dfhack/plugins/tiletypes.cpp

1071 lines
30 KiB
C++

// Plugin tiletypes
//
// This plugin allows fine editing of individual game tiles (expect for
// changing material subtypes).
//
// Commands:
// tiletypes - runs the interractive interpreter
// tiletypes-command - run the given command
// (intended to be mapped to a hotkey or used from dfhack-run)
// tiletypes-here - runs the execute method with the last settings from
// tiletypes(-command), including brush!
// (intended to be mapped to a hotkey)
// tiletypes-here-point - runs the execute method with the last settings from
// tiletypes(-command), except with a point brush!
// (intended to be mapped to a hotkey)
// Options (everything but tiletypes-command):
// ?, help - print some help
//
// Options (tiletypes-command):
// (anything) - run the given command
#include <cstdlib>
#include <iostream>
#include <map>
#include <set>
#include <sstream>
#include <vector>
using std::vector;
using std::string;
using std::endl;
using std::set;
#include "Console.h"
#include "Core.h"
#include "Export.h"
#include "PluginManager.h"
#include "TileTypes.h"
#include "modules/Gui.h"
#include "modules/MapCache.h"
#include "modules/Maps.h"
#include "df/tile_dig_designation.h"
#include "df/world.h"
#include "Brushes.h"
using namespace MapExtras;
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("tiletypes");
REQUIRE_GLOBAL(world);
CommandHistory tiletypes_hist;
command_result df_tiletypes (color_ostream &out, vector <string> & parameters);
command_result df_tiletypes_command (color_ostream &out, vector <string> & parameters);
command_result df_tiletypes_here (color_ostream &out, vector <string> & parameters);
command_result df_tiletypes_here_point (color_ostream &out, vector <string> & parameters);
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
tiletypes_hist.load("tiletypes.history");
commands.push_back(PluginCommand("tiletypes", "Paint map tiles freely, similar to liquids.", df_tiletypes, true));
commands.push_back(PluginCommand("tiletypes-command", "Run tiletypes commands (seperated by ' ; ')", df_tiletypes_command));
commands.push_back(PluginCommand("tiletypes-here", "Repeat tiletypes command at cursor (with brush)", df_tiletypes_here));
commands.push_back(PluginCommand("tiletypes-here-point", "Repeat tiletypes command at cursor (without brush)", df_tiletypes_here_point));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
tiletypes_hist.save("tiletypes.history");
return CR_OK;
}
void help( color_ostream & out, std::vector<std::string> &commands, int start, int end)
{
std::string option = commands.size() > size_t(start) ? commands[start] : "";
if (option.empty())
{
out << "Commands:" << std::endl
<< " quit / q : quit" << std::endl
<< " filter / f [options] : change filter options" << std::endl
<< " paint / p [options] : change paint options" << std::endl
<< " point / p : set point brush" << std::endl
<< " range / r [w] [h] [z] : set range brush" << std::endl
<< " block : set block brush" << std::endl
<< " column : set column brush" << std::endl
<< " run / (empty) : paint!" << std::endl
<< std::endl
<< "Filter/paint options:" << std::endl
<< " Any: reset to default (no filter/paint)" << std::endl
<< " Shape / sh / s: set tile shape information" << std::endl
<< " Material / mat / m: set tile material information" << std::endl
<< " Special / sp: set special tile information" << std::endl
<< " Variant / var / v: set variant tile information" << std::endl
<< " All / a: set the four above at the same time (no ANY support)" << std::endl
<< " Designated / d: set designated flag" << std::endl
<< " Hidden / h: set hidden flag" << std::endl
<< " Light / l: set light flag" << std::endl
<< " Subterranean / st: set subterranean flag" << std::endl
<< " Skyview / sv: set skyview flag" << std::endl
<< " Aquifer / aqua: set aquifer flag" << std::endl
<< " Stone: paint specific stone material" << std::endl
