348 lines
10 KiB
C++
348 lines
10 KiB
C++
#include <iostream>
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#include <iomanip>
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#include <map>
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#include <algorithm>
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#include <vector>
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#include <string>
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Maps.h"
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#include "modules/Gui.h"
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#include "TileTypes.h"
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#include "modules/MapCache.h"
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#include "df/plant.h"
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using std::vector;
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using std::string;
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using namespace DFHack;
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using df::global::world;
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const uint32_t sapling_to_tree_threshold = 120 * 28 * 12 * 3 - 1; // 3 years minus 1 - let the game handle the actual growing-up
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DFHACK_PLUGIN("plants");
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enum do_what
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{
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do_immolate,
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do_extirpate
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};
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static bool getoptions( vector <string> & parameters, bool & shrubs, bool & trees, bool & help)
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{
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for(size_t i = 0;i < parameters.size();i++)
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{
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if(parameters[i] == "shrubs")
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{
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shrubs = true;
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}
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else if(parameters[i] == "trees")
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{
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trees = true;
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}
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else if(parameters[i] == "all")
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{
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trees = true;
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shrubs = true;
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}
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else if(parameters[i] == "help" || parameters[i] == "?")
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{
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help = true;
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}
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else
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{
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return false;
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}
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}
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return true;
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}
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/**
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* Book of Immolations, chapter 1, verse 35:
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* Armok emerged from the hellish depths and beheld the sunny realms for the first time.
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* And he cursed the plants and trees for their bloodless wood, turning them into ash and smoldering ruin.
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* Armok was pleased and great temples were built by the dwarves, for they shared his hatred for trees and plants.
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*/
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static command_result immolations (color_ostream &out, do_what what, bool shrubs, bool trees)
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{
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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uint32_t x_max, y_max, z_max;
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Maps::getSize(x_max, y_max, z_max);
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MapExtras::MapCache map;
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if(shrubs || trees)
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{
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int destroyed = 0;
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for(size_t i = 0 ; i < world->plants.all.size(); i++)
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{
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df::plant *p = world->plants.all[i];
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if(shrubs && p->flags.bits.is_shrub || trees && !p->flags.bits.is_shrub)
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{
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if (what == do_immolate)
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p->damage_flags.bits.is_burning = true;
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p->hitpoints = 0;
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destroyed ++;
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}
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}
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out.print("Praise Armok!\n");
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}
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else
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{
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int32_t x,y,z;
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if(Gui::getCursorCoords(x,y,z))
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{
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bool didit = false;
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for(size_t i = 0; i < world->plants.all.size(); i++)
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{
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df::plant *tree = world->plants.all[i];
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if(tree->pos.x == x && tree->pos.y == y && tree->pos.z == z)
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{
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if(what == do_immolate)
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tree->damage_flags.bits.is_burning = true;
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tree->hitpoints = 0;
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didit = true;
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break;
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}
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}
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/*
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if(!didit)
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{
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cout << "----==== There's NOTHING there! ====----" << endl;
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}
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*/
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}
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else
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{
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out.printerr("No mass destruction and no cursor...\n" );
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}
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}
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return CR_OK;
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}
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command_result df_immolate (color_ostream &out, vector <string> & parameters, do_what what)
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{
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bool shrubs = false, trees = false, help = false;
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if (getoptions(parameters, shrubs, trees, help) && !help)
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{
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return immolations(out, what, shrubs, trees);
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}
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string mode;
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if (what == do_immolate)
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mode = "Set plants on fire";
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else
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mode = "Kill plants";
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if (!help)
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out.printerr("Invalid parameter!\n");
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out << "Usage:\n" <<
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mode << " (under cursor, 'shrubs', 'trees' or 'all').\n"
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"Without any options, this command acts on the plant under the cursor.\n"
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"Options:\n"
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"shrubs - affect all shrubs\n"
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"trees - affect all trees\n"
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"all - affect all plants\n";
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return CR_OK;
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}
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command_result df_grow (color_ostream &out, vector <string> & parameters)
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{
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for(size_t i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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out << "Usage:\n"
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"This command turns all living saplings on the map into full-grown trees.\n"
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"With active cursor, work on the targetted one only.\n";
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return CR_OK;
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}
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}
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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MapExtras::MapCache map;
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int32_t x,y,z;
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if(Gui::getCursorCoords(x,y,z))
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{
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for(size_t i = 0; i < world->plants.all.size(); i++)
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{
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df::plant * tree = world->plants.all[i];
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if(tree->pos.x == x && tree->pos.y == y && tree->pos.z == z)
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{
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if(tileShape(map.tiletypeAt(DFCoord(x,y,z))) == tiletype_shape::SAPLING &&
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tileSpecial(map.tiletypeAt(DFCoord(x,y,z))) != tiletype_special::DEAD)
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{
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tree->grow_counter = sapling_to_tree_threshold;
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}
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break;
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}
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}
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}
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else
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{
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int grown = 0;
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for(size_t i = 0 ; i < world->plants.all.size(); i++)
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{
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df::plant *p = world->plants.all[i];
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df::tiletype ttype = map.tiletypeAt(df::coord(p->pos.x,p->pos.y,p->pos.z));
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if(!p->flags.bits.is_shrub && tileShape(ttype) == tiletype_shape::SAPLING && tileSpecial(ttype) != tiletype_special::DEAD)
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{
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p->grow_counter = sapling_to_tree_threshold;
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}
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}
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}
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return CR_OK;
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}
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command_result df_createplant (color_ostream &out, vector <string> & parameters)
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{
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if ((parameters.size() != 1) || (parameters[0] == "help" || parameters[0] == "?"))
