649 lines
22 KiB
C++
649 lines
22 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include "ContextShared.h"
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#include "dfhack/VersionInfo.h"
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#include "dfhack/DFProcess.h"
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#include "dfhack/DFVector.h"
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#include "dfhack/DFError.h"
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#include "dfhack/DFTypes.h"
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// we connect to those
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#include "dfhack/modules/Materials.h"
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#include "dfhack/modules/Creatures.h"
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#include "ModuleFactory.h"
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using namespace DFHack;
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struct Creatures::Private
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{
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bool Inited;
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bool Started;
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bool Ft_basic;
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bool Ft_advanced;
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bool Ft_jobs;
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bool Ft_job_materials;
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bool Ft_soul;
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bool Ft_inventory;
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struct t_offsets
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{
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// creature offsets
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uint32_t vector;
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uint32_t pos_offset;
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uint32_t profession_offset;
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uint32_t custom_profession_offset;
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uint32_t race_offset;
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int32_t civ_offset;
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uint32_t flags1_offset;
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uint32_t flags2_offset;
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uint32_t name_offset;
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uint32_t sex_offset;
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uint32_t caste_offset;
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uint32_t id_offset;
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uint32_t labors_offset;
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uint32_t happiness_offset;
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uint32_t artifact_name_offset;
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uint32_t physical_offset;
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uint32_t mood_offset;
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uint32_t mood_skill_offset;
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uint32_t pickup_equipment_bit;
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uint32_t soul_vector_offset;
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uint32_t default_soul_offset;
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uint32_t current_job_offset;
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// soul offsets
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uint32_t soul_skills_vector_offset;
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// name offsets (needed for reading creature names)
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uint32_t name_firstname_offset;
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uint32_t name_nickname_offset;
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uint32_t name_words_offset;
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uint32_t soul_mental_offset;
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uint32_t soul_traits_offset;
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uint32_t appearance_vector_offset;
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uint32_t birth_year_offset;
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uint32_t birth_time_offset;
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uint32_t inventory_offset;
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// creature job stuff
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int32_t job_type_offset;
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int32_t job_id_offset;
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int32_t job_materials_vector;
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int32_t job_material_itemtype_o;
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int32_t job_material_subtype_o;
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int32_t job_material_subindex_o;
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int32_t job_material_index_o;
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int32_t job_material_flags_o;
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// creature job material stuff
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} creatures;
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uint32_t creature_module;
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uint32_t dwarf_race_index_addr;
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uint32_t dwarf_civ_id_addr;
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DfVector <uint32_t> *p_cre;
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DFContextShared *d;
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Process *owner;
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};
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Module* DFHack::createCreatures(DFContextShared * d)
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{
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return new Creatures(d);
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}
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Creatures::Creatures(DFContextShared* _d)
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{
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d = new Private;
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d->d = _d;
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d->owner = _d->p;
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d->Inited = false;
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d->Started = false;
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d->p_cre = NULL;
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d->d->InitReadNames(); // throws on error
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VersionInfo * minfo = d->d->offset_descriptor;
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OffsetGroup *OG_Creatures = minfo->getGroup("Creatures");
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OffsetGroup *OG_creature = OG_Creatures->getGroup("creature");
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OffsetGroup *OG_creature_ex = OG_creature->getGroup("advanced");
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OffsetGroup *OG_soul = OG_Creatures->getGroup("soul");
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OffsetGroup * OG_name = minfo->getGroup("name");
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OffsetGroup * OG_jobs = OG_Creatures->getGroup("job");
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OffsetGroup * OG_job_mats = OG_jobs->getGroup("material");
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d->Ft_basic = d->Ft_advanced = d->Ft_jobs = d->Ft_soul = d->Ft_inventory = d->Ft_job_materials = false;
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Private::t_offsets &creatures = d->creatures;
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try
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{
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// Creatures
