dfhack/tools/supported/CMakeLists.txt

122 lines
3.9 KiB
CMake

if(NOT DEFINED DFHACK_CONSISTENCY)
MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options.")
ENDIF()
# this is required to ensure we use the right configuration for the system.
IF(UNIX)
add_definitions(-DLINUX_BUILD)
ENDIF()
IF(MSVC)
ADD_CUSTOM_TARGET( memxml-for-supported
COMMAND ${CMAKE_COMMAND} -E copy ${dfhack_SOURCE_DIR}/Memory.xml ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Copying Memory.xml to ${CMAKE_CURRENT_BINARY_DIR}")
set(LOCAL_DEPNAME memxml-for-supported)
ENDIF()
# a reveal clone
DFHACK_TOOL(dfreveal reveal.cpp)
# re-hide borked reveals
DFHACK_TOOL(dfunreveal unreveal.cpp)
# designate all visible floor tiles as lair, freezing items in place
DFHACK_TOOL(dflair lair.cpp)
# force pause!
DFHACK_TOOL(dfpause forcepause.cpp)
# prospector - produces a list of available materials and their quantities
DFHACK_TOOL(dfprospector prospector.cpp)
# vdig - dig the vein under the cursor
DFHACK_TOOL(dfvdig vdig.cpp)
IF(WIN32)
INSTALL(PROGRAMS dfXvdig.bat DESTINATION ${DFHACK_BINARY_DESTINATION})
ENDIF()
# cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware
DFHACK_TOOL(dfcleanmap cleanmap.cpp)
# unstuck - make DF run if something goes wrong with the 'normal' memory access method
DFHACK_TOOL(dfunstuck unstuck.cpp)
# probe - map tile probe
DFHACK_TOOL(dfprobe probe.cpp)
# attachtest - 100x attach/detach, suspend/resume
DFHACK_TOOL(dfattachtest attachtest.cpp)
# a benchmark program, reads the map 1000x
DFHACK_TOOL(dfexpbench expbench.cpp)
# suspendtest - test if suspend works. df should stop responding when suspended
# by dfhack
DFHACK_TOOL(dfsuspend suspendtest.cpp)
# flows - check flows impact on fps
DFHACK_TOOL(dfflows flows.cpp)
# liquids manipulation tool
# Original author: Aleric
DFHACK_TOOL(dfliquids liquids.cpp)
# Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.
# Original author: Quietust
DFHACK_TOOL(dfcleartask cleartask.cpp)
# position - check the DF window and cursor parameters
DFHACK_TOOL(dfposition position.cpp)
# mode - a utility to change the current game and control modes
DFHACK_TOOL(dfmode mode.cpp)
# just dump offsets of the current version
DFHACK_TOOL(dfdoffsets dumpoffsets.cpp)
# change the weather
DFHACK_TOOL(dfweather weather.cpp)
# refill adamantine veins
DFHACK_TOOL(dftubefill dftubefill.cpp)
# deramp
# Author: zilpin
# seeks entire map for 'remove ramp' designation, makes a floor, removes designation.
# intended use is to simulate old 'channel' functionality.
DFHACK_TOOL(dfderamp deramp.cpp)
# incrementalsearch - a bit like cheat engine, only DF-specific, very basic
#DFHACK_TOOL(dfautosearch autosearch.cpp)
DFHACK_TOOL(dfincremental incrementalsearch.cpp)
# veinlook - look at the map... sort of
IF(UNIX)
SET(VEINLOOK_BUILT "NO")
SET(CURSES_NEED_WIDE "YES")
SET(CURSES_NEED_NCURSES "NO")
find_package(Curses QUIET)
IF(CURSES_FOUND)
if(CURSES_HAVE_NCURSESW_NCURSES_H)
SET(NCURSES_H "ncursesw/ncurses.h")
elseif(CURSES_HAVE_NCURSESW_CURSES_H)
SET(NCURSES_H "ncursesw/curses.h")
elseif(CURSES_HAVE_NCURSESW_H)
SET(NCURSES_H "ncursesw.h")
elseif(CURSES_HAVE_CURSESW_H)
SET(NCURSES_H "cursesw.h")
endif(CURSES_HAVE_NCURSESW_NCURSES_H)
IF(NCURSES_H)
ADD_EXECUTABLE(dfveinlook veinlook.cpp)
set_property( TARGET dfveinlook PROPERTY COMPILE_DEFINITIONS NCURSES_H=${NCURSES_H} )
INCLUDE_DIRECTORIES(${CURSES_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(dfveinlook dfhack ${CURSES_LIBRARIES})
install(TARGETS
dfveinlook
RUNTIME DESTINATION ${DFHACK_BINARY_DESTINATION}
)
ENDIF(NCURSES_H)
ELSE(CURSES_FOUND)
MESSAGE(STATUS "Wide-character ncurses library not found - veinlook can't be built")
ENDIF(CURSES_FOUND)
ENDIF(UNIX)