dfhack/docs/plugins/steam-engine.rst

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steam-engine
============
The steam-engine plugin detects custom workshops with STEAM_ENGINE in
their token, and turns them into real steam engines.
The vanilla game contains only water wheels and windmills as sources of
power, but windmills give relatively little power, and water wheels require
flowing water, which must either be a real river and thus immovable and
limited in supply, or actually flowing and thus laggy.
Compared to the :wiki:`water reactor <Water_wheel#Dwarven_Water_Reactor>`
exploit, steam engines make a lot of sense!
Construction
------------
The workshop needs water as its input, which it takes via a
passable floor tile below it, like usual magma workshops do.
The magma version also needs magma.
Due to DFHack limits, the workshop will collapse over true open space.
However down stairs are passable but support machines, so you can use them.
After constructing the building itself, machines can be connected
to the edge tiles that look like gear boxes. Their exact position
is extracted from the workshop raws.
Like with collapse above, due to DFHack limits the workshop
can only immediately connect to machine components built AFTER it.
This also means that engines cannot be chained without intermediate
axles built after both engines.
Operation
---------
In order to operate the engine, queue the Stoke Boiler job (optionally
on repeat). A furnace operator will come, possibly bringing a bar of fuel,
and perform it. As a result, a "boiling water" item will appear
in the :kbd:`t` view of the workshop.
.. note::
The completion of the job will actually consume one unit
of the appropriate liquids from below the workshop. This means
that you cannot just raise 7 units of magma with a piston and
have infinite power. However, liquid consumption should be slow
enough that water can be supplied by a pond zone bucket chain.
Every such item gives 100 power, up to a limit of 300 for coal,
and 500 for a magma engine. The building can host twice that
amount of items to provide longer autonomous running. When the
boiler gets filled to capacity, all queued jobs are suspended;
once it drops back to 3+1 or 5+1 items, they are re-enabled.
While the engine is providing power, steam is being consumed.
The consumption speed includes a fixed 10% waste rate, and
the remaining 90% are applied proportionally to the actual
load in the machine. With the engine at nominal 300 power with
150 load in the system, it will consume steam for actual
300*(10% + 90%*150/300) = 165 power.
Masterpiece mechanism and chain will decrease the mechanical
power drawn by the engine itself from 10 to 5. Masterpiece
barrel decreases waste rate by 4%. Masterpiece piston and pipe
decrease it by further 4%, and also decrease the whole steam
use rate by 10%.
Explosions
----------
The engine must be constructed using barrel, pipe and piston
from fire-safe, or in the magma version magma-safe metals.
During operation weak parts get gradually worn out, and
eventually the engine explodes. It should also explode if
toppled during operation by a building destroyer, or a
tantruming dwarf.
Save files
----------
It should be safe to load and view engine-using fortresses
from a DF version without DFHack installed, except that in such
case the engines won't work. However actually making modifications
to them, or machines they connect to (including by pulling levers),
can easily result in inconsistent state once this plugin is
available again. The effects may be as weird as negative power
being generated.