGS, value);
|
|
else if (name == "bars")
|
|
set_config_bool(config, CONFIG_BARS, value);
|
|
else {
|
|
out.printerr("unrecognized setting: '%s'\n", name.c_str());
|
|
return false;
|
|
}
|
|
|
|
validate_config(out, true);
|
|
call_buildingplan_lua(&out, "signal_reset");
|
|
return true;
|
|
}
|
|
|
|
static bool isPlannableBuilding(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom) {
|
|
DEBUG(status,out).print("entering isPlannableBuilding\n");
|
|
return get_num_filters(out, BuildingTypeKey(type, subtype, custom)) >= 1;
|
|
}
|
|
|
|
static bool isPlannedBuilding(color_ostream &out, df::building *bld) {
|
|
TRACE(status,out).print("entering isPlannedBuilding\n");
|
|
return bld && planned_buildings.count(bld->id);
|
|
}
|
|
|
|
static bool addPlannedBuilding(color_ostream &out, df::building *bld) {
|
|
DEBUG(status,out).print("entering addPlannedBuilding\n");
|
|
if (!bld || planned_buildings.count(bld->id)
|
|
|| !isPlannableBuilding(out, bld->getType(), bld->getSubtype(),
|
|
bld->getCustomType()))
|
|
return false;
|
|
BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType());
|
|
PlannedBuilding pb(out, bld, get_heat_safety_filter(key), get_item_filters(out, key).getItemFilters());
|
|
return registerPlannedBuilding(out, pb);
|
|
}
|
|
|
|
static void doCycle(color_ostream &out) {
|
|
DEBUG(status,out).print("entering doCycle\n");
|
|
do_cycle(out);
|
|
}
|
|
|
|
static void scheduleCycle(color_ostream &out) {
|
|
DEBUG(status,out).print("entering scheduleCycle\n");
|
|
cycle_requested = true;
|
|
}
|
|
|
|
static int scanAvailableItems(color_ostream &out, df::building_type type, int16_t subtype,
|
|
int32_t custom, int index, vector<int> *item_ids = NULL) {
|
|
DEBUG(status,out).print(
|
|
"entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
|
|
type, subtype, custom, index);
|
|
BuildingTypeKey key(type, subtype, custom);
|
|
HeatSafety heat = get_heat_safety_filter(key);
|
|
auto &job_items = get_job_items(out, key);
|
|
if (index < 0 || job_items.size() <= (size_t)index)
|
|
return 0;
|
|
auto &item_filters = get_item_filters(out, key).getItemFilters();
|
|
|
|
auto &jitem = job_items[index];
|
|
auto vector_ids = getVectorIds(out, jitem);
|
|
|
|
int count = 0;
|
|
for (auto vector_id : vector_ids) {
|
|
auto other_id = ENUM_ATTR(job_item_vector_id, other, vector_id);
|
|
for (auto &item : df::global::world->items.other[other_id]) {
|
|
if (itemPassesScreen(item) && matchesFilters(item, jitem, heat, item_filters[index])) {
|
|
if (item_ids)
|
|
item_ids->emplace_back(item->id);
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG(status,out).print("found matches %d\n", count);
|
|
return count;
|
|
}
|
|
|
|
static int getAvailableItems(lua_State *L) {
|
|
color_ostream *out = Lua::GetOutput(L);
|
|
if (!out)
|
|
out = &Core::getInstance().getConsole();
|
|
df::building_type type = (df::building_type)luaL_checkint(L, 1);
|
|
int16_t subtype = luaL_checkint(L, 2);
|
|
int32_t custom = luaL_checkint(L, 3);
|
|
int index = luaL_checkint(L, 4);
|
|
DEBUG(status,*out).print(
|
|
"entering getAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
