dfhack/library
Petr Mrázek 873cbd8388 Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
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depends Nuke linenoise. Now it's integrated in Console. 2011-07-14 12:21:07 +02:00
doc Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
include Making Items a bit more sane. It's still using Accessors though. 2011-07-20 10:41:13 +02:00
modules Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
private Vermin module and colonies plugin 2011-07-12 23:17:51 -07:00
CMakeLists.txt Added SDLreal.dll on windows. 2011-07-16 10:32:18 +02:00
Console-linux.cpp Added plugin loading/unloading/reloading. Many locks. Too many damn locks. 2011-07-18 16:22:49 +02:00
Console-windows.cpp Safer console shutdown. 2011-07-17 11:06:45 +02:00
Core.cpp Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
FakeSDL-linux.cpp Safer console shutdown. 2011-07-17 11:06:45 +02:00
FakeSDL-windows.cpp Windows side of the Console rewrite 2011-07-14 04:05:27 +02:00
PluginManager.cpp Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
Process-linux.cpp Process: added a method for getting the main module base (windows). Returns 0 on linux. 2011-07-16 23:00:28 +02:00
Process-windows.cpp Process: added a method for getting the main module base (windows). Returns 0 on linux. 2011-07-16 23:00:28 +02:00
TileTypes.cpp Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
VersionInfo.cpp Maps no longer copy the map block pointer array, blocks are structs, map data is public. 2011-07-07 07:00:36 +02:00
VersionInfoFactory.cpp Windows side of the Console rewrite 2011-07-14 04:05:27 +02:00
Virtual.cpp Forgot to commit a file. 2011-07-12 23:27:09 +02:00