437 lines
15 KiB
C++
437 lines
15 KiB
C++
#include "Debug.h"
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#include "MemAccess.h"
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#include "PluginManager.h"
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#include "TileTypes.h"
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#include "modules/EventManager.h"
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#include "modules/Gui.h"
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#include "modules/Job.h"
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#include "modules/Maps.h"
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#include "modules/Screen.h"
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#include "modules/Textures.h"
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#include "df/block_square_event_designation_priorityst.h"
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#include "df/init.h"
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#include "df/job_list_link.h"
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#include "df/map_block.h"
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#include "df/tile_designation.h"
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#include "df/world.h"
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#include <functional>
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using namespace DFHack;
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DFHACK_PLUGIN("pathable");
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REQUIRE_GLOBAL(init);
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REQUIRE_GLOBAL(window_x);
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REQUIRE_GLOBAL(window_y);
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REQUIRE_GLOBAL(window_z);
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REQUIRE_GLOBAL(world);
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namespace DFHack {
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DBG_DECLARE(pathable, log, DebugCategory::LINFO);
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}
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static std::vector<TexposHandle> textures;
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) {
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textures = Textures::loadTileset("hack/data/art/pathable.png", 32, 32, true);
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &out) {
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return CR_OK;
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}
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static void paintScreenPathable(df::coord target, bool show_hidden = false) {
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DEBUG(log).print("entering paintScreen\n");
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bool use_graphics = Screen::inGraphicsMode();
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int selected_tile_texpos = 0;
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Screen::findGraphicsTile("CURSORS", 4, 3, &selected_tile_texpos);
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long pathable_tile_texpos = init->load_bar_texpos[1];
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long unpathable_tile_texpos = init->load_bar_texpos[4];
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long on_off_texpos = Textures::getTexposByHandle(textures[0]);
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if (on_off_texpos > 0) {
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pathable_tile_texpos = on_off_texpos;
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unpathable_tile_texpos = Textures::getTexposByHandle(textures[1]);
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}
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auto dims = Gui::getDwarfmodeViewDims().map();
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for (int y = dims.first.y; y <= dims.second.y; ++y) {
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for (int x = dims.first.x; x <= dims.second.x; ++x) {
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df::coord map_pos(*window_x + x, *window_y + y, *window_z);
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if (!Maps::isValidTilePos(map_pos))
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continue;
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// don't overwrite the target tile
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if (!use_graphics && map_pos == target) {
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TRACE(log).print("skipping target tile\n");
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continue;
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}
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if (!show_hidden && !Maps::isTileVisible(map_pos)) {
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TRACE(log).print("skipping hidden tile\n");
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continue;
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}
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DEBUG(log).print("scanning map tile at offset %d, %d\n", x, y);
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Screen::Pen cur_tile = Screen::readTile(x, y, true);
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DEBUG(log).print("tile data: ch=%d, fg=%d, bg=%d, bold=%s\n",
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cur_tile.ch, cur_tile.fg, cur_tile.bg, cur_tile.bold ? "true" : "false");
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DEBUG(log).print("tile data: tile=%d, tile_mode=%d, tile_fg=%d, tile_bg=%d\n",
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cur_tile.tile, cur_tile.tile_mode, cur_tile.tile_fg, cur_tile.tile_bg);
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if (!cur_tile.valid()) {
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DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y);
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continue;
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}
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bool can_walk = Maps::canWalkBetween(target, map_pos);
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DEBUG(log).print("tile is %swalkable at offset %d, %d\n",
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can_walk ? "" : "not ", x, y);
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if (use_graphics) {
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if (map_pos == target) {
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cur_tile.tile = selected_tile_texpos;
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} else{
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cur_tile.tile = can_walk ?