|
|
type, subtype, custom, index);
|
|
vector<int> item_ids;
|
|
scanAvailableItems(*out, type, subtype, custom, index, &item_ids);
|
|
Lua::PushVector(L, item_ids);
|
|
return 1;
|
|
}
|
|
|
|
static int countAvailableItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
|
|
DEBUG(status,out).print(
|
|
"entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n",
|
|
type, subtype, custom, index);
|
|
return scanAvailableItems(out, type, subtype, custom, index);
|
|
}
|
|
|
|
static bool hasFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) {
|
|
TRACE(status,out).print("entering hasFilter\n");
|
|
BuildingTypeKey key(type, subtype, custom);
|
|
auto &filters = get_item_filters(out, key);
|
|
for (auto &filter : filters.getItemFilters()) {
|
|
if (filter.isEmpty())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void setMaterialFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index, string filter) {
|
|
DEBUG(status,out).print("entering setMaterialFilter\n");
|
|
call_buildingplan_lua(&out, "signal_reset");
|
|
}
|
|
|
|
static int getMaterialFilter(lua_State *L) {
|
|
color_ostream *out = Lua::GetOutput(L);
|
|
if (!out)
|
|
out = &Core::getInstance().getConsole();
|
|
df::building_type type = (df::building_type)luaL_checkint(L, 1);
|
|
int16_t subtype = luaL_checkint(L, 2);
|
|
int32_t custom = luaL_checkint(L, 3);
|
|
int index = luaL_checkint(L, 4);
|
|
DEBUG(status,*out).print(
|
|
"entering getMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n",
|
|
type, subtype, custom, index);
|
|
vector<string> filter;
|
|
Lua::PushVector(L, filter);
|
|
return 1;
|
|
}
|
|
|
|
static void setHeatSafetyFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int heat) {
|
|
DEBUG(status,out).print("entering setHeatSafetyFilter\n");
|
|
BuildingTypeKey key(type, subtype, custom);
|
|
if (heat == HEAT_SAFETY_FIRE || heat == HEAT_SAFETY_MAGMA)
|
|
cur_heat_safety[key] = (HeatSafety)heat;
|
|
else
|
|
cur_heat_safety.erase(key);
|
|
call_buildingplan_lua(&out, "signal_reset");
|
|
}
|
|
|
|
static int getHeatSafetyFilter(lua_State *L) {
|
|
color_ostream *out = Lua::GetOutput(L);
|
|
if (!out)
|
|
out = &Core::getInstance().getConsole();
|
|
df::building_type type = (df::building_type)luaL_checkint(L, 1);
|
|
int16_t subtype = luaL_checkint(L, 2);
|
|
int32_t custom = luaL_checkint(L, 3);
|
|
DEBUG(status,*out).print(
|
|
"entering getHeatSafetyFilter building_type=%d subtype=%d custom=%d\n",
|
|
type, subtype, custom);
|
|
BuildingTypeKey key(type, subtype, custom);
|
|
HeatSafety heat = get_heat_safety_filter(key);
|
|
Lua::Push(L, heat);
|
|
return 1;
|
|
}
|
|
|
|
static bool validate_pb(color_ostream &out, df::building *bld, int index) {
|
|
if (!isPlannedBuilding(out, bld) || bld->jobs.size() != 1)
|
|
return false;
|
|
|
|
auto &job_items = bld->jobs[0]->job_items;
|
|
if ((int)job_items.size() <= index)
|
|
return false;
|
|
|
|
PlannedBuilding &pb = planned_buildings.at(bld->id);
|
|
if ((int)pb.vector_ids.size() <= index)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static string getDescString(color_ostream &out, df::building *bld, int index) {
