733 lines
37 KiB
Plaintext
733 lines
37 KiB
Plaintext
DFHack Future
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Internals
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A method for caching screen output is now available to Lua (and C++)
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Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
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The console on Linux and OS X now recognizes keyboard input between prompts
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Lua
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Scripts can be enabled with the built-in enable/disable commands
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A new function, reqscript(), is available as a safer alternative to script_environment()
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New internal commands
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kill-lua: Interrupt running Lua scripts
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New plugins
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New scripts
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burial: sets all unowned coffins to allow burial ("-pets" to allow pets too)
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fix-ster: changes fertility/sterility of animals or dwarves
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view-item-info: adds information and customisable descriptions to item viewscreens
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item-descriptions: holds a default description for every item type and subtype
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warn-starving: check for starving, thirsty, or very drowsy units and pause with warning if any are found
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New tweaks
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kitchen-keys: Fixes DF kitchen meal keybindings
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kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
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kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
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Fixes
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Plugins with vmethod hooks can now be reloaded on OS X
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Lua's os.system() now works on OS X
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Fixed default arguments in Lua gametype detection functions
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gui/hack-wish now properly assigns quality to items.
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gui/gm-editor handles lua tables properly
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search: fixed crash in unit list after cancelling a job
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steam-engine: fixed a crash on arena load
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tweak fps-min fixed
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workflow: Fixed some issues with stuck jobs
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- Note: Existing stuck jobs must be cancelled and re-added
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Misc Improvements
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dwarfmonitor widgets' positions, formats, etc. are now customizable (see Readme)
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dwarfmonitor weather display now separated from the date display
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dwarfmonitor: New mouse cursor widget
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gui/gm-editor: Pointers can now be displaced
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gui/hack-wish: renamed to gui/create-item
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"keybinding list" accepts a context
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nyan: Can now be stopped with dfhack-run
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quicksave: Restricted to fortress mode
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search: Now supports the noble suggestion screen (e.g. suggesting a baron)
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Removed
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DFHack 0.40.24-r3
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Internals
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Ruby library now included on OS X - ruby scripts should work on OS X 10.10
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libstdc++ should work with older versions of OS X
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Added support for onLoadMap/onUnloadMap.init scripts
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game type detection functions are now available in the World module
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The DFHACK_LOG_MEM_RANGES environment variable can be used to log information to stderr.log on OS X
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Fixed adventure mode menu names
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Fixed command usage information for some commands
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Lua
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Lua scripts will only be reloaded if necessary
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Added a df2console() wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
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Added a strerror() wrapper
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New internal commands
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hide/show: hide and show the console on Windows
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sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)
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New plugins
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autohauler: A hauling-only version of autolabor
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New scripts
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modtools/reaction-product-trigger: triggers callbacks when products are produced (contrast with when reactions complete)
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New tweaks
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fps-min: Fixes the in-game minimum FPS setting
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shift-8-scroll: Gives Shift+8 (or *) priority when scrolling menus, instead of scrolling the map
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tradereq-pet-gender: Displays pet genders on the trade request screen
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New features
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autolabor: A negative pool size can be specified to use the most unskilled dwarves
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catsplosion: Works on any specified races
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exportlegends: Now exports more information
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Fixes
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Fixed game type detection in:
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3dveins
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createitem
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reveal
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seedwatch
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Made PRELOAD_LIB more extensible on Linux
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add-spatter, eventful: Fixed crash on world load
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building-hacks: made buildings produce/consume correct amount of power
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Gave add-thought a proper subthought arg.
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fix-armory compiles and is available again (albeit with issues)
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gui/gm-editor: Added search option (accessible with "s")
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hack-wish: Made items stack properly.
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modtools/skill-change: made level granularity work properly.
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show-unit-syndromes should work
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stockflow: Fixed error message in Arena mode
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stockflow: No longer checks the DF version
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stockflow: Fixed ballistic arrow head orders
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stockflow: Now convinces the bookkeeper to update records more often
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zone: Stopped crash when scrolling cage owner list
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Removed
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Misc Improvements
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building-hacks: Added a way to allow building to work even if it consumes more power than is available. Added setPower/getPower functions.
