728 lines
22 KiB
C++
728 lines
22 KiB
C++
#include "Core.h"
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#include <Console.h>
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#include <Debug.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <vector>
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#include <algorithm>
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#include "modules/Units.h"
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#include "modules/World.h"
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// DF data structure definition headers
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#include "DataDefs.h"
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#include <df/ui.h>
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#include <df/world.h>
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#include <df/unit.h>
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#include <df/unit_soul.h>
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#include <df/unit_labor.h>
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#include <df/unit_skill.h>
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#include <df/job.h>
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#include <df/building.h>
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#include <df/workshop_type.h>
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#include <df/unit_misc_trait.h>
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#include <df/entity_position_responsibility.h>
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#include <df/historical_figure.h>
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#include <df/historical_entity.h>
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#include <df/histfig_entity_link.h>
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#include <df/histfig_entity_link_positionst.h>
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#include <df/entity_position_assignment.h>
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#include <df/entity_position.h>
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#include <df/building_tradedepotst.h>
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#include <df/building_stockpilest.h>
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#include <df/items_other_id.h>
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#include <df/ui.h>
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#include <df/activity_info.h>
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#include <MiscUtils.h>
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#include "modules/MapCache.h"
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#include "modules/Items.h"
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#include "modules/Units.h"
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#include "laborstatemap.h"
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("autohauler");
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(world);
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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/*
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* Autohauler module for dfhack
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* Fork of autolabor, DFHack version 0.40.24-r2
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*
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* Rather than the all-of-the-above means of autolabor, autohauler will instead
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* only manage hauling labors and leave skilled labors entirely to the user, who
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* will probably use Dwarf Therapist to do so.
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* Idle dwarves will be assigned the hauling labors; everyone else (including
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* those currently hauling) will have the hauling labors removed. This is to
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* encourage every dwarf to do their assigned skilled labors whenever possible,
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* but resort to hauling when those jobs are not available. This also implies
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* that the user will have a very tight skill assignment, with most skilled
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* labors only being assigned to just one dwarf, no dwarf having more than two
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* active skilled labors, and almost every non-military dwarf having at least
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* one skilled labor assigned.
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* Autohauler allows skills to be flagged as to prevent hauling labors from
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* being assigned when the skill is present. By default this is the unused
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* ALCHEMIST labor but can be changed by the user.
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* It is noteworthy that, as stated in autolabor.cpp, "for almost all labors,
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* once a dwarf begins a job it will finish that job even if the associated
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* labor is removed." This is why we can remove hauling labors by default to try
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* to force dwarves to do "real" jobs whenever they can.
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* This is a standalone plugin. However, it would be wise to delete
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* autolabor.plug.dll as this plugin is mutually exclusive with it.
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*/
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DFHACK_PLUGIN_IS_ENABLED(enable_autohauler);
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namespace DFHack {
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DBG_DECLARE(autohauler, cycle, DebugCategory::LINFO);
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}
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static std::vector<int> state_count(NUM_STATE);
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const static int DEFAULT_FRAME_SKIP = 30;
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static PersistentDataItem config;
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command_result autohauler (color_ostream &out, std::vector <std::string> & parameters);
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static int frame_skip;
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static bool isOptionEnabled(unsigned flag)
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{
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return config.isValid() && (config.ival(0) & flag) != 0;
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}
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enum ConfigFlags {
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CF_ENABLED = 1,
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};
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static void setOptionEnabled(ConfigFlags flag, bool on)
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{
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if (!config.isValid())
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return;
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if (on)
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config.ival(0) |= flag;
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else
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config.ival(0) &= ~flag;
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}
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enum labor_mode {
