dfhack/docs/plugins/blueprint.rst

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blueprint
=========
.. dfhack-tool::
:summary: Record a live game map in a quickfort blueprint.
:tags: untested fort design buildings map stockpiles
With ``blueprint``, you can export the structure of a portion of your fortress
in a blueprint file that you (or anyone else) can later play back with
`gui/quickfort`.
Blueprints are ``.csv`` or ``.xlsx`` files created in the ``blueprints``
subdirectory of your DF folder. The map area to turn into a blueprint is either
selected interactively with the ``gui/blueprint`` command or, if the GUI is not
used, starts at the active cursor location and extends right and down for the
requested width and height.
Usage
-----
::
blueprint <width> <height> [<depth>] [<name> [<phases>]] [<options>]
blueprint gui [<name> [<phases>]] [<options>]
Examples
--------
``blueprint gui``
Runs `gui/blueprint`, the GUI frontend, where all configuration for a
``blueprint`` command can be set visually and interactively.
``blueprint 30 40 bedrooms``
Generates blueprints for an area 30 tiles wide by 40 tiles tall, starting
from the active cursor on the current z-level. Blueprints are written to
``bedrooms.csv`` in the ``blueprints`` directory.
``blueprint 30 40 bedrooms dig --cursor 108,100,150``
Generates only the ``#dig`` blueprint in the ``bedrooms.csv`` file, and
the start of the blueprint area is set to a specific coordinate instead of
using the in-game cursor position.
Positional parameters
---------------------
``width``
Width of the area (in tiles) to translate.
``height``
Height of the area (in tiles) to translate.
``depth``
Number of z-levels to translate. Positive numbers go *up* from the cursor
and negative numbers go *down*. Defaults to 1 if not specified, indicating
that the blueprint should only include the current z-level.
``name``
Base name for blueprint files created in the ``blueprints`` directory. If no
name is specified, "blueprint" is used by default. The string must contain
some characters other than numbers so the name won't be confused with the
optional ``depth`` parameter.
Phases
------
If you want to generate blueprints only for specific phases, add their names to
the commandline, anywhere after the blueprint base name. You can list multiple
phases; just separate them with a space.
``dig``
Generate quickfort ``#dig`` blueprints for digging natural stone.
``carve``
Generate quickfort ``#dig`` blueprints for smoothing and carving.
``construct``
Generate quickfort ``#build`` blueprints for constructions (e.g. flooring
and walls).
``build``
Generate quickfort ``#build`` blueprints for buildings (including
furniture).
``place``
Generate quickfort ``#place`` blueprints for placing stockpiles.
``zone``
Generate quickfort ``#zone`` blueprints for designating zones.
``query``
Generate quickfort ``#query`` blueprints for configuring stockpiles and
naming buildings.
``rooms``
Generate quickfort ``#query`` blueprints for defining rooms.
If no phases are specified, phases are autodetected. For example, a ``#place``
blueprint will be created only if there are stockpiles in the blueprint area.
Options
-------
``-c``, ``--cursor <x>,<y>,<z>``
Use the specified map coordinates instead of the current cursor position for
the upper left corner of the blueprint range. If this option is specified,
then an active game map cursor is not necessary.
``-e``, ``--engrave``
Record engravings in the ``carve`` phase. If this option is not specified,
engravings are ignored.
``-f``, ``--format <format>``
Select the output format of the generated files. See the `Output formats`_
section below for options. If not specified, the output format defaults to
"minimal", which will produce a small, fast ``.csv`` file.
``--nometa``
`Meta blueprints <quickfort-meta>` let you apply all blueprints that can be
replayed at the same time (without unpausing the game) with a single
command. This usually reduces the number of `quickfort` commands you need to
run to rebuild your fort from about 6 to 2 or 3. If you would rather just
have the low-level blueprints, this flag will prevent meta blueprints from
being generated and any low-level blueprints from being
`hidden <quickfort-hidden>` from the ``quickfort list`` command.
``-s``, ``--playback-start <x>,<y>,<comment>``
Specify the column and row offsets (relative to the upper-left corner of the
blueprint, which is ``1,1``) where the player should put the cursor when the
blueprint is played back with `quickfort`, in
`quickfort start marker <quickfort-start>` format, for example:
``10,10,central stairs``. If there is a space in the comment, you will need
to surround the parameter string in double quotes:
``"-s10,10,central stairs"`` or ``--playback-start "10,10,central stairs"``
or ``"--playback-start=10,10,central stairs"``.
``--smooth``
Record all smooth tiles in the ``smooth`` phase. If this parameter is not
specified, only tiles that will later be carved into fortifications or
engraved will be smoothed.
``-t``, ``--splitby <strategy>``
Split blueprints into multiple files. See the `Splitting output into
multiple files`_ section below for details. If not specified, defaults to
"none", which will create a standard quickfort
`multi-blueprint <quickfort-packaging>` file.
Output formats
--------------
Here are the values that can be passed to the ``--format`` flag:
``minimal``
Creates ``.csv`` files with minimal file size that are fast to read and
write. This is the default.
``pretty``
Makes the blueprints in the ``.csv`` files easier to read and edit with a
text editor by adding extra spacing and alignment markers.
Splitting output into multiple files
------------------------------------
The ``--splitby`` flag can take any of the following values:
``none``
Writes all blueprints into a single file. This is the standard format for
quickfort fortress blueprint bundles and is the default.
``group``
Creates one file per group of blueprints that can be played back at the same
time (without have to unpause the game and let dwarves fulfill jobs between
blueprint runs).
``phase``
Creates a separate file for each phase. Implies ``--nometa`` since meta
blueprints can't combine blueprints that are in separate files.