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pathable_tile_texpos : unpathable_tile_texpos;
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}
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} else {
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int color = can_walk ? COLOR_GREEN : COLOR_RED;
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if (cur_tile.fg && cur_tile.ch != ' ') {
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cur_tile.fg = color;
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cur_tile.bg = 0;
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} else {
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cur_tile.fg = 0;
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cur_tile.bg = color;
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}
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cur_tile.bold = false;
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if (cur_tile.tile)
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cur_tile.tile_mode = Screen::Pen::CharColor;
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}
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Screen::paintTile(cur_tile, x, y, true);
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}
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}
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}
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static bool is_warm(const df::coord &pos) {
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auto block = Maps::getTileBlock(pos);
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if (!block)
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return false;
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return block->temperature_1[pos.x&15][pos.y&15] >= 10075;
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}
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static bool is_rough_wall(int16_t x, int16_t y, int16_t z) {
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df::tiletype *tt = Maps::getTileType(x, y, z);
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if (!tt)
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return false;
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return tileShape(*tt) == df::tiletype_shape::WALL &&
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tileSpecial(*tt) != df::tiletype_special::SMOOTH;
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}
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static bool will_leak(int16_t x, int16_t y, int16_t z) {
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auto des = Maps::getTileDesignation(x, y, z);
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if (!des)
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return false;
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if (des->bits.liquid_type == df::tile_liquid::Water && des->bits.flow_size >= 1)
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return true;
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if (des->bits.water_table && is_rough_wall(x, y, z))
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return true;
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return false;
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}
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static bool is_damp(const df::coord &pos) {
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return will_leak(pos.x-1, pos.y-1, pos.z) ||
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will_leak(pos.x, pos.y-1, pos.z) ||
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will_leak(pos.x+1, pos.y-1, pos.z) ||
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will_leak(pos.x-1, pos.y, pos.z) ||
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will_leak(pos.x+1, pos.y, pos.z) ||
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will_leak(pos.x-1, pos.y+1, pos.z) ||
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will_leak(pos.x, pos.y+1, pos.z) ||
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will_leak(pos.x+1, pos.y+1, pos.z);
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will_leak(pos.x, pos.y+1, pos.z+1);
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}
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static void paintScreenWarmDamp(bool show_hidden = false) {
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DEBUG(log).print("entering paintScreenDampWarm\n");
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if (Screen::inGraphicsMode())
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return;
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auto dims = Gui::getDwarfmodeViewDims().map();
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for (int y = dims.first.y; y <= dims.second.y; ++y) {
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for (int x = dims.first.x; x <= dims.second.x; ++x) {
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df::coord map_pos(*window_x + x, *window_y + y, *window_z);
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if (!Maps::isValidTilePos(map_pos))
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continue;
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if (!show_hidden && !Maps::isTileVisible(map_pos)) {
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TRACE(log).print("skipping hidden tile\n");
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continue;
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}
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TRACE(log).print("scanning map tile at (%d, %d, %d) screen offset (%d, %d)\n",
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map_pos.x, map_pos.y, map_pos.z, x, y);
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Screen::Pen cur_tile = Screen::readTile(x, y, true);
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if (!cur_tile.valid()) {
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DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y);
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continue;
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}
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int color = is_warm(map_pos) ? COLOR_RED : is_damp(map_pos) ? COLOR_BLUE : COLOR_BLACK;
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if (color == COLOR_BLACK) {
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TRACE(log).print("skipping non-warm, non-damp tile\n");
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continue;
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}
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// this will also change the color of the cursor or any selection box that overlaps
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// the tile. this is intentional since it makes the UI more readable
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if (cur_tile.fg && cur_tile.ch != ' ') {
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cur_tile.fg = color;
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cur_tile.bg = 0;
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} else {
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cur_tile.fg = 0;
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cur_tile.bg = color;
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}
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cur_tile.bold = false;
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if (cur_tile.tile)
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cur_tile.tile_mode = Screen::Pen::CharColor;
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Screen::paintTile(cur_tile, x, y, true);
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}
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}
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}
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struct designation{
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df::coord pos;
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df::tile_designation td;
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df::tile_occupancy to;
