9b416a8662
remove the unneeded cache layer. the cache is for writing. we're just reading. all the cache is doing is adding latency as it makes its copies of map data structures. generating a 190x190x100 dig blueprint: before change: 1.7s after change: 1.0s the performance gains aren't as important here as the reduced complexity of the algorithm, though. for reasonably-sized blueprints, the time savings are unnoticeable. |
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.github | ||
CMake | ||
build | ||
ci | ||
data | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@841e9c4f0b | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
dfhack.init-example | ||
index.rst | ||
onLoad.init-example |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.