dfhack/output/Memory.xml

1297 lines
74 KiB
XML

<?xml version="1.0" ?>
<DFExtractor>
<!-- USE A FIXED WIDTH FONT! -->
<MemoryDescriptors>
_____________________________________________
|\'-._( / |
| \ .'-._\ , ,|
|-.\' .-; .'\`-' |
| \ .' ( _.' \ |
|.--.\' _) ;-; \._|
| ` _\(_)/_ \ `'-,_,-'\ |
jgs____ /(O)\ _________________/____)_`-._\|
| |
| Old unsupported versions |
|------------------------------------------->
<!--<Entry version="v0.27.176.38a" os="windows">
<HexValue name="pe_timestamp">0x47B6FAC2</HexValue>
<Address name="map_data">0x014A4EAC</Address>
<Address name="x_count">0x014A4EC4</Address>
<Address name="y_count">0x014A4EC8</Address>
<Address name="z_count">0x014A4ECC</Address>
<Offset name="type">0x005E</Offset>
<Offset name="designation">0x0260</Offset>
<Offset name="occupancy">0x0660</Offset>
</Entry>
<Entry version="v0.28.181.40c" os="windows">
<HexValue name="pe_timestamp">0x48AD802B</HexValue>
<Address name="map_data">0x015C3D60</Address>
<Address name="x_count">0x015C3D78</Address>
<Address name="y_count">0x015C3D7C</Address>
<Address name="z_count">0x015C3D80</Address>
<Offset name="type">0x0062</Offset>
<Offset name="designation">0x0264</Offset>
<Offset name="occupancy">0x0664</Offset>
</Entry>-->
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<Job name="?">153</Job>
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<Skill name="Swimmer">66</Skill>
<Skill name="Persuader">67</Skill>
<Skill name="Negotiator">68</Skill>
<Skill name="Judge of Intent">69</Skill>
<Skill name="Appraiser">70</Skill>
<Skill name="Organizer">71</Skill>
<Skill name="Record Keeper">72</Skill>
<Skill name="Liar">73</Skill>
<Skill name="Intimitador">74</Skill>
<Skill name="Conversationalist">75</Skill>
<Skill name="Comedian">76</Skill>
<Skill name="Flatterer">77</Skill>
<Skill name="Consoler">78</Skill>
<Skill name="Pacifier">79</Skill>
<Trait name="Nervousness" level_5="Is a nervous wreck" level_4="Is always tense and jittery" level_3="Is often nervous" level_2="Has a calm demeanor" level_1="Has a very calm demeanor" level_0="Has an incredibly calm demeanor">0</Trait>
<Trait name="Rage" level_5="In a constant state of internal rage" level_4="Very quick to anger" level_3="Quick to anger" level_2="Slow to anger" level_1="Very slow to anger" level_0="Never becomes angry">1</Trait>
<Trait name="Depression" level_5="Frequently depressed" level_4="Often sad and dejected" level_3="Often feels discouraged" level_2="Rarely feels discouraged" level_1="Almost never feels discouraged" level_0="Never feels discouraged">2</Trait>
<Trait name="Neurosis" level_5="Socially crippled by thoughts that everyone is watching and judging" level_4="Concerned about rejection and ridicule" level_3="Self-conscious" level_2="Comfortable in social situations" level_1="Very comfortable in social situations" level_0="Absolutely unfazed by the opinions of others">3</Trait>
<Trait name="Urge" level_5="Is ruled by irresistible cravings and urges" level_4="Feels strong urges and seeks short-term rewards" level_3="Occassionally overindulges" level_2="Doesn't often experience strong cravings or urges" level_1="Only rarely feels strong cravings or urges" level_0="Never feels tempted to overindulge in anything">4</Trait>
<Trait name="Stress" level_5="Becomes completely helpless in stressful situations" level_4="Cracks easily under pressure" level_3="Doesn't handle stress well" level_2="Can handle stress" level_1="Confident under pressure" level_0="Impervious to the effects of stress">5</Trait>
<Trait name="Friendly" level_5="Genuinely likes others, openly expresses positive feelings" level_4="Makes friends quickly" level_3="Very friendly" level_2="Somewhat reserved" level_1="Very distant and reserved" level_0="Does not actively seek friendships, incredibly distant and reserved">6</Trait>
<Trait name="Company" level_5="Truly treasures the company of others" level_4="Enjoys being in crowds" level_3="Enjoys the company of others" level_2="Tends to avoid crowds" level_1="Prefers to be alone" level_0="Considers time alone much more important than associating with others">7</Trait>
<Trait name="Leadership" level_5="Loves to take charge and direct activities" level_4="Very assertive" level_3="Assertive" level_2="Unassertive" level_1="Prefers that others handle the leadership roles" level_0="Never speaks out or attempts to direct activities">8</Trait>
<Trait name="Activeness" level_5="Constantly active and energetic" level_4="Very energetic and active" level_3="Very active" level_2="Relaxed" level_1="Lives life at a leisurely pace" level_0="Can't be bothered with frantic, fast-paced living">9</Trait>
<Trait name="Thrillseeking" level_5="Lives for risk and excitement" level_4="A risk-taker and a thrill-seeker" level_3="Loves a good thrill" level_2="Is not a risk-taker" level_1="Doesn't need thrills or risks in life" level_0="Entirely adverse to risk and excitement">10</Trait>
<Trait name="Optimism" level_5="Often feels filled with joy" level_4="Can be very happy and optimistic" level_3="Often cheerful" level_2="Rarely happy or enthusiastic" level_1="A pessimist" level_0="Never optimistic or enthusiastic about anything">11</Trait>
<Trait name="Imagination" level_5="Bored by reality and has a wonderful imagination" level_4="Incredibly creative" level_3="Has a fertile imagination" level_2="Isn't given to flights of fancy" level_1="Grounded in reality" level_0="Interested only in facts and the real world">12</Trait>
