238 lines
9.6 KiB
C++
238 lines
9.6 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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/*
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* Units
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*/
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#include "Export.h"
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#include "modules/Items.h"
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#include "DataDefs.h"
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#include "df/caste_raw_flags.h"
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#include "df/goal_type.h"
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#include "df/job_skill.h"
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#include "df/mental_attribute_type.h"
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#include "df/misc_trait_type.h"
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#include "df/physical_attribute_type.h"
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#include "df/unit.h"
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#include "df/unit_action.h"
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#include "df/unit_action_type_group.h"
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namespace df
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{
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struct activity_entry;
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struct activity_event;
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struct nemesis_record;
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struct burrow;
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struct identity;
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struct historical_entity;
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struct entity_position_assignment;
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struct entity_position;
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struct unit_misc_trait;
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}
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/**
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* \defgroup grp_units Unit module parts
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* @ingroup grp_modules
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*/
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namespace DFHack
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{
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namespace Units
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{
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static const int MAX_COLORS = 15;
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/**
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* The Units module - allows reading all non-vermin units and their properties
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*/
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DFHACK_EXPORT bool isUnitInBox(df::unit* u,
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int16_t x1, int16_t y1, int16_t z1,
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int16_t x2, int16_t y2, int16_t z2);
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DFHACK_EXPORT bool isActive(df::unit *unit);
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DFHACK_EXPORT bool isVisible(df::unit* unit);
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DFHACK_EXPORT bool isCitizen(df::unit *unit, bool ignore_sanity = false);
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DFHACK_EXPORT bool isFortControlled(df::unit *unit);
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DFHACK_EXPORT bool isOwnCiv(df::unit* unit);
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DFHACK_EXPORT bool isOwnGroup(df::unit* unit);
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DFHACK_EXPORT bool isOwnRace(df::unit* unit);
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DFHACK_EXPORT bool isAlive(df::unit *unit);
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DFHACK_EXPORT bool isDead(df::unit *unit);
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DFHACK_EXPORT bool isKilled(df::unit *unit);
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DFHACK_EXPORT bool isSane(df::unit *unit);
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DFHACK_EXPORT bool isCrazed(df::unit *unit);
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DFHACK_EXPORT bool isGhost(df::unit *unit);
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/// is unit hidden to the player? accounts for ambushing
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DFHACK_EXPORT bool isHidden(df::unit *unit);
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DFHACK_EXPORT bool isHidingCurse(df::unit *unit);
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DFHACK_EXPORT bool isMale(df::unit* unit);
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DFHACK_EXPORT bool isFemale(df::unit* unit);
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DFHACK_EXPORT bool isBaby(df::unit* unit);
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DFHACK_EXPORT bool isChild(df::unit* unit);
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DFHACK_EXPORT bool isAdult(df::unit* unit);
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DFHACK_EXPORT bool isGay(df::unit* unit);
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DFHACK_EXPORT bool isNaked(df::unit* unit);
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DFHACK_EXPORT bool isVisiting(df::unit* unit);
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DFHACK_EXPORT bool isTrainableHunting(df::unit* unit);
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DFHACK_EXPORT bool isTrainableWar(df::unit* unit);
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DFHACK_EXPORT bool isTrained(df::unit* unit);