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ALLOW,
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HAULERS,
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FORBID
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};
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struct labor_info
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{
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PersistentDataItem config;
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int active_dwarfs;
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labor_mode mode() { return (labor_mode) config.ival(0); }
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void set_mode(labor_mode mode) { config.ival(0) = mode; }
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void set_config(PersistentDataItem a) { config = a; }
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};
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struct labor_default
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{
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labor_mode mode;
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int active_dwarfs;
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};
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static std::vector<struct labor_info> labor_infos;
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static const struct labor_default default_labor_infos[] = {
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/* MINE */ {ALLOW, 0},
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/* HAUL_STONE */ {HAULERS, 0},
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/* HAUL_WOOD */ {HAULERS, 0},
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/* HAUL_BODY */ {HAULERS, 0},
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/* HAUL_FOOD */ {HAULERS, 0},
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/* HAUL_REFUSE */ {HAULERS, 0},
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/* HAUL_ITEM */ {HAULERS, 0},
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/* HAUL_FURNITURE */ {HAULERS, 0},
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/* HAUL_ANIMAL */ {HAULERS, 0},
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/* CLEAN */ {HAULERS, 0},
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/* CUTWOOD */ {ALLOW, 0},
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/* CARPENTER */ {ALLOW, 0},
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/* DETAIL */ {ALLOW, 0},
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/* MASON */ {ALLOW, 0},
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/* ARCHITECT */ {ALLOW, 0},
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/* ANIMALTRAIN */ {ALLOW, 0},
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/* ANIMALCARE */ {ALLOW, 0},
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/* DIAGNOSE */ {ALLOW, 0},
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/* SURGERY */ {ALLOW, 0},
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/* BONE_SETTING */ {ALLOW, 0},
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/* SUTURING */ {ALLOW, 0},
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/* DRESSING_WOUNDS */ {ALLOW, 0},
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/* FEED_WATER_CIVILIANS */ {HAULERS, 0}, // This could also be ALLOW
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/* RECOVER_WOUNDED */ {HAULERS, 0},
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/* BUTCHER */ {ALLOW, 0},
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/* TRAPPER */ {ALLOW, 0},
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/* DISSECT_VERMIN */ {ALLOW, 0},
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/* LEATHER */ {ALLOW, 0},
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/* TANNER */ {ALLOW, 0},
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/* BREWER */ {ALLOW, 0},
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/* ALCHEMIST */ {FORBID, 0},
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/* SOAP_MAKER */ {ALLOW, 0},
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/* WEAVER */ {ALLOW, 0},
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/* CLOTHESMAKER */ {ALLOW, 0},
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/* MILLER */ {ALLOW, 0},
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/* PROCESS_PLANT */ {ALLOW, 0},
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/* MAKE_CHEESE */ {ALLOW, 0},
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/* MILK */ {ALLOW, 0},
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/* COOK */ {ALLOW, 0},
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/* PLANT */ {ALLOW, 0},
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/* HERBALIST */ {ALLOW, 0},
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/* FISH */ {ALLOW, 0},
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/* CLEAN_FISH */ {ALLOW, 0},
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/* DISSECT_FISH */ {ALLOW, 0},
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/* HUNT */ {ALLOW, 0},
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/* SMELT */ {ALLOW, 0},
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/* FORGE_WEAPON */ {ALLOW, 0},
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/* FORGE_ARMOR */ {ALLOW, 0},
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/* FORGE_FURNITURE */ {ALLOW, 0},
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/* METAL_CRAFT */ {ALLOW, 0},
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/* CUT_GEM */ {ALLOW, 0},
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/* ENCRUST_GEM */ {ALLOW, 0},
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/* WOOD_CRAFT */ {ALLOW, 0},
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/* STONE_CRAFT */ {ALLOW, 0},
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/* BONE_CARVE */ {ALLOW, 0},
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/* GLASSMAKER */ {ALLOW, 0},
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/* EXTRACT_STRAND */ {ALLOW, 0},
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/* SIEGECRAFT */ {ALLOW, 0},
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/* SIEGEOPERATE */ {ALLOW, 0},
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/* BOWYER */ {ALLOW, 0},
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/* MECHANIC */ {ALLOW, 0},
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/* POTASH_MAKING */ {ALLOW, 0},
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/* LYE_MAKING */ {ALLOW, 0},
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/* DYER */ {ALLOW, 0},
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/* BURN_WOOD */ {ALLOW, 0},
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/* OPERATE_PUMP */ {ALLOW, 0},
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/* SHEARER */ {ALLOW, 0},
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/* SPINNER */ {ALLOW, 0},
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/* POTTERY */ {ALLOW, 0},
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/* GLAZING */ {ALLOW, 0},
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/* PRESSING */ {ALLOW, 0},
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/* BEEKEEPING */ {ALLOW, 0},
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/* WAX_WORKING */ {ALLOW, 0},
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/* HANDLE_VEHICLES */ {HAULERS, 0},
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/* HAUL_TRADE */ {HAULERS, 0},
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/* PULL_LEVER */ {HAULERS, 0},
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/* REMOVE_CONSTRUCTION */ {HAULERS, 0},
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/* HAUL_WATER */ {HAULERS, 0},
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/* GELD */ {ALLOW, 0},
