508 lines
14 KiB
C++
508 lines
14 KiB
C++
#include <stdint.h>
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#include <iostream>
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#include <map>
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#include <vector>
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Maps.h"
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#include "modules/World.h"
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#include "modules/MapCache.h"
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#include "modules/Gui.h"
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using MapExtras::MapCache;
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using namespace DFHack;
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/*
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* Anything that might reveal Hell is unsafe.
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*/
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bool isSafe(uint32_t x, uint32_t y, uint32_t z, DFHack::Maps *Maps)
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{
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DFHack::t_feature *local_feature = NULL;
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DFHack::t_feature *global_feature = NULL;
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// get features of block
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// error -> obviously not safe to manipulate
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if(!Maps->ReadFeatures(x,y,z,&local_feature,&global_feature))
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{
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return false;
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}
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// Adamantine tubes and temples lead to Hell
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if (local_feature && local_feature->type != DFHack::feature_Other)
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return false;
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// And Hell *is* Hell.
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if (global_feature && global_feature->type == DFHack::feature_Underworld)
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return false;
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// otherwise it's safe.
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return true;
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}
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struct hideblock
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{
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uint32_t x;
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uint32_t y;
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uint32_t z;
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uint8_t hiddens [16][16];
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};
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// the saved data. we keep map size to check if things still match
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uint32_t x_max, y_max, z_max;
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std::vector <hideblock> hidesaved;
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bool nopause_state = false;
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enum revealstate
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{
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NOT_REVEALED,
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REVEALED,
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SAFE_REVEALED,
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DEMON_REVEALED
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};
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revealstate revealed = NOT_REVEALED;
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DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> & params);
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DFhackCExport command_result unreveal(DFHack::Core * c, std::vector<std::string> & params);
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DFhackCExport command_result revtoggle(DFHack::Core * c, std::vector<std::string> & params);
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DFhackCExport command_result revflood(DFHack::Core * c, std::vector<std::string> & params);
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DFhackCExport command_result nopause(DFHack::Core * c, std::vector<std::string> & params);
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DFhackCExport const char * plugin_name ( void )
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{
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return "reveal";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("reveal","Reveal the map. 'reveal hell' will also reveal hell. 'reveal demon' won't pause.",reveal));
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commands.push_back(PluginCommand("unreveal","Revert the map to its previous state.",unreveal));
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commands.push_back(PluginCommand("revtoggle","Reveal/unreveal depending on state.",revtoggle));
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commands.push_back(PluginCommand("revflood","Hide all, reveal all tiles reachable from cursor position.",revflood));
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commands.push_back(PluginCommand("nopause","Disable pausing (doesn't affect pause forced by reveal).",nopause));
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( Core * c )
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{
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DFHack::World *World =c->getWorld();
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t_gamemodes gm;
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World->ReadGameMode(gm);
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if(gm.g_mode == GAMEMODE_DWARF)
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{
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// if the map is revealed and we're in fortress mode, force the game to pause.
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if(revealed == REVEALED)
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{
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World->SetPauseState(true);
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}
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else if(nopause_state)
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{
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World->SetPauseState(false);
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}
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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command_result nopause (Core * c, std::vector <std::string> & parameters)
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{
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if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1"))
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{
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if (parameters[0] == "0")
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nopause_state = 0;
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else
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nopause_state = 1;
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c->con.print("nopause %sactivated.\n", (nopause_state ? "" : "de"));
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}
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else
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{
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c->con.print("Disable pausing (doesn't affect pause forced by reveal).\nActivate with 'nopause 1', deactivate with 'nopause 0'.\nCurrent state: %d.\n", nopause_state);
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}
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return CR_OK;
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}
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DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> & params)
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{
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bool no_hell = true;
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bool pause = true;
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for(int i = 0; i < params.size();i++)
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{
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if(params[i]=="hell")
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no_hell = false;
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else if(params[i] == "help" || params[i] == "?")