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catsplosion: Can now trigger pregnancies in (most) other creatures
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exportlegends: 'info' and 'all' exports legends_plus xml with more data for legends utilities
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manipulator:
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Added ability to edit nicknames/profession names
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Added "Job" as a View Type, in addition to "Profession" and "Squad"
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Custom profession templates, with masking
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remotefortressreader: Exposes more information
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DFHack 0.40.24-r2
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Internals
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Lua scripts can set environment variables of each other with dfhack.run_script_with_env.
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Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2).
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eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a callback for the completion of any reaction with a name
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Filesystem module now provides file access/modification times and can list directories (normally and recursively)
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Units Module: New functions:
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isWar
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isHunter
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isAvailableForAdoption
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isOwnCiv
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isOwnRace
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getRaceName
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getRaceNamePlural
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getRaceBabyName
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getRaceChildName
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isBaby
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isChild
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isAdult
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isEggLayer
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isGrazer
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isMilkable
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isTrainableWar
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isTrainableHunting
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isTamable
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isMale
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isFemale
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isMerchant
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isForest
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isMarkedForSlaughter
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Buildings Module: New Functions:
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isActivityZone
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isPenPasture
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isPitPond
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isActive
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findPenPitAt
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Fixes
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dfhack.run_script should correctly find save-specific scripts now.
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Updated add-thought to properly affect stress.
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hfs-pit should work now
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Autobutcher takes gelding into account
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init.lua existence checks should be more reliable (notably when using non-English locales)
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New Plugins
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New Scripts
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New Tweaks
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Removed
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Misc Improvements
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Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage.
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DFHack 0.40.24-r1
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Internals
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CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
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DFHack 0.40.24-r0
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Internals
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EventManager: fixed crash error with EQUIPMENT_CHANGE event.
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key modifier state exposed to Lua
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Fixes
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dfhack script can now be run from other directories on OSX
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New Plugins
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blueprint: export part of your fortress to quickfort .csv files
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New Scripts
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hotkey-notes: print key, name, and jump position of hotkeys
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Removed
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embark.lua
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needs_porting/*
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New Tweaks
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Misc Improvements
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added support for searching more lists
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DFHack 0.40.23-r1
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Internals
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plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
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Fixes
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Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
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Alt should no longer get stuck on Windows (and perhaps other platforms as well)
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advfort works again
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autobutcher takes sexualities into account
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devel/export-dt-ini: Updated for 0.40.20+
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digfort: now checks file type and existence
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exportlegends: Fixed map export
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full-heal: Fixed a problem with selecting units in the GUI
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gui/hack-wish: Fixed restrictive material filters
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mousequery: Changed box-select key to Alt+M
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plugins/dwarfmonitor: correct date display (month index, separator)
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scripts/putontable: added to the readme
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siren should work again
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stderr.log: removed excessive debug output on OS X
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trackstop: No longer prevents cancelling the removal of a track stop or roller.
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Fixed a display issue with PRINT_MODE:TEXT
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Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
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New Plugins
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fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
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New Scripts
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gui/stockpiles: an in-game interface for saving and loading stockpile
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settings files.
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position: Reports the current date, time, month, and season, plus
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some location info. Port/update of position.py
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hfs-pit: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
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Removed
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embark.lua: Obsolete, use `embark-tools`
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New tweaks:
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eggs-fertile: Displays an egg fertility indicator on nestboxes
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max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
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Misc Improvements
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embark-tools: Added basic mouse support on the local map
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Made some adventure mode keybindings in dfhack.init-example only work in adventure mode
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Added a default keybinding for "gui/companion-order"
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further work on needs_porting
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DFHack 0.40.19-r1
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Internals:
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Fixes:
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typo fix in modtools/reaction-trigger
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modtools/item-trigger should now work with item types
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New plugins:
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savestock and loadstock: two commands for saving and loading
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stockpile settings to a file. They can be used to migrate stockpile
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settings between worlds and saves.
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New scripts:
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remove-stress [all]: set selected or all units unit to -1,000,000 stress
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this script replaces removebadthoughts.rb
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Misc improvements:
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cmd-prompt can now access selected items, units, and buildings
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autolabor plugin: add an optional talent pool parameter
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DFHack 0.40.16-r1
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Internals:
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EventManager should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
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EventManager should no longer trigger REPORT events for old reports after loading a save.