<Trait name="Artistic" level_5="Can easily become absorbed in art and the beauty of the natural world" level_4="Greatly appreciates art and natural beauty" level_3="Appreciates art and natural beauty" level_2="Does not have a great aesthetic sensitivity" level_1="Not interested in art" level_0="Completely uninterested in art">13</Trait>
<Trait name="Emotion" level_5="Has a profound understanding of own emotions" level_4="Has a great awareness of own emotions" level_3="Has a good awareness of own emotions" level_2="Tends not to openly express emotions" level_1="Mostly unaware of own emotions and rarely expresses them" level_0="Does not display own emotions and has no awareness of them">14</Trait>
<Trait name="Adventure" level_5="Highly adventurous and loves fresh experiences" level_4="Eager for new experiences" level_3="Likes to try new things" level_2="Prefers familiar routines" level_1="Uncomfortable with change" level_0="Resistant to change">15</Trait>
<Trait name="Thinking" level_5="Entranced by riddles and puzzles; loves to debate issues and ideas" level_4="Loves new and fresh ideas" level_3="Open-minded to new ideas" level_2="Dislikes intellectual discussions" level_1="Regards intellectual exercises as a waste of energy" level_0="Completely uninterested in ideas and debates over intellectual issues">16</Trait>
<Trait name="Rebelliousness" level_5="Revels in chaos and disorder" level_4="Loves to defy convention" level_3="Put off by authority and tradition" level_2="Admires tradition" level_1="Prefers stability and security to ambiguity and disorder" level_0="An ardent believer in convention and traditional society">17</Trait>
<Trait name="Trusting" level_5="Naturally trustful of everybody" level_4="Very trusting" level_3="Trusting" level_2="Slow to trust others" level_1="Does not trust others" level_0="Sees others as selfish and conniving">18</Trait>
<Trait name="Honesty" level_5="Incredibly frank and candid in dealings with others" level_4="Very straightforward with others" level_3="Candid and sincere in dealings with others" level_2="Guarded in relationships with others" level_1="Not straightforward when dealing with others" level_0="Believes that some deception is necessary in relationships with others">19</Trait>
<Trait name="Helpfulness" level_5="Truly fulfilled by assisting those in need" level_4="Finds helping others very rewarding" level_3="Finds helping others rewarding" level_2="Does not go out of own way to help others" level_1="Dislikes helping others" level_0="Views helping others as an imposition on own needs">20</Trait>
<Trait name="Compromising" level_5="Sacrifices own needs to get along with others" level_4="Dislikes confrontations" level_3="Willing to compromise with others" level_2="Doesn't like to compromise with others" level_1="Would rather intimidate others than compromise with them" level_0="Would never deny own needs just to compromise with somebody else">21</Trait>
<Trait name="Modesty" level_5="Would never claim to be better than somebody else" level_4="Finds immodesty distasteful" level_3="Modest" level_2="Immodest" level_1="Very willing to compare self favorably with others" level_0="Would never shy away from an opportunity to say they are better than somebody else">22</Trait>
<Trait name="Compassion" level_5="Incredibly compassionate and feels the pain of others" level_4="Easily moved to pity" level_3="Compassionate" level_2="Not easily moved to pity" level_1="Not affected by the suffering of others" level_0="Would never let an objective judgement be tempered by mercy or pity">23</Trait>
<Trait name="Confidence" level_5="Incredibly confident" level_4="Very confident" level_3="Confident" level_2="Lacks confidence" level_1="Does not feel effective in life" level_0="Always feels as if they are not in control of own life">24</Trait>
<Trait name="Organization" level_5="Loves to make lists and keep schedules" level_4="Tries to live a well-organized life" level_3="Organized" level_2="Disorganized" level_1="Very disorganized" level_0="Completely disorganized">25</Trait>
<Trait name="Lawfulness" level_5="Has a profound sense of duty and obligation" level_4="Has a strong sense of duty" level_3="Has a sense of duty" level_2="Finds rules confining" level_1="Dislikes contracts and regulations" level_0="Hates rules, contracts and other confining elements in own life">26</Trait>
<Trait name="Excellence" level_5="Constantly strives for perfection" level_4="Thinks it is incredibly important to strive for excellence" level_3="Strives for excellence" level_2="Doesn't go out of own way to do more work than necessary" level_1="Very rarely does more work than necessary" level_0="Does the bare minimum necessary to accomplish the task at hand">27</Trait>
<Trait name="Perseverance" level_5="Will persist in the face of any difficulty until the task is complete" level_4="Possesses great willpower" level_3="Is self-disciplined" level_2="Is occasionally given to procrastination" level_1="Has very little self-discipline" level_0="Rarely completes tasks and is often overcome by distractions">28</Trait>