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creatures.vector = OG_Creatures->getAddress ("vector");
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d->dwarf_race_index_addr = OG_Creatures->getAddress("current_race");
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d->dwarf_civ_id_addr = OG_Creatures->getAddress("current_civ");
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// Creatures/creature
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creatures.name_offset = OG_creature->getOffset ("name");
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creatures.custom_profession_offset = OG_creature->getOffset ("custom_profession");
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creatures.profession_offset = OG_creature->getOffset ("profession");
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creatures.race_offset = OG_creature->getOffset ("race");
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creatures.pos_offset = OG_creature->getOffset ("position");
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creatures.flags1_offset = OG_creature->getOffset ("flags1");
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creatures.flags2_offset = OG_creature->getOffset ("flags2");
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creatures.sex_offset = OG_creature->getOffset ("sex");
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creatures.caste_offset = OG_creature->getOffset ("caste");
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creatures.id_offset = OG_creature->getOffset ("id");
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creatures.civ_offset = OG_creature->getOffset ("civ");
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// name struct
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creatures.name_firstname_offset = OG_name->getOffset("first");
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creatures.name_nickname_offset = OG_name->getOffset("nick");
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creatures.name_words_offset = OG_name->getOffset("second_words");
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d->Ft_basic = true;
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try
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{
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creatures.pickup_equipment_bit = OG_creature_ex->getOffset("pickup_equipment_bit");
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creatures.mood_offset = OG_creature_ex->getOffset("mood");
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// pregnancy
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// pregnancy_ptr
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creatures.birth_year_offset = OG_creature_ex->getOffset("birth_year");
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creatures.birth_time_offset = OG_creature_ex->getOffset("birth_time");
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creatures.current_job_offset = OG_creature_ex->getOffset("current_job");
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creatures.mood_skill_offset = OG_creature_ex->getOffset("current_job_skill");
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creatures.physical_offset = OG_creature_ex->getOffset("physical");
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creatures.appearance_vector_offset = OG_creature_ex->getOffset("appearance_vector");
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creatures.artifact_name_offset = OG_creature_ex->getOffset("artifact_name");
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creatures.labors_offset = OG_creature_ex->getOffset ("labors");
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creatures.happiness_offset = OG_creature_ex->getOffset ("happiness");
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d->Ft_advanced = true;
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}catch(Error::All&){};
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try
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{
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creatures.inventory_offset = OG_creature_ex->getOffset("inventory_vector");
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d->Ft_inventory = true;
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}
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catch(Error::All&){};
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try
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{
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creatures.soul_vector_offset = OG_creature_ex->getOffset("soul_vector");
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creatures.default_soul_offset = OG_creature_ex->getOffset("current_soul");
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creatures.soul_mental_offset = OG_soul->getOffset("mental");
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creatures.soul_skills_vector_offset = OG_soul->getOffset("skills_vector");
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creatures.soul_traits_offset = OG_soul->getOffset("traits");
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d->Ft_soul = true;
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}
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catch(Error::All&){};
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try
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{
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creatures.job_type_offset = OG_jobs->getOffset("type");
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creatures.job_id_offset = OG_jobs->getOffset("id");
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d->Ft_jobs = true;
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try
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{
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creatures.job_materials_vector = OG_jobs->getOffset("materials_vector");
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creatures.job_material_itemtype_o = OG_job_mats->getOffset("maintype");
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creatures.job_material_subtype_o = OG_job_mats->getOffset("sectype1");
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creatures.job_material_subindex_o = OG_job_mats->getOffset("sectype2");
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creatures.job_material_index_o = OG_job_mats->getOffset("sectype3");
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creatures.job_material_flags_o = OG_job_mats->getOffset("flags");
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d->Ft_job_materials = true;
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}
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catch(Error::All&){};
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}
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catch(Error::All&){};
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}
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catch(Error::All&){};
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d->Inited = true;
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}
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Creatures::~Creatures()
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{
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if(d->Started)
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Finish();
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}
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bool Creatures::Start( uint32_t &numcreatures )
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{
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if(d->Ft_basic)
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{
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d->p_cre = new DfVector <uint32_t> (d->owner, d->creatures.vector);
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d->Started = true;
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numcreatures = d->p_cre->size();
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return true;
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}
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return false;
