148 lines
4.0 KiB
Lua
148 lines
4.0 KiB
Lua
-- Shows mechanisms linked to the current building.
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local utils = require 'utils'
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local gui = require 'gui'
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local guidm = require 'gui.dwarfmode'
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function getBuildingName(building)
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return utils.call_with_string(building, 'getName')
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end
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function listMechanismLinks(building)
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local lst = {}
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local function push(item, mode)
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if item then
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lst[#lst+1] = { obj = item, name = getBuildingName(item), mode = mode }
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end
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end
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push(building, 'self')
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if not df.building_actual:is_instance(building) then
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return lst
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end
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local item, tref, tgt
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for _,v in ipairs(building.contained_items) do
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item = v.item
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if df.item_trappartsst:is_instance(item) then
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tref = dfhack.items.getGeneralRef(item, df.general_ref_type.BUILDING_TRIGGER)
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if tref then
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push(tref:getBuilding(), 'trigger')
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end
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tref = dfhack.items.getGeneralRef(item, df.general_ref_type.BUILDING_TRIGGERTARGET)
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if tref then
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push(tref:getBuilding(), 'target')
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end
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end
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end
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return lst
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end
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MechanismList = defclass(MechanismList, guidm.MenuOverlay)
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MechanismList.focus_path = 'mechanisms'
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function MechanismList.new(building)
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local self = {
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links = {},
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selected = 1
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}
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return mkinstance(MechanismList, self):init(building)
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end
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function MechanismList:init(building)
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local links = listMechanismLinks(building)
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links[1].viewport = guidm.getViewportPos()
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links[1].cursor = guidm.getCursorPos()
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if #links <= 1 then
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links[1].mode = 'none'
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end
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self.links = links
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self.selected = 1
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return self
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end
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local colors = {
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self = COLOR_CYAN, none = COLOR_CYAN,
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trigger = COLOR_GREEN, target = COLOR_GREEN
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}
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local icons = {
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self = 128, none = 63, trigger = 27, target = 26
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}
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function MechanismList:onRenderBody(dc)
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dc:clear()
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dc:seek(1,1):string("Mechanism Links", COLOR_WHITE):newline()
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for i,v in ipairs(self.links) do
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local pen = { fg=colors[v.mode], bold = (i == self.selected) }
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dc:newline(1):pen(pen):char(icons[v.mode])
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dc:advance(1):string(v.name)
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end
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local nlinks = #self.links
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if nlinks <= 1 then
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dc:newline():newline(1):string("This building has no links", COLOR_LIGHTRED)
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end
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dc:newline():newline(1):pen(COLOR_WHITE)
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dc:string("Esc", COLOR_LIGHTGREEN):string(": Back, ")
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dc:string("Enter", COLOR_LIGHTGREEN):string(": Switch")
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end
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function MechanismList:zoomToLink(link)
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self:updateLayout()
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df.global.world.selected_building = link.obj
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local cursor = link.cursor
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if not cursor then
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cursor = xyz2pos(link.obj.centerx, link.obj.centery, link.obj.z)
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end
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guidm.setCursorPos(cursor)
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guidm.revealInViewport(cursor, 5, link.viewport, self.df_layout)
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end
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function MechanismList:changeSelected(delta)
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if #self.links <= 1 then return end
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self.selected = 1 + (self.selected + delta - 1) % #self.links
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self:zoomToLink(self.links[self.selected])
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end
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function MechanismList:onInput(keys)
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if keys.STANDARDSCROLL_UP or keys.SECONDSCROLL_UP then
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self:changeSelected(-1)
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elseif keys.STANDARDSCROLL_DOWN or keys.SECONDSCROLL_DOWN then
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self:changeSelected(1)
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elseif keys.LEAVESCREEN then
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self:dismiss()
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if self.selected ~= 1 then
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self:zoomToLink(self.links[1])
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end
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elseif keys.SELECT_ALL then
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if self.selected > 1 then
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self:init(self.links[self.selected].obj)
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self.invalidate()
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end
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elseif keys.SELECT then
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self:dismiss()
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end
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end
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if not df.viewscreen_dwarfmodest:is_instance(dfhack.gui.getCurViewscreen()) then
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qerror("This script requires the main dwarfmode view")
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end
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if df.global.ui.main.mode ~= df.ui_sidebar_mode.QueryBuilding then
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qerror("This script requires the 'q' interface mode")
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end
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local list = MechanismList.new(df.global.world.selected_building)
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list:show()
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list:changeSelected(1)
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