<Trait name="Cautiousness" level_5="Thinks through every alternative and their consequences before acting" level_4="Extremely cautious" level_3="Takes time when making decisions" level_2="Often does the first thing that comes to mind" level_1="Acts impulsively" level_0="Always acts without considering alternatives or thinking through possibilities">29</Trait>
<Labor name="Mining">0</Labor>
<Labor name="Bowyer">66</Labor>
<Labor name="Carpentry">11</Labor>
<Labor name="Wood Cutting">10</Labor>
<Labor name="Masonry">13</Labor>
<Labor name="Stone Detailing">12</Labor>
<Labor name="Architecture">14</Labor>
<Labor name="Animal Training">15</Labor>
<Labor name="Animal Care">16</Labor>
<Labor name="Animal Dissection">20</Labor>
<Labor name="Hunting">38</Labor>
<Labor name="Trapping">19</Labor>
<Labor name="Armor Smithing">41</Labor>
<Labor name="Furnace Operating">39</Labor>
<Labor name="MetalCrafting">43</Labor>
<Labor name="Blacksmithing">42</Labor>
<Labor name="Weaponsmithing">40</Labor>
<Labor name="Gemcutting">44</Labor>
<Labor name="Gemsetting">45 </Labor>
<Labor name="BoneCarving">48</Labor>
<Labor name="Clothesmaking">27</Labor>
<Labor name="GlassMaking">49</Labor>
<Labor name="LeatherWorking">21</Labor>
<Labor name="Stonecrafting">47</Labor>
<Labor name="Weaving">26</Labor>
<Labor name="Woodcrafting">46</Labor>
<Labor name="Strand Extracting">50</Labor>
<Labor name="Brewing">23</Labor>
<Labor name="Butchery">18</Labor>
<Labor name="Cheesemaking">30</Labor>
<Labor name="Cooking">32</Labor>
<Labor name="Dyeing">71</Labor>
<Labor name="Farming">33</Labor>
<Labor name="Plant Gathering">34</Labor>
<Labor name="Lye Making">70</Labor>
<Labor name="Milking">31</Labor>
<Labor name="Milling">28</Labor>
<Labor name="Potash Making">69</Labor>
<Labor name="Soapmaking">25</Labor>
<Labor name="Tanning">22</Labor>
<Labor name="Plant Processing ">29</Labor>
<Labor name="Wood Burning">72</Labor>
<Labor name="Fishing">35</Labor>
<Labor name="Fish Cleaning">36</Labor>
<Labor name="Fish Dissection">37</Labor>
<Labor name="Mechanics">67</Labor>
<Labor name="Pump Operating">73</Labor>
<Labor name="Siege Engineering">64</Labor>
<Labor name="Siege Operating">65</Labor>
<Labor name="Health Care">17</Labor>
<Labor name="Animal Hauling">8</Labor>
<Labor name="Wood Hauling">2</Labor>
<Labor name="Item Hauling">6</Labor>
<Labor name="Food Hauling">4</Labor>
<Labor name="Stone Hauling">1</Labor>
<Labor name="Refuse Hauling">5</Labor>
<Labor name="Furniture Hauling">7</Labor>
<Labor name="Cleaning">9</Labor>
<Labor name="Burial">3</Labor>
<Labor name="Alchemy">24</Labor>
<Labor name="[Axe]">51</Labor>
<Labor name="[Sword]">52</Labor>
<Labor name="[Mace]">53</Labor>
<Labor name="[Hammer]">54</Labor>
<Labor name="[Spear]">55</Labor>
<Labor name="[Crossbow]">57</Labor>
<Labor name="[Unarmed]">-1</Labor>
</Entry>
.,:rsr,
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`'''
W I N D O W S
and
W I N E
<Entry version="v0.28.181.40d" os="windows" id="40dwin" base="meta-40d">
<!-- identification -->
<HexValue name="pe_timestamp">0x48C330DF</HexValue>
<String name="md5">2c686c26307dcccd7c36cc79737ebe4f</String>
<!-- map data -->
<Address name="map_data">0x015C4D58</Address>
<Address name="constructions">0x0156F8B0</Address>
<Address name="buildings">0x015838a0</Address>
<Address name="vegetation">0x01587A24</Address>
<Address name="creatures">0x01583224</Address>
<!-- translation tables -->
<Address name="translation_vector">0x015c6ef0</Address>
<Address name="language_vector">0x015c6ed0</Address>
<Offset name="word_table">0x3C</Offset>
<!-- job object offsets -->
<Offset name="current_job_id">0x08</Offset>
<!-- size of the map -->
<Address name="x_count">0x015C4D70</Address>
<Address name="y_count">0x015C4D74</Address>
<Address name="z_count">0x015C4D78</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x015C4D88</Address>
<Address name="region_y">0x015C4D8C</Address>
<Address name="region_z">0x015C4D90</Address>
<!-- map block offsets -->
<Offset name="v_vein">0x08</Offset>
<HexValue name="v_vein_size">0x2C</HexValue>
<Offset name="type">0x0062</Offset>
<Offset name="designation">0x0264</Offset>
<Offset name="occupancy">0x0664</Offset>
<Offset name="biome_stuffs">0x1D64</Offset>
<!-- creature offsets -->
<Offset name="creature_first_name">0x00</Offset>
<Offset name="creature_nick_name">0x1C</Offset>
<Offset name="creature_last_name">0x38</Offset>
<Offset name="creature_custom_profession">0x6c</Offset>
<Offset name="creature_profession">0x88</Offset>
<Offset name="creature_race">0x8C</Offset>
<Offset name="creature_position">0x94</Offset>
<Offset name="creature_flags1">0xE4</Offset>
<Offset name="creature_flags2">0xE8</Offset>
<Offset name="creature_sex">0xF2</Offset>
<Offset name="creature_id">0xF4</Offset>
<Offset name="creature_squad_name">0x1A4</Offset>
<Offset name="creature_squad_leader_id">0x228</Offset>
<Offset name="creature_money">0x2F8</Offset><!-- this is wrong -->
<Offset name="creature_current_job">0x2AC</Offset>
<Offset name="creature_strength">0x438</Offset>
<Offset name="creature_agility">0x43C</Offset>
<Offset name="creature_toughness">0x440</Offset>
<Offset name="creature_skills">0x444</Offset>
<Offset name="creature_labors">0x474</Offset>
<Offset name="creature_happiness">0x520</Offset>
<Offset name="creature_traits">0x5D0</Offset>
<!-- tree and shrub offsets -->
<Offset name="tree_desc_offset">0x70</Offset>
<!-- the world and its offsets -->
<Address name="world">0x015C6388</Address>