<< " Veintype: use specific vein type for stone" << std::endl
<< "See help [option] for more information" << std::endl;
}
else if (option == "shape" || option == "s" ||option == "sh")
{
out << "Available shapes:" << std::endl
<< " ANY" << std::endl;
FOR_ENUM_ITEMS(tiletype_shape,i)
{
out << " " << ENUM_KEY_STR(tiletype_shape,i) << std::endl;
}
}
else if (option == "material"|| option == "mat" ||option == "m")
{
out << "Available materials:" << std::endl
<< " ANY" << std::endl;
FOR_ENUM_ITEMS(tiletype_material,i)
{
out << " " << ENUM_KEY_STR(tiletype_material,i) << std::endl;
}
}
else if (option == "special" || option == "sp")
{
out << "Available specials:" << std::endl
<< " ANY" << std::endl;
FOR_ENUM_ITEMS(tiletype_special,i)
{
out << " " << ENUM_KEY_STR(tiletype_special,i) << std::endl;
}
}
else if (option == "variant" || option == "var" || option == "v")
{
out << "Available variants:" << std::endl
<< " ANY" << std::endl;
FOR_ENUM_ITEMS(tiletype_variant,i)
{
out << " " << ENUM_KEY_STR(tiletype_variant,i) << std::endl;
}
}
else if (option == "designated" || option == "d")
{
out << "Available designated flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "hidden" || option == "h")
{
out << "Available hidden flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "light" || option == "l")
{
out << "Available light flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "subterranean" || option == "st")
{
out << "Available subterranean flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "skyview" || option == "sv")
{
out << "Available skyview flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "aquifer" || option == "aqua")
{
out << "Available aquifer flags:" << std::endl
<< " ANY, 0, 1" << std::endl;
}
else if (option == "stone")
{
out << "The stone option allows painting any specific stone material." << std::endl
<< "The normal 'material' option is forced to STONE, and cannot" << std::endl
<< "be changed without cancelling the specific stone selection." << std::endl
<< "Note: this feature paints under ice and constructions," << std::endl
<< "instead of replacing them with brute force." << std::endl;
}
else if (option == "veintype")
{
out << "Specifies which vein type to use when painting specific stone." << std::endl
<< "The vein type determines stone drop rate. Available types:" << std::endl;
FOR_ENUM_ITEMS(inclusion_type,i)
out << " " << ENUM_KEY_STR(inclusion_type,i) << std::endl;
out << "Vein type other than CLUSTER forces creation of a vein." << std::endl;
}
}
struct TileType
{
df::tiletype_shape shape;
df::tiletype_material material;
df::tiletype_special special;
df::tiletype_variant variant;
int dig;
int hidden;
int light;
int subterranean;
int skyview;
int aquifer;
int stone_material;
df::inclusion_type vein_type;
TileType()
{
clear();
}
void clear()
{
shape = tiletype_shape::NONE;
material = tiletype_material::NONE;
special = tiletype_special::NONE;
variant = tiletype_variant::NONE;
dig = -1;
hidden = -1;
light = -1;
subterranean = -1;
skyview = -1;
aquifer = -1;
stone_material = -1;
vein_type = inclusion_type::CLUSTER;
}
bool empty()
{
return shape == -1 && material == -1 && special == -1 && variant == -1
&& dig == -1 && hidden == -1 && light == -1 && subterranean == -1
&& skyview == -1 && aquifer == -1 && stone_material == -1;
}
inline bool matches(const df::tiletype source,
const df::tile_designation des,
const t_matpair mat)
{
bool rv = true;
rv &= (shape == -1 || shape == tileShape(source));
if (stone_material >= 0)
rv &= isStoneMaterial(source) && mat.mat_type == 0 && mat.mat_index == stone_material;
else
rv &= (material == -1 || material == tileMaterial(source));
rv &= (special == -1 || special == tileSpecial(source));
rv &= (variant == -1 || variant == tileVariant(source));
rv &= (dig == -1 || (dig != 0) == (des.bits.dig != tile_dig_designation::No));
rv &= (hidden == -1 || (hidden != 0) == des.bits.hidden);
rv &= (light == -1 || (light != 0) == des.bits.light);
