248 lines
7.3 KiB
C++
248 lines
7.3 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <stdio.h>
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#include <dlfcn.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/shm.h>
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#include <sys/types.h>
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#include <sys/ipc.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <vector>
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#include <string>
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#include <map>
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#include "DFHack.h"
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#include "dfhack/Core.h"
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#include "dfhack/FakeSDL.h"
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#include <iostream>
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/*
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* Plugin loading functions
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*/
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namespace DFHack
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{
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DFLibrary * OpenPlugin (const char * filename)
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{
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dlerror();
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DFLibrary * ret = (DFLibrary *) dlopen(filename, RTLD_NOW);
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if(!ret)
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{
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std::cerr << dlerror() << std::endl;
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}
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return ret;
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}
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void * LookupPlugin (DFLibrary * plugin ,const char * function)
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{
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return (DFLibrary *) dlsym((void *)plugin, function);
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}
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void ClosePlugin (DFLibrary * plugin)
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{
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dlclose((void *) plugin);
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}
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}
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/*******************************************************************************
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* SDL part starts here *
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*******************************************************************************/
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bool FirstCall(void);
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bool inited = false;
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DFhackCExport int SDL_NumJoysticks(void)
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{
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DFHack::Core & c = DFHack::Core::getInstance();
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// the 'inited' variable should be normally protected by a lock. It isn't
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// this is harmless enough. only thing this can cause is a slight delay before
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// DF input events start to be processed by Core
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int ret = c.Update();
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if(ret == 0)
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inited = true;
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return ret;
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}
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// ptr to the real functions
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//static void (*_SDL_GL_SwapBuffers)(void) = 0;
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static void (*_SDL_Quit)(void) = 0;
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static int (*_SDL_Init)(uint32_t flags) = 0;
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static SDL::Thread * (*_SDL_CreateThread)(int (*fn)(void *), void *data) = 0;
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//static int (*_SDL_Flip)(void * some_ptr) = 0;
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/*
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// hook - called every tick in OpenGL mode of DF
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DFhackCExport void SDL_GL_SwapBuffers(void)
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{
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if(_SDL_GL_SwapBuffers)
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{
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if(!errorstate)
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{
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SHM_Act();
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}
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counter ++;
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_SDL_GL_SwapBuffers();
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}
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}
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*/
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/*
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// hook - called every tick in the 2D mode of DF
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DFhackCExport int SDL_Flip(void * some_ptr)
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{
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if(_SDL_Flip)
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{
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if(!errorstate)
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{
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SHM_Act();
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}
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counter ++;
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return _SDL_Flip(some_ptr);
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}
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return 0;
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}
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*/
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static SDL::Mutex * (*_SDL_CreateMutex)(void) = 0;
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DFhackCExport SDL::Mutex * SDL_CreateMutex(void)
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{
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return _SDL_CreateMutex();
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}
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static int (*_SDL_mutexP)(SDL::Mutex * mutex) = 0;
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DFhackCExport int SDL_mutexP(SDL::Mutex * mutex)
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{
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return _SDL_mutexP(mutex);
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}
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static int (*_SDL_mutexV)(SDL::Mutex * mutex) = 0;
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DFhackCExport int SDL_mutexV(SDL::Mutex * mutex)
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{
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return _SDL_mutexV(mutex);
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}
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static void (*_SDL_DestroyMutex)(SDL::Mutex * mutex) = 0;
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DFhackCExport void SDL_DestroyMutex(SDL::Mutex * mutex)
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{
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_SDL_DestroyMutex(mutex);
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}
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// hook - called at program exit
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DFhackCExport void SDL_Quit(void)
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{
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DFHack::Core & c = DFHack::Core::getInstance();
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c.Shutdown();
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if(_SDL_Quit)
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{
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_SDL_Quit();
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}
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}
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// called by DF to check input events
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static int (*_SDL_PollEvent)(SDL::Event* event) = 0;
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DFhackCExport int SDL_PollEvent(SDL::Event* event)
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{
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int orig_return = _SDL_PollEvent(event);
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// only send events to Core after we get first SDL_NumJoysticks call
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// DF event loop is possibly polling for SDL events before things get inited properly
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// SDL handles it. We don't, because we use some other parts of SDL too.