<Offset name="world_size_x">0x84</Offset>
<Offset name="world_size_y">0x86</Offset>
<Offset name="w_geoblocks">0x684</Offset>
<Offset name="w_regions_arr">0x6B4</Offset>
<!-- values for the region structure -->
<HexValue name="region_size">0x5C</HexValue>
<Offset name="region_geo_index_off">0x58</Offset>
<!-- geoblock offset(s?) -->
<Offset name="geolayer_geoblock_offset">0x4</Offset>
<!-- matgloss vectors -->
<Address name="matgloss">0x015C6D70</Address>
<HexValue name="matgloss_skip">0x10</HexValue>
<!-- only stone and metal have color loaded... -->
<Offset name="matgloss_stone_color">0x84</Offset>
<Offset name="matgloss_metal_color">0x60</Offset>
<VTable>
<class vtable="0x00979fe4" name="stockpile" />
<class vtable="0x00979d34" name="zone" />
<class vtable="0x0097e7ec" name="construction_blueprint" />
<!-- BUILDINGS -->
<class vtable="0x0097e3cc" name="wagon"/>
<class vtable="0x0097b3ac" name="armor_stand"/>
<class vtable="0x0097d1ec" name="bed"/>
<class vtable="0x0097d4ac" name="seat"/>
<class vtable="0x0097d76c" name="burial_receptacle"/>
<class vtable="0x0097b50c" name="door"/>
<class vtable="0x0097b92c" name="floodgate"/>
<class vtable="0x0097b66c" name="floor_hatch"/>
<class vtable="0x0097ba8c" name="wall_grate"/>
<class vtable="0x0097bbec" name="floor_grate"/>
<class vtable="0x0097bd4c" name="vertical_bars"/>
<class vtable="0x0097beac" name="floor_bars"/>
<class vtable="0x0097b0ec" name="cabinet"/>
<class vtable="0x0097af8c" name="container"/>
<class vtable="0x0097d60c" name="shop"/>
<multiclass vtable="0x0097e10c" name="workshop" typeoffset="0xC8">
<class name="alchemists_laboratory" type="0x0"/>
<class name="carpenters_workshop" type="0x1"/>
<class name="farmers_workshop" type="0x2"/>
<class name="masons_workshop" type="0x3"/>
<class name="craftdwarfs_workshop" type="0x4"/>
<class name="jewelers_workshop" type="0x5"/>
<class name="metalsmiths_workshop" type="0x6"/>
<class name="magma_forge" type="0x7"/>
<class name="bowyers_workshop" type="0x8"/>
<class name="mechanics_workshop" type="0x9"/>
<class name="siege_workshop" type="0xA"/>
<class name="butchers_shop" type="0xB"/>
<class name="leather_works" type="0xC"/>
<class name="tanners_shop" type="0xD"/>
<class name="clothiers_shop" type="0xE"/>
<class name="fishery" type="0xF"/>
<class name="still" type="0x10"/>
<class name="loom" type="0x11"/>
<class name="quern" type="0x12"/>
<class name="kennels" type="0x13"/>
<class name="kitchen" type="0x14"/>
<class name="ashery" type="0x15"/>
<class name="dyers_shop" type="0x16"/>
<class name="millstone" type="0x17"/>
</multiclass>
<class vtable="0x0097dcec" name="farm_plot"/>
<class vtable="0x0097b24c" name="weapon_rack"/>
<class vtable="0x0097d8cc" name="statue"/>
<class vtable="0x0097d34c" name="table"/>
<class vtable="0x0097e68c" name="paved_road"/>
<class vtable="0x0097b7cc" name="bridge"/>
<class vtable="0x00979e84" name="well"/>
<multiclass vtable="0x0097d08c" name="siege engine" typeoffset="0xC8">
<class name="catapult" type="0x0"/>
<class name="ballista" type="0x1"/>
</multiclass>
<multiclass vtable="0x0097dfac" name="furnace" typeoffset="0xDA">
<class name="wood_furnace" type="0x0"/>
<class name="smelter" type="0x1"/>
<class name="glass_furnace" type="0x2"/>
<class name="kiln" type="0x3"/>
<class name="magma_smelter" type="0x4"/>
<class name="magma_glass_furnace" type="0x5"/>
<class name="magma_kiln" type="0x6"/>
</multiclass>
<class vtable="0x0097db8c" name="glass_window"/>
<class vtable="0x0097da2c" name="gem_window"/>
<class vtable="0x0097e26c" name="trade_depot"/>
<multiclass vtable="0x0097c00c" name="mechanism" typeoffset="0xC8">
<class name="lever" type="0x0"/>
<class name="pressure_plate" type="0x1"/>
<class name="cage_trap" type="0x2"/>
<class name="stonefall_trap" type="0x3"/>
<class name="weapon_trap" type="0x4"/>
</multiclass>
<class vtable="0x0097c6ec" name="spike" />
<class vtable="0x0097de4c" name="animal_trap" />
<class vtable="0x0097c9ac" name="screw_pump"/>
<class vtable="0x0097cb0c" name="water_wheel"/>
<class vtable="0x0097cc6c" name="windmill"/>
<class vtable="0x0097c16c" name="gear_assembly"/>
<class vtable="0x0097c2cc" name="horizontal_axle"/>
<class vtable="0x0097c42c" name="vertical_axle"/>
<class vtable="0x0097c58c" name="support"/>
<class vtable="0x0097cf2c" name="cage"/>
<class vtable="0x0097c84c" name="archery_target"/>
<class vtable="0x0097cdcc" name="restraint"/>
</VTable>
<Address name="cursor_xyz">0x9fc294</Address>
<Address name="window_x">0xd457f4</Address>
<Address name="window_y">0xd73868</Address>
<Address name="window_z">0xd73844</Address>
</Entry>
<!-- Windows 40d## sub-versions, should inherit only vtable from 40d -->
<Entry version="v0.28.181.40d9" os="windows" id="40d9win" base="40dwin">
<!-- identification -->
<HexValue name="pe_timestamp">0x4967C2E0</HexValue>
<String name="md5">aea5a207b8b1cda942502f97a429f6c3</String>
<!-- map data -->
<Address name="map_data">0x01531EC0</Address>
<Address name="constructions">0x014da5e0</Address>
<Address name="buildings">0x014ee978</Address>
<Address name="vegetation">0x014F4B4C</Address>
<Address name="creatures">0x014edfcc</Address>
<!-- translation tables -->
<Address name="translation_vector">0x01534270</Address>
<Address name="language_vector">0x01534240</Address>
<Offset name="word_table">0x54</Offset>
<!-- creature offsets -->
<Offset name="creature_flags1">0xFC</Offset>