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lua/persist-table.lua: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
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Fixes:
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mousequery: Disabled when linking levers
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stocks: Melting should work now
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scripts/full-heal: Updated with proper argument handling.
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scripts/modtools/reaction-trigger-transition.lua
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should produce the correct syntax now
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scripts/superdwarf.rb should work better now
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scripts/forum-dwarves.lua
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update for new df-structures changes
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New scripts:
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scripts/
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adaptation.rb
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view or set the cavern adaptation level of your citizens
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add-thought.lua
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allows the user to add thoughts to creatures.
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gaydar.lua
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detect the sexual orientation of units on the map
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markdown.lua
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Save a copy of a text screen in markdown (for reddit among others).
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devel/
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all-bob.lua: renames everyone Bob to help test interaction-trigger
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Misc improvements:
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autodump:
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Can now mark a stockpile for auto-dumping (similar to
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automelt and autotrade)
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buildingplan:
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Can now auto-allocate rooms to dwarves with specific positions
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(e.g. expedition leader, mayor)
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dwarfmonitor
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Now displays a weather indicator and date
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lua/syndrome-util.lua
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now you can remove syndromes by SYN_CLASS
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scripts/modtools/add-syndrome.lua
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now you can remove syndromes by SYN_CLASS
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No longer writes empty .history files
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DFHack 0.40.15-r1
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Fixes:
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- mousequery: Fixed behavior when selecting a tile on the lowest z-level
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Internals:
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- EventManager: deals with frame_counter getting reset properly now.
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- modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
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- teleport: Updated with proper argument handling and proper unit-at-destination handling.
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- autotrade: Removed the newly obsolete "Mark all" functionality.
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- search: Adapts to the new trade screen column width
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- tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
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DFHack 0.40.14-r1
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Internals:
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- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE
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environment variable: "DFHACK_DISABLE_CONSOLE=1 ./dfhack"
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Fixes:
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- Stopped duplicate load/unload events when unloading a world
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- Stopped "-e" from being echoed when DFHack quits on Linux
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- automelt now uses a faster method to locate items
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- autotrade: "Mark all" no longer double-marks bin contents
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- drainaquifer.rb: replaced with a faster less buggy drain-aquifer.lua
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- embark-tools no longer conflicts with keys on the notes screen
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- fastdwarf: Fixed problems with combat/attacks
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- forum-dwarves should work now
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- manipulator now uses a stable sort, allowing sorting by multiple categories
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- rendermax updated to work with 0.40
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New plugins:
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- trackstop: Shows track stop friction and dump direction in its 'q' menu
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New tweaks:
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- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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- import-priority-category: Allows changing the priority of all goods in a
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category when discussing an import agreement with the liaison
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- manager-quantity: Removes the limit of 30 jobs per manager order
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- civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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- nestbox-color: Fixes the color of built nestboxes
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Misc Improvements:
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- exportlegends.lua can now handle site maps
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DFHack 0.40.13-r1
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Internals:
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- unified spatter structs
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- added ruby df.print_color(color, string) method for dfhack console
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Fixes:
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- no more -e after terminating
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- fixed superdwarf
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DFHack 0.40.12-r1
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Fixes:
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- possible crash fixed for hack-wish
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- updated search to not conflict with BUILDJOB_SUSPEND
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- workflow: job_material_category -> dfhack_material_category
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New plugins:
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- hotkeys (by Falconne): Shows ingame viewscreen with all dfhack keybindings active in current mode.
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- automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
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Misc Improvements:
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- now you can use @ to print things in interactive Lua with subtley different semantics
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- optimizations for stockpiles for autotrade and stockflow
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- updated exportlegends.lua to work with new maps, dfhack 40.11 r1+
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Internals:
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- support for global onLoadWorld.init and onUnloadWorld.init files,
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called when loading and unloading a world
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- Close file after loading a binary patch.
