179 lines
4.6 KiB
C++
179 lines
4.6 KiB
C++
#pragma once
|
|
|
|
typedef vector <df::coord> coord_vec;
|
|
class Brush
|
|
{
|
|
public:
|
|
virtual ~Brush(){};
|
|
virtual coord_vec points(MapExtras::MapCache & mc,DFHack::DFCoord start) = 0;
|
|
};
|
|
/**
|
|
* generic 3D rectangle brush. you can specify the dimensions of
|
|
* the rectangle and optionally which tile is its 'center'
|
|
*/
|
|
class RectangleBrush : public Brush
|
|
{
|
|
public:
|
|
RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
|
|
{
|
|
if(centerx == -1)
|
|
cx_ = x/2;
|
|
else
|
|
cx_ = centerx;
|
|
if(centery == -1)
|
|
cy_ = y/2;
|
|
else
|
|
cy_ = centery;
|
|
if(centerz == -1)
|
|
cz_ = z/2;
|
|
else
|
|
cz_ = centerz;
|
|
x_ = x;
|
|
y_ = y;
|
|
z_ = z;
|
|
};
|
|
coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
|
|
DFHack::DFCoord iter = iterstart;
|
|
for(int xi = 0; xi < x_; xi++)
|
|
{
|
|
for(int yi = 0; yi < y_; yi++)
|
|
{
|
|
for(int zi = 0; zi < z_; zi++)
|
|
{
|
|
if(mc.testCoord(iter))
|
|
v.push_back(iter);
|
|
iter.z++;
|
|
}
|
|
iter.z = iterstart.z;
|
|
iter.y++;
|
|
}
|
|
iter.y = iterstart.y;
|
|
iter.x ++;
|
|
}
|
|
return v;
|
|
};
|
|
~RectangleBrush(){};
|
|
private:
|
|
int x_, y_, z_;
|
|
int cx_, cy_, cz_;
|
|
};
|
|
|
|
/**
|
|
* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
|
|
*/
|
|
class BlockBrush : public Brush
|
|
{
|
|
public:
|
|
BlockBrush(){};
|
|
~BlockBrush(){};
|
|
coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
DFHack::DFCoord blockc = start / 16;
|
|
DFHack::DFCoord iterc = blockc * 16;
|
|
if( !mc.testCoord(start) )
|
|
return v;
|
|
auto starty = iterc.y;
|
|
for(int xi = 0; xi < 16; xi++)
|
|
{
|
|
for(int yi = 0; yi < 16; yi++)
|
|
{
|
|
v.push_back(iterc);
|
|
iterc.y++;
|
|
}
|
|
iterc.y = starty;
|
|
iterc.x ++;
|
|
}
|
|
return v;
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Column from a position through open space tiles
|
|
* example: create a column of magma
|
|
*/
|
|
class ColumnBrush : public Brush
|
|
{
|
|
public:
|
|
ColumnBrush(){};
|
|
~ColumnBrush(){};
|
|
coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
bool juststarted = true;
|
|
while (mc.testCoord(start))
|
|
{
|
|
df::tiletype tt = mc.tiletypeAt(start);
|
|
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
|
|
{
|
|
v.push_back(start);
|
|
juststarted = false;
|
|
start.z++;
|
|
}
|
|
else break;
|
|
}
|
|
return v;
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Flood-fill water tiles from cursor (for wclean)
|
|
* example: remove salt flag from a river
|
|
*/
|
|
class FloodBrush : public Brush
|
|
{
|
|
public:
|
|
FloodBrush(Core *c){c_ = c;};
|
|
~FloodBrush(){};
|
|
coord_vec points(MapExtras::MapCache & mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
|
|
std::stack<DFCoord> to_flood;
|
|
to_flood.push(start);
|
|
|
|
std::set<DFCoord> seen;
|
|
|
|
while (!to_flood.empty()) {
|
|
DFCoord xy = to_flood.top();
|
|
to_flood.pop();
|
|
|
|
df::tile_designation des = mc.designationAt(xy);
|
|
|
|
if (seen.find(xy) == seen.end()
|
|
&& des.bits.flow_size
|
|
&& des.bits.liquid_type == tile_liquid::Water) {
|
|
v.push_back(xy);
|
|
seen.insert(xy);
|
|
|
|
maybeFlood(DFCoord(xy.x - 1, xy.y, xy.z), to_flood, mc);
|
|
maybeFlood(DFCoord(xy.x + 1, xy.y, xy.z), to_flood, mc);
|
|
maybeFlood(DFCoord(xy.x, xy.y - 1, xy.z), to_flood, mc);
|
|
maybeFlood(DFCoord(xy.x, xy.y + 1, xy.z), to_flood, mc);
|
|
|
|
df::tiletype tt = mc.tiletypeAt(xy);
|
|
if (LowPassable(tt))
|
|
{
|
|
maybeFlood(DFCoord(xy.x, xy.y, xy.z - 1), to_flood, mc);
|
|
}
|
|
if (HighPassable(tt))
|
|
{
|
|
maybeFlood(DFCoord(xy.x, xy.y, xy.z + 1), to_flood, mc);
|
|
}
|
|
}
|
|
}
|
|
|
|
return v;
|
|
}
|
|
private:
|
|
void maybeFlood(DFCoord c, std::stack<DFCoord> &to_flood, MapExtras::MapCache &mc) {
|
|
if (mc.testCoord(c)) {
|
|
to_flood.push(c);
|
|
}
|
|
}
|
|
Core *c_;
|
|
};
|