|
|
DEBUG(status,out).print("entering getDescString\n");
|
|
if (!validate_pb(out, bld, index))
|
|
return 0;
|
|
|
|
PlannedBuilding &pb = planned_buildings.at(bld->id);
|
|
auto &jitem = bld->jobs[0]->job_items[index];
|
|
return get_desc_string(out, jitem, pb.vector_ids[index]);
|
|
}
|
|
|
|
static int getQueuePosition(color_ostream &out, df::building *bld, int index) {
|
|
DEBUG(status,out).print("entering getQueuePosition\n");
|
|
if (!validate_pb(out, bld, index))
|
|
return 0;
|
|
|
|
PlannedBuilding &pb = planned_buildings.at(bld->id);
|
|
auto &job_item = bld->jobs[0]->job_items[index];
|
|
|
|
if (job_item->quantity <= 0)
|
|
return 0;
|
|
|
|
int min_pos = -1;
|
|
for (auto &vec_id : pb.vector_ids[index]) {
|
|
if (!tasks.count(vec_id))
|
|
continue;
|
|
auto &buckets = tasks.at(vec_id);
|
|
string bucket_id = getBucket(*job_item);
|
|
if (!buckets.count(bucket_id))
|
|
continue;
|
|
int bucket_pos = -1;
|
|
for (auto &task : buckets.at(bucket_id)) {
|
|
++bucket_pos;
|
|
if (bld->id == task.first && index == task.second)
|
|
break;
|
|
}
|
|
if (bucket_pos++ >= 0)
|
|
min_pos = min_pos < 0 ? bucket_pos : std::min(min_pos, bucket_pos);
|
|
}
|
|
|
|
return min_pos < 0 ? 0 : min_pos;
|
|
}
|
|
|
|
static void makeTopPriority(color_ostream &out, df::building *bld) {
|
|
DEBUG(status,out).print("entering makeTopPriority\n");
|
|
if (!validate_pb(out, bld, 0))
|
|
return;
|
|
|
|
PlannedBuilding &pb = planned_buildings.at(bld->id);
|
|
auto &job_items = bld->jobs[0]->job_items;
|
|
|
|
for (int index = 0; index < (int)job_items.size(); ++index) {
|
|
for (auto &vec_id : pb.vector_ids[index]) {
|
|
if (!tasks.count(vec_id))
|
|
continue;
|
|
auto &buckets = tasks.at(vec_id);
|
|
string bucket_id = getBucket(*job_items[index]);
|
|
if (!buckets.count(bucket_id))
|
|
continue;
|
|
auto &bucket = buckets.at(bucket_id);
|
|
for (auto taskit = bucket.begin(); taskit != bucket.end(); ++taskit) {
|
|
if (bld->id == taskit->first && index == taskit->second) {
|
|
auto task_bld_id = taskit->first;
|
|
auto task_job_item_idx = taskit->second;
|
|
bucket.erase(taskit);
|
|
bucket.emplace_front(task_bld_id, task_job_item_idx);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
DFHACK_LUA_FUNCTION(printStatus),
|
|
DFHACK_LUA_FUNCTION(setSetting),
|
|
DFHACK_LUA_FUNCTION(isPlannableBuilding),
|
|
DFHACK_LUA_FUNCTION(isPlannedBuilding),
|
|
DFHACK_LUA_FUNCTION(addPlannedBuilding),
|
|
DFHACK_LUA_FUNCTION(doCycle),
|
|
DFHACK_LUA_FUNCTION(scheduleCycle),
|
|
DFHACK_LUA_FUNCTION(countAvailableItems),
|
|
DFHACK_LUA_FUNCTION(hasFilter),
|
|
DFHACK_LUA_FUNCTION(setMaterialFilter),
|
|
DFHACK_LUA_FUNCTION(setHeatSafetyFilter),
|
|
DFHACK_LUA_FUNCTION(getDescString),
|
|
DFHACK_LUA_FUNCTION(getQueuePosition),
|
|
DFHACK_LUA_FUNCTION(makeTopPriority),
|
|
DFHACK_LUA_END
|
|
};
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS {
|
|
DFHACK_LUA_COMMAND(getAvailableItems),
|
|
DFHACK_LUA_COMMAND(getMaterialFilter),
|
|
DFHACK_LUA_COMMAND(getHeatSafetyFilter),
|
|
DFHACK_LUA_END
|
|
};
|