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/* BUILD_ROAD */ {HAULERS, 0},
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/* BUILD_CONSTRUCTION */ {HAULERS, 0},
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/* PAPERMAKING */ {ALLOW, 0},
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/* BOOKBINDING */ {ALLOW, 0}
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};
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struct dwarf_info_t
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{
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dwarf_state state;
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bool haul_exempt;
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};
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static void cleanup_state()
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{
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enable_autohauler = false;
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labor_infos.clear();
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}
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static void reset_labor(df::unit_labor labor)
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{
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labor_infos[labor].set_mode(default_labor_infos[labor].mode);
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}
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static void enable_alchemist(color_ostream &out)
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{
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if (!Units::setLaborValidity(unit_labor::ALCHEMIST, true))
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{
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// informational only; this is a non-fatal error
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out.printerr("%s: Could not flag Alchemist as a valid skill; Alchemist will not"
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" be settable from DF or DFHack labor management screens.\n", plugin_name);
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}
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}
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static void init_state(color_ostream &out)
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{
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config = World::GetPersistentData("autohauler/config");
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if (config.isValid() && config.ival(0) == -1)
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config.ival(0) = 0;
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enable_autohauler = isOptionEnabled(CF_ENABLED);
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if (!enable_autohauler)
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return;
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auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
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if (cfg_frameskip.isValid())
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{
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frame_skip = cfg_frameskip.ival(0);
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}
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else
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{
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cfg_frameskip = World::AddPersistentData("autohauler/frameskip");
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cfg_frameskip.ival(0) = DEFAULT_FRAME_SKIP;
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frame_skip = cfg_frameskip.ival(0);
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}
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labor_infos.resize(ARRAY_COUNT(default_labor_infos));
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std::vector<PersistentDataItem> items;
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World::GetPersistentData(&items, "autohauler/labors/", true);
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for (auto& p : items)
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{
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std::string key = p.key();
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df::unit_labor labor = (df::unit_labor) atoi(key.substr(strlen("autohauler/labors/")).c_str());
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if (labor >= 0 && size_t(labor) < labor_infos.size())
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{
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labor_infos[labor].set_config(p);
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labor_infos[labor].active_dwarfs = 0;
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}
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}
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// Add default labors for those not in save
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for (size_t i = 0; i < ARRAY_COUNT(default_labor_infos); i++) {
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if (labor_infos[i].config.isValid())
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continue;
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std::stringstream name;
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name << "autohauler/labors/" << i;
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labor_infos[i].set_config(World::AddPersistentData(name.str()));
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labor_infos[i].active_dwarfs = 0;
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reset_labor((df::unit_labor) i);
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}
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enable_alchemist(out);
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}
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static void enable_plugin(color_ostream &out)
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{
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if (!config.isValid())
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{
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config = World::AddPersistentData("autohauler/config");
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config.ival(0) = 0;
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}
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setOptionEnabled(CF_ENABLED, true);
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enable_autohauler = true;
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out << "Enabling the plugin." << std::endl;
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cleanup_state();
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init_state(out);
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}
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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if(ARRAY_COUNT(default_labor_infos) != ENUM_LAST_ITEM(unit_labor) + 1)
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{
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out.printerr("autohauler: labor size mismatch\n");
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return CR_FAILURE;
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}
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commands.push_back(PluginCommand(
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"autohauler",
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"Automatically manage hauling labors.",
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autohauler));
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init_state(out);
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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cleanup_state();
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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case SC_MAP_LOADED:
