365 lines
12 KiB
C++
365 lines
12 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf, doomchild
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "dfhack/DFIntegers.h"
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#include "dfhack/DFTileTypes.h"
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#include <stdlib.h>
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#include "string.h"
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#include <vector>
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#include <algorithm>
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using namespace std;
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#include "Internal.h"
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#include "dfhack/DFTypes.h"
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#include "dfhack/DFTileTypes.h"
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#include "dfhack-c/DFTypes_C.h"
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#include "dfhack/modules/Materials.h"
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using namespace DFHack;
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/*
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I believe this is what they call "the bad kind of clever", but writing out registration functions for each callback just feels *so* wrong...
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The output of this macro is something like this...
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void RegisterByteBufferCallback(int(*fptr)(int8_t*, uint32_t))
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{
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alloc_byte_buffer_callback = fptr;
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}
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*/
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#define BUILD(a) a ## BufferCallback
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#define REG_MACRO(type_name, type, callback) void BUILD(Register ## type_name) (int (*fptr)(type, uint32_t)) { callback = fptr; }
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/*
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The output of this macro is something like this...
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void UnregisterByteBufferCallback()
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{
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alloc_byte_buffer_callback = NULL;
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}
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*/
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#define UNREG_MACRO(type_name, callback) void BUILD(Unregister ## type_name) () { callback = NULL; }
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#ifdef __cplusplus
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extern "C" {
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#endif
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int (*alloc_byte_buffer_callback)(int8_t**, uint32_t) = NULL;
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int (*alloc_short_buffer_callback)(int16_t**, uint32_t) = NULL;
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int (*alloc_int_buffer_callback)(int32_t**, uint32_t) = NULL;
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int (*alloc_ubyte_buffer_callback)(uint8_t**, uint32_t) = NULL;
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int (*alloc_ushort_buffer_callback)(uint16_t**, uint32_t) = NULL;
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int (*alloc_uint_buffer_callback)(uint32_t**, uint32_t) = NULL;
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int (*alloc_char_buffer_callback)(char**, uint32_t) = NULL;
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int (*alloc_matgloss_buffer_callback)(t_matgloss**, uint32_t) = NULL;
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int (*alloc_descriptor_buffer_callback)(t_descriptor_color**, uint32_t) = NULL;
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int (*alloc_matgloss_other_buffer_callback)(t_matglossOther**, uint32_t) = NULL;
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int (*alloc_feature_buffer_callback)(t_feature**, uint32_t) = NULL;
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int (*alloc_hotkey_buffer_callback)(t_hotkey**, uint32_t) = NULL;
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int (*alloc_screen_buffer_callback)(t_screen**, uint32_t) = NULL;
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int (*alloc_tree_buffer_callback)(t_tree**, uint32_t) = NULL;
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int (*alloc_memrange_buffer_callback)(t_memrange**, uint32_t*, uint32_t) = NULL;
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int (*alloc_customWorkshop_buffer_callback)(t_customWorkshop**, uint32_t) = NULL;
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int (*alloc_material_buffer_callback)(t_material**, uint32_t) = NULL;
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int (*alloc_creaturetype_buffer_callback)(c_creaturetype**, c_creaturetype_descriptor*, uint32_t) = NULL;
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int (*alloc_vein_buffer_callback)(t_vein**, uint32_t) = NULL;
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int (*alloc_frozenliquidvein_buffer_callback)(t_frozenliquidvein**, uint32_t) = NULL;
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int (*alloc_spattervein_buffer_callback)(t_spattervein**, uint32_t) = NULL;
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int (*alloc_grassvein_buffer_callback)(t_grassvein**, uint32_t) = NULL;
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int (*alloc_worldconstruction_buffer_callback)(t_worldconstruction**, uint32_t) = NULL;
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int (*alloc_featuremap_buffer_callback)(c_featuremap_node**, uint32_t*, uint32_t) = NULL;
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//int (*alloc_bodypart_buffer_callback)(t_bodypart**, uint32_t) = NULL;
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REG_MACRO(Byte, int8_t**, alloc_byte_buffer_callback)
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REG_MACRO(Short, int16_t**, alloc_short_buffer_callback)
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REG_MACRO(Int, int32_t**, alloc_int_buffer_callback)
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REG_MACRO(UByte, uint8_t**, alloc_ubyte_buffer_callback)
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REG_MACRO(UShort, uint16_t**, alloc_ushort_buffer_callback)
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REG_MACRO(UInt, uint32_t**, alloc_uint_buffer_callback)
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REG_MACRO(Char, char**, alloc_char_buffer_callback)
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REG_MACRO(Matgloss, t_matgloss**, alloc_matgloss_buffer_callback)
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REG_MACRO(DescriptorColor, t_descriptor_color**, alloc_descriptor_buffer_callback)
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REG_MACRO(MatglossOther, t_matglossOther**, alloc_matgloss_other_buffer_callback)
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REG_MACRO(Feature, t_feature**, alloc_feature_buffer_callback)
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REG_MACRO(Hotkey, t_hotkey**, alloc_hotkey_buffer_callback)
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REG_MACRO(Screen, t_screen**, alloc_screen_buffer_callback)
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REG_MACRO(Tree, t_tree**, alloc_tree_buffer_callback)
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REG_MACRO(CustomWorkshop, t_customWorkshop**, alloc_customWorkshop_buffer_callback)
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REG_MACRO(Material, t_material**, alloc_material_buffer_callback)
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void RegisterMemRangeBufferCallback(int (*funcptr)(t_memrange**, uint32_t*, uint32_t))
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{
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alloc_memrange_buffer_callback = funcptr;
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}
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UNREG_MACRO(Byte, alloc_byte_buffer_callback)
