430 lines
16 KiB
Plaintext
430 lines
16 KiB
Plaintext
# Common baseline for aliases for quickfort query mode blueprints.
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#
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# Please DO NOT EDIT this file directly. Instead, custom aliases should be added
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# to dfhack-config/quickfort/aliases.txt. See that file for syntax
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# documentation.
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#
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# The aliases in this file were tested in DF 0.47.04 on 2020 Jul 18.
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#
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# The aliases are generally split into three categories:
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# 1) The aliases that name a type disables everything else for that stockpile
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# category and enable only that type. For example, "preparedfood" enables
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# prepared food and disables all other types of food.
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# 2) The aliases that start with "forbid" only forbid (or toggle) the named type
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# and leave the rest of the stockpile untouched.
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# 3) The aliases that start with "permit" only permit (or toggle) the named type
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# and leave the rest of the stockpile untouched.
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#
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# Aliases that don't fit into those two categories have comments explaining
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# their usage.
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########################################
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# general purpose stockpile adjustments
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########################################
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linksonly: a
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nocontainers: CE
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# for configuring stockpiles to give to other nearby stockpiles/workshops
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give2up: g{Up 2}&
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give2down: g{Down 2}&
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give2left: g{Left 2}&
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give2right: g{Right 2}&
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give10up: g{Up 10}&
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give10down: g{Down 10}&
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give10left: g{Left 10}&
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give10right: g{Right 10}&
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# use to toggle a sequence of stockpile options. for example: {togglesequence 5}
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togglesequence: &{Down}
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togglesequence2: &{Down 2}
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enablesequence: e{Down}
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# Enables everything but corpses and refuse. Refuse is excluded since otherwise
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# clothes and armor in this quantum stockpile will rot away. If you want bones
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# in your quantum stockpile, apply this alias to a refuse stockpile (but don't
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# put useful clothes or armor in there!)
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quantum: {linksonly}{nocontainers}{enableanimals}{enablefood}{furnitureprefix}{enablestone}{enableammo}{enablecoins}{enablebars}{enablegems}{enablefinishedgoods}{enableleather}{enablecloth}{enablewood}}{enableweapons}{enablearmor}{enablesheet}
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# Run one of the quantumstopfrom* aliases over a track stop that is set to dump
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# into a quantum stockpile. The alias will set up the stop to accept all types
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# (the actual types stored in the quantum stockpile is controlled by the feeder
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# stockpile) and link the indicated adjacent feeder stockpile. All you need to
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# do afterwards is assign a vehicle to the stop (and optionally give the route a
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# name). The track stop does not need to be constructed yet, but the stockpile
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# needs to be in place so we can link to it.
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quantumstopprefix: ^hrs&xxx&{enablesequence 17}^
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quantumstopfromeast: {quantumstopprefix}s{Right}p^{Left}^q
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quantumstopfromsouth: {quantumstopprefix}s{Down}p^{Up}^q
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quantumstopfromwest: {quantumstopprefix}s{Left}p^{Right}^q
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quantumstopfromnorth: {quantumstopprefix}s{Up}p^{Down}^q
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##################################
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# animal stockpile adjustments
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##################################
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animalsprefix: s
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enableanimals: {animalsprefix}e^
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disableanimals: {animalsprefix}d^
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cages: {animalsprefix}bu^
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traps: {animalsprefix}bj^
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forbidcages: {animalsprefix}u^
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forbidtraps: {animalsprefix}j^
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permitcages: {forbidcages}
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permittraps: {forbidtraps}