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// possible data race. whatever. it's a flag, we don't mind all that much
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if(inited && event != 0)
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{
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DFHack::Core & c = DFHack::Core::getInstance();
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return c.SDL_Event(event, orig_return);
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}
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return orig_return;
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}
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static uint32_t (*_SDL_ThreadID)(void) = 0;
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DFhackCExport uint32_t SDL_ThreadID()
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{
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return _SDL_ThreadID();
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}
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static SDL::Cond * (*_SDL_CreateCond)(void) = 0;
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DFhackCExport SDL::Cond *SDL_CreateCond(void)
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{
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return _SDL_CreateCond();
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}
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static void (*_SDL_DestroyCond)(SDL::Cond *) = 0;
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DFhackCExport void SDL_DestroyCond(SDL::Cond *cond)
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{
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_SDL_DestroyCond(cond);
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}
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static int (*_SDL_CondSignal)(SDL::Cond *) = 0;
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DFhackCExport int SDL_CondSignal(SDL::Cond *cond)
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{
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return _SDL_CondSignal(cond);
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}
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static int (*_SDL_CondWait)(SDL::Cond *, SDL::Mutex *) = 0;
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DFhackCExport int SDL_CondWait(SDL::Cond *cond, SDL::Mutex * mut)
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{
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return _SDL_CondWait(cond, mut);
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}
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// hook - called at program start, initialize some stuffs we'll use later
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DFhackCExport int SDL_Init(uint32_t flags)
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{
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freopen("stdout.log", "w", stdout);
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freopen("stderr.log", "w", stderr);
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// horrible casts not supported by the C or C++ standards. Only POSIX. Damn you, POSIX.
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// find real functions
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//_SDL_GL_SwapBuffers = (void (*)( void )) dlsym(RTLD_NEXT, "SDL_GL_SwapBuffers");
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_SDL_Init = (int (*)( uint32_t )) dlsym(RTLD_NEXT, "SDL_Init");
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//_SDL_Flip = (int (*)( void * )) dlsym(RTLD_NEXT, "SDL_Flip");
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_SDL_Quit = (void (*)( void )) dlsym(RTLD_NEXT, "SDL_Quit");
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_SDL_CreateThread = (SDL::Thread* (*)(int (*fn)(void *), void *data))dlsym(RTLD_NEXT, "SDL_CreateThread");
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_SDL_CreateMutex = (SDL::Mutex*(*)())dlsym(RTLD_NEXT,"SDL_CreateMutex");
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_SDL_DestroyMutex = (void (*)(SDL::Mutex*))dlsym(RTLD_NEXT,"SDL_DestroyMutex");
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_SDL_mutexP = (int (*)(SDL::Mutex*))dlsym(RTLD_NEXT,"SDL_mutexP");
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_SDL_mutexV = (int (*)(SDL::Mutex*))dlsym(RTLD_NEXT,"SDL_mutexV");
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_SDL_PollEvent = (int (*)(SDL::Event*))dlsym(RTLD_NEXT,"SDL_PollEvent");
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_SDL_ThreadID = (uint32_t (*)())dlsym(RTLD_NEXT,"SDL_ThreadID");
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_SDL_CreateCond = (SDL::Cond * (*)())dlsym(RTLD_NEXT,"SDL_CreateCond");
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_SDL_DestroyCond = (void(*)(SDL::Cond *))dlsym(RTLD_NEXT,"SDL_DestroyCond");
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_SDL_CondSignal = (int (*)(SDL::Cond *))dlsym(RTLD_NEXT,"SDL_CondSignal");
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_SDL_CondWait = (int (*)(SDL::Cond *, SDL::Mutex *))dlsym(RTLD_NEXT,"SDL_CondWait");
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// check if we got them
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if(_SDL_Init && _SDL_Quit && _SDL_CreateThread
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&& _SDL_CreateMutex && _SDL_DestroyMutex && _SDL_mutexP
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&& _SDL_mutexV && _SDL_PollEvent && _SDL_ThreadID
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&& _SDL_CondSignal && _SDL_CondWait && _SDL_CreateCond && _SDL_DestroyCond)
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{
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fprintf(stderr,"dfhack: hooking successful\n");
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}
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else
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{
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// bail, this would be a disaster otherwise
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fprintf(stderr,"dfhack: something went horribly wrong\n");
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exit(1);
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}
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int ret = _SDL_Init(flags);
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return ret;
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}
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