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}
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bool Creatures::Finish()
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{
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if(d->p_cre)
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{
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delete d->p_cre;
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d->p_cre = 0;
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}
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d->Started = false;
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return true;
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}
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bool Creatures::ReadCreature (const int32_t index, t_creature & furball)
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{
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if(!d->Started) return false;
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memset(&furball, 0, sizeof(t_creature));
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// SHM fast path
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Process * p = d->owner;
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// read pointer from vector at position
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uint32_t temp = d->p_cre->at (index);
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furball.origin = temp;
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Private::t_offsets &offs = d->creatures;
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//read creature from memory
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if(d->Ft_basic)
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{
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// name
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d->d->readName(furball.name,temp + offs.name_offset);
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// basic stuff
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p->readDWord (temp + offs.id_offset, furball.id);
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p->read (temp + offs.pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (furball.x)); // xyz really
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p->readDWord (temp + offs.race_offset, furball.race);
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furball.civ = p->readDWord (temp + offs.civ_offset);
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p->readByte (temp + offs.sex_offset, furball.sex);
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p->readWord (temp + offs.caste_offset, furball.caste);
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p->readDWord (temp + offs.flags1_offset, furball.flags1.whole);
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p->readDWord (temp + offs.flags2_offset, furball.flags2.whole);
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// custom profession
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p->readSTLString(temp + offs.custom_profession_offset, furball.custom_profession, sizeof(furball.custom_profession));
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// profession
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furball.profession = p->readByte (temp + offs.profession_offset);
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}
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if(d->Ft_advanced)
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{
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// happiness
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p->readDWord (temp + offs.happiness_offset, furball.happiness);
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// physical attributes
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p->read(temp + offs.physical_offset,
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sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
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(uint8_t *)&furball.strength);
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// mood stuff
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furball.mood = (int16_t) p->readWord (temp + offs.mood_offset);
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furball.mood_skill = p->readWord (temp + offs.mood_skill_offset);
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d->d->readName(furball.artifact_name, temp + offs.artifact_name_offset);
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// labors
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p->read (temp + offs.labors_offset, NUM_CREATURE_LABORS, furball.labors);
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furball.birth_year = p->readDWord (temp + offs.birth_year_offset );
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furball.birth_time = p->readDWord (temp + offs.birth_time_offset );
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/*
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* p->readDWord(temp + offs.creature_pregnancy_offset, furball.pregnancy_timer);
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*/
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// appearance
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DfVector <uint32_t> app(p, temp + offs.appearance_vector_offset);
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furball.nbcolors = app.size();
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if(furball.nbcolors>MAX_COLORS)
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furball.nbcolors = MAX_COLORS;
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for(uint32_t i = 0; i < furball.nbcolors; i++)
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{
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furball.color[i] = app[i];
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}
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//likes
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/*
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DfVector <uint32_t> likes(d->p, temp + offs.creature_likes_offset);
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furball.numLikes = likes.getSize();
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for(uint32_t i = 0;i<furball.numLikes;i++)
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{
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uint32_t temp2 = *(uint32_t *) likes[i];
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p->read(temp2,sizeof(t_like),(uint8_t *) &furball.likes[i]);
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}*/
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}
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if(d->Ft_soul)
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{
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/*
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// enum soul pointer vector
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DfVector <uint32_t> souls(p,temp + offs.creature_soul_vector_offset);
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*/
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uint32_t soul = p->readDWord(temp + offs.default_soul_offset);
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furball.has_default_soul = false;
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if(soul)
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{
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furball.has_default_soul = true;
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// get first soul's skills
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DfVector <uint32_t> skills(p, soul + offs.soul_skills_vector_offset);
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furball.defaultSoul.numSkills = skills.size();
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for (uint32_t i = 0; i < furball.defaultSoul.numSkills;i++)
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{
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uint32_t temp2 = skills[i];
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// a byte: this gives us 256 skills maximum.