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designation() = default;
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designation(const df::coord &c, const df::tile_designation &td, const df::tile_occupancy &to) : pos(c), td(td), to(to) {}
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bool operator==(const designation &rhs) const {
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return pos == rhs.pos;
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}
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bool operator!=(const designation &rhs) const {
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return !(rhs == *this);
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}
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};
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namespace std {
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template<>
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struct hash<designation> {
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std::size_t operator()(const designation &c) const {
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std::hash<df::coord> hash_coord;
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return hash_coord(c.pos);
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}
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};
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}
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class Designations {
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private:
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std::unordered_map<df::coord, designation> designations;
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public:
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Designations() {
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df::job_list_link *link = world->jobs.list.next;
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for (; link; link = link->next) {
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df::job *job = link->item;
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if(!job || !Maps::isValidTilePos(job->pos))
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continue;
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df::tile_designation td;
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df::tile_occupancy to;
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bool keep_if_taken = false;
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switch (job->job_type) {
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case df::job_type::SmoothWall:
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case df::job_type::SmoothFloor:
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keep_if_taken = true;
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// fallthrough
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case df::job_type::CarveFortification:
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td.bits.smooth = 1;
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break;
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case df::job_type::DetailWall:
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case df::job_type::DetailFloor:
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td.bits.smooth = 2;
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break;
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case job_type::CarveTrack:
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to.bits.carve_track_north = (job->item_category.whole >> 18) & 1;
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to.bits.carve_track_south = (job->item_category.whole >> 19) & 1;
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to.bits.carve_track_west = (job->item_category.whole >> 20) & 1;
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to.bits.carve_track_east = (job->item_category.whole >> 21) & 1;
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break;
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default:
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continue;
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}
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if (keep_if_taken || !Job::getWorker(job))
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designations.emplace(job->pos, designation(job->pos, td, to));
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}
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}
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// get from job; if no job, then fall back to querying map
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designation get(const df::coord &pos) const {
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if (designations.count(pos)) {
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return designations.at(pos);
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}
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auto pdes = Maps::getTileDesignation(pos);
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auto pocc = Maps::getTileOccupancy(pos);
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if (!pdes || !pocc)
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return {};
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return designation(pos, *pdes, *pocc);
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}
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};
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static bool is_designated_for_smoothing(const designation &designation) {
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return designation.td.bits.smooth == 1;
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}
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static bool is_designated_for_engraving(const designation &designation) {
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return designation.td.bits.smooth == 2;
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}
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static bool is_designated_for_track_carving(const designation &designation) {
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const df::tile_occupancy &occ = designation.to;
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return occ.bits.carve_track_east || occ.bits.carve_track_north || occ.bits.carve_track_south || occ.bits.carve_track_west;
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}
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static char get_track_char(const designation &designation) {
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const df::tile_occupancy &occ = designation.to;
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if (occ.bits.carve_track_east && occ.bits.carve_track_north && occ.bits.carve_track_south && occ.bits.carve_track_west)
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return (char)0xCE; // NSEW
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if (occ.bits.carve_track_east && occ.bits.carve_track_north && occ.bits.carve_track_south)
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return (char)0xCC; // NSE
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if (occ.bits.carve_track_east && occ.bits.carve_track_north && occ.bits.carve_track_west)
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return (char)0xCA; // NEW
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if (occ.bits.carve_track_east && occ.bits.carve_track_south && occ.bits.carve_track_west)
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return (char)0xCB; // SEW
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if (occ.bits.carve_track_north && occ.bits.carve_track_south && occ.bits.carve_track_west)
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return (char)0xB9; // NSW
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if (occ.bits.carve_track_north && occ.bits.carve_track_south)
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return (char)0xBA; // NS
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if (occ.bits.carve_track_east && occ.bits.carve_track_west)