rv &= (subterranean == -1 || (subterranean != 0) == des.bits.subterranean);
rv &= (skyview == -1 || (skyview != 0) == des.bits.outside);
rv &= (aquifer == -1 || (aquifer != 0) == des.bits.water_table);
return rv;
}
};
std::ostream &operator<<(std::ostream &stream, const TileType &paint)
{
bool used = false;
bool needSpace = false;
if (paint.special >= 0)
{
stream << ENUM_KEY_STR(tiletype_special,paint.special);
used = true;
needSpace = true;
}
if (paint.material >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << ENUM_KEY_STR(tiletype_material,paint.material);
used = true;
needSpace = true;
}
if (paint.shape >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << ENUM_KEY_STR(tiletype_shape,paint.shape);
used = true;
needSpace = true;
}
if (paint.variant >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << ENUM_KEY_STR(tiletype_variant,paint.variant);
used = true;
needSpace = true;
}
if (paint.dig >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.dig ? "DESIGNATED" : "UNDESIGATNED");
used = true;
needSpace = true;
}
if (paint.hidden >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.hidden ? "HIDDEN" : "VISIBLE");
used = true;
needSpace = true;
}
if (paint.light >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.light ? "LIGHT" : "DARK");
used = true;
needSpace = true;
}
if (paint.subterranean >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.subterranean ? "SUBTERRANEAN" : "ABOVE GROUND");
used = true;
needSpace = true;
}
if (paint.skyview >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.skyview ? "OUTSIDE" : "INSIDE");
used = true;
needSpace = true;
}
if (paint.aquifer >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << (paint.aquifer ? "AQUIFER" : "NO AQUIFER");
used = true;
needSpace = true;
}
if (paint.stone_material >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << MaterialInfo(0,paint.stone_material).getToken()
<< " " << ENUM_KEY_STR(inclusion_type, paint.vein_type);
used = true;
needSpace = true;
}
if (!used)
{
stream << "any";
}
return stream;
}
static TileType filter, paint;
static Brush *brush = new RectangleBrush(1,1);
void printState(color_ostream &out)
{
out << "Filter: " << filter << std::endl
<< "Paint: " << paint << std::endl
<< "Brush: " << brush << std::endl;
}
//zilpin: These two functions were giving me compile errors in VS2008, so I cheated with the C style loop below, just to get it to build.
//Original code is commented out.
void tolower(std::string &str)
{
//The C++ way...
//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::tolower<char> ), std::locale("")));
//The C way...
for(char *c=(char *)str.c_str(); *c; ++c)
{
*c = tolower(*c);
}
}
void toupper(std::string &str)
{
//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::toupper<char>), std::locale("")));
for(char *c=(char *)str.c_str(); *c; ++c)
{
*c = toupper(*c);
}
}
int toint(const std::string &str, int failValue = 0)
{
std::istringstream ss(str);
int valInt;
ss >> valInt;
if (ss.fail())
{
return failValue;
}
return valInt;
}
bool tryShape(std::string value, TileType &paint)
{
FOR_ENUM_ITEMS(tiletype_shape,i)
{
if (value == ENUM_KEY_STR(tiletype_shape,i))
{
paint.shape = i;
return true;
}
}
return false;
}
bool tryMaterial(std::string value, TileType &paint)
{
FOR_ENUM_ITEMS(tiletype_material, i)
{
if (value == ENUM_KEY_STR(tiletype_material,i))
{
paint.material = i;
return true;
}
}
return false;
}
bool trySpecial(std::string value, TileType &paint)
{
FOR_ENUM_ITEMS(tiletype_special, i)
{
if (value == ENUM_KEY_STR(tiletype_special,i))
{
paint.special = i;
return true;
}
}
return false;
}
bool tryVariant(std::string value, TileType &paint)
{
FOR_ENUM_ITEMS(tiletype_variant, i)
{
if (value == ENUM_KEY_STR(tiletype_variant,i))
{
paint.variant = i;
return true;
}
}
return false;
}
bool processTileType(color_ostream & out, TileType &paint, std::vector<std::string> &params, int start, int end)
{
if (start == end)
{
out << "Missing argument." << std::endl;