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DFHACK_EXPORT bool isHunter(df::unit* unit);
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DFHACK_EXPORT bool isWar(df::unit* unit);
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DFHACK_EXPORT bool isTame(df::unit* unit);
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DFHACK_EXPORT bool isTamable(df::unit* unit);
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DFHACK_EXPORT bool isDomesticated(df::unit* unit);
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DFHACK_EXPORT bool isMarkedForSlaughter(df::unit* unit);
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DFHACK_EXPORT bool isGelded(df::unit* unit);
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DFHACK_EXPORT bool isEggLayer(df::unit* unit);
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DFHACK_EXPORT bool isGrazer(df::unit* unit);
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DFHACK_EXPORT bool isMilkable(df::unit* unit);
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DFHACK_EXPORT bool isForest(df::unit* unit);
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DFHACK_EXPORT bool isMischievous(df::unit *unit);
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DFHACK_EXPORT bool isAvailableForAdoption(df::unit* unit);
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DFHACK_EXPORT bool hasExtravision(df::unit *unit);
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DFHACK_EXPORT bool isOpposedToLife(df::unit *unit);
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DFHACK_EXPORT bool isBloodsucker(df::unit *unit);
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DFHACK_EXPORT bool isDwarf(df::unit *unit);
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DFHACK_EXPORT bool isAnimal(df::unit* unit);
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DFHACK_EXPORT bool isMerchant(df::unit* unit);
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DFHACK_EXPORT bool isDiplomat(df::unit* unit);
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DFHACK_EXPORT bool isVisitor(df::unit* unit);
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DFHACK_EXPORT bool isInvader(df::unit* unit);
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DFHACK_EXPORT bool isUndead(df::unit* unit, bool include_vamps = false);
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DFHACK_EXPORT bool isNightCreature(df::unit* unit);
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DFHACK_EXPORT bool isSemiMegabeast(df::unit* unit);
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DFHACK_EXPORT bool isMegabeast(df::unit* unit);
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DFHACK_EXPORT bool isTitan(df::unit* unit);
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DFHACK_EXPORT bool isDemon(df::unit* unit);
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DFHACK_EXPORT bool isDanger(df::unit* unit);
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DFHACK_EXPORT bool isGreatDanger(df::unit* unit);
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/* Read Functions */
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// Read units in a box, starting with index. Returns -1 if no more units
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// found. Call repeatedly do get all units in a specified box (uses tile coords)
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DFHACK_EXPORT int32_t getNumUnits();
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DFHACK_EXPORT df::unit *getUnit(const int32_t index);
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DFHACK_EXPORT bool getUnitsInBox(std::vector<df::unit*> &units,
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int16_t x1, int16_t y1, int16_t z1,
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int16_t x2, int16_t y2, int16_t z2);
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DFHACK_EXPORT int32_t findIndexById(int32_t id);
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/// Returns the true position of the unit (non-trivial in case of caged).
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DFHACK_EXPORT df::coord getPosition(df::unit *unit);
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// moves unit and any riders to the target coordinates
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DFHACK_EXPORT bool teleport(df::unit *unit, df::coord target_pos);
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DFHACK_EXPORT df::general_ref *getGeneralRef(df::unit *unit, df::general_ref_type type);
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DFHACK_EXPORT df::specific_ref *getSpecificRef(df::unit *unit, df::specific_ref_type type);
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DFHACK_EXPORT df::item *getContainer(df::unit *unit);
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/// what is the outermost object it is contained in? Possible ref types: UNIT, ITEM_GENERAL, VERMIN_EVENT
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DFHACK_EXPORT void getOuterContainerRef(df::specific_ref &spec_ref, df::unit *unit, bool init_ref=true);
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DFHACK_EXPORT inline df::specific_ref getOuterContainerRef(df::unit *unit) { df::specific_ref s; getOuterContainerRef(s, unit); return s; }
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DFHACK_EXPORT void setNickname(df::unit *unit, std::string nick);
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DFHACK_EXPORT df::language_name *getVisibleName(df::unit *unit);
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DFHACK_EXPORT df::identity *getIdentity(df::unit *unit);
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DFHACK_EXPORT df::nemesis_record *getNemesis(df::unit *unit);
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DFHACK_EXPORT int getPhysicalAttrValue(df::unit *unit, df::physical_attribute_type attr);
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DFHACK_EXPORT int getMentalAttrValue(df::unit *unit, df::mental_attribute_type attr);