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UNREG_MACRO(Short, alloc_short_buffer_callback)
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UNREG_MACRO(Int, alloc_int_buffer_callback)
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UNREG_MACRO(UByte, alloc_ubyte_buffer_callback)
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UNREG_MACRO(UShort, alloc_ushort_buffer_callback)
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UNREG_MACRO(UInt, alloc_uint_buffer_callback)
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UNREG_MACRO(Char, alloc_char_buffer_callback)
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UNREG_MACRO(Matgloss, alloc_matgloss_buffer_callback)
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UNREG_MACRO(DescriptorColor, alloc_descriptor_buffer_callback)
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UNREG_MACRO(MatglossOther, alloc_matgloss_other_buffer_callback)
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UNREG_MACRO(Feature, alloc_feature_buffer_callback)
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UNREG_MACRO(Hotkey, alloc_hotkey_buffer_callback)
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UNREG_MACRO(Screen, alloc_screen_buffer_callback)
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UNREG_MACRO(Tree, alloc_tree_buffer_callback)
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UNREG_MACRO(MemRange, alloc_memrange_buffer_callback)
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UNREG_MACRO(CustomWorkshop, alloc_customWorkshop_buffer_callback)
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UNREG_MACRO(Material, alloc_material_buffer_callback)
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void RegisterCreatureTypeBufferCallback(int (*funcptr)(c_creaturetype**, c_creaturetype_descriptor*, uint32_t))
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{
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alloc_creaturetype_buffer_callback = funcptr;
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}
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UNREG_MACRO(CreatureType, alloc_creaturetype_buffer_callback)
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REG_MACRO(Vein, t_vein**, alloc_vein_buffer_callback)
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REG_MACRO(FrozenLiquidVein, t_frozenliquidvein**, alloc_frozenliquidvein_buffer_callback)
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REG_MACRO(SpatterVein, t_spattervein**, alloc_spattervein_buffer_callback)
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REG_MACRO(GrassVein, t_grassvein**, alloc_grassvein_buffer_callback)
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REG_MACRO(WorldConstruction, t_worldconstruction**, alloc_worldconstruction_buffer_callback)
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UNREG_MACRO(Vein, alloc_vein_buffer_callback)
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UNREG_MACRO(FrozenLiquidVein, alloc_frozenliquidvein_buffer_callback)
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UNREG_MACRO(SpatterVein, alloc_spattervein_buffer_callback)
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UNREG_MACRO(GrassVein, alloc_grassvein_buffer_callback)
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UNREG_MACRO(WorldConstruction, alloc_worldconstruction_buffer_callback)
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void RegisterFeatureMapBufferCallback(int (*funcptr)(c_featuremap_node**, uint32_t*, uint32_t))
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{
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alloc_featuremap_buffer_callback = funcptr;
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}
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UNREG_MACRO(FeatureMap, alloc_featuremap_buffer_callback)
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int DFHack_isWallTerrain(int in)
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{
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return DFHack::isWallTerrain(in);
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}
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int DFHack_isFloorTerrain(int in)
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{
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return DFHack::isFloorTerrain(in);
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}
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int DFHack_isRampTerrain(int in)
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{
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return DFHack::isRampTerrain(in);
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}
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int DFHack_isStairTerrain(int in)
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{
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return DFHack::isStairTerrain(in);
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}
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int DFHack_isOpenTerrain(int in)
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{
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return DFHack::isOpenTerrain(in);
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}
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int DFHack_getVegetationType(int in)
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{
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return DFHack::getVegetationType(in);
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}
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int DFHack_getTileType(int index, TileRow* tPtr)
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{
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if(index >= TILE_TYPE_ARRAY_LENGTH)
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return 0;
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*tPtr = tileTypeTable[index];
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return 1;
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}
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#ifdef __cplusplus
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}
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#endif
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void BuildDescriptorList(std::vector<t_creaturetype> & src, c_creaturetype_descriptor** dest)
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{
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c_creaturetype_descriptor* descriptor = NULL;
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descriptor = (c_creaturetype_descriptor*)calloc(src.size(), sizeof(c_creaturetype_descriptor));
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for(uint32_t i = 0; i < src.size(); i++)
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{
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uint32_t castes_size = src[i].castes.size();
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c_creaturetype_descriptor* current = &descriptor[i];
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current->castesCount = castes_size;
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current->caste_descriptors = (c_creaturecaste_descriptor*)calloc(castes_size, sizeof(c_creaturecaste_descriptor));
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for(uint32_t j = 0; j < castes_size; j++)
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{
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uint32_t color_size = src[i].castes[j].ColorModifier.size();
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c_creaturecaste_descriptor* current_caste = ¤t->caste_descriptors[j];
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current_caste->colorModifierLength = color_size;
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current_caste->color_descriptors = (c_colormodifier_descriptor*)calloc(color_size, sizeof(c_colormodifier_descriptor));
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for(uint32_t k = 0; k < color_size; k++)
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{
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c_colormodifier_descriptor* current_color = ¤t_caste->color_descriptors[k];
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current_color->colorlistLength = src[i].castes[j].ColorModifier[k].colorlist.size();
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}