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furball.defaultSoul.skills[i].id = p->readByte (temp2);
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furball.defaultSoul.skills[i].rating =
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p->readByte (temp2 + offsetof(t_skill, rating));
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furball.defaultSoul.skills[i].experience =
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p->readWord (temp2 + offsetof(t_skill, experience));
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}
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// mental attributes are part of the soul
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p->read(soul + offs.soul_mental_offset,
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sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
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(uint8_t *)&furball.defaultSoul.analytical_ability);
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// traits as well
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p->read(soul + offs.soul_traits_offset,
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sizeof (uint16_t) * NUM_CREATURE_TRAITS,
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(uint8_t *) &furball.defaultSoul.traits);
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}
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}
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if(d->Ft_jobs)
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{
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furball.current_job.occupationPtr = p->readDWord (temp + offs.current_job_offset);
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if(furball.current_job.occupationPtr)
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{
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furball.current_job.active = true;
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furball.current_job.jobType = p->readByte (furball.current_job.occupationPtr + offs.job_type_offset );
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furball.current_job.jobId = p->readDWord (furball.current_job.occupationPtr + offs.job_id_offset);
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}
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else
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{
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furball.current_job.active = false;
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}
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}
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return true;
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}
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// returns index of creature actually read or -1 if no creature can be found
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int32_t Creatures::ReadCreatureInBox (int32_t index, t_creature & furball,
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const uint16_t x1, const uint16_t y1, const uint16_t z1,
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const uint16_t x2, const uint16_t y2, const uint16_t z2)
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{
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if (!d->Started)
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return -1;
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Process *p = d->owner;
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uint16_t coords[3];
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uint32_t size = d->p_cre->size();
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while (uint32_t(index) < size)
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{
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// read pointer from vector at position
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uint32_t temp = d->p_cre->at(index);
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p->read (temp + d->creatures.pos_offset, 3 * sizeof (uint16_t), (uint8_t *) &coords);
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if (coords[0] >= x1 && coords[0] < x2)
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{
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if (coords[1] >= y1 && coords[1] < y2)
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{
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if (coords[2] >= z1 && coords[2] < z2)
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{
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ReadCreature (index, furball);
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return index;
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}
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}
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}
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index++;
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}
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return -1;
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}
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bool Creatures::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
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{
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if(!d->Started || !d->Ft_advanced) return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->write(temp + d->creatures.labors_offset, NUM_CREATURE_LABORS, labors);
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uint32_t pickup_equip;
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p->readDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
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pickup_equip |= 1u;
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p->writeDWord(temp + d->creatures.pickup_equipment_bit, pickup_equip);
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return true;
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}
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bool Creatures::WriteHappiness(const uint32_t index, const uint32_t happinessValue)
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{
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if(!d->Started || !d->Ft_advanced) return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeDWord (temp + d->creatures.happiness_offset, happinessValue);
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return true;
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}
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bool Creatures::WriteFlags(const uint32_t index,
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const uint32_t flags1,
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const uint32_t flags2)
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{
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if(!d->Started || !d->Ft_basic) return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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p->writeDWord (temp + d->creatures.flags1_offset, flags1);
