178 lines
4.2 KiB
Ruby
178 lines
4.2 KiB
Ruby
# create first necessity items under cursor
|
|
|
|
category = $script_args[0] || 'help'
|
|
mat_raw = $script_args[1] || 'list'
|
|
count = $script_args[2]
|
|
|
|
|
|
category = df.match_rawname(category, ['help', 'bars', 'boulders', 'plants', 'logs', 'webs', 'anvils']) || 'help'
|
|
|
|
if category == 'help'
|
|
puts <<EOS
|
|
Create first necessity items under the cursor.
|
|
Usage:
|
|
create-items [category] [raws token] [number]
|
|
|
|
Item categories:
|
|
bars, boulders, plants, logs, webs, anvils
|
|
|
|
Raw token:
|
|
Either a full token (PLANT_MAT:ADLER:WOOD) or the middle part only
|
|
(the missing part is autocompleted depending on the item category)
|
|
Use 'list' to show all possibilities
|
|
|
|
Exemples:
|
|
create-items boulders hematite 30
|
|
create-items bars CREATURE_MAT:CAT:SOAP 10
|
|
create-items web cave_giant
|
|
create-items plants list
|
|
|
|
EOS
|
|
throw :script_finished
|
|
|
|
elsif mat_raw == 'list'
|
|
# allowed with no cursor
|
|
|
|
elsif df.cursor.x == -30000
|
|
puts "Please place the game cursor somewhere"
|
|
throw :script_finished
|
|
|
|
elsif !(maptile = df.map_tile_at(df.cursor))
|
|
puts "Error: unallocated map block !"
|
|
throw :script_finished
|
|
|
|
elsif !maptile.shape_passablehigh
|
|
puts "Error: impassible tile !"
|
|
throw :script_finished
|
|
end
|
|
|
|
|
|
def match_list(tok, list)
|
|
if tok != 'list'
|
|
tok = df.match_rawname(tok, list)
|
|
if not tok
|
|
puts "Invalid raws token, use one in:"
|
|
tok = 'list'
|
|
end
|
|
end
|
|
if tok == 'list'
|
|
puts list.map { |w| w =~ /[^\w]/ ? w.inspect : w }.join(' ')
|
|
throw :script_finished
|
|
end
|
|
tok
|
|
end
|
|
|
|
|
|
case category
|
|
when 'bars'
|
|
# create metal bar, eg createbar INORGANIC:IRON
|
|
cls = DFHack::ItemBarst
|
|
if mat_raw !~ /:/ and !(df.decode_mat(mat_raw) rescue nil)
|
|
list = df.world.raws.inorganics.find_all { |ino|
|
|
ino.material.flags[:IS_METAL]
|
|
}.map { |ino| ino.id }
|
|
mat_raw = match_list(mat_raw, list)
|
|
mat_raw = "INORGANIC:#{mat_raw}"
|
|
puts mat_raw
|
|
end
|
|
customize = lambda { |item|
|
|
item.dimension = 150
|
|
item.subtype = -1
|
|
}
|
|
|
|
when 'boulders'
|
|
cls = DFHack::ItemBoulderst
|
|
if mat_raw !~ /:/ and !(df.decode_mat(mat_raw) rescue nil)
|
|
list = df.world.raws.inorganics.find_all { |ino|
|
|
ino.material.flags[:IS_STONE]
|
|
}.map { |ino| ino.id }
|
|
mat_raw = match_list(mat_raw, list)
|
|
mat_raw = "INORGANIC:#{mat_raw}"
|
|
puts mat_raw
|
|
end
|
|
|
|
when 'plants'
|
|
cls = DFHack::ItemPlantst
|
|
if mat_raw !~ /:/ and !(df.decode_mat(mat_raw) rescue nil)
|
|
list = df.world.raws.plants.all.find_all { |plt|
|
|
plt.material.find { |mat| mat.id == 'STRUCTURAL' }
|
|
}.map { |plt| plt.id }
|
|
mat_raw = match_list(mat_raw, list)
|
|
mat_raw = "PLANT_MAT:#{mat_raw}:STRUCTURAL"
|
|
puts mat_raw
|
|
end
|
|
|
|
when 'logs'
|
|
cls = DFHack::ItemWoodst
|
|
if mat_raw !~ /:/ and !(df.decode_mat(mat_raw) rescue nil)
|
|
list = df.world.raws.plants.all.find_all { |plt|
|
|
plt.material.find { |mat| mat.id == 'WOOD' }
|
|
}.map { |plt| plt.id }
|
|
mat_raw = match_list(mat_raw, list)
|
|
mat_raw = "PLANT_MAT:#{mat_raw}:WOOD"
|
|
puts mat_raw
|
|
end
|
|
|
|
when 'webs'
|
|
cls = DFHack::ItemThreadst
|
|
if mat_raw !~ /:/ and !(df.decode_mat(mat_raw) rescue nil)
|
|
list = df.world.raws.creatures.all.find_all { |cre|
|
|
cre.material.find { |mat| mat.id == 'SILK' }
|
|
}.map { |cre| cre.creature_id }
|
|
mat_raw = match_list(mat_raw, list)
|
|
mat_raw = "CREATURE_MAT:#{mat_raw}:SILK"
|
|
puts mat_raw
|
|
end
|
|
count ||= 1
|
|
customize = lambda { |item|
|
|
item.flags.spider_web = true
|
|
item.dimension = 15000 # XXX may depend on creature (this is for GCS)
|
|
}
|
|
|
|
when 'anvils'
|
|
cls = DFHack::ItemAnvilst
|
|
if mat_raw !~ /:/ and !(df.decode_mat(mat_raw) rescue nil)
|
|
list = df.world.raws.inorganics.find_all { |ino|
|
|
ino.material.flags[:IS_METAL]
|
|
}.map { |ino| ino.id }
|
|
mat_raw = match_list(mat_raw, list)
|
|
mat_raw = "INORGANIC:#{mat_raw}"
|
|
puts mat_raw
|
|
end
|
|
count ||= 1
|
|
|
|
end
|
|
|
|
|
|
mat = df.decode_mat mat_raw
|
|
|
|
count ||= 20
|
|
count.to_i.times {
|
|
item = cls.cpp_new
|
|
item.id = df.item_next_id
|
|
item.stack_size = 1
|
|
item.mat_type = mat.mat_type
|
|
item.mat_index = mat.mat_index
|
|
|
|
customize[item] if customize
|
|
|
|
df.item_next_id += 1
|
|
item.categorize(true)
|
|
df.world.items.all << item
|
|
|
|
item.pos = df.cursor
|
|
item.flags.on_ground = true
|
|
df.map_tile_at.mapblock.items << item.id
|
|
df.map_tile_at.occupancy.item = true
|
|
}
|
|
|
|
|
|
# move game view, so that the ui menu updates
|
|
if df.cursor.z > 5
|
|
df.curview.feed_keys(:CURSOR_DOWN_Z)
|
|
df.curview.feed_keys(:CURSOR_UP_Z)
|
|
else
|
|
df.curview.feed_keys(:CURSOR_UP_Z)
|
|
df.curview.feed_keys(:CURSOR_DOWN_Z)
|
|
end
|