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current_caste->bodypartLength = src[i].castes[j].bodypart.size();
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}
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current->extractCount = src[i].extract.size();
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}
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*dest = descriptor;
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}
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void FreeDescriptorList(c_creaturetype_descriptor* d, uint32_t length)
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{
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for(uint32_t i = 0; i < length; i++)
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{
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c_creaturetype_descriptor* desc = &d[i];
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for(uint32_t j = 0; j < desc->castesCount; j++)
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free(desc->caste_descriptors[j].color_descriptors);
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free(desc->caste_descriptors);
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}
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free(d);
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}
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int CreatureTypeConvert(std::vector<t_creaturetype> & src, c_creaturetype** out_buf)
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{
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if(src.size() <= 0)
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return 0;
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else if(alloc_creaturetype_buffer_callback == NULL)
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return -1;
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else
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{
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c_creaturetype_descriptor* descriptor;
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c_creaturetype* buf;
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BuildDescriptorList(src, &descriptor);
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((*alloc_creaturetype_buffer_callback)(out_buf, descriptor, src.size()));
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FreeDescriptorList(descriptor, src.size());
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if(out_buf == NULL)
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return -1;
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buf = out_buf[0];
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for(uint32_t i = 0; i < src.size(); i++)
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{
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c_creaturetype* current = &(buf[i]);
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memset(current->rawname, '\0', 128);
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strncpy(current->rawname, src[i].rawname, 128);
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for(uint32_t j = 0; j < current->castesCount; j++)
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{
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c_creaturecaste* current_caste = ¤t->castes[j];
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t_creaturecaste* src_caste = &src[i].castes[j];
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memset(current_caste->rawname, '\0', 128);
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memset(current_caste->singular, '\0', 128);
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memset(current_caste->plural, '\0', 128);
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memset(current_caste->adjective, '\0', 128);
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strncpy(current_caste->rawname, src_caste->rawname, 128);
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strncpy(current_caste->singular, src_caste->singular, 128);
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strncpy(current_caste->plural, src_caste->plural, 128);
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strncpy(current_caste->adjective, src_caste->adjective, 128);
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for(uint32_t k = 0; k < src[i].castes[j].ColorModifier.size(); k++)
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{
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c_colormodifier* current_color = ¤t_caste->colorModifier[k];
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memset(current_color->part, '\0', 128);
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strncpy(current_color->part, src_caste->ColorModifier[k].part, 128);
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copy(src_caste->ColorModifier[k].colorlist.begin(), src_caste->ColorModifier[k].colorlist.end(), current_color->colorlist);
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current_color->colorlistLength = src_caste->ColorModifier[k].colorlist.size();
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current_color->startdate = src_caste->ColorModifier[k].startdate;
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current_color->enddate = src_caste->ColorModifier[k].enddate;
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}
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current_caste->colorModifierLength = src_caste->ColorModifier.size();
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copy(src_caste->bodypart.begin(), src_caste->bodypart.end(), current_caste->bodypart);
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current_caste->bodypartLength = src_caste->bodypart.size();
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current_caste->strength = src_caste->strength;
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current_caste->agility = src_caste->agility;
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current_caste->toughness = src_caste->toughness;
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current_caste->endurance = src_caste->endurance;
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current_caste->recuperation = src_caste->recuperation;
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current_caste->disease_resistance = src_caste->disease_resistance;
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current_caste->analytical_ability = src_caste->analytical_ability;
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current_caste->focus = src_caste->focus;
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current_caste->willpower = src_caste->willpower;
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current_caste->creativity = src_caste->creativity;
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current_caste->intuition = src_caste->intuition;
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current_caste->patience = src_caste->patience;
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current_caste->memory = src_caste->memory;
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current_caste->linguistic_ability = src_caste->linguistic_ability;
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current_caste->spatial_sense = src_caste->spatial_sense;
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current_caste->musicality = src_caste->musicality;
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current_caste->kinesthetic_sense = src_caste->kinesthetic_sense;
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}
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copy(src[i].extract.begin(), src[i].extract.end(), current->extract);
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current->extractCount = src[i].extract.size();
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current->tile_character = src[i].tile_character;
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current->tilecolor.fore = src[i].tilecolor.fore;
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current->tilecolor.back = src[i].tilecolor.back;
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current->tilecolor.bright = src[i].tilecolor.bright;
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}
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return 1;
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}
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}
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