return false;
}
int loc = start;
std::string option = params[loc++];
std::string value = end <= loc ? "" : params[loc++];
tolower(option);
toupper(value);
int valInt;
if (value == "ANY")
{
valInt = -1;
}
else
{
valInt = toint(value, -2);
}
bool found = false;
if (option == "any")
{
paint.clear();
}
else if (option == "shape" || option == "sh" || option == "s")
{
if (is_valid_enum_item((df::tiletype_shape)valInt))
{
paint.shape = (df::tiletype_shape)valInt;
found = true;
}
else
{
if (!tryShape(value, paint))
{
out << "Unknown tile shape: " << value << std::endl;
}
}
}
else if (option == "material" || option == "mat" || option == "m")
{
// Setting the material conflicts with stone_material
paint.stone_material = -1;
if (is_valid_enum_item((df::tiletype_material)valInt))
{
paint.material = (df::tiletype_material)valInt;
found = true;
}
else
{
if (!tryMaterial(value, paint))
{
out << "Unknown tile material: " << value << std::endl;
}
}
}
else if (option == "special" || option == "sp")
{
if (is_valid_enum_item((df::tiletype_special)valInt))
{
paint.special = (df::tiletype_special)valInt;
found = true;
}
else
{
if (!trySpecial(value, paint))
{
out << "Unknown tile special: " << value << std::endl;
}
}
}
else if (option == "variant" || option == "var" || option == "v")
{
if (is_valid_enum_item((df::tiletype_variant)valInt))
{
paint.variant = (df::tiletype_variant)valInt;
found = true;
}
else
{
if (!tryVariant(value, paint))
{
out << "Unknown tile variant: " << value << std::endl;
}
}
}
else if (option == "designated" || option == "d")
{
if (valInt >= -1 && valInt < 2)
{
paint.dig = valInt;
found = true;
}
else
{
out << "Unknown designation flag: " << value << std::endl;
}
}
else if (option == "hidden" || option == "h")
{
if (valInt >= -1 && valInt < 2)
{
paint.hidden = valInt;
found = true;
}
else
{
out << "Unknown hidden flag: " << value << std::endl;
}
}
else if (option == "light" || option == "l")
{
if (valInt >= -1 && valInt < 2)
{
paint.light = valInt;
found = true;
}
else
{
out << "Unknown light flag: " << value << std::endl;
}
}
else if (option == "subterranean" || option == "st")
{
if (valInt >= -1 && valInt < 2)
{
paint.subterranean = valInt;
found = true;
}
else
{
out << "Unknown subterranean flag: " << value << std::endl;
}
}
else if (option == "skyview" || option == "sv")
{
if (valInt >= -1 && valInt < 2)
{
paint.skyview = valInt;
found = true;
}
else
{
out << "Unknown skyview flag: " << value << std::endl;
}
}
else if (option == "aquifer" || option == "aqua")
{
if (valInt >= -1 && valInt < 2)
{
paint.aquifer = valInt;
found = true;
}
else
{
out << "Unknown aquifer flag: " << value << std::endl;
}
}
else if (option == "all" || option == "a")
{
loc--;
for (; loc < end; loc++)
{
std::string param = params[loc];
toupper(param);
if (!(tryShape(param, paint) || tryMaterial(param, paint) ||
trySpecial(param, paint) || tryVariant(param, paint)))
{
out << "Unknown description: '" << param << "'" << std::endl;
break;
}
}
found = true;
}
else if (option == "stone")
{
MaterialInfo mat;
if (!mat.findInorganic(value))
out << "Unknown inorganic material: " << value << std::endl;
else if (!isStoneInorganic(mat.index))
out << "Not a stone material: " << value << std::endl;
else
{
paint.material = tiletype_material::STONE;
paint.stone_material = mat.index;
}
}
else if (option == "veintype")
{
if (!find_enum_item(&paint.vein_type, value))
out << "Unknown vein type: " << value << std::endl;
}
else
{
out << "Unknown option: '" << option << "'" << std::endl;
}
return found;
}
command_result executePaintJob(color_ostream &out)
{
if (paint.empty())
{
out.printerr("Set the paint first.\n");
return CR_OK;
}
CoreSuspender suspend;
uint32_t x_max = 0, y_max = 0, z_max = 0;
int32_t x = 0, y = 0, z = 0;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
Maps::getSize(x_max, y_max, z_max);
if (!Gui::getCursorCoords(x,y,z))
{
out.printerr("Can't get cursor coords! Make sure you have a cursor active in DF.\n");
