288 lines
9.8 KiB
C++
288 lines
9.8 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#include "Pragma.h"
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#include "Export.h"
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#include "ColorText.h"
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class CPassiveSocket;
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class CActiveSocket;
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class CSimpleSocket;
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#include "CoreProtocol.pb.h"
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namespace DFHack
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{
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using dfproto::EmptyMessage;
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using dfproto::IntMessage;
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using dfproto::StringMessage;
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enum command_result
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{
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CR_LINK_FAILURE = -3, // RPC call failed due to I/O or protocol error
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CR_NEEDS_CONSOLE = -2, // Attempt to call interactive command without console
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CR_NOT_IMPLEMENTED = -1, // Command not implemented, or plugin not loaded
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CR_OK = 0, // Success
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CR_FAILURE = 1, // Failure
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CR_WRONG_USAGE = 2, // Wrong arguments or ui state
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CR_NOT_FOUND = 3 // Target object not found (for RPC mainly)
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};
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enum DFHackReplyCode : int16_t {
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RPC_REPLY_RESULT = -1,
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RPC_REPLY_FAIL = -2,
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RPC_REPLY_TEXT = -3,
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RPC_REQUEST_QUIT = -4
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};
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struct RPCHandshakeHeader {
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char magic[8];
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int version;
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static const char REQUEST_MAGIC[9];
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static const char RESPONSE_MAGIC[9];
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};
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struct RPCMessageHeader {
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int16_t id;
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int32_t size;
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};
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/* Protocol description:
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*
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* 1. Handshake
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*
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* Client initiates connection by sending the handshake
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* request header. The server responds with the response
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* magic. Currently both versions must be 1.
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*
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* 2. Interaction
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*
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* Requests are done by exchanging messages between the
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* client and the server. Messages consist of a serialized
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* protobuf message preceeded by RPCMessageHeader. The size
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* field specifies the length of the protobuf part.
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*
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* NOTE: As a special exception, RPC_REPLY_FAIL uses the size
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* field to hold the error code directly.
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*
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* Every callable function is assigned a non-negative id by
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* the server. Id 0 is reserved for BindMethod, which can be
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* used to request any other id by function name. Id 1 is
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* RunCommand, used to call console commands remotely.
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*
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* The client initiates every call by sending a message with
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* appropriate function id and input arguments. The server
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* responds with zero or more RPC_REPLY_TEXT:CoreTextNotification
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* messages, followed by RPC_REPLY_RESULT containing the output
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* of the function if it succeeded, or RPC_REPLY_FAIL with the
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* error code if it did not.
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*
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* 3. Disconnect
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*
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* The client terminates the connection by sending an
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* RPC_REQUEST_QUIT header with zero size and immediately
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* closing the socket.
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*/
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class DFHACK_EXPORT RemoteClient;
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class DFHACK_EXPORT RPCFunctionBase {
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public:
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typedef ::google::protobuf::MessageLite message_type;
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const message_type *const p_in_template;
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const message_type *const p_out_template;
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message_type *make_in() const {
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return p_in_template->New();
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}
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message_type *in() {
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if (!p_in) p_in = make_in();
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return p_in;
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}
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message_type *make_out() const {
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return p_out_template->New();
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}
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message_type *out() {
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if (!p_out) p_out = make_out();
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return p_out;
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}
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void reset(bool free = false);
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protected:
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RPCFunctionBase(const message_type *in, const message_type *out)
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: p_in_template(in), p_out_template(out), p_in(NULL), p_out(NULL)
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{}
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~RPCFunctionBase() { delete p_in; delete p_out; }
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message_type *p_in, *p_out;
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};
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class DFHACK_EXPORT RemoteFunctionBase : public RPCFunctionBase {
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public:
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bool bind(RemoteClient *client, const std::string &name,
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const std::string &proto = std::string());
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bool bind(color_ostream &out,
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RemoteClient *client, const std::string &name,
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const std::string &proto = std::string());
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bool isValid() { return (id >= 0); }
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protected:
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friend class RemoteClient;
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RemoteFunctionBase(const message_type *in, const message_type *out)
