83 lines
3.4 KiB
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83 lines
3.4 KiB
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.. _introduction:
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#########################
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Introduction and Overview
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#########################
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DFHack is a Dwarf Fortress memory access library, distributed with
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a wide variety of useful scripts and plugins.
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The project is currently hosted `on GitHub <https://www.github.com/DFHack/dfhack>`_,
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and can be downloaded from `the releases page <https://github.com/DFHack/dfhack/releases>`_
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- see `installing` for installation instructions. This is also where the
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`DFHack bug tracker <https://www.github.com/DFHack/dfhack>`_ is hosted.
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All new releases are announced in `the Bay12 forums thread <https://dfhack.org/bay12>`_,
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which is also a good place for discussion and questions.
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For users, DFHack provides a significant suite of bugfixes and interface
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enhancements by default, and more can be enabled. There are also many tools
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(such as `workflow` or `autodump`) which can make life easier.
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You can even add third-party scripts and plugins to do almost anything!
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For modders, DFHack makes many things possible. Custom reactions, new
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interactions, magic creature abilities, and more can be set through `scripts-modtools`
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and custom raws. Non-standard DFHack scripts and inits can be stored in the
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raw directory, making raws or saves fully self-contained for distribution -
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or for coexistence in a single DF install, even with incompatible components.
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For developers, DFHack unites the various ways tools access DF memory and
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allows easier development of new tools. As an open-source project under
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`various open-source licences <license>`, contributions are welcome.
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.. contents:: Contents
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:local:
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Getting started
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===============
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See `installing` for details on installing DFHack.
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Once DFHack is installed, it extends DF with a console that can be used to run
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commands. On Windows, this console will open automatically when DF is started.
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On Linux and macOS, you will need to run the ``dfhack`` script from a terminal
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(instead of the ``df`` script included with DF), and that terminal will be
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used by the DFHack console.
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* Basic interaction with DFHack involves entering commands into the console. To
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learn what commands are available, you can keep reading this documentation or
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skip ahead and use the `ls` and `help` commands.
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* Another way to interact with DFHack is to set in-game `keybindings <keybinding>`
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for certain commands. Many of the newer and user-friendly tools are designed
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to be used this way.
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* Commands can also run at startup via `init files <init-files>`,
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on in batches at other times with the `script` command.
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* Finally, some commands are persistent once enabled, and will sit in the
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background managing or changing some aspect of the game if you `enable` them.
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.. _troubleshooting:
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.. _support:
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Troubleshooting
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===============
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Don't panic! Even if you need this section, it'll be OK :)
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If something goes wrong, check the log files in DF's folder
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(``stderr.log`` and ``stdout.log``). Looking at these might help you -
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or someone else - solve the problem. Take screenshots of any weird
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error messages, and take notes on what you did to cause them.
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If the search function in this documentation isn't enough and
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:wiki:`the DF Wiki <>` hasn't helped, try asking in:
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- the `#dfhack IRC channel on freenode <https://webchat.freenode.net/?channels=dfhack>`_
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- the `Bay12 DFHack thread <https://dfhack.org/bay12>`_
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- the `/r/dwarffortress <https://dwarffortress.reddit.com>`_ questions thread
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- the thread for the mod or Starter Pack you're using (if any)
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