116 lines
4.0 KiB
Lua
116 lines
4.0 KiB
Lua
local _ENV = mkmodule('plugins.dig-now')
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local utils = require('utils')
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local guidm = require('gui.dwarfmode')
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local short_help_text = [=[
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dig-now
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=======
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Instantly completes dig designations, modifying map tiles and creating boulders,
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ores, and gems as if a miner were doing the mining or engraving. By default, all
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dig designations on the map are completed and boulder generation follows
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standard game rules, but the behavior is configurable.
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Usage:
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dig-now [<pos> <pos>] [<options>]
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Examples:
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dig-now
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Dig designated tiles according to standard game rules.
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dig-now --clean
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Dig designated tiles, but don't generate any boulders, ores, or gems.
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dig-now --dump here
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Dig tiles and dump all generated boulders, ores, and gems at the tile under
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the game cursor.
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See the online DFHack documentation for details on all options.
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]=]
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function print_help() print(short_help_text) end
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local function parse_coords(opts, configname, arg)
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local x, y, z
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if arg == 'here' then
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local cursor = guidm.getCursorPos()
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if not cursor then
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qerror('"here" specified for position, but no game cursor found!')
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end
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x, y, z = cursor.x, cursor.y, cursor.z
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else
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_, _, x, y, z = arg:find('^%s*(%d+)%s*,%s*(%d+)%s*,%s*(%d+)%s*$')
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if not x then
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qerror(('invalid position: "%s"; expected "here" or' ..
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' "<x>,<y>,<z>" triple (e.g. "30,60,150")'):format(arg))
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end
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end
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opts[configname].x = tonumber(x)
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opts[configname].y = tonumber(y)
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opts[configname].z = tonumber(z)
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end
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local function out_of_bounds(percentage)
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percentage = tonumber(percentage)
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return percentage < 0 or percentage > 100
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end
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local function parse_percentages(opts, arg)
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_, _, layer, vein, small, deep =
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arg:find('^%s*(%d+)%s*,%s*(%d+)%s*,%s*(%d+)%s*,%s*(%d+)%s*$')
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if not layer or out_of_bounds(layer) or out_of_bounds(vein)
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or out_of_bounds(small) or out_of_bounds(deep) then
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qerror(('invalid percentages: "%s"; expected format is "<layer>,' ..
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'<vein>,<small cluster>,<deep>", where each number is between'..
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' 0 and 100, inclusive (e.g. "0,33,100,100")'):format(arg))
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end
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local config = opts.boulder_percents
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config.layer, config.vein, config.small_cluster, config.deep =
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tonumber(layer), tonumber(vein), tonumber(small), tonumber(deep)
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end
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local function min_to_max(...)
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local args = {...}
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table.sort(args, function(a, b) return a < b end)
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return table.unpack(args)
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end
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function parse_commandline(opts, ...)
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local use_zlevel = false
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local positionals = utils.processArgsGetopt({...}, {
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{'c', 'clean',
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handler=function() parse_percentages(opts, '0,0,0,0') end},
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{'d', 'dump', hasArg=true,
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handler=function(arg) parse_coords(opts, 'dump_pos', arg) end},
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{'e', 'everywhere',
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handler=function() parse_percentages(opts, '100,100,100,100') end},
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{'h', 'help', handler=function() opts.help = true end},
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{'p', 'percentages', hasArg=true,
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handler=function(arg) parse_percentages(opts, arg) end},
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{'z', 'cur-zlevel', handler=function() use_zlevel = true end},
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})
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if positionals[1] == 'help' then opts.help = true end
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if opts.help then return end
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if use_zlevel then
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local x, y, z = df.global.world.map.x_count - 1,
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df.global.world.map.y_count - 1,
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df.global.window_z
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parse_coords(opts, 'start', ('0,0,%d'):format(z))
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parse_coords(opts, 'end', ('%d,%d,%d'):format(x, y, z))
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elseif #positionals >= 2 then
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parse_coords(opts, 'start', positionals[1])
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parse_coords(opts, 'end', positionals[2])
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opts.start.x, opts['end'].x = min_to_max(opts.start.x, opts['end'].x)
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opts.start.y, opts['end'].y = min_to_max(opts.start.y, opts['end'].y)
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opts.start.z, opts['end'].z = min_to_max(opts.start.z, opts['end'].z)
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end
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end
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return _ENV
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