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{
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out << "Usage:\n"
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"Create a new plant at the cursor.\n"
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"Specify the type of plant to create by its raw ID (e.g. TOWER_CAP or MUSHROOM_HELMET_PLUMP).\n"
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"Only shrubs and saplings can be placed, and they must be located on a dirt or grass floor.\n";
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return CR_OK;
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}
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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int32_t x,y,z;
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if(!Gui::getCursorCoords(x,y,z))
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{
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out.printerr("No cursor detected - please place the cursor over the location in which you wish to create a new plant.\n");
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return CR_FAILURE;
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}
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df::map_block *map = Maps::getTileBlock(x, y, z);
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df::map_block_column *col = Maps::getBlockColumn((x / 48) * 3, (y / 48) * 3);
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if (!map || !col)
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{
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out.printerr("Invalid location selected!\n");
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return CR_FAILURE;
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}
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int tx = x & 15, ty = y & 15;
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int mat = tileMaterial(map->tiletype[tx][ty]);
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if ((tileShape(map->tiletype[tx][ty]) != tiletype_shape::FLOOR) || ((mat != tiletype_material::SOIL) && (mat != tiletype_material::GRASS_DARK) && (mat != tiletype_material::GRASS_LIGHT)))
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{
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out.printerr("Plants can only be placed on dirt or grass floors!\n");
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return CR_FAILURE;
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}
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int plant_id = -1;
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df::plant_raw *plant_raw = NULL;
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for (size_t i = 0; i < world->raws.plants.all.size(); i++)
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{
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plant_raw = world->raws.plants.all[i];
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if (plant_raw->id == parameters[0])
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{
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plant_id = i;
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break;
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}
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}
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if (plant_id == -1)
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{
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out.printerr("Invalid plant ID specified!\n");
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return CR_FAILURE;
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}
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if (plant_raw->flags.is_set(plant_raw_flags::GRASS))
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{
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out.printerr("You cannot plant grass using this command.\n");
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return CR_FAILURE;
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}
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df::plant *plant = df::allocate<df::plant>();
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if (plant_raw->flags.is_set(plant_raw_flags::TREE))
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plant->hitpoints = 400000;
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else
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{
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plant->hitpoints = 100000;
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plant->flags.bits.is_shrub = 1;
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}
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// for now, always set "watery" for WET-permitted plants, even if they're spawned away from water
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// the proper method would be to actually look for nearby water features, but it's not clear exactly how that works
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if (plant_raw->flags.is_set(plant_raw_flags::WET))
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plant->flags.bits.watery = 1;
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plant->material = plant_id;
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plant->pos.x = x;
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plant->pos.y = y;
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plant->pos.z = z;
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plant->update_order = rand() % 10;
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world->plants.all.push_back(plant);
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switch (plant->flags.whole & 3)
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{
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case 0: world->plants.tree_dry.push_back(plant); break;
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case 1: world->plants.tree_wet.push_back(plant); break;
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case 2: world->plants.shrub_dry.push_back(plant); break;
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case 3: world->plants.shrub_wet.push_back(plant); break;
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}
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col->plants.push_back(plant);
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if (plant->flags.bits.is_shrub)
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map->tiletype[tx][ty] = tiletype::Shrub;
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else
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map->tiletype[tx][ty] = tiletype::Sapling;
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return CR_OK;
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}
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command_result df_plant (color_ostream &out, vector <string> & parameters)
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{
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if (parameters.size() >= 1)
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{
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if (parameters[0] == "grow") {
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parameters.erase(parameters.begin());
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return df_grow(out, parameters);
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} else
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if (parameters[0] == "immolate") {
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parameters.erase(parameters.begin());
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return df_immolate(out, parameters, do_immolate);
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} else
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if (parameters[0] == "extirpate") {
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parameters.erase(parameters.begin());
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return df_immolate(out, parameters, do_extirpate);
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} else
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if (parameters[0] == "create") {
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parameters.erase(parameters.begin());
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return df_createplant(out, parameters);
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}
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}
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return CR_WRONG_USAGE;
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}
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("plant", "Plant creation and removal.", df_plant, false,
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"Command to create, grow or remove plants on the map. For more details, check the subcommand help :\n"
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"plant grow help - Grows saplings into trees.\n"
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"plant immolate help - Set plants on fire.\n"
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"plant extirpate help - Kill plants.\n"
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"plant create help - Create a new plant.\n"));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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