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DFHack 0.40.11-r1
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Internals:
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- Plugins on OS X now use ".plug.dylib" as an extension instead of ".plug.so"
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Fixes:
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- 3dveins should no longer hang/crash on specific maps
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- Fixed some autotrade and search layout issues
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- Updated deathcause
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- hack-wish should work now
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- reveal no longer allocates data for nonexistent map blocks
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- Various documentation fixes and updates
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DFHack v0.40.10-r1
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A few bugfixes.
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DFHack v0.40.08-r2
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Internals:
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supported per save script folders
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Items module: added createItem function
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Sorted CMakeList for plugins and plugins/devel
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diggingInvaders no longer builds if plugin building is disabled
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EventManager:
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EQUIPMENT_CHANGE now triggers for new units
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new events:
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ON_REPORT
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UNIT_ATTACK
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UNLOAD
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INTERACTION
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New scripts:
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lua/
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repeat-util.lua
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makes it easier to make things repeat indefinitely
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syndrome-util.lua
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makes it easier to deal with unit syndromes
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scripts/
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forum-dwarves.lua
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helps copy df viewscreens to a file
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full-heal.lua
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fully heal a unit
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remove-wear.lua
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removes wear from all items in the fort
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repeat.lua
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repeatedly calls a script or a plugin
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ShowUnitSyndromes.rb
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shows syndromes affecting units and other relevant info
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teleport.lua
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teleports units
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scripts/devel/
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print-args.lua
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scripts/fix/
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blood-del.lua
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makes it so civs don't bring barrels full of blood ichor or goo
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feeding-timers.lua
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reset the feeding timers of all units
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scripts/gui/
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hack-wish.lua
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creates items out of any material
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unit-info-viewer.lua
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displays information about units
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scripts/modtools/
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add-syndrome.lua
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add a syndrome to a unit or remove one
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anonymous-script.lua
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execute an lua script defined by a string. For example, 'scripts/modtools/anonymous-script "print(args[2] .. args[1])" one two' will print 'twoone'. Useful for the *-trigger scripts.
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force.lua
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forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
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item-trigger.lua
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triggers commands based on equipping, unequipping, and wounding units with items
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interaction-trigger.lua
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triggers commands when interactions happen
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invader-item-destroyer.lua
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destroys invaders' items when they die
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moddable-gods.lua
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standardized version of Putnam's moddable gods script
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outside-only.lua
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register buildings as outside only or inside only
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replaces outsideOnly plugin
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projectile-trigger.lua
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standardized version of projectileExpansion
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reaction-trigger.lua
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trigger commands when custom reactions complete
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replaces autoSyndrome
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reaction-trigger-transition.lua
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a tool for converting mods from autoSyndrome to reaction-trigger
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random-trigger.lua
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triggers random scripts that you register
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skill-change.lua
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for incrementing and setting skills
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spawn-flow.lua
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creates flows, like mist or dragonfire
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syndrome-trigger.lua
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trigger commands when syndromes happen
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transform-unit.lua
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shapeshifts a unit, possibly permanently
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New commands:
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New tweaks:
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New plugins:
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Misc improvements:
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new function in utils.lua for standardized argument processing
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Removed
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digmat.rb: digFlood does the same functionality with less FPS impact
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scripts/invasionNow: scripts/modtools/force.lua does it better
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autoSyndrome replaced with scripts/modtools/reaction-trigger.lua
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syndromeTrigger replaced with scripts/modtools/syndrome-trigger.lua
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devel/printArgs plugin converted to scripts/devel/print-args.lua
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DFHack v0.40.08-r1
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Was a mistake. Don't use it.
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DFHack v0.34.11-r5
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Internals:
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- support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
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- support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
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- Lua API for listing files in directory. Needed for mod-manager.
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- Lua API for creating unit combat reports and writing to gamelog.
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- Lua API for running arbitrary DFHack commands
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- support for multiple raw/init.d/*.lua init scripts in one save.
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- eventful now has a more friendly way of making custom sidebars
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- on Linux and OSX the console now supports moving the cursor back and forward by a whole word.
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New scripts:
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- gui/mod-manager: allows installing/uninstalling mods into df from df/mods directory.
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- gui/clone-uniform: duplicates the currently selected uniform in the military screen.
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- fix/build-location: partial work-around for bug 5991 (trying to build wall while standing on it)
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- undump-buildings: removes dump designation from materials used in buildings.