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##################################
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# food stockpile adjustments
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##################################
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foodprefix: s{Down}
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enablefood: {foodprefix}e^
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disablefood: {foodprefix}d^
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preparedfood: {foodprefix}bu^
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unpreparedfish: {foodprefix}b{Right}{Down 2}p^
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plants: {foodprefix}b{Right}{Down 4}p^
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booze: {foodprefix}b{Right}{Down 5}p{Down}p^
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seeds: {foodprefix}b{Right}{Down 9}p^
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dye: {foodprefix}b{Right}{Down 11}{Right}{Down 28}{togglesequence 4}^
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tallow: {foodprefix}b{Right}{Down 13}{Right}{Down}{togglesequence2 811}^
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miscliquid: {foodprefix}b{Right}{Down 18}p^
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forbidpreparedfood: {foodprefix}u^
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forbidunpreparedfish: {foodprefix}{Right}{Down 2}f^
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forbidplants: {foodprefix}{Right}{Down 4}f^
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forbidbooze: {foodprefix}{Right}{Down 5}f{Down}f^
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forbidseeds: {foodprefix}{Right}{Down 9}f^
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forbiddye: {foodprefix}{Right}{Down 11}{Right}{Down 28}{togglesequence 4}^
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forbidtallow: {foodprefix}{Right}{Down 13}{Right}{Down}{togglesequence2 811}^
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forbidmiscliquid: {foodprefix}{Right}{Down 18}f^
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permitpreparedfood: {forbidpreparedfood}
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permitunpreparedfish: {foodprefix}{Right}{Down 2}p^
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permitplants: {foodprefix}{Right}{Down 4}p^
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permitbooze: {foodprefix}{Right}{Down 5}p{Down}p^
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permitseeds: {foodprefix}{Right}{Down 9}p^
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permitdye: {forbiddye}
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permittallow: {forbidtallow}
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permitmiscliquid: {foodprefix}{Right}{Down 18}p^
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# enables everything but seeds
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noseeds: {disablefood}{enablefood}{forbidseeds}
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# enables all food except for the types listed above
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food: {noseeds}{forbidpreparedfood}{forbidunpreparedfish}{forbidplants}{forbidbooze}{forbiddye}{forbidtallow}{forbidmiscliquid}
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##################################
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# furniture stockpile adjustments
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##################################
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furnitureprefix: s{Down 2}
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enablefurniture: {furnitureprefix}e^
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disablefurniture: {furnitureprefix}d^
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pots: {furnitureprefix}de{Right}f{Right}{Up 5}&^
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bags: {furnitureprefix}de{Right}f{Right}{Up 10}&{Left}{Down}f{Down}f{Down}f{Right}{Down}&{Down 6}&{Down}&{Down 6}&^
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buckets: {furnitureprefix}de{Right}f{Right}{Up 12}&^
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sand: {furnitureprefix}de{Right}f{Right}{Up}&^
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###########################################
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# corpses and refuse stockpile adjustments
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###########################################
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corpsesprefix: s{Down 3}
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enablecorpses: {corpsesprefix}e^
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disablecorpses: {corpsesprefix}d{Up}d^
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refuseprefix: s{Down 4}
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enablerefuse: {refuseprefix}e^
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disablerefuse: {refuseprefix}d^
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# bodyparts include remains/corpses and rotten rawhdes
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bodyparts: {refuseprefix}b{Right 2}&{Down 2}&{Left}{Down}p{Down}p^
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rawhides: {refuseprefix}b{Right 2}{Down}&^
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tannedhides: {refuseprefix}b{Right 2}{Down 53}&^
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skulls: {refuseprefix}b{Right}{Down 3}p^
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bones: {refuseprefix}b{Right}{Down 4}p^
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shells: {refuseprefix}b{Right}{Down 5}p^
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teeth: {refuseprefix}b{Right}{Down 6}p^
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horns: {refuseprefix}b{Right}{Down 7}p^
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hair: {refuseprefix}b{Right}{Down 8}p^
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craftrefuse: {skulls}{permitbones}{permitshells}{permitteeth}{permithorns}{permithair}
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forbidbodyparts: {refuseprefix}{Right 2}&{Down 2}&{Left}{Down}f{Down}f^
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forbidrawhides: {refuseprefix}{Right 2}{Down}&^
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forbidtannedhides: {refuseprefix}{Right 2}{Down 53}&^
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forbidskulls: {refuseprefix}{Right}{Down 3}f^
