dfhack/plugins/ruby/item.rb

79 lines
3.7 KiB
Ruby

module DFHack
class << self
# return an Item
# arg similar to unit.rb/unit_find; no arg = 'k' menu
def item_find(what=:selected, y=nil, z=nil)
if what == :selected
case curview._rtti_classname
when :viewscreen_itemst
if ref = curview.entry_ref[curview.cursor_pos]
ref.item_tg if ref.kind_of?(GeneralRefItem)
else
# not a container
curview.item
end
when :viewscreen_storesst # z/stocks
if curview.in_group_mode == 0 and curview.in_right_list == 1
curview.items[curview.item_cursor]
end
else
case ui.main.mode
when :LookAround
k = ui_look_list.items[ui_look_cursor]
case k.type
when :Item
k.item
when :Building
# hilight a constructed bed/coffer
mats = k.building.contained_items.find_all { |i| i.use_mode == 2 }
mats[0].item if mats.length == 1
end
when :BuildingItems
bld = world.selected_building
bld.contained_items[ui_building_item_cursor].item if bld
when :ViewUnits
u = world.units.active[ui_selected_unit]
u.inventory[ui_look_cursor].item if u and u.pos.z == cursor.z and
ui_unit_view_mode.value == :Inventory and u.inventory[ui_look_cursor]
else
ui.follow_item_tg if ui.follow_item != -1
end
end
elsif what.kind_of?(Integer)
# search by id
return world.items.all.binsearch(what) if not z
# search by position
x = what
world.items.all.find { |i| i.pos.x == x and i.pos.y == y and i.pos.z == z }
elsif what.respond_to?(:x) or what.respond_to?(:pos)
world.items.all.find { |i| same_pos?(what, i) }
else
raise "what what?"
end
end
# check item flags to see if it is suitable for use as a job input material
def item_isfree(i, check_empty=true)
!i.flags.trader and
!i.flags.in_job and
!i.flags.construction and
!i.flags.removed and
!i.flags.forbid and
!i.flags.dump and
!i.flags.owned and
!i.flags.in_chest and # used as hospital supply ?
(!i.flags.container or not check_empty or
!i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefContainsItemst) }) and
(!i.flags.in_inventory or
(!i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefUnitHolderst) and # allow hauled items TODO check if holder is a thief
ir.unit_tg.inventory.find { |ii| ii.item == i and ii.mode != :Hauled } } and
!i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefContainedInItemst) and
!item_isfree(ir.item_tg, false) })) and
(!i.flags.in_building or
!i.general_refs.find { |ir| ir.kind_of?(DFHack::GeneralRefBuildingHolderst) and
ir.building_tg.contained_items.find { |bi| bi.use_mode == 2 and bi.item == i } }) and
(!i.flags.on_ground or !df.map_tile_at(i).designation.hidden) # i.flags.unk11?
end
end
end