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- exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
|
|
- log-region: each time a fort is loaded identifying information will be written to the gamelog.
|
|
- dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
|
|
|
|
New commands:
|
|
- 'plant create' - spawn a new shrub under the cursor
|
|
- command-prompt: a dfhack command prompt in df.
|
|
|
|
New tweaks:
|
|
- craft-age-wear: make crafted items wear out with time like in old versions (bug 6003)
|
|
- adamantine-cloth-wear: stop adamantine clothing from wearing out (bug 6481)
|
|
- confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
|
|
|
|
New plugins:
|
|
- rendermax: replace the renderer with something else. Most interesting is "rendermax light"- a lighting engine for df.
|
|
- automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
|
|
- embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
|
|
- building-hacks: Allows to add custom functionality and/or animations to buildings.
|
|
- petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default pet population cap from the default 50
|
|
|
|
Misc improvements:
|
|
- plant: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
|
|
- digfort: improved csv parsing, add start() comment handling
|
|
- exterminate: allow specifying a caste (exterminate gob:male)
|
|
- createitem: in adventure mode it now defaults to the controlled unit as maker.
|
|
- autotrade: adds "(Un)mark All" options to both panes of trade screen.
|
|
- mousequery: several usability improvements.
|
|
- mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
|
|
- search: workshop profile search added.
|
|
- dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
|
|
- getplants: add autochop function to automate woodcutting.
|
|
- stocks: added more filtering and display options.
|
|
|
|
Siege engine plugin:
|
|
- engine quality and distance to target now affect accuracy
|
|
- firing the siege engine at a target produces a combat report
|
|
- improved movement speed computation for meandering units
|
|
- operators in Prepare To Fire mode are released from duty once
|
|
hungry/thirsty if there is a free replacement
|
|
|
|
DFHack v0.34.11-r4
|
|
|
|
New commands:
|
|
- diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
|
|
- digFlood - automatically dig out specified veins as they are revealed
|
|
- enable, disable - Built-in commands that can be used to enable/disable many plugins.
|
|
- restrictice - Restrict traffic on squares above visible ice.
|
|
- restrictliquid - Restrict traffic on every visible square with liquid.
|
|
- treefarm - automatically chop trees and dig obsidian
|
|
New scripts:
|
|
- autobutcher: A GUI front-end for the autobutcher plugin.
|
|
- invasionNow: trigger an invasion, or many
|
|
- locate_ore: scan the map for unmined ore veins
|
|
- masspit: designate caged creatures in a zone for pitting
|
|
- multicmd: run a sequence of dfhack commands, separated by ';'
|
|
- startdwarf: change the number of dwarves for a new embark
|
|
- digmat: dig veins/layers tile by tile, as discovered
|
|
Misc improvements:
|
|
- autoSyndrome:
|
|
disable by default
|
|
reorganized special tags
|
|
minimized error spam
|
|
reset policies: if the target already has an instance of the syndrome you can skip, add another instance, reset the timer, or add the full duration to the time remaining
|
|
- core: fix SC_WORLD_(UN)LOADED event for arena mode
|
|
- exterminate: renamed from slayrace, add help message, add butcher mode
|
|
- fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
|
|
- magmasource: rename to 'source', allow water/magma sources/drains
|
|
- ruby: add df.dfhack_run "somecommand"
|
|
- syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
|
|
- tiletypes: support changing tile material to arbitrary stone.
|
|
- workNow: can optionally look for jobs when jobs are completed
|
|
New tweaks:
|
|
- hive-crash: Prevent crash if bees die in a hive with ungathered products (bug 6368).
|
|
New plugins:
|
|
- 3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
|
|
- autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
|
|
- buildingplan: Place furniture before it's built
|
|
- dwarfmonitor: Records dwarf activity to measure fort efficiency
|
|
- mousequery: Look and poke at the map elements with the mouse.
|
|
- outsideOnly: make raw-specified buildings impossible to build inside
|
|
- resume: A plugin to help display and resume suspended constructions conveniently
|
|
- stocks: An improved stocks display screen.
|
|
Internals:
|
|
- Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
|
|
- EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
|
|
- Lua API for a better random number generator and perlin noise functions.