<Offset name="creature_flags2">0x100</Offset>
<Offset name="creature_sex">0x10A</Offset>
<Offset name="creature_id">0x10C</Offset>
<Offset name="creature_squad_name">0x1D8</Offset>
<Offset name="creature_squad_leader_id">0x268</Offset>
<Offset name="creature_money">0x2F8</Offset>
<Offset name="creature_current_job">0x314</Offset>
<Offset name="creature_strength">0x4F0</Offset>
<Offset name="creature_agility">0x4F4</Offset>
<Offset name="creature_toughness">0x4F8</Offset>
<Offset name="creature_skills">0x504</Offset>
<Offset name="creature_likes">0x51C</Offset>
<Offset name="creature_labors">0x544</Offset>
<Offset name="creature_happiness">0x610</Offset>
<Offset name="creature_traits">0x700</Offset>
<!-- tree and shrub offsets -->
<Offset name="tree_desc_offset">0x70</Offset>
<!-- size of the map -->
<Address name="x_count">0x01531EE0</Address>
<Address name="y_count">0x01531EE4</Address>
<Address name="z_count">0x01531EE8</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x01531EF8</Address>
<Address name="region_y">0x01531EFC</Address>
<Address name="region_z">0x01531F00</Address>
<!-- map block offsets -->
<Offset name="v_vein">0x10</Offset>
<HexValue name="v_vein_size">0x2C</HexValue>
<Offset name="type">0x0082</Offset>
<Offset name="designation">0x0284</Offset>
<Offset name="occupancy">0x0684</Offset>
<Offset name="biome_stuffs">0x1D84</Offset>
<!-- the world and its offsets -->
<Address name="world">0x015334F8</Address>
<Offset name="world_size_x">0x84</Offset>
<Offset name="world_size_y">0x86</Offset>
<Offset name="w_geoblocks">0x75C</Offset>
<Offset name="w_regions_arr">0x79C</Offset>
<!-- values for the region structure -->
<HexValue name="region_size">0x64</HexValue>
<Offset name="region_geo_index_off">0x60</Offset>
<!-- geoblock offset(s?) -->
<Offset name="geolayer_geoblock_offset">0xC</Offset>
<!-- matgloss vectors -->
<Address name="matgloss">0x01534030</Address>
<HexValue name="matgloss_skip">0x18</HexValue>
<!-- door: 0x8ea1e4 -->
<VTable rebase="-0x91328">
<!-- Isn't it just /lovely/ how simple things become?
When you specify only typeoffset, nothing else is touched. Same for vtable. -->
<multiclass name="workshop" typeoffset="0x100" />
<multiclass name="siege engine" typeoffset="0x100" />
<multiclass name="furnace" typeoffset="0x11A" />
<multiclass name="mechanism" typeoffset="0x100" />
</VTable>
<Address name="cursor_xyz">0x9662a4</Address>
<Address name="window_x">0xcae368</Address>
<Address name="window_y">0xcdc3dc</Address>
<Address name="window_z">0xcdc3b8</Address>
</Entry>
<Entry version="v0.28.181.40d11" os="windows" rebase="0x2d388" id="40d11win" base="40d9win">
<!-- identification -->
<HexValue name="pe_timestamp">0x49C82D3F</HexValue>
<String name="md5">6f81231b845e9c9dc29aaf57705ccc7c</String>
<!-- door: 0x8e91e4 -->
<VTable rebase="-0x1000" />
<Address name="cursor_xyz">0x9652a4</Address>
<Address name="window_x">0xcdf5a0</Address>
<Address name="window_y">0xd0d64c</Address>
<Address name="window_z">0xd0d628</Address>
</Entry>
<Entry version="v0.28.181.40d12" os="windows" id="40d12win" base="40d11win">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A3CCB7F</HexValue>
<String name="md5">6ea1de36af8e1666bd6478736e298c4c</String>
<!-- map data -->
<Address name="map_data">0x015FACCC</Address>
<Address name="constructions">0x015A33B8</Address>
<Address name="buildings">0x015B7750</Address>
<Address name="vegetation">0x015BD924</Address>
<Address name="creatures">0x015B6DA4</Address>
<!-- translation tables -->
<Address name="translation_vector">0x015FD07C</Address>
<Address name="language_vector">0x015FD04C</Address>
<!-- size of the map -->
<Address name="x_count">0x015FACEC</Address>
<Address name="y_count">0x015FACF0</Address>
<Address name="z_count">0x015FACF4</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x015FAD04</Address>
<Address name="region_y">0x015FAD08</Address>
<Address name="region_z">0x015FAD0C</Address>
<!-- the world and its offsets -->
<Address name="world">0x015FC304</Address>
<!-- matgloss vectors -->
<Address name="matgloss">0x015FCE3C</Address>
<!-- door: 0x8db5e4 -->
<VTable rebase="-0xDC00" />
<Address name="cursor_xyz">0x95f2b4</Address>
<Address name="window_x">0xd995a0</Address>
<Address name="window_y">0xdc764c</Address>
<Address name="window_z">0xdc7628</Address>
</Entry>
<Entry version="v0.28.181.40d13" os="windows" id="40d13win" base="40d12win" rebase="0x5090">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A51C26E</HexValue>
<String name="md5">04a8d8ce311d8ac75e4241bef68d3147</String>
<!-- map_data = 0x015FFD5C -->
<!-- door: 0x8df5ec -->
<VTable rebase="0x4008" />
<Address name="cursor_xyz">0x009642b4</Address>
<Address name="window_x">0x00d9e600</Address>
<Address name="window_y">0x00dcc6ac</Address>
<Address name="window_z">0x00dcc688</Address>
</Entry>
<Entry version="v0.28.181.40d14" os="windows" id="40d14win" base="40d13win" rebase="0x2010">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A8623D2</HexValue>
<String name="md5">781a2e51be4056a7320108f8f0df8a13</String>
<!-- map_data = 0x01601D6C -->
<!-- door: 0x8e15dc -->
<VTable rebase="0x1FF0" />
<Address name="cursor_xyz">0x009662B4</Address>
<Address name="window_x">0x00DA060C</Address>
<Address name="window_y">0x00DCE6B8</Address>
<Address name="window_z">0x00DCE694</Address>
</Entry>
