180 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			180 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			Plaintext
		
	
| Introduction
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| ------------
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| 
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| DFHack is a Dwarf Fortress memory access library and a set of basic tools using 
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| this library. The library is a work in progress, so things might change as more
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| tools are written for it.
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| 
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| It is an attempt to unite the various ways tools access DF memory and allow for
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| easier development of new tools.
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| 
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| Getting DFHack
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| ----------------
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| The project is currently hosted on github, for both source and binaries:
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|   http://github.com/peterix/dfhack
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| 
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| * Packages
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| 
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| The library and tools are packaged for Archlinux and are available both in AUR
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| and the arch-games repository.
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| 
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| The package name is dfhack-git :)
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| 
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| Compatibility
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| -------------
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| 
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| DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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| 
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| Windows 2000 is currently *not supported* due to missing OS functionality.
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| If you know how to easily suspend processes, you can fix it :)
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| 
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| OSX is also not supported due to lack of developers with a Mac.
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| 
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| Currently supported Dwarf Fortress versions:
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| * Windows
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|   0.31.01 - 0.31.03 legacy
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|   0.31.04 - 0.31.10 SDL
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| 
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| * Linux
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|   0.31.04 - 0.31.10 native.
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|   There are missing offsets but Map tools should be OK. Linux support is a bit lacking, I'm working on it.
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|   All supported Windows versions running in wine can be used with DFHack.
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| 
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| Using the library as a developer
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| --------------------------------
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| 
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| The library is compilable under Linux with GCC and under Windows with MinGW32
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| and MSVC compilers. It is using the cmake build system. See COMPILE for details.
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| 
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| DFHack is using the zlib/libpng license. This makes it easy to link to it, use
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| it in-source or add your own extensions. Contributing back to the dfhack
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| repository is welcome and the right thing to do :)
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| 
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| At the time of writing there's no API reference or documentation. The code does
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| have a lot of comments though (and getting better all the time).
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| 
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| Contributing to DFHack
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| ----------------------
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| 
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| Several things should be kept in mind when contributing to DFHack.
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| 
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| **** Coding style ****
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| 
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| DFhack uses ANSI formatting and four spaces as indentation. Line endings are
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| UNIX. The files use UTF-8 encoding. Code not following this won't make me happy,
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| because I'll have to fix it. There's a good chance I'll make *you* fix it ;)
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| 
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| **** How to get new code into DFHack ****
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| 
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| You can send patches or make a clone of the github repo and ask me on the
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| IRC channel to pull your code in. I'll review it and see if there are any
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| problems. I'll fix them if they are minor.
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| 
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| Fixes are higher in priority. If you want to work on something, but don't
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| know what, check out http://github.com/peterix/dfhack/issues -- this is also
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| a good place to dump new ideas and/or bugs that need fixing.
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| 
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| **** Layout for tools ****
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| 
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| Tools live in the tools/ folder. There, they are split into three categories:
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| 
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| distributed: these tools get distributed with binary releases and are installed
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|              by doing 'make install' on linux. They are supposed to be stable
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|              and supported. Experimental, useless, buggy or untested stuff
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|              doesn't belong here.
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| examples   : examples are tools that aren't very useful, but show how DF
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|              and DFHack work. They should use only DFHack API functions.
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|              No actual hacking or 'magic offsets' are allowed.
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| playground : This is a catch-all folder for tools that aren't ready to be
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|              examples or be distributed in binary releases. All new tools
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|              should start here. They can contain actual hacking, magic values
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|              and other nasty business.
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| 
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| **** Modules - what are they? ****
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| 
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| DFHack uses modules to partition sets of features into manageable chunks.
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| A module can have both client and server side.
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| 
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| Client side is the part that goes into the main library and is generally
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| written in C++. It is exposed to the users of DFHack.
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| 
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| Server side is used inside DF and serves to accelerate the client modules.
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| This is written mostly in C style.
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| 
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| There's a Core module that shouldn't be changed, because it defines
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| the basic commands like reading and writing raw data. The client parts
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| for the Core module are the various implementations of the Process
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| interface.
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| 
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| A good example of a module is Maps. Named the same in both client and
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| server, it allows accelerating the reading of map blocks.
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| 
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| Communication between modules happens by using shared memory. This is
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| pretty fast, but needs quite a bit of care to not break. 
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| 
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| **** Dependencies ****
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| 
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| Internal : either part of the codebase or statically linked.
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| External : linked as dynamic loaded libraries (.dll, .so, etc.)
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| 
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| If you want to add dependencies, think twice about it. All internal dependencies
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| for core dfhack should be either public domain or require attribution at most.
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| External dependencies for tools can be either that, or any Free Software
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| licenses.
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| 
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| ** Current internal dependencies **
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| 
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| tinyxml  : used by core dfhack to read offset definitions from Memory.xml
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| md5      : an implementation of the MD5 hash algorithm. Used for identifying
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|            DF binaries on Linux.
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| argstream: Allows reading terminal application arguments. GPL!
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| 
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| ** Current external dependencies **
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| 
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| wide-character ncurses : used for the veinlook tool on Linux.
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| x11 libraries          : used for sending key events on linux
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| 
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| ** Build-time dependencies **
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| cmake: you need cmake to generate the build system and some configuration
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|        headers
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| 
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| 
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| Tools
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| -----
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| All the DFHack tools are terminal programs. This might seem strange to Windows
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| users, but these are meant mostly as examples for developers. Still, they can
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| be useful and are cross-platform just like the library itself.
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| 
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|  - dfcleanmap  : Cleans all the splatter that get scattered all over the map.
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|                  Only exception is mud. It leaves mud alone.
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|  - dfexpbench  : Just a simple benchmark of the data export speed.
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|  - dfliquids   : A command prompt for liquid creation and manipulation
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|                  (the Moses effect included!)
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|                  Also allows painting obsidian walls directly.
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|                  Note:
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|                  Spawning and deleting liquids can F up pathing data and
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|                  temperatures (creating heat traps). You've been warned.
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|  - dfposition  : Prints the current DF window properties and cursor position.
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|  - dfprospector: Lists all available minerals on the map and how much
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|                  of them there is.
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|  - dfreveal    : Reveals the whole map, waits for input and hides it again.
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|                  If you close the tool while it waits, the map remains revealed.
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|  - dfsuspend   : Test of the process suspend/resume mechanism.
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|  - dfunstuck   : Use if you prematurely close any of the tools and DF
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|                  appears to be stuck.
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|  - dfvdig      : Designates a whole vein for digging. Point the cursor at a vein
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|                  and run this thing :)
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| 
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|  - dfflows     : A tool for checking how many liquid tiles are actively checked
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|                  for flows.
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|  - Your tool here:  Write one ;)
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| 
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| 
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| Memory offset definitions
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| -------------------------
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| 
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| The file with memory offset definitions used by dfhack can be found in the
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| output folder.
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| 
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| ~ EOF ~
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