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cleanup_state();
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init_state(out);
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break;
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case SC_MAP_UNLOADED:
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cleanup_state();
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break;
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default:
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break;
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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static int step_count = 0;
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if(!world || !world->map.block_index || !enable_autohauler)
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{
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return CR_OK;
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}
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if (++step_count < frame_skip)
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return CR_OK;
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step_count = 0;
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std::vector<df::unit *> dwarfs;
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for (auto& cre : world->units.active)
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{
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if (Units::isCitizen(cre))
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{
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dwarfs.push_back(cre);
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}
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}
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int n_dwarfs = dwarfs.size();
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if (n_dwarfs == 0)
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return CR_OK;
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std::vector<dwarf_info_t> dwarf_info(n_dwarfs);
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state_count.clear();
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state_count.resize(NUM_STATE);
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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/* Before determining how to handle employment status, handle
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* hauling exemptions first */
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// Default deny condition of on break for later else-if series
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bool is_migrant = false;
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// Scan every labor. If a labor that disallows hauling is present
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// for the dwarf, the dwarf is hauling exempt
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FOR_ENUM_ITEMS(unit_labor, labor)
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{
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if (!(labor == unit_labor::NONE))
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{
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bool test1 = labor_infos[labor].mode() == FORBID;
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bool test2 = dwarfs[dwarf]->status.labors[labor];
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if(test1 && test2) dwarf_info[dwarf].haul_exempt = true;
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}
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}
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// Scan a dwarf's miscellaneous traits for on break or migrant status.
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// If either of these are present, disable hauling because we want them
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// to try to find real jobs first
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auto v = dwarfs[dwarf]->status.misc_traits;
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auto test_migrant = [](df::unit_misc_trait* t) { return t->id == misc_trait_type::Migrant; };
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is_migrant = std::find_if(v.begin(), v.end(), test_migrant ) != v.end();
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/* Now determine a dwarf's employment status and decide whether
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* to assign hauling */
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// I don't think you can set the labors for babies and children, but let's
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// ignore them anyway
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if (Units::isBaby(dwarfs[dwarf]) || Units::isChild(dwarfs[dwarf]))
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{
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dwarf_info[dwarf].state = CHILD;
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}
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// Account for any hauling exemptions here
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else if (dwarf_info[dwarf].haul_exempt)
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{
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dwarf_info[dwarf].state = BUSY;
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}
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// Account for the military
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else if (ENUM_ATTR(profession, military, dwarfs[dwarf]->profession))
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dwarf_info[dwarf].state = MILITARY;
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// Account for incoming migrants
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else if (is_migrant)
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{
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dwarf_info[dwarf].state = OTHER;
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}
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else if (dwarfs[dwarf]->job.current_job == NULL)
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{
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dwarf_info[dwarf].state = IDLE;
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}
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else
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{
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int job = dwarfs[dwarf]->job.current_job->job_type;
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if (job >= 0 && size_t(job) < ARRAY_COUNT(dwarf_states))
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dwarf_info[dwarf].state = dwarf_states[job];
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else
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{
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WARN(cycle, out).print("Dwarf %i \"%s\" has unknown job %i\n", dwarf, dwarfs[dwarf]->name.first_name.c_str(), job);
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dwarf_info[dwarf].state = OTHER;
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}
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}
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state_count[dwarf_info[dwarf].state]++;
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INFO(cycle, out).print("Dwarf %i \"%s\": state %s\n",
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dwarf, dwarfs[dwarf]->name.first_name.c_str(), state_names[dwarf_info[dwarf].state]);
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}
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// This is a vector of all the labors
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std::vector<df::unit_labor> labors;
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// For every labor...
