dfhack/plugins/multidwarf.cpp

120 lines
3.5 KiB
C++

#include <string>
#include <vector>
#include "df/world.h"
#include "Core.h"
#include "Debug.h"
#include "PluginManager.h"
#include "modules/Persistence.h"
#include "modules/World.h"
using std::string;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("multidwarf");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
namespace DFHack {
DBG_DECLARE(multidwarf, status, DebugCategory::LDEBUG);
DBG_DECLARE(multidwarf, onupdate, DebugCategory::LDEBUG);
DBG_DECLARE(multidwarf, command, DebugCategory::LDEBUG);
}
static command_result command_callback1(color_ostream &out, vector<string> &parameters);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) {
DEBUG(status,out).print("initializing %s\n", plugin_name);
commands.push_back(PluginCommand(
"multidwarf",
"Short (~54 character) description of command.",
command_callback1));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream &out) {
DEBUG(status,out).print("shutting down %s\n", plugin_name);
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
DEBUG(status,out).print("%s from the API\n", enable ? "enabled" : "disabled");
is_enabled = enable;
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
switch (event) {
case SC_UNKNOWN:
DEBUG(status,out).print("game state changed: SC_UNKNOWN\n");
break;
case SC_WORLD_LOADED:
DEBUG(status,out).print("game state changed: SC_WORLD_LOADED\n");
break;
case SC_WORLD_UNLOADED:
DEBUG(status,out).print("game state changed: SC_WORLD_UNLOADED\n");
break;
case SC_MAP_LOADED:
DEBUG(status,out).print("game state changed: SC_MAP_LOADED\n");
break;
case SC_MAP_UNLOADED:
DEBUG(status,out).print("game state changed: SC_MAP_UNLOADED\n");
break;
case SC_VIEWSCREEN_CHANGED:
DEBUG(status,out).print("game state changed: SC_VIEWSCREEN_CHANGED\n");
break;
case SC_CORE_INITIALIZED:
DEBUG(status,out).print("game state changed: SC_CORE_INITIALIZED\n");
break;
case SC_BEGIN_UNLOAD:
DEBUG(status,out).print("game state changed: SC_BEGIN_UNLOAD\n");
break;
case SC_PAUSED:
DEBUG(status,out).print("game state changed: SC_PAUSED\n");
break;
case SC_UNPAUSED:
DEBUG(status,out).print("game state changed: SC_UNPAUSED\n");
break;
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate (color_ostream &out) {
DEBUG(onupdate,out).print(
"onupdate called (run 'debugfilter set info multidwarf onupdate' to stop"
" seeing these messages)\n");
return CR_OK;
}
DFhackCExport command_result plugin_save_data (color_ostream &out) {
DEBUG(status,out).print("save or unload is imminent; time to persist state\n");
return CR_OK;
}
DFhackCExport command_result plugin_load_data (color_ostream &out) {
DEBUG(status,out).print("world is loading; time to load persisted state\n");
return CR_OK;
}
static command_result command_callback1(color_ostream &out, vector<string> &parameters) {
DEBUG(command,out).print("%s command called with %zu parameters\n",
plugin_name, parameters.size());
CoreSuspender suspend;
return CR_OK;
}