|
|
- Once: easy way to make sure something happens once per run of DF, such as an error message
|
|
|
|
DFHack v0.34.11-r3
|
|
|
|
Internals:
|
|
- support for displaying active keybindings properly.
|
|
- support for reusable widgets in lua screen library.
|
|
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
|
|
- EventManager: monitors various in game events centrally so that individual plugins
|
|
don't have to monitor the same things redundantly.
|
|
- Now works with OSX 10.6.8
|
|
Notable bugfixes:
|
|
- autobutcher can be re-enabled again after being stopped.
|
|
- stopped Dwarf Manipulator from unmasking vampires.
|
|
- Stonesense is now fixed on OSX
|
|
Misc improvements:
|
|
- fastdwarf: new mode using debug flags, and some internal consistency fixes.
|
|
- added a small stand-alone utility for applying and removing binary patches.
|
|
- removebadthoughts: add --dry-run option
|
|
- superdwarf: work in adventure mode too
|
|
- tweak stable-cursor: carries cursor location from/to Build menu.
|
|
- deathcause: allow selection from the unitlist screen
|
|
- slayrace: allow targetting undeads
|
|
New tweaks:
|
|
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
|
|
New scripts:
|
|
- binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
|
|
- region-pops: displays animal populations of the region and allows tweaking them.
|
|
- lua: lua interpreter front-end converted to a script from a native command.
|
|
- dfusion: misc scripts with a text based menu.
|
|
- embark: lets you embark anywhere.
|
|
- lever: list and pull fort levers from the dfhack console.
|
|
- stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
|
|
- soundsense-season: writes the correct season to gamelog.txt on world load.
|
|
- create-items: spawn items
|
|
- fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.
|
|
New GUI scripts:
|
|
- gui/guide-path: displays the cached path for minecart Guide orders.
|
|
- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
|
|
- gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
|
|
- gui/assign-rack: works together with a binary patch to fix weapon racks.
|
|
- gui/gm-editor: an universal editor for lots of dfhack things.
|
|
- gui/companion-order: a adventure mode command interface for your companions.
|
|
- gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
|
|
New binary patches (for use with binpatch):
|
|
- armorstand-capacity: doubles the capacity of armor stands.
|
|
- custom-reagent-size: lets custom reactions use small amounts of inputs.
|
|
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
|
|
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
|
|
- hospital-overstocking: stops hospital overstocking with supplies.
|
|
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
|
|
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
|
|
Workflow plugin:
|
|
- properly considers minecarts assigned to routes busy.
|
|
- code for deducing job outputs rewritten in lua for flexibility.
|
|
- logic fix: collecting webs produces silk, and ungathered webs are not thread.
|
|
- items assigned to squads are considered busy, even if not in inventory.
|
|
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
|
|
- workflow announces when the stock level gets very low once a season.
|
|
New Fix Armory plugin:
|
|
Together with a couple of binary patches and the gui/assign-rack script,
|
|
this plugin makes weapon racks, armor stands, chests and cabinets in
|
|
properly designated barracks be used again for storage of squad equipment.
|
|
New Search plugin by falconne:
|
|
Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
|
|
New AutoMaterial plugin by falconne:
|
|
Makes building constructions (walls, floors, fortifications, etc) a little bit easier by
|
|
saving you from having to trawl through long lists of materials each time you place one.
|
|
Dfusion plugin:
|
|
Reworked to make use of lua modules, now all the scripts can be used from other scripts.
|
|
New Eventful plugin:
|
|
A collection of lua events, that will allow new ways to interact with df world.
|
|
Auto syndrome plugin:
|
|
A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
|
|
Infinite sky plugin:
|
|
Create new z-levels automatically or on request.
|
|
True transformation plugin:
|
|
A better way of doing permanent transformations that allows later transformations.
|
|
Work now plugin:
|
|
Makes the game assign jobs every time you pause.
|
|
|
|
DFHack v0.34.11-r2
|
|
|
|
Internals:
|
|
- full support for Mac OS X.
|
|
- a plugin that adds scripting in ruby.
|
|
- support for interposing virtual methods in DF from C++ plugins.
|
|
- support for creating new interface screens from C++ and lua.