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forbidbones: {refuseprefix}{Right}{Down 4}f^
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forbidshells: {refuseprefix}{Right}{Down 5}f^
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forbidteeth: {refuseprefix}{Right}{Down 6}f^
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forbidhorns: {refuseprefix}{Right}{Down 7}f^
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forbidhair: {refuseprefix}{Right}{Down 8}f^
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forbidcraftrefuse: {forbidskulls}{forbidbones}{forbidshells}{forbidteeth}{forbidhorns}{forbidhair}
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permitbodyparts: {refuseprefix}{Right 2}&{Down 2}&{Left}{Down}p{Down}p^
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permitrawhides: {forbidrawhides}
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permittannedhides: {forbidtannedhides}
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permitskulls: {refuseprefix}{Right}{Down 3}p^
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permitbones: {refuseprefix}{Right}{Down 4}p^
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permitshells: {refuseprefix}{Right}{Down 5}p^
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permitteeth: {refuseprefix}{Right}{Down 6}p^
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permithorns: {refuseprefix}{Right}{Down 7}p^
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permithair: {refuseprefix}{Right}{Down 8}p^
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permitcraftrefuse: {permitskulls}{permitbones}{permitshells}{permitteeth}{permithorns}{permithair}
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##################################
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# stone stockpile adjustments
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##################################
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stoneprefix: s{Down 5}
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enablestone: {stoneprefix}e^
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disablestone: {stoneprefix}d^
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metal: {stoneprefix}b{Right}p^
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iron: {stoneprefix}b{Right}{Right}&{Down}&{Down 13}&^
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economic: {stoneprefix}b{Right}{Down}p^
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flux: {stoneprefix}b{Right}{Down}{Right}{togglesequence 4}{Down 4}&^
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plaster: {stoneprefix}b{Right}{Down}{Right}{Down 6}&{Down 3}{togglesequence 3}^
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coalproducing: {stoneprefix}b{Right}{Down}{Right}{Down 4}{togglesequence 2}^
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otherstone: {stoneprefix}b{Right}{Down 2}p^
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bauxite: {stoneprefix}b{Right}{Down 2}{Right}{Down 42}&^
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clay: {stoneprefix}b{Right}{Down 3}p^
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forbidmetal: {stoneprefix}{Right}f^
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forbidiron: {stoneprefix}{Right}{Right}&{Down}&{Down 13}&^
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forbideconomic: {stoneprefix}{Right}{Down}f^
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forbidflux: {stoneprefix}{Right}{Down}{Right}{togglesequence 4}{Down 4}&^
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forbidplaster: {stoneprefix}{Right}{Down}{Right}{Down 6}&{Down 3}{togglesequence 3}^
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forbidcoalproducing: {stoneprefix}{Right}{Down}{Right}{Down 4}{togglesequence 2}^
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forbidotherstone: {stoneprefix}{Right}{Down 2}f^
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forbidbauxite: {stoneprefix}{Right}{Down 2}{Right}{Down 42}&^
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forbidclay: {stoneprefix}{Right}{Down 3}f^
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permitmetal: {stoneprefix}{Right}p^
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permitiron: {forbidiron}
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permiteconomic: {stoneprefix}{Right}{Down}p^
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permitflux: {forbidflux}
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permitplaster: {forbidplaster}
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permitcoalproducing: {forbidcoalproducing}
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permitotherstone: {stoneprefix}{Right}{Down 2}p^
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permitbauxite: {forbidbauxite}
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permitclay: {stoneprefix}{Right}{Down 3}p^
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##################################
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# ammo stockpile adjustments
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##################################
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ammoprefix: s{Down 6}
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enableammo: {ammoprefix}e^
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disableammo: {ammoprefix}d^
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bolts: {ammoprefix}a{Right 2}{Down}{togglesequence 2}^
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forbidmetalbolts: {ammoprefix}{Right}{Down}f^
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forbidwoodenbolts: {ammoprefix}{Right}{Down 2}{Right}&^
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forbidbonebolts: {ammoprefix}{Right}{Down 2}{Right}{Down}&^
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##################################
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# bar stockpile adjustments
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##################################
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barsprefix: s{Down 8}
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enablebars: {barsprefix}e^
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disablebars: {barsprefix}d^
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bars: {barsprefix}b{Right}p{Down}p^
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metalbars: {barsprefix}b{Right}p^
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ironbars: {barsprefix}b{Right 2}&^
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steelbars: {barsprefix}b{Right 2}{Down 8}&^