<Entry version="v0.28.181.40d15" os="windows" id="40d15win" base="40d14win" rebase="0x18">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A9A6090</HexValue>
<String name="md5">12cc4a3dbb6e6dfd7bc7aee458b9471a</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4 -->
<VTable rebase="-0x8" />
<Address name="cursor_xyz">0x009662B4</Address>
<Address name="window_x">0x00DA061C</Address>
<Address name="window_y">0x00DCE6C8</Address>
<Address name="window_z">0x00DCE6A4</Address>
<Address name="window_dims">0x01746E98</Address>
</Entry>
<Entry version="v0.28.181.40d16" os="windows" base="40d15win">
<!-- identification -->
<HexValue name="pe_timestamp">0x4A9B1A72</HexValue>
<String name="md5">59ab29021aca9f3c66b1ab102fb3ceea</String>
<!-- map_data = 0x01601D84 -->
<!-- door: 0x8e15d4, no VTable rebase needed -->
<Address name="items">15BDF50</Address>
<Offset name="item_materials">0x68</Offset>
<VTable>
<class vtable="0x008E04D4" name="item_liquid_misc" />
<class vtable="0x008E07AC" name="item_remains" />
<class vtable="0x008E0A84" name="item_vermin" />
<class vtable="0x008E0D5C" name="item_plant" />
<class vtable="0x008EFBB4" name="item_glob" />
<class vtable="0x008EFFEC" name="item_contaminant" />
<class vtable="0x008F15BC" name="item_meat" />
<class vtable="0x008F1894" name="item_fish" />
<class vtable="0x008F211C" name="item_door" />
<class vtable="0x008F23F4" name="item_bed" />
<class vtable="0x008F26CC" name="item_chair" />
<class vtable="0x008F29A4" name="item_flask" />
<class vtable="0x008F2C7C" name="item_barrel" />
<class vtable="0x008F2F54" name="item_table" />
<class vtable="0x008F322C" name="item_weapon" />
<class vtable="0x008F3504" name="item_armor" />
<class vtable="0x008F37DC" name="item_shoes" />
<class vtable="0x008F3AB4" name="item_shield" />
<class vtable="0x008F3D8C" name="item_helm" />
<class vtable="0x008F4064" name="item_gloves" />
<class vtable="0x008F433C" name="item_box" />
<class vtable="0x008F4614" name="item_ammo" />
<class vtable="0x008F48EC" name="item_pants" />
<class vtable="0x008F4BC4" name="item_backpack" />
<class vtable="0x008F4E9C" name="item_quiver" />
<class vtable="0x008F5174" name="item_coin" />
<class vtable="0x008F5DDC" name="item_powder_misc" />
<class vtable="0x008F60F4" name="item_corpse" />
<class vtable="0x008F63CC" name="item_corpsepiece" />
<class vtable="0x008F66A4" name="item_chain" />
<class vtable="0x008F697C" name="item_cage" />
<class vtable="0x008FF454" name="item_seeds" />
<class vtable="0x008FF72C" name="item_skin_raw" />
<class vtable="0x008FFA04" name="item_bones" />
<class vtable="0x008FFCDC" name="item_skull" />
<class vtable="0x008FFFB4" name="item_thread" />
<class vtable="0x0091142C" name="item_bar" />
<class vtable="0x00911704" name="item_smallgem" />
<class vtable="0x009119DC" name="item_blocks" />
<class vtable="0x00911CB4" name="item_rough" />
<class vtable="0x00911F8C" name="item_stone" />
<class vtable="0x00912264" name="item_rock" />
<class vtable="0x0091253C" name="item_wood" />
<class vtable="0x00912814" name="item_extract" />
<class vtable="0x00912AEC" name="item_potion" />
<class vtable="0x00912DC4" name="item_drink" />
<class vtable="0x0091309C" name="item_fish_raw" />
<class vtable="0x00913374" name="item_pet" />
<class vtable="0x0091364C" name="item_skin_tanned" />
<class vtable="0x00913924" name="item_shell" />
<class vtable="0x00913BFC" name="item_leaves" />
<class vtable="0x00913ED4" name="item_ballistaarrowhead" />
<class vtable="0x009141AC" name="item_cheese" />
<class vtable="0x00914484" name="item_food" />
<class vtable="0x0091475C" name="item_cloth" />
<class vtable="0x00914A34" name="item_floodgate" />
<class vtable="0x00914D0C" name="item_hatch_cover" />
<class vtable="0x00914FE4" name="item_grate" />
<class vtable="0x009152BC" name="item_goblet" />
<class vtable="0x00915594" name="item_instrument" />
<class vtable="0x0091586C" name="item_toy" />
<class vtable="0x00915B44" name="item_window" />
<class vtable="0x00915E1C" name="item_bucket" />
<class vtable="0x009160F4" name="item_animaltrap" />
<class vtable="0x009163CC" name="item_coffin" />
<class vtable="0x009166A4" name="item_statue" />
<class vtable="0x0091697C" name="item_quern" />
<class vtable="0x00916C54" name="item_millstone" />
<class vtable="0x00916F2C" name="item_bin" />
<class vtable="0x00917204" name="item_armorstand" />
<class vtable="0x009174DC" name="item_weaponrack" />
<class vtable="0x009177B4" name="item_cabinet" />
<class vtable="0x00917A8C" name="item_figurine" />
<class vtable="0x00917D64" name="item_amulet" />
<class vtable="0x0091803C" name="item_scepter" />
<class vtable="0x00918314" name="item_crown" />
<class vtable="0x009185EC" name="item_ring" />
<class vtable="0x009188C4" name="item_earring" />
<class vtable="0x00918B9C" name="item_bracelet" />
<class vtable="0x00918E74" name="item_gem" />
<class vtable="0x0091914C" name="item_anvil" />
<class vtable="0x00919424" name="item_totem" />
<class vtable="0x009196FC" name="item_catapultparts" />
<class vtable="0x009199D4" name="item_ballistaparts" />
<class vtable="0x00919CAC" name="item_siegeammo" />
<class vtable="0x00919F84" name="item_pipe_section" />
<class vtable="0x0091A25C" name="item_trapparts" />
<class vtable="0x0091A534" name="item_trapcomp" />
</VTable>
</Entry>
.-"""-.
' \
|,. ,-. |
|()L( ()| |
|,' `".| |
|.___.',| `
.j `--"' ` `.