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{
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c->con.print("Reveals the map, by default ignoring hell.\n"
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"Options:\n"
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"hell - also reveal hell, while forcing the game to pause.\n"
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"demon - reveal hell, do not pause.\n"
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);
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return CR_OK;
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}
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}
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if(params.size() && params[0] == "hell")
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{
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no_hell = false;
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}
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if(params.size() && params[0] == "demon")
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{
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no_hell = false;
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pause = false;
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}
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Console & con = c->con;
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if(revealed != NOT_REVEALED)
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{
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con.printerr("Map is already revealed or this is a different map.\n");
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return CR_FAILURE;
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}
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c->Suspend();
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DFHack::Maps *Maps =c->getMaps();
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DFHack::World *World =c->getWorld();
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t_gamemodes gm;
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World->ReadGameMode(gm);
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if(gm.g_mode != GAMEMODE_DWARF)
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{
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con.printerr("Only in fortress mode.\n");
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c->Resume();
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return CR_FAILURE;
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}
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if(!Maps->Start())
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{
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con.printerr("Can't init map.\n");
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c->Resume();
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return CR_FAILURE;
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}
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if(no_hell && !Maps->StartFeatures())
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{
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con.printerr("Unable to read local features; can't reveal map safely.\n");
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c->Resume();
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return CR_FAILURE;
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}
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Maps->getSize(x_max,y_max,z_max);
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hidesaved.reserve(x_max * y_max * z_max);
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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df_block *block = Maps->getBlock(x,y,z);
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if(block)
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{
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// in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine
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if (no_hell && !isSafe(x, y, z, Maps))
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continue;
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hideblock hb;
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hb.x = x;
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hb.y = y;
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hb.z = z;
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DFHack::designations40d & designations = block->designation;
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// for each tile in block
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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// save hidden state of tile
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hb.hiddens[i][j] = designations[i][j].bits.hidden;
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// set to revealed
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designations[i][j].bits.hidden = 0;
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}
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hidesaved.push_back(hb);
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}
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}
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}
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}
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if(no_hell)
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{
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revealed = SAFE_REVEALED;
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}
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else
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{
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if(pause)
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{
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revealed = REVEALED;
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World->SetPauseState(true);
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}
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else
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revealed = DEMON_REVEALED;
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}
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c->Resume();
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con.print("Map revealed.\n");
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if(!no_hell)
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con.print("Unpausing can unleash the forces of hell, so it has been temporarily disabled.\n");
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con.print("Run 'unreveal' to revert to previous state.\n");
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return CR_OK;
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}
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DFhackCExport command_result unreveal(DFHack::Core * c, std::vector<std::string> & params)
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{
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Console & con = c->con;
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for(int i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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{
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c->con.print("Reverts the previous reveal operation, hiding the map again.\n");
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return CR_OK;
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}
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}
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if(!revealed)
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{
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con.printerr("There's nothing to revert!\n");
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return CR_FAILURE;
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}
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c->Suspend();
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DFHack::Maps *Maps =c->getMaps();
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DFHack::World *World =c->getWorld();
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t_gamemodes gm;
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World->ReadGameMode(gm);
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if(gm.g_mode != GAMEMODE_DWARF)
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{
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con.printerr("Only in fortress mode.\n");
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c->Resume();
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return CR_FAILURE;
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}
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Maps = c->getMaps();
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if(!Maps->Start())
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{
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con.printerr("Can't init map.\n");
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c->Resume();
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return CR_FAILURE;
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}
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// Sanity check: map size
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uint32_t x_max_b, y_max_b, z_max_b;
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Maps->getSize(x_max_b,y_max_b,z_max_b);
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if(x_max != x_max_b || y_max != y_max_b || z_max != z_max_b)
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{
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con.printerr("The map is not of the same size...\n");
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c->Resume();
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return CR_FAILURE;
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}
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// FIXME: add more sanity checks / MAP ID
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for(size_t i = 0; i < hidesaved.size();i++)
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{
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hideblock & hb = hidesaved[i];
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df_block * b = Maps->getBlock(hb.x,hb.y,hb.z);
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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b->designation[i][j].bits.hidden = hb.hiddens[i][j];
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}
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}
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// give back memory.