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pigironbars: {barsprefix}b{Right 2}{Down 9}&^
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otherbars: {barsprefix}b{Right}{Down}p^
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coal: {barsprefix}b{Right}{Down}{Right}&^
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potash: {barsprefix}b{Right}{Down}{Right}{Down}&^
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ash: {barsprefix}b{Right}{Down}{Right}{Down 2}&^
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pearlash: {barsprefix}b{Right}{Down}{Right}{Down 3}&^
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soap: {barsprefix}b{Right}{Down}{Right}{Down 4}&^
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blocks: {barsprefix}b{Down 2}p{Down}p{Down}p^
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forbidbars: {barsprefix}{Right}f{Down}f^
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forbidmetalbars: {barsprefix}{Right}f^
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forbidironbars: {barsprefix}{Right 2}&^
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forbidsteelbars: {barsprefix}{Right 2}{Down 8}&^
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forbidpigironbars: {barsprefix}{Right 2}{Down 9}&^
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forbidotherbars: {barsprefix}{Right}{Down}f^
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forbidcoal: {barsprefix}{Right}{Down}{Right}&^
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forbidpotash: {barsprefix}{Right}{Down}{Right}{Down}&^
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forbidash: {barsprefix}{Right}{Down}{Right}{Down 2}&^
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forbidpearlash: {barsprefix}{Right}{Down}{Right}{Down 3}&^
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forbidsoap: {barsprefix}{Right}{Down}{Right}{Down 4}&^
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forbidblocks: {barsprefix}{Down 2}f{Down}f{Down}f^
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##################################
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# gem stockpile adjustments
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##################################
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gemsprefix: s{Down 9}
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enablegems: {gemsprefix}e^
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disablegems: {gemsprefix}d^
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roughgems: {gemsprefix}b{Right}p^
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roughglass: {gemsprefix}b{Right}{Down}p^
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cutgems: {gemsprefix}b{Right}{Down 2}p^
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cutglass: {gemsprefix}b{Right}{Down 3}p^
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cutstone: {gemsprefix}b{Right}{Down 4}p^
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forbidroughgems: {gemsprefix}{Right}f^
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forbidroughglass: {gemsprefix}{Right}{Down}f^
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forbidcutgems: {gemsprefix}{Right}{Down 2}f^
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forbidcutglass: {gemsprefix}{Right}{Down 3}f^
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forbidcutstone: {gemsprefix}{Right}{Down 4}f^
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#######################################
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# finished goods stockpile adjustments
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#######################################
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finishedgoodsprefix: s{Down 10}
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enablefinishedgoods: {finishedgoodsprefix}e^
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disablefinishedgoods: {finishedgoodsprefix}d^
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jugs: {finishedgoodsprefix}{Right}f{Right}{Up 2}&{Left}{Down 2}f{Down}f{Down}f^
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##################################
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# cloth
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##################################
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clothprefix: s{Down 12}
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enablecloth: {clothprefix}e^
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disablecloth: {clothprefix}d^
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thread: {clothprefix}b{Right}p{Down}p{Down}p^
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adamantinethread: {clothprefix}b{Right}{Down 3}p^
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cloth: {clothprefix}b{Right}{Down 4}p{Down}p{Down}p^
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adamantinecloth: {clothprefix}b{Right}{Up}p^
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##################################
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# weapon stockpile adjustments
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##################################
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weaponsprefix: s{Down 14}
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enableweapons: {weaponsprefix}e^
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disableweapons: {weaponsprefix}d^
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metalweapons: {forbidtrapcomponents}{forbidstoneweapons}{forbidotherweapons}
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ironweapons: {metalweapons}{forbidweapons}{permitironweapons}
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copperweapons: {metalweapons}{forbidweapons}{permitcopperweapons}
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steelweapons: {metalweapons}{forbidweapons}{permitsteelweapons}
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forbidweapons: {weaponsprefix}{Right}f^
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forbidtrapcomponents: {weaponsprefix}{Right}{Down}f^
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forbidmetalweapons: {weaponsprefix}{Right}{Down 2}f^
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forbidstoneweapons: {weaponsprefix}{Right}{Down 3}f^
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forbidotherweapons: {weaponsprefix}{Right}{Down 4}f^
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forbidironweapons: {weaponsprefix}{Right}{Down 2}{Right}&^