/ ' ' \
/ / ` `.
/ / ` .
/ / l |
. , L I N U X | |
,"`. .| |
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|__ |--""___| ,-'
`"--...,+"""" `._,.-'
<Entry version="v0.28.181.40d9" os="linux" id="40d9lin" base="meta-40d">
<!-- identification -->
<String name="md5">992afd73855e787860277f53d18afcbb</String>
<!-- map data -->
<Address name="map_data">0x09372FC0</Address>
<Address name="constructions">0x0931ED38</Address>
<!-- srsly, WTF? -->
<!--<Address name="buildings">0x09332B54</Address>-->
<Address name="buildings">0x09332B60</Address>
<!--<Address name="buildings">0x09332B90</Address>-->
<!--<Address name="buildings">0x09332C80</Address>-->
<!--<Address name="buildings">0x09332EF0</Address>-->
<Address name="vegetation">0x09335CB0</Address>
<Address name="creatures">0x093326AC</Address>
<Address name="cursor_xyz">0x8877634</Address>
<Address name="window_x">0x8d17ff4</Address>
<Address name="window_y">0x8d17ff8</Address>
<Address name="window_z">0x8d17ffC</Address>
<!-- translation tables -->
<Address name="translation_vector">0x09374FA8</Address>
<Address name="language_vector">0x09374F90</Address>
<Offset name="word_table">0x1C</Offset>
<!-- job object offsets -->
<Offset name="current_job_id">0x08</Offset>
<!-- creature offsets -->
<Offset name="creature_first_name">0x00</Offset>
<Offset name="creature_nick_name">0x04</Offset>
<Offset name="creature_last_name">0x08</Offset>
<Offset name="creature_position">0x4C</Offset>
<Offset name="creature_race">0x44</Offset>
<Offset name="creature_flags1">0x90</Offset>
<Offset name="creature_flags2">0x94</Offset>
<Offset name="creature_custom_profession">0x003c</Offset>
<Offset name="creature_profession">0x0040</Offset>
<Offset name="creature_sex">0x009E</Offset>
<Offset name="creature_id">0x00A0</Offset>
<Offset name="creature_squad_name">0x0100</Offset>
<Offset name="creature_squad_leader_id">0x0100</Offset> <!-- completely bogus, needs cross-referencing with windows version -->
<Offset name="creature_money">0x02F8</Offset> <!-- most probably wrong -->
<Offset name="creature_current_job">0x0200</Offset>
<Offset name="creature_strength">0x0334</Offset>
<Offset name="creature_agility">0x0338</Offset>
<Offset name="creature_toughness">0x033C</Offset>
<Offset name="creature_skills">0x0340</Offset>
<Offset name="creature_labors">0x0364</Offset>
<Offset name="creature_happiness">0x0400</Offset>
<Offset name="creature_traits">0x0490</Offset>
<!-- tree and shrub offsets -->
<Offset name="tree_desc_offset">0x40</Offset>
<!-- size of the map -->
<Address name="x_count">0x09372FD4</Address>
<Address name="y_count">0x09372FD8</Address>
<Address name="z_count">0x09372FDC</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x09372FEC</Address>
<Address name="region_y">0x09372FF0</Address>
<Address name="region_z">0x09372FF4</Address>
<!-- map block offsets -->
<Offset name="v_vein">0x08</Offset>
<HexValue name="v_vein_size">0x2C</HexValue>
<Offset name="type">0x0052</Offset>
<Offset name="designation">0x0254</Offset>
<Offset name="occupancy">0x0654</Offset>
<Offset name="biome_stuffs">0x1D54</Offset>
<!-- the world and its offsets -->
<Address name="world">0x093745EC</Address>
<Offset name="world_size_x">0x54</Offset>
<Offset name="world_size_y">0x56</Offset>
<Offset name="w_geoblocks">0x5A4</Offset>
<Offset name="w_regions_arr">0x5C8</Offset>
<!-- values for the region structure -->
<HexValue name="region_size">0x58</HexValue>
<Offset name="region_geo_index_off">0x54</Offset>
<!-- geoblock offset(s?) -->
<Offset name="geolayer_geoblock_offset">0x4</Offset>
<!-- matgloss vectors -->
<Address name="matgloss">0x9374E88</Address>
<HexValue name="matgloss_skip">0xC</HexValue>
<VTable>
<class vtable="0x087981a8" name="stockpile" />
<class vtable="0x08799e08" name="zone" />
<class vtable="0x08797448" name="construction_blueprint" />
<!-- BUILDINGS -->
<class vtable="0x0879a0e8" name="wagon"/>
<class vtable="0x08798a88" name="armor_stand"/>
<class vtable="0x08798908" name="bed"/>
<class vtable="0x08799088" name="seat"/>
<class vtable="0x08798028" name="burial_receptacle"/>
<class vtable="0x0879a868" name="door"/>
<class vtable="0x0879b168" name="floodgate"/>
<class vtable="0x0879a6e8" name="floor_hatch"/>
<class vtable="0x0879ae68" name="wall_grate"/>
<class vtable="0x0879afe8" name="floor_grate"/>
<class vtable="0x0879ace8" name="vertical_bars"/>
<class vtable="0x0879ab68" name="floor_bars"/>
<class vtable="0x0879a568" name="cabinet"/>
<class vtable="0x0879a3e8" name="container"/>
<class vtable="0x0879a268" name="shop"/>
<multiclass vtable="0x08799688" name="workshop" typeoffset="0xAC">
<class name="alchemists_laboratory" type="0x0"/>
<class name="carpenters_workshop" type="0x1"/>
<class name="farmers_workshop" type="0x2"/>
<class name="masons_workshop" type="0x3"/>
<class name="craftdwarfs_workshop" type="0x4"/>
<class name="jewelers_workshop" type="0x5"/>
<class name="metalsmiths_workshop" type="0x6"/>
<class name="magma_forge" type="0x7"/>
<class name="bowyers_workshop" type="0x8"/>
<class name="mechanics_workshop" type="0x9"/>
<class name="siege_workshop" type="0xA"/>
<class name="butchers_shop" type="0xB"/>
<class name="leather_works" type="0xC"/>