return CR_FAILURE;
}
out.print("Cursor coords: (%d, %d, %d)\n", x, y, z);
DFHack::DFCoord cursor(x,y,z);
MapExtras::MapCache map;
coord_vec all_tiles = brush->points(map, cursor);
out.print("working...\n");
// Force the game to recompute its walkability cache
world->reindex_pathfinding = true;
int failures = 0;
for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter)
{
MapExtras::Block *blk = map.BlockAtTile(*iter);
if (!blk)
continue;
df::tiletype source = map.tiletypeAt(*iter);
df::tile_designation des = map.designationAt(*iter);
// Stone painting operates on the base layer
if (paint.stone_material >= 0)
source = blk->baseTiletypeAt(*iter);
t_matpair basemat = blk->baseMaterialAt(*iter);
if (!filter.matches(source, des, basemat))
{
continue;
}
df::tiletype_shape shape = paint.shape;
if (shape == tiletype_shape::NONE)
{
shape = tileShape(source);
}
df::tiletype_material material = paint.material;
if (material == tiletype_material::NONE)
{
material = tileMaterial(source);
}
df::tiletype_special special = paint.special;
if (special == tiletype_special::NONE)
{
special = tileSpecial(source);
}
df::tiletype_variant variant = paint.variant;
/*
* FIXME: variant should be:
* 1. If user variant:
* 2. If user variant \belongs target variants
* 3. use user variant
* 4. Else
* 5. use variant 0
* 6. If the source variant \belongs target variants
* 7 use source variant
* 8 ElseIf num target shape/material variants > 1
* 9. pick one randomly
* 10.Else
* 11. use variant 0
*
* The following variant check has been disabled because it's severely limiting
* the usefullness of the tool.
*/
/*
if (variant == tiletype_variant::NONE)
{
variant = tileVariant(source);
}
*/
// Remove direction from directionless tiles
DFHack::TileDirection direction = tileDirection(source);
if (!(material == tiletype_material::RIVER || shape == tiletype_shape::BROOK_BED || special == tiletype_special::TRACK || (shape == tiletype_shape::WALL && (material == tiletype_material::CONSTRUCTION || special == tiletype_special::SMOOTH))))
{
direction.whole = 0;
}
df::tiletype type = DFHack::findTileType(shape, material, variant, special, direction);
// hack for empty space
if (shape == tiletype_shape::EMPTY && material == tiletype_material::AIR && variant == tiletype_variant::VAR_1 && special == tiletype_special::NORMAL && direction.whole == 0)
{
type = tiletype::OpenSpace;
}
// make sure it's not invalid
if(type != tiletype::Void)
{
if (paint.stone_material >= 0)
{
if (!blk->setStoneAt(*iter, type, paint.stone_material, paint.vein_type, true, true))
failures++;
}
else
map.setTiletypeAt(*iter, type);
}
if (paint.hidden > -1)
{
des.bits.hidden = paint.hidden;
}
if (paint.light > -1)
{
des.bits.light = paint.light;
}
if (paint.subterranean > -1)
{
des.bits.subterranean = paint.subterranean;
}
if (paint.skyview > -1)
{
des.bits.outside = paint.skyview;
}
if (paint.aquifer > -1)
{
des.bits.water_table = paint.aquifer;
}
// Remove liquid from walls, etc
if (type != (df::tiletype)-1 && !DFHack::FlowPassable(type))
{
des.bits.flow_size = 0;
//des.bits.liquid_type = DFHack::liquid_water;
//des.bits.water_table = 0;
des.bits.flow_forbid = 0;
//des.bits.liquid_static = 0;
//des.bits.water_stagnant = 0;
//des.bits.water_salt = 0;
}
map.setDesignationAt(*iter, des);
}
if (failures > 0)
out.printerr("Could not update %d tiles of %zu.\n", failures, all_tiles.size());
else
out.print("Processed %zu tiles.\n", all_tiles.size());
if (map.WriteAll())
{
out.print("OK\n");
return CR_OK;
}
else
{
out.printerr("Something failed horribly! RUN!\n");
return CR_FAILURE;
}
}
command_result processCommand(color_ostream &out, std::vector<std::string> &commands, int start, int end, bool & endLoop, bool hasConsole = false)
{
if (commands.size() == size_t(start))
{
return executePaintJob(out);
}
int loc = start;
std::string command = commands[loc++];
tolower(command);
if (command == "help" || command == "?")