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hidesaved.clear();
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revealed = NOT_REVEALED;
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con.print("Map hidden!\n");
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c->Resume();
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return CR_OK;
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}
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DFhackCExport command_result revtoggle (DFHack::Core * c, std::vector<std::string> & params)
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{
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for(int i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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{
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c->con.print("Toggles between reveal and unreveal.\nCurrently it: ");
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break;
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}
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}
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if(revealed)
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{
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return unreveal(c,params);
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}
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else
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{
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return reveal(c,params);
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}
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}
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DFhackCExport command_result revflood(DFHack::Core * c, std::vector<std::string> & params)
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{
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for(int i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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{
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c->con.print("This command hides the whole map. Then, starting from the cursor,\n"
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"reveals all accessible tiles. Allows repairing parma-revealed maps.\n"
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);
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return CR_OK;
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}
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}
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c->Suspend();
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uint32_t x_max,y_max,z_max;
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Maps * Maps = c->getMaps();
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Gui * Gui = c->getGui();
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World * World = c->getWorld();
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// init the map
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if(!Maps->Start())
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{
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c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
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c->Resume();
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return CR_FAILURE;
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}
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if(revealed != NOT_REVEALED)
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{
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c->con.printerr("This is only safe to use with non-revealed map.\n");
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c->Resume();
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return CR_FAILURE;
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}
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t_gamemodes gm;
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World->ReadGameMode(gm);
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if(gm.g_type != GAMETYPE_DWARF_MAIN && gm.g_mode != GAMEMODE_DWARF )
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{
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c->con.printerr("Only in proper dwarf mode.\n");
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c->Resume();
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return CR_FAILURE;
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}
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int32_t cx, cy, cz;
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Maps->getSize(x_max,y_max,z_max);
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uint32_t tx_max = x_max * 16;
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uint32_t ty_max = y_max * 16;
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Gui->getCursorCoords(cx,cy,cz);
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if(cx == -30000)
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{
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c->con.printerr("Cursor is not active. Point the cursor at some empty space you want to be unhidden.\n");
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c->Resume();
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return CR_FAILURE;
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}
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DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
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MapCache * MCache = new MapCache(Maps);
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int16_t tt = MCache->tiletypeAt(xy);
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if(isWallTerrain(tt))
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{
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c->con.printerr("Point the cursor at some empty space you want to be unhidden.\n");
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delete MCache;
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c->Resume();
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return CR_FAILURE;
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}
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// hide all tiles, flush cache
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Maps->getSize(x_max,y_max,z_max);
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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df_block * b = Maps->getBlock(x,y,z);
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if(b)
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{
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// change the hidden flag to 0
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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b->designation[i][j].bits.hidden = 1;
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}
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}
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}
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}
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}
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MCache->trash();
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typedef std::pair <DFCoord, bool> foo;
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std::stack < foo > flood;
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flood.push( foo(xy,false) );
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while( !flood.empty() )
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{
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foo tile = flood.top();
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DFCoord & current = tile.first;
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bool & from_below = tile.second;
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flood.pop();
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if(!MCache->testCoord(current))
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continue;
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int16_t tt = MCache->tiletypeAt(current);
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t_designation des = MCache->designationAt(current);
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if(!des.bits.hidden)
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{
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continue;
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}
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const TileRow * r = getTileRow(tt);
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/*
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if(!r)
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{
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cerr << "unknown tiletype! " << dec << tt << endl;
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continue;
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}
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*/
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bool below = 0;
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bool above = 0;
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bool sides = 0;
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bool unhide = 1;
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// by tile shape, determine behavior and action
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switch (r->shape)
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{
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// walls:
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case WALL:
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case PILLAR:
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if(from_below)
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unhide = 0;
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break;
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// air/free space
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case EMPTY:
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case RAMP_TOP:
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case STAIR_UPDOWN:
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case STAIR_DOWN:
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case BROOK_TOP:
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above = below = sides = true;
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break;
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// has floor
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case FORTIFICATION:
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case STAIR_UP:
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case RAMP:
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case FLOOR:
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case TREE_DEAD:
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case TREE_OK:
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case SAPLING_DEAD:
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case SAPLING_OK:
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case SHRUB_DEAD:
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case SHRUB_OK:
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case BOULDER:
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case PEBBLES:
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case BROOK_BED:
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case RIVER_BED:
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case ENDLESS_PIT:
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case POOL:
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if(from_below)
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unhide = 0;
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above = sides = true;
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break;
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}
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if(unhide)
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{
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des.bits.hidden = false;
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MCache->setDesignationAt(current,des);
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}
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if(sides)
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{
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flood.push(foo(DFCoord(current.x + 1, current.y ,current.z),0));
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flood.push(foo(DFCoord(current.x + 1, current.y + 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x, current.y + 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x - 1, current.y + 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x - 1, current.y ,current.z),0));
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flood.push(foo(DFCoord(current.x - 1, current.y - 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x, current.y - 1 ,current.z),0));
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flood.push(foo(DFCoord(current.x + 1, current.y - 1 ,current.z),0));
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}
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if(above)
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{
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flood.push(foo(DFCoord(current.x, current.y ,current.z + 1),1));
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}
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if(below)
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{
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flood.push(foo(DFCoord(current.x, current.y ,current.z - 1),0));
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}
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}
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MCache->WriteAll();
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delete MCache;
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c->Resume();
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return CR_OK;
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}
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