<class name="tanners_shop" type="0xD"/>
<class name="clothiers_shop" type="0xE"/>
<class name="fishery" type="0xF"/>
<class name="still" type="0x10"/>
<class name="loom" type="0x11"/>
<class name="quern" type="0x12"/>
<class name="kennels" type="0x13"/>
<class name="kitchen" type="0x14"/>
<class name="ashery" type="0x15"/>
<class name="dyers_shop" type="0x16"/>
<class name="millstone" type="0x17"/>
</multiclass>
<class vtable="0x08799c88" name="farm_plot"/>
<class vtable="0x08798c08" name="weapon_rack"/>
<class vtable="0x08798488" name="statue"/>
<class vtable="0x08798d88" name="table"/>
<class vtable="0x08797ea8" name="paved_road"/>
<class vtable="0x0879a9e8" name="bridge"/>
<class vtable="0x08798608" name="well"/>
<multiclass vtable="0x8799808" name="siege engine" typeoffset="0xAC">
<class name="catapult" type="0x0"/>
<class name="ballista" type="0x1"/>
</multiclass>
<multiclass vtable="0x08799b08" name="furnace" typeoffset="0xBA">
<class name="wood_furnace" type="0x0"/>
<class name="smelter" type="0x1"/>
<class name="glass_furnace" type="0x2"/>
<class name="kiln" type="0x3"/>
<class name="magma_smelter" type="0x4"/>
<class name="magma_glass_furnace" type="0x5"/>
<class name="magma_kiln" type="0x6"/>
</multiclass>
<class vtable="0x0879bae8" name="glass_window"/>
<class vtable="0x0879b948" name="gem_window"/>
<class vtable="0x08799f68" name="trade_depot"/>
<multiclass vtable="0x08799988" name="mechanism" typeoffset="0xAC">
<class name="lever" type="0x0"/>
<class name="pressure_plate" type="0x1"/>
<class name="cage_trap" type="0x2"/>
<class name="stonefall_trap" type="0x3"/>
<class name="weapon_trap" type="0x4"/>
</multiclass>
<class vtable="0x08799208" name="spike" />
<class vtable="0x08798f08" name="animal_trap" />
<class vtable="0x08796cc8" name="screw_pump"/>
<class vtable="0x08796fc8" name="water_wheel"/>
<class vtable="0x08796e48" name="windmill"/>
<class vtable="0x087978a8" name="gear_assembly"/>
<class vtable="0x08797148" name="horizontal_axle"/>
<class vtable="0x087972c8" name="vertical_axle"/>
<class vtable="0x08799388" name="support"/>
<class vtable="0x08797a28" name="cage"/>
<class vtable="0x08799508" name="archery_target"/>
<class vtable="0x08797ba8" name="restraint"/>
</VTable>
</Entry>
<Entry version="v0.28.181.40d11" os="linux" base="40d9lin" rebase="-0x73820">
<!-- identification -->
<String name="md5">fb8ecac8a12af5d0d7b1707078985d0d</String>
<!--TODO: <Address name="notes">0x092ab244</Address>-->
<VTable rebase="-0x5e360" />
<Address name="cursor_xyz">0x88073d4</Address>
</Entry>
<!-- re-specified addresses here, offsets and hexvals remain same -->
<Entry version="v0.28.181.40d12" os="linux" base="40d9lin" id="40d12lin">
<!-- identification -->
<String name="md5">4367c59934cbcf14f43fd3af6444c455</String>
<!-- map data -->
<Address name="map_data">0x08F95BBC</Address>
<Address name="constructions">0x08F41918</Address>
<Address name="buildings">0x08F55740</Address>
<Address name="vegetation">0x08F58890</Address>
<Address name="creatures">0x08F55250</Address>
<Address name="cursor_xyz">0x0877B33C</Address>
<Address name="window_x">0x893ABD4</Address>
<Address name="window_y">0x893ABD8</Address>
<Address name="window_z">0x893ABDC</Address>
<!-- translation tables -->
<!-- these should be right -->
<Address name="translation_vector">0x08F97BA4</Address>
<Address name="language_vector">0x08F97B8C</Address>
<!-- size of the map -->
<Address name="x_count">0x08F95BD0</Address>
<Address name="y_count">0x08F95BD4</Address>
<Address name="z_count">0x08F95BD8</Address>
<!-- position of the map in world coords -->
<Address name="region_x">0x08F95BE8</Address>
<Address name="region_y">0x08F95BEC</Address>
<Address name="region_z">0x08F95BF0</Address>
<!-- the world and its offsets -->
<Address name="world">0x08F971E8</Address>
<!-- matgloss vectors -->
<Address name="matgloss">0x08F97A84</Address>
<VTable rebase="-0xd6f00" />
<!--<class vtable="0x086C3968" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d13" os="linux" id="40d13lin" base="40d12lin" rebase="0x5020">
<!-- identification -->
<String name="md5">2f3cb9d720e9fe8844c02c72a2b20bbd</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase="0x3A00" />
<Address name="cursor_xyz">0x8780354</Address>
<!--<class vtable="0x086C7368" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d14" os="linux" id="40d14lin" base="40d13lin">
<!-- identification -->
<String name="md5">dab3ce6bc074529706a1e5fe1273108c</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase="0x300" />
<!--<class vtable="0x086C7668" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d15" os="linux" id="40d15lin" base="40d14lin">
<!-- identification -->
<String name="md5">4f55a1dcc326786271f221de23c425b5</String>
<!-- map_data = 0x8F9ABDC -->
<VTable rebase="0x260" />
<!--<class vtable="0x086c78c8" name="door"/>-->
</Entry>
<Entry version="v0.28.181.40d16" os="linux" base="40d15lin">
<!-- identification -->
<String name="md5">022b933926e08da49c6df8649295f2b7</String>
<!-- map_data = 0x8F9ABDC -->
<!--<class vtable="0x086c78c8" name="door"/>-->
</Entry>
</MemoryDescriptors>
<!-- Windows logo by M$, spiderweb by jgs -->
</DFExtractor>