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p->writeDWord (temp + d->creatures.flags2_offset, flags2);
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return true;
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}
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bool Creatures::WriteSkills(const uint32_t index, const t_soul &soul)
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{
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if(!d->Started || !d->Ft_soul) return false;
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uint32_t temp = d->p_cre->at (index);
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Process * p = d->owner;
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uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
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if(!souloff)
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{
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return false;
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}
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DfVector<uint32_t> skills(p, souloff + d->creatures.soul_skills_vector_offset);
|
|
|
|
for (uint32_t i=0; i<soul.numSkills; i++)
|
|
{
|
|
uint32_t temp2 = skills[i];
|
|
p->writeByte(temp2 + offsetof(t_skill, rating), soul.skills[i].rating);
|
|
p->writeWord(temp2 + offsetof(t_skill, experience), soul.skills[i].experience);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteAttributes(const uint32_t index, const t_creature &creature)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced || !d->Ft_soul) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
|
|
|
|
if(!souloff)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// physical attributes
|
|
p->write(temp + d->creatures.physical_offset,
|
|
sizeof(t_attrib) * NUM_CREATURE_PHYSICAL_ATTRIBUTES,
|
|
(uint8_t *)&creature.strength);
|
|
|
|
// mental attributes are part of the soul
|
|
p->write(souloff + d->creatures.soul_mental_offset,
|
|
sizeof(t_attrib) * NUM_CREATURE_MENTAL_ATTRIBUTES,
|
|
(uint8_t *)&creature.defaultSoul.analytical_ability);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteSex(const uint32_t index, const uint8_t sex)
|
|
{
|
|
if(!d->Started || !d->Ft_basic ) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeByte (temp + d->creatures.sex_offset, sex);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteTraits(const uint32_t index, const t_soul &soul)
|
|
{
|
|
if(!d->Started || !d->Ft_soul) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
uint32_t souloff = p->readDWord(temp + d->creatures.default_soul_offset);
|
|
|
|
if(!souloff)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
p->write(souloff + d->creatures.soul_traits_offset,
|
|
sizeof (uint16_t) * NUM_CREATURE_TRAITS,
|
|
(uint8_t *) &soul.traits);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteMood(const uint32_t index, const uint16_t mood)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeWord(temp + d->creatures.mood_offset, mood);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteMoodSkill(const uint32_t index, const uint16_t moodSkill)
|
|
{
|
|
if(!d->Started || !d->Ft_advanced) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeWord(temp + d->creatures.mood_skill_offset, moodSkill);
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteJob(const t_creature * furball, std::vector<t_material> const& mat)
|
|
{
|
|
if(!d->Inited || !d->Ft_job_materials) return false;
|
|
if(!furball->current_job.active) return false;
|
|
|
|
unsigned int i;
|
|
Process * p = d->owner;
|
|
Private::t_offsets & off = d->creatures;
|
|
DfVector <uint32_t> cmats(p, furball->current_job.occupationPtr + off.job_materials_vector);
|
|
|
|
for(i=0;i<cmats.size();i++)
|
|
{
|
|
p->writeWord(cmats[i] + off.job_material_itemtype_o, mat[i].itemType);
|
|
p->writeWord(cmats[i] + off.job_material_subtype_o, mat[i].subType);
|
|
p->writeWord(cmats[i] + off.job_material_subindex_o, mat[i].subIndex);
|
|
p->writeDWord(cmats[i] + off.job_material_index_o, mat[i].index);
|
|
p->writeDWord(cmats[i] + off.job_material_flags_o, mat[i].flags);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WritePos(const uint32_t index, const t_creature &creature)
|
|
{
|
|
if(!d->Started) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->write (temp + d->creatures.pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (creature.x));
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::WriteCiv(const uint32_t index, const int32_t civ)
|
|
{
|
|
if(!d->Started) return false;
|
|
|
|
uint32_t temp = d->p_cre->at (index);
|
|
Process * p = d->owner;
|
|
p->writeDWord(temp + d->creatures.civ_offset, civ);
|
|
return true;
|
|
}
|
|
|
|
uint32_t Creatures::GetDwarfRaceIndex()
|
|
{
|
|
if(!d->Inited) return 0;
|
|
Process * p = d->owner;
|
|
return p->readDWord(d->dwarf_race_index_addr);
|
|
}
|
|
|
|
int32_t Creatures::GetDwarfCivId()
|
|
{
|
|
if(!d->Inited) return -1;
|
|
Process * p = d->owner;
|
|
return p->readDWord(d->dwarf_civ_id_addr);
|
|
}
|
|
/*
|
|
bool Creatures::getCurrentCursorCreature(uint32_t & creature_index)
|
|
{
|
|
if(!d->cursorWindowInited) return false;
|
|
Process * p = d->owner;
|
|
creature_index = p->readDWord(d->current_cursor_creature_offset);
|
|
return true;
|
|
}
|
|
*/
|
|
|
|
bool Creatures::ReadJob(const t_creature * furball, vector<t_material> & mat)
|
|
{
|
|
unsigned int i;
|
|
if(!d->Inited || !d->Ft_job_materials) return false;
|
|
if(!furball->current_job.active) return false;
|
|
|
|
Process * p = d->owner;
|
|
Private::t_offsets & off = d->creatures;
|
|
DfVector <uint32_t> cmats(p, furball->current_job.occupationPtr + off.job_materials_vector);
|
|
mat.resize(cmats.size());
|
|
for(i=0;i<cmats.size();i++)
|
|
{
|
|
mat[i].itemType = p->readWord(cmats[i] + off.job_material_itemtype_o);
|
|
mat[i].subType = p->readWord(cmats[i] + off.job_material_subtype_o);
|
|
mat[i].subIndex = p->readWord(cmats[i] + off.job_material_subindex_o);
|
|
mat[i].index = p->readDWord(cmats[i] + off.job_material_index_o);
|
|
mat[i].flags = p->readDWord(cmats[i] + off.job_material_flags_o);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creatures::ReadInventoryIdx(const uint32_t index, std::vector<uint32_t> & item)
|
|
{
|
|
if(!d->Started || !d->Ft_inventory) return false;
|
|
uint32_t temp = d->p_cre->at (index);
|
|
return this->ReadInventoryPtr(temp, item);
|
|
}
|
|
|
|
bool Creatures::ReadInventoryPtr(const uint32_t temp, std::vector<uint32_t> & item)
|
|
{
|
|
unsigned int i;
|
|
if(!d->Started || !d->Ft_inventory) return false;
|
|
Process * p = d->owner;
|
|
|
|
DfVector <uint32_t> citem(p, temp + d->creatures.inventory_offset);
|
|
if(citem.size() == 0)
|
|
return false;
|
|
item.resize(citem.size());
|
|
for(i=0;i<citem.size();i++)
|
|
item[i] = p->readDWord(citem[i]);
|
|
return true;
|
|
}
|