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forbidcopperweapons: {weaponsprefix}{Right}{Down 2}{Right}{Down 3}&^
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forbidsteelweapons: {weaponsprefix}{Right}{Down 2}{Right}{Down 8}&^
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permitweapons: {weaponsprefix}{Right}p^
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permittrapcomponents: {weaponsprefix}{Right}{Down}p^
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permitmetalweapons: {weaponsprefix}{Right}{Down 2}p^
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permitstoneweapons: {weaponsprefix}{Right}{Down 3}p^
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permitotherweapons: {weaponsprefix}{Right}{Down 4}p^
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permitironweapons: {forbidironweapons}
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permitcopperweapons: {forbidcopperweapons}
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permitsteelweapons: {forbidsteelweapons}
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masterworkweapons: {weaponsprefix}{Right}{Down 5}f{Right}{Down 5}&^
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artifactweapons: {weaponsprefix}{Right}{Down 5}f{Right}{Down 6}&^
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forbidmasterworkweapons: {weaponsprefix}{Right}{Down 5}{Right}{Down 5}&^
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forbidartifactweapons: {weaponsprefix}{Right}{Down 5}{Right}{Down 6}&^
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permitmasterworkweapons: {forbidmasterworkweapons}
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permitartifactweapons: {forbidartifactweapons}
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##################################
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# armor stockpile adjustments
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##################################
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armorprefix: s{Down 15}
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enablearmor: {armorprefix}e^
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disablearmor: {armorprefix}d^
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metalarmor: {forbidotherarmor}
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otherarmor: {forbidmetalarmor}
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ironarmor: {metalarmor}{forbidmetalarmor}{permitironarmor}
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copperarmor: {metalarmor}{forbidmetalarmor}{permitcopperarmor}
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steelarmor: {metalarmor}{forbidmetalarmor}{permitsteelarmor}
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forbidmetalarmor: {armorprefix}{Right}{Down 6}f^
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forbidotherarmor: {armorprefix}{Right}{Down 7}f^
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forbidironarmor: {armorprefix}{Right}{Down 6}{Right}&^
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forbidcopperarmor: {armorprefix}{Right}{Down 6}{Right}{Down 3}&^
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forbidsteelarmor: {armorprefix}{Right}{Down 6}{Right}{Down 8}&^
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permitmetalarmor: {armorprefix}{Right}{Down 6}p^
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permitotherarmor: {armorprefix}{Right}{Down 7}p^
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permitironarmor: {forbidironarmor}
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permitcopperarmor: {forbidcopperarmor}
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permitsteelarmor: {forbidsteelarmor}
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masterworkarmor: {armorprefix}{Right}{Down 8}f{Right}{Down 5}&^
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artifactarmor: {armorprefix}{Right}{Down 8}f{Right}{Down 6}&^
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forbidmasterworkarmor: {armorprefix}{Right}{Down 8}{Right}{Down 5}&^
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forbidartifactarmor: {armorprefix}{Right}{Down 8}{Right}{Down 6}&^
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permitmasterworkarmor: {forbidmasterworkarmor}
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permitartifactarmor: {forbidartifactarmor}
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##################################
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# others
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##################################
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coinsprefix: s{Down 7}
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enablecoins: {coinsprefix}e^
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disablecoins: {coinsprefix}d^
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leatherprefix: s{Down 11}
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enableleather: {leatherprefix}e^
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disableleather: {leatherprefix}d^
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woodprefix: s{Down 13}
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enablewood: {woodprefix}e^
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disablewood: {woodprefix}d^
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sheetprefix: s{Down 16}
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enablesheet: {sheetprefix}e^
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disablesheet: {sheetprefix}d^
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##################################
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# farm plots
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##################################
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# Sets a farm plot to grow the LAST type of seed in the list of available seeds
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# for all 4 seasons. The last seed is used because it's usually Plump helmet
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# spawn, suitable for post-embark. If you only have 1 seed type, that'll be
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# grown.
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growlastcropall: a/&b/&c/&d/&
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# Like growlastcropall but grows the first one in the list instead.
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growfirstcropall: a&b&c&d&
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