88b403ec7a
* Add functions reverse-engineered from ambushing unit code * Fix whitespace * Fix debug_showambush check * Remove getOuterContainerRef from Lua API Don't think this works properly without allocating a new specific_ref. More trouble that it's worth. * Fixed tile visibility check * I don't think gamemode or gametype are ever NULL * Minor tweaks to documentation * Reimplement getOuterContainerRef for Lua; fix some comments * Update Units.cpp and changelog * Update Units.cpp * Update changelog.txt |
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.github | ||
CMake | ||
build | ||
ci | ||
data | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@5472fff868 | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
dfhack.init-example | ||
index.rst | ||
onLoad.init-example |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.