{
help(out, commands, loc, end);
}
else if (command == "quit" || command == "q")
{
endLoop = true;
}
else if (command == "filter" || command == "f")
{
processTileType(out, filter, commands, loc, end);
}
else if (command == "paint" || (command == "p" && commands.size() > 1))
{
processTileType(out, paint, commands, loc, end);
}
else if (command == "point" || command == "p")
{
delete brush;
brush = new RectangleBrush(1,1);
}
else if (command == "range" || command == "r")
{
int width = 1, height = 1, zLevels = 1;
command_result res = parseRectangle(out, commands, loc, end,
width, height, zLevels, hasConsole);
if (res != CR_OK)
{
return res;
}
delete brush;
brush = new RectangleBrush(width, height, zLevels, 0, 0, 0);
}
else if (command == "block")
{
delete brush;
brush = new BlockBrush();
}
else if (command == "column")
{
delete brush;
brush = new ColumnBrush();
}
else if (command == "run" || command.empty())
{
executePaintJob(out);
}
return CR_OK;
}
command_result df_tiletypes (color_ostream &out_, vector <string> & parameters)
{
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
out_.print("This tool allows painting tiles types with a brush, using an optional filter.\n"
"The tool is interactive, similarly to the liquids tool.\n"
"Further help is available inside.\n"
);
return CR_OK;
}
}
if(!out_.is_console())
return CR_FAILURE;
Console &out = static_cast<Console&>(out_);
std::vector<std::string> commands;
bool end = false;
out << "Welcome to the tiletype tool.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl;
out.printerr("THIS TOOL CAN BE DANGEROUS. YOU'VE BEEN WARNED.\n");
while (!end)
{
printState(out);
std::string input = "";
int rv = 0;
if ((rv = out.lineedit("tiletypes> ",input,tiletypes_hist)) < 0)
return rv == -2 ? CR_OK : CR_FAILURE;
tiletypes_hist.add(input);
commands.clear();
Core::cheap_tokenise(input, commands);
command_result ret = processCommand(out, commands, 0, commands.size(), end, true);
if (ret != CR_OK)
{
return ret;
}
}
return CR_OK;
}
command_result df_tiletypes_command (color_ostream &out, vector <string> & parameters)
{
bool dummy;
int start = 0, end = 0;
parameters.push_back(";");
for (size_t i = 0; i < parameters.size();i++)
{
if (parameters[i] == ";") {
command_result rv = processCommand(out, parameters, start, end, dummy);
if (rv != CR_OK) {
return rv;
}
end++;
start = end;
} else {
end++;
}
}
return CR_OK;
}
command_result df_tiletypes_here (color_ostream &out, vector <string> & parameters)
{
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
out << "This command is supposed to be mapped to a hotkey." << endl;
out << "It will use the current/last parameters set in tiletypes (including brush settings!)." << endl;
return CR_OK;
}
}
out.print("Run tiletypes-here with these parameters: ");
printState(out);
return executePaintJob(out);
}
command_result df_tiletypes_here_point (color_ostream &out, vector <string> & parameters)
{
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
out << "This command is supposed to be mapped to a hotkey." << endl;
out << "It will use the current/last parameters set in tiletypes (except with a point brush)." << endl;
return CR_OK;
}
}
Brush *old = brush;
brush = new RectangleBrush(1, 1);
out.print("Run tiletypes-here with these parameters: ");
printState(out);
command_result rv = executePaintJob(out);
delete brush;
brush = old;
return rv;
}