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return (char)0xCD; // EW
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if (occ.bits.carve_track_east && occ.bits.carve_track_north)
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return (char)0xC8; // NE
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if (occ.bits.carve_track_north && occ.bits.carve_track_west)
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return (char)0xBC; // NW
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if (occ.bits.carve_track_east && occ.bits.carve_track_south)
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return (char)0xC9; // SE
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if (occ.bits.carve_track_south && occ.bits.carve_track_west)
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return (char)0xBB; // SW
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if (occ.bits.carve_track_north)
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return (char)0xD0; // N
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if (occ.bits.carve_track_south)
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return (char)0xD2; // S
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if (occ.bits.carve_track_east)
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return (char)0xC6; // E
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if (occ.bits.carve_track_west)
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return (char)0xB5; // W
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return (char)0xC5; // single line cross; should never happen
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}
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static bool is_smooth_wall(const df::coord &pos) {
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df::tiletype *tt = Maps::getTileType(pos);
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return tt && tileSpecial(*tt) == df::tiletype_special::SMOOTH
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&& tileShape(*tt) == df::tiletype_shape::WALL;
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}
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static bool blink(int delay) {
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return (Core::getInstance().p->getTickCount()/delay) % 2 == 0;
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}
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static char get_tile_char(const df::coord &pos, char desig_char, bool draw_priority) {
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if (!draw_priority)
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return desig_char;
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std::vector<df::block_square_event_designation_priorityst *> priorities;
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Maps::SortBlockEvents(Maps::getTileBlock(pos), NULL, NULL, NULL, NULL, NULL, NULL, NULL, &priorities);
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if (priorities.empty())
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return desig_char;
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switch (priorities[0]->priority[pos.x % 16][pos.y % 16] / 1000) {
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case 1: return '1';
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case 2: return '2';
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case 3: return '3';
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case 4: return '4';
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case 5: return '5';
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case 6: return '6';
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case 7: return '7';
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default:
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return '4';
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}
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}
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static void paintScreenCarve() {
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DEBUG(log).print("entering paintScreenCarve\n");
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if (Screen::inGraphicsMode() || blink(500))
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return;
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Designations designations;
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bool draw_priority = blink(1000);
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auto dims = Gui::getDwarfmodeViewDims().map();
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for (int y = dims.first.y; y <= dims.second.y; ++y) {
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for (int x = dims.first.x; x <= dims.second.x; ++x) {
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df::coord map_pos(*window_x + x, *window_y + y, *window_z);
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if (!Maps::isValidTilePos(map_pos))
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continue;
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if (!Maps::isTileVisible(map_pos)) {
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TRACE(log).print("skipping hidden tile\n");
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continue;
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}
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TRACE(log).print("scanning map tile at (%d, %d, %d) screen offset (%d, %d)\n",
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map_pos.x, map_pos.y, map_pos.z, x, y);
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Screen::Pen cur_tile;
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cur_tile.fg = COLOR_DARKGREY;
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auto des = designations.get(map_pos);
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if (is_designated_for_smoothing(des)) {
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if (is_smooth_wall(map_pos))
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cur_tile.ch = get_tile_char(map_pos, (char)206, draw_priority); // hash, indicating a fortification designation
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else
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cur_tile.ch = get_tile_char(map_pos, (char)219, draw_priority); // solid block, indicating a smoothing designation
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}
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else if (is_designated_for_engraving(des)) {
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cur_tile.ch = get_tile_char(map_pos, (char)10, draw_priority); // solid block with a circle on it
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}
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else if (is_designated_for_track_carving(des)) {
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cur_tile.ch = get_tile_char(map_pos, get_track_char(des), draw_priority); // directional track
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}
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else {
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TRACE(log).print("skipping tile with no carving designation\n");
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continue;
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}
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Screen::paintTile(cur_tile, x, y, true);
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}
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}
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}
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DFHACK_PLUGIN_LUA_FUNCTIONS {
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DFHACK_LUA_FUNCTION(paintScreenPathable),
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DFHACK_LUA_FUNCTION(paintScreenWarmDamp),
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DFHACK_LUA_FUNCTION(paintScreenCarve),
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DFHACK_LUA_END
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};
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