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Dfusion
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Removed Console module from dfusion.
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2012-07-18 21:07:27 +03:00 |
devel
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Reverse-engineer unit speed computation from DF code.
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2012-09-08 21:07:18 +04:00 |
df2mc@a80abe848e
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Move depends out of main library, make them (static) libraries.
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2012-03-13 14:46:48 +01:00 |
dwarfexport
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Merge https://github.com/danaris/dfhack
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2012-06-14 00:00:36 +02:00 |
lua
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Start the siege engine plugin with code to highlight obstacles on screen.
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2012-09-07 19:54:32 +04:00 |
mapexport
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Initial changes to get dfhack building on the Mac
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2012-05-24 11:31:20 -04:00 |
proto
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Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
raw
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Move steam engine out of devel, since it should be fully functional.
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2012-09-06 17:10:58 +04:00 |
ruby
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ruby: add memory_check / memory_patch native methods
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2012-08-23 18:44:03 +02:00 |
skeleton
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Tweaks!
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2012-03-29 18:37:22 +02:00 |
stonesense@2a62ba5ed2
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Sync up submodules
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2012-08-24 21:56:16 +02:00 |
.keep
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Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts.
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2011-06-20 01:12:07 +02:00 |
Brushes.h
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Brush output lists numbers, update xml.
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2012-05-11 07:00:18 +02:00 |
CMakeLists.txt
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Move steam engine out of devel, since it should be fully functional.
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2012-09-06 17:10:58 +04:00 |
Plugins.cmake
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Swap order of includes to work around silly compiler/assembler bug on OS X
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2012-07-02 11:02:48 -04:00 |
advtools.cpp
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Extract the color enum from color_ostream to toplevel.
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2012-08-19 09:21:25 +04:00 |
autodump.cpp
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Fix build and allow autodump to any walkable tile (e.g. a stair).
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2012-07-06 20:11:20 +04:00 |
autolabor.cpp
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One more autolabor cleanup
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2012-08-08 10:50:07 +02:00 |
burrows.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
catsplosion.cpp
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Mass fixage
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2012-04-18 04:12:11 +02:00 |
changeitem.cpp
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zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug)
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2012-04-15 23:21:36 +02:00 |
changelayer.cpp
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Follow change in xml again.
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2012-08-27 23:03:02 +04:00 |
changevein.cpp
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More maps api refactoring and renaming.
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2012-04-11 12:01:27 +04:00 |
cleaners.cpp
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Add "clean plants", currently just removes water from rain (and lets you set them on fire)
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2012-08-18 19:21:40 -05:00 |
cleanowned.cpp
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Update the item owner modification api and export it to lua.
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2012-04-11 20:10:31 +04:00 |
colonies.cpp
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |
cursecheck.cpp
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Tweaks!
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2012-03-29 18:37:22 +02:00 |
deramp.cpp
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More maps api refactoring and renaming.
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2012-04-11 12:01:27 +04:00 |
dig.cpp
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Refactor MapCache: make it parse everything that is known re tiles & mats.
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2012-04-26 12:21:59 -05:00 |
drybuckets.cpp
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Follow a typo fix in flag name.
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2012-03-30 10:44:52 +04:00 |
fastdwarf.cpp
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Don't crash if world is undefined
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2012-05-23 13:43:41 -05:00 |
feature.cpp
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Tweaks!
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2012-03-29 18:37:22 +02:00 |
filltraffic.cpp
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |
fixpositions.cpp
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Synchronize with changes to df-structures
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2012-07-16 20:56:46 -05:00 |
fixveins.cpp
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More maps api refactoring and renaming.
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2012-04-11 12:01:27 +04:00 |
flows.cpp
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |
follow.cpp
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Track world and map changes separately for plugin_onstatechange
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2012-04-01 02:56:54 +02:00 |
forceequip.cpp
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body_part_raw has its own set of flags which do NOT match body_part_template
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2012-05-30 08:02:53 -05:00 |
getplants.cpp
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |
initflags.cpp
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Make plugins accept explicit output stream references.
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2012-03-10 15:55:42 +04:00 |
jobutils.cpp
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Update dfhack for specific_ref.
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2012-05-03 11:47:04 +04:00 |
lair.cpp
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Add revforget command, lair plugin
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2012-03-11 22:25:30 +01:00 |
liquids.cpp
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Support permaflow in liquids, including the gui.
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2012-08-26 20:08:28 +04:00 |
manipulator.cpp
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Display command key helper for Manipulator on Unit List, various tweaks
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2012-08-31 20:35:35 -05:00 |
mode.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
plants.cpp
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More maps api refactoring and renaming.
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2012-04-11 12:01:27 +04:00 |
power-meter.cpp
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Implement a pressure plate sensitive to machine power.
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2012-09-06 12:37:29 +04:00 |
probe.cpp
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Follow change in xml again.
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2012-08-27 23:03:02 +04:00 |
prospector.cpp
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Tweak prospector: try using the biome elevation for soil depth.
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2012-08-28 11:52:54 +04:00 |
regrass.cpp
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regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on)
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2012-04-23 00:34:19 +02:00 |
rename.cpp
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Support renaming some buildings, and arbitrary units, via gui script.
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2012-09-05 21:27:42 +04:00 |
reveal.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
seedwatch.cpp
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Fixed seedwatch not working on reclaim
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2012-08-01 19:52:50 -05:00 |
showmood.cpp
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showmood: fix fetched/needed quantity calculation
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2012-08-09 17:07:20 +02:00 |
sort.cpp
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Fix cage-related bug in the sort plugin.
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2012-08-03 16:09:51 +02:00 |
steam-engine.cpp
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Move steam engine out of devel, since it should be fully functional.
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2012-09-06 17:10:58 +04:00 |
stockpiles.cpp
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Tweaks!
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2012-03-29 18:37:22 +02:00 |
tiletypes.cpp
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Merge remote-tracking branch 'upstream/master'
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2012-05-08 07:32:35 -06:00 |
tubefill.cpp
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More maps api refactoring and renaming.
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2012-04-11 12:01:27 +04:00 |
tweak.cpp
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Add a tweak to work around the endless temperature update bug.
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2012-09-03 21:11:35 +04:00 |
versionosd.cpp
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Tweaks!
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2012-03-29 18:37:22 +02:00 |
weather.cpp
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Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
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2012-05-23 12:51:03 -05:00 |
workflow.cpp
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Extract the color enum from color_ostream to toplevel.
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2012-08-19 09:21:25 +04:00 |
zone.cpp
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Merge remote-tracking branch 'upstream/master'
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2012-07-16 20:52:03 -05:00 |