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: RPCFunctionBase(in, out), p_client(NULL), id(-1)
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{}
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inline color_ostream &default_ostream();
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command_result execute(color_ostream &out, const message_type *input, message_type *output);
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std::string name, proto;
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RemoteClient *p_client;
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int16_t id;
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};
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template<typename In, typename Out = EmptyMessage>
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class RemoteFunction : public RemoteFunctionBase {
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public:
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In *make_in() const { return static_cast<In*>(RemoteFunctionBase::make_in()); }
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In *in() { return static_cast<In*>(RemoteFunctionBase::in()); }
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Out *make_out() const { return static_cast<Out*>(RemoteFunctionBase::make_out()); }
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Out *out() { return static_cast<Out*>(RemoteFunctionBase::out()); }
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RemoteFunction() : RemoteFunctionBase(&In::default_instance(), &Out::default_instance()) {}
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command_result operator() () {
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return p_client ? RemoteFunctionBase::execute(default_ostream(), in(), out())
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: CR_NOT_IMPLEMENTED;
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}
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command_result operator() (color_ostream &stream) {
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return RemoteFunctionBase::execute(stream, in(), out());
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}
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command_result operator() (const In *input, Out *output) {
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return p_client ? RemoteFunctionBase::execute(default_ostream(), input, output)
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: CR_NOT_IMPLEMENTED;
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}
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command_result operator() (color_ostream &stream, const In *input, Out *output) {
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return RemoteFunctionBase::execute(stream, input, output);
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}
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};
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template<typename In>
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class RemoteFunction<In,EmptyMessage> : public RemoteFunctionBase {
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public:
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In *make_in() const { return static_cast<In*>(RemoteFunctionBase::make_in()); }
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In *in() { return static_cast<In*>(RemoteFunctionBase::in()); }
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RemoteFunction() : RemoteFunctionBase(&In::default_instance(), &EmptyMessage::default_instance()) {}
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command_result operator() () {
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return p_client ? RemoteFunctionBase::execute(default_ostream(), in(), out())
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: CR_NOT_IMPLEMENTED;
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}
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command_result operator() (color_ostream &stream) {
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return RemoteFunctionBase::execute(stream, in(), out());
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}
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command_result operator() (const In *input) {
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return p_client ? RemoteFunctionBase::execute(default_ostream(), input, out())
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: CR_NOT_IMPLEMENTED;
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}
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command_result operator() (color_ostream &stream, const In *input) {
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return RemoteFunctionBase::execute(stream, input, out());
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}
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};
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bool readFullBuffer(CSimpleSocket *socket, void *buf, int size);
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bool sendRemoteMessage(CSimpleSocket *socket, int16_t id,
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const ::google::protobuf::MessageLite *msg, int *psz = NULL);
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class DFHACK_EXPORT RemoteClient
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{
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friend class RemoteFunctionBase;
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bool bind(color_ostream &out, RemoteFunctionBase *function,
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const std::string &name, const std::string &proto);
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public:
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RemoteClient(color_ostream *default_output = NULL);
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~RemoteClient();
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static int GetDefaultPort();
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color_ostream &default_output() { return *p_default_output; };
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bool connect(int port = -1);
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void disconnect();
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command_result run_command(const std::string &cmd, const std::vector<std::string> &args) {
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return run_command(default_output(), cmd, args);
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}
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command_result run_command(color_ostream &out, const std::string &cmd,
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const std::vector<std::string> &args);
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// For executing multiple calls in rapid succession.
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// Best used via RemoteSuspender.
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int suspend_game();
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int resume_game();
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private:
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bool active, delete_output;
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CActiveSocket *socket;
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color_ostream *p_default_output;
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RemoteFunction<dfproto::CoreBindRequest,dfproto::CoreBindReply> bind_call;
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RemoteFunction<dfproto::CoreRunCommandRequest> runcmd_call;
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bool suspend_ready;
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RemoteFunction<EmptyMessage, IntMessage> suspend_call, resume_call;
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};
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inline color_ostream &RemoteFunctionBase::default_ostream() {
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return p_client->default_output();
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}
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inline bool RemoteFunctionBase::bind(RemoteClient *client, const std::string &name,
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const std::string &proto) {
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return bind(client->default_output(), client, name, proto);
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}
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class RemoteSuspender {
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RemoteClient *client;
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public:
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RemoteSuspender(RemoteClient *client) : client(client) {
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if (!client || client->suspend_game() <= 0) client = NULL;
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}
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~RemoteSuspender() {
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if (client) client->resume_game();
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}
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};
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}
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