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/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mr<4D>zek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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/*******************************************************************************
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GRAPHIC
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Changing tile cache
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*******************************************************************************/
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#pragma once
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#ifndef CL_MOD_GRAPHIC
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#define CL_MOD_GRAPHIC
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#include <stdint.h>
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#include "Export.h"
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#include "Module.h"
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#include <vector>
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namespace DFHack
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{
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// SDL stuff
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typedef signed short SINT16;
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typedef struct
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{
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int16_t x, y;
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uint16_t w, h;
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} DFSDL_Rect;
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typedef struct
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{
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void *palette; // SDL_Palette*
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uint8_t BitsPerPixel;
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uint8_t BytesPerPixel;
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uint8_t Rloss;
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uint8_t Gloss;
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uint8_t Bloss;
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uint8_t Aloss;
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uint8_t Rshift;
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uint8_t Gshift;
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uint8_t Bshift;
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uint8_t Ashift;
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uint32_t Rmask;
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uint32_t Gmask;
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uint32_t Bmask;
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uint32_t Amask;
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uint32_t colorkey;
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uint8_t alpha;
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} DFSDL_PixelFormat;
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typedef struct
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{
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uint32_t flags;
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DFSDL_PixelFormat* format;
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int w, h;
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int pitch;
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void* pixels;
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void* userdata; // as far as i could see DF doesnt use this
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int locked;
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void* lock_data;
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DFSDL_Rect clip_rect;
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void* map;
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int refcount;
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} DFSDL_Surface;
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// =========
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struct DFTileSurface
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{
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bool paintOver; // draw over original tile?
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DFSDL_Surface* surface; // from where it should be drawn
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DFSDL_Rect* rect; // from which coords (NULL to draw whole surface)
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DFSDL_Rect* dstResize; // if not NULL dst rect will be resized (x/y/w/h will be added to original dst)
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};
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class DFHACK_EXPORT Graphic : public Module
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{
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public:
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bool Finish()
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{
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return true;
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}
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bool Register(DFTileSurface* (*func)(int,int));
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bool Unregister(DFTileSurface* (*func)(int,int));
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DFTileSurface* Call(int x, int y);
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private:
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std::vector<DFTileSurface* (*)(int, int)> funcs;
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};
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}
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#endif
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