|
|
- added various other API functions.
|
|
Notable bugfixes:
|
|
- better terminal reset after exit on linux.
|
|
- seedwatch now works on reclaim.
|
|
- the sort plugin won't crash on cages anymore.
|
|
Misc improvements:
|
|
- autodump: can move items to any walkable tile, not just floors.
|
|
- stripcaged: by default keep armor, new dumparmor option.
|
|
- zone: allow non-domesticated birds in nestboxes.
|
|
- workflow: quality range in constraints.
|
|
- cleanplants: new command to remove rain water from plants.
|
|
- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
|
|
- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
|
|
- rename: supports renaming stockpiles, workshops, traps, siege engines.
|
|
- fastdwarf: now has an additional option to make dwarves teleport to their destination.
|
|
New commands:
|
|
- misery: multiplies every negative thought gained (2x by default).
|
|
- digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
|
|
New tweaks:
|
|
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
|
|
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
|
|
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
|
|
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
|
|
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
|
|
- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
|
|
- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
|
|
- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
|
|
- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
|
|
- tweak military-color-assigned: In same list, color already assigned units in brown & green.
|
|
New scripts:
|
|
- fixnaked: removes thoughts about nakedness.
|
|
- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
|
|
- siren: wakes up units, stops breaks and parties - but causes bad thoughts.
|
|
- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
|
|
- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
|
|
- fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
|
|
- deathcause: shows the circumstances of death for a given body.
|
|
- digfort: designate areas to dig from a csv file.
|
|
- drainaquifer: remove aquifers from the map.
|
|
- growcrops: cheat to make farm crops instantly grow.
|
|
- magmasource: continuously spawn magma from any map tile.
|
|
- removebadthoughts: delete all negative thoughts from your dwarves.
|
|
- slayrace: instakill all units of a given race, optionally with magma.
|
|
- superdwarf: per-creature fastdwarf.
|
|
New GUI scripts:
|
|
- gui/mechanisms: browse mechanism links of the current building.
|
|
- gui/room-list: browse other rooms owned by the unit when assigning one.
|
|
- gui/liquids: a GUI front-end for the liquids plugin.
|
|
- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
|
|
- gui/power-meter: front-end for the Power Meter plugin.
|
|
- gui/siege-engine: front-end for the Siege Engine plugin.
|
|
- gui/choose-weapons: auto-choose matching weapons in the military equip screen.
|
|
Autolabor plugin:
|
|
- can set nonidle hauler percentage.
|
|
- broker excluded from all labors when needed at depot.
|
|
- likewise, anybody with a scheduled diplomat meeting.
|
|
New Dwarf Manipulator plugin:
|
|
Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
|
|
New Steam Engine plugin:
|
|
Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
|
|
a replacement for those concerned by it. The plugin detects if a workshop with a
|
|
certain name is in the raws used by the current world, and provides the necessary
|
|
behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
|
|
Note: Stuff like animal treadmills might be more period, but absolutely can't be
|
|
done with tools dfhack has access to.
|
|
New Power Meter plugin:
|
|
When activated, implements a pressure plate modification that detects power in gear
|
|
boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
|
|
the necessary build configuration UI.
|
|
New Siege Engine plugin:
|
|
When enabled and configured via gui/siege-engine, allows aiming siege engines
|
|
at a designated rectangular area with 360 degree fire range and across Z levels;
|
|
this works by rewriting the projectile trajectory immediately after it appears.
|
|
Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
|
|
and restricting operator skill range like with ordinary workshops.
|
|
Disclaimer: not in any way to undermine the future siege update from Toady, but
|
|
the aiming logic of existing engines hasn't been updated since 2D, and is almost
|
|
useless above ground :(. Again, things like making siegers bring their own engines
|
|
is totally out of the scope of dfhack and can only be done by Toady.
|
|
New Add Spatter plugin:
|
|
Detects reactions with certain names in the raws, and changes them from adding
|
|
improvements to adding item contaminants. This allows directly covering items
|
|
with poisons. The added spatters are immune both to water and 'clean items'.
|
|
Intended to give some use to all those giant cave spider poison barrels brought
|
|
by the caravans.
|
|
|