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FOR_ENUM_ITEMS(unit_labor, labor)
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{
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// Ignore all nonexistent labors
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if (labor == unit_labor::NONE)
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continue;
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// Set number of active dwarves for this job to zero
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labor_infos[labor].active_dwarfs = 0;
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// And add the labor to the aforementioned vector of labors
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labors.push_back(labor);
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}
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// This is a different algorithm than Autolabor. Instead, the intent is to
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// have "real" jobs filled first, then if nothing is available the dwarf
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// instead resorts to hauling.
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// IDLE - Enable hauling
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// BUSY - Disable hauling
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// OTHER - Enable hauling
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// MILITARY - Enable hauling
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// There was no reason to put potential haulers in an array. All of them are
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// covered in the following for loop.
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
{
|
|
if (labor == unit_labor::NONE)
|
|
continue;
|
|
if (labor_infos[labor].mode() != HAULERS)
|
|
continue;
|
|
|
|
for(size_t dwarf = 0; dwarf < dwarfs.size(); dwarf++)
|
|
{
|
|
if (!Units::isValidLabor(dwarfs[dwarf], labor))
|
|
continue;
|
|
|
|
// Set hauling labors based on employment states
|
|
if(dwarf_info[dwarf].state == IDLE) {
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
}
|
|
else if(dwarf_info[dwarf].state == MILITARY) {
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
}
|
|
else if(dwarf_info[dwarf].state == OTHER) {
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
}
|
|
else if(dwarf_info[dwarf].state == BUSY) {
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
}
|
|
// If at the end of this the dwarf has the hauling labor, increment the
|
|
// counter
|
|
if(dwarfs[dwarf]->status.labors[labor])
|
|
{
|
|
labor_infos[labor].active_dwarfs++;
|
|
}
|
|
// CHILD ignored
|
|
}
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
void print_labor (df::unit_labor labor, color_ostream &out)
|
|
{
|
|
std::string labor_name = ENUM_KEY_STR(unit_labor, labor);
|
|
out << labor_name << ": ";
|
|
for (int i = 0; i < 20 - (int)labor_name.length(); i++)
|
|
out << ' ';
|
|
if (labor_infos[labor].mode() == ALLOW) out << "allow" << std::endl;
|
|
else if(labor_infos[labor].mode() == FORBID) out << "forbid" << std::endl;
|
|
else if(labor_infos[labor].mode() == HAULERS)
|
|
{
|
|
out << "haulers, currently " << labor_infos[labor].active_dwarfs << " dwarfs" << std::endl;
|
|
}
|
|
else
|
|
{
|
|
out << "Warning: Invalid labor mode!" << std::endl;
|
|
}
|
|
}
|
|
|
|
DFhackCExport command_result plugin_enable ( color_ostream &out, bool enable )
|
|
{
|
|
if (!Core::getInstance().isWorldLoaded()) {
|
|
out.printerr("World is not loaded: please load a game first.\n");
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
if (enable && !enable_autohauler)
|
|
{
|
|
enable_plugin(out);
|
|
}
|
|
else if(!enable && enable_autohauler)
|
|
{
|
|
enable_autohauler = false;
|
|
setOptionEnabled(CF_ENABLED, false);