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DFHACK_EXPORT bool casteFlagSet(int race, int caste, df::caste_raw_flags flag);
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DFHACK_EXPORT df::unit_misc_trait *getMiscTrait(df::unit *unit, df::misc_trait_type type, bool create = false);
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DFHACK_EXPORT std::string getRaceNameById(int32_t race_id);
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DFHACK_EXPORT std::string getRaceName(df::unit* unit);
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DFHACK_EXPORT std::string getPhysicalDescription(df::unit* unit);
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DFHACK_EXPORT std::string getRaceNamePluralById(int32_t race_id);
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DFHACK_EXPORT std::string getRaceNamePlural(df::unit* unit);
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DFHACK_EXPORT std::string getRaceBabyNameById(int32_t race_id);
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DFHACK_EXPORT std::string getRaceBabyName(df::unit* unit);
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DFHACK_EXPORT std::string getRaceChildNameById(int32_t race_id);
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DFHACK_EXPORT std::string getRaceChildName(df::unit* unit);
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DFHACK_EXPORT double getAge(df::unit *unit, bool true_age = false);
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DFHACK_EXPORT int getKillCount(df::unit *unit);
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DFHACK_EXPORT int getNominalSkill(df::unit *unit, df::job_skill skill_id, bool use_rust = false);
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DFHACK_EXPORT int getEffectiveSkill(df::unit *unit, df::job_skill skill_id);
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DFHACK_EXPORT int getExperience(df::unit *unit, df::job_skill skill_id, bool total = false);
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DFHACK_EXPORT bool isValidLabor(df::unit *unit, df::unit_labor labor);
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DFHACK_EXPORT bool setLaborValidity(df::unit_labor labor, bool isValid);
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DFHACK_EXPORT int computeMovementSpeed(df::unit *unit);
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DFHACK_EXPORT float computeSlowdownFactor(df::unit *unit);
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struct NoblePosition {
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df::historical_entity *entity;
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df::entity_position_assignment *assignment;
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df::entity_position *position;
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};
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DFHACK_EXPORT bool getNoblePositions(std::vector<NoblePosition> *pvec, df::unit *unit);
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DFHACK_EXPORT std::string getProfessionName(df::unit *unit, bool ignore_noble = false, bool plural = false);
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DFHACK_EXPORT std::string getCasteProfessionName(int race, int caste, df::profession pid, bool plural = false);
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DFHACK_EXPORT int8_t getProfessionColor(df::unit *unit, bool ignore_noble = false);
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DFHACK_EXPORT int8_t getCasteProfessionColor(int race, int caste, df::profession pid);
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DFHACK_EXPORT df::goal_type getGoalType(df::unit *unit, size_t goalIndex = 0);
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DFHACK_EXPORT std::string getGoalName(df::unit *unit, size_t goalIndex = 0);
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DFHACK_EXPORT bool isGoalAchieved(df::unit *unit, size_t goalIndex = 0);
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DFHACK_EXPORT std::string getSquadName(df::unit *unit);
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DFHACK_EXPORT df::activity_entry *getMainSocialActivity(df::unit *unit);
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DFHACK_EXPORT df::activity_event *getMainSocialEvent(df::unit *unit);
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// stress categories - 0 is highest stress
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DFHACK_EXPORT extern const std::vector<int32_t> stress_cutoffs;
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DFHACK_EXPORT int getStressCategory(df::unit *unit);
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DFHACK_EXPORT int getStressCategoryRaw(int32_t stress_level);
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DFHACK_EXPORT void subtractActionTimer(df::unit *unit, int32_t amount, df::unit_action_type affectedActionType);
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DFHACK_EXPORT void subtractCategoryActionTimers(df::unit *unit, int32_t amount, df::unit_action_type_group affectedActionTypes);
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DFHACK_EXPORT void multiplyActionTimer(df::unit *unit, float amount, df::unit_action_type affectedActionType);
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DFHACK_EXPORT void multiplyCategoryActionTimers(df::unit *unit, float amount, df::unit_action_type_group affectedActionTypes);
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DFHACK_EXPORT void setActionTimer(df::unit *unit, int32_t amount, df::unit_action_type affectedActionType);
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DFHACK_EXPORT void setCategoryActionTimers(df::unit *unit, int32_t amount, df::unit_action_type_group affectedActionTypes);
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}
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}
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