|
|
|
|
out << "Autohauler is disabled." << std::endl;
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
command_result autohauler (color_ostream &out, std::vector <std::string> & parameters)
|
|
{
|
|
CoreSuspender suspend;
|
|
|
|
if (!Core::getInstance().isWorldLoaded()) {
|
|
out.printerr("World is not loaded: please load a game first.\n");
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
if (parameters.size() == 1 &&
|
|
(parameters[0] == "0" || parameters[0] == "enable" ||
|
|
parameters[0] == "1" || parameters[0] == "disable"))
|
|
{
|
|
bool enable = (parameters[0] == "1" || parameters[0] == "enable");
|
|
|
|
return plugin_enable(out, enable);
|
|
}
|
|
else if (parameters.size() == 2 && parameters[0] == "frameskip")
|
|
{
|
|
auto cfg_frameskip = World::GetPersistentData("autohauler/frameskip");
|
|
if(cfg_frameskip.isValid())
|
|
{
|
|
int newValue = atoi(parameters[1].c_str());
|
|
cfg_frameskip.ival(0) = newValue;
|
|
out << "Setting frame skip to " << newValue << std::endl;
|
|
frame_skip = cfg_frameskip.ival(0);
|
|
return CR_OK;
|
|
}
|
|
else
|
|
{
|
|
out << "Warning! No persistent data for frame skip!" << std::endl;
|
|
return CR_OK;
|
|
}
|
|
}
|
|
else if (parameters.size() >= 2 && parameters.size() <= 4)
|
|
{
|
|
if (!enable_autohauler)
|
|
{
|
|
out << "Error: The plugin is not enabled." << std::endl;
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
df::unit_labor labor = unit_labor::NONE;
|
|
|
|
FOR_ENUM_ITEMS(unit_labor, test_labor)
|
|
{
|
|
if (parameters[0] == ENUM_KEY_STR(unit_labor, test_labor))
|
|
labor = test_labor;
|
|
}
|
|
|
|
if (labor == unit_labor::NONE)
|
|
{
|
|
out.printerr("Could not find labor %s.\n", parameters[0].c_str());
|
|
return CR_WRONG_USAGE;
|
|
}
|
|
|
|
if (parameters[1] == "haulers")
|
|
{
|
|
labor_infos[labor].set_mode(HAULERS);
|
|
print_labor(labor, out);
|
|
return CR_OK;
|
|
}
|
|
if (parameters[1] == "allow")
|
|
{
|
|
labor_infos[labor].set_mode(ALLOW);
|
|
print_labor(labor, out);
|
|
return CR_OK;
|
|
}
|
|
if (parameters[1] == "forbid")
|
|
{
|
|
labor_infos[labor].set_mode(FORBID);
|
|
print_labor(labor, out);
|
|
return CR_OK;
|
|
}
|
|
if (parameters[1] == "reset")
|
|
{
|
|
reset_labor(labor);
|
|
print_labor(labor, out);
|
|
return CR_OK;
|
|
}
|
|
|
|
print_labor(labor, out);
|
|
|
|
return CR_OK;
|
|
}
|
|
else if (parameters.size() == 1 && parameters[0] == "reset-all")
|
|
{
|
|
if (!enable_autohauler)
|
|
{
|
|
out << "Error: The plugin is not enabled." << std::endl;
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
for (size_t i = 0; i < labor_infos.size(); i++)
|
|
{
|
|
reset_labor((df::unit_labor) i);
|
|
}
|
|
out << "All labors reset." << std::endl;
|
|
return CR_OK;
|
|
}
|
|
else if (parameters.size() == 1 && (parameters[0] == "list" || parameters[0] == "status"))
|
|
{
|
|
if (!enable_autohauler)
|
|
{
|
|
out << "Error: The plugin is not enabled." << std::endl;
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
bool need_comma = false;
|
|
for (int i = 0; i < NUM_STATE; i++)
|
|
{
|
|
if (state_count[i] == 0)
|
|
continue;
|
|
if (need_comma)
|
|
out << ", ";
|
|
out << state_count[i] << ' ' << state_names[i];
|
|
need_comma = true;
|
|
}
|
|
out << std::endl;
|
|
|
|
out << "Autohauler is running every " << frame_skip << " frames." << std::endl;
|
|
|
|
if (parameters[0] == "list")
|
|
{
|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
{
|
|
if (labor == unit_labor::NONE)
|
|
continue;
|
|
|
|
print_labor(labor, out);
|
|
}
|
|
}
|
|
|
|
return CR_OK;
|
|
}
|
|
else
|
|
{
|
|
out.print("Automatically assigns hauling labors to dwarves.\n"
|
|
"Activate with 'enable autohauler', deactivate with 'disable autohauler'.\n"
|
|
"Current state: %d.\n", enable_autohauler);
|
|
|
|
return CR_OK;
|
|
}
|
|
}
|