146 lines
4.0 KiB
Lua
146 lines
4.0 KiB
Lua
local _ENV = mkmodule('plugins.buildingplan')
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--[[
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Public native functions:
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* bool isPlannableBuilding(df::building_type type, int16_t subtype, int32_t custom)
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* bool isPlannedBuilding(df::building *bld)
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* void addPlannedBuilding(df::building *bld)
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* void doCycle()
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* void scheduleCycle()
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--]]
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local argparse = require('argparse')
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local inspector = require('plugins.buildingplan.inspectoroverlay')
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local pens = require('plugins.buildingplan.pens')
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local planner = require('plugins.buildingplan.planneroverlay')
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require('dfhack.buildings')
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local function process_args(opts, args)
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if args[1] == 'help' then
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opts.help = true
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return
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end
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return argparse.processArgsGetopt(args, {
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{'h', 'help', handler=function() opts.help = true end},
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})
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end
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function parse_commandline(...)
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local args, opts = {...}, {}
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local positionals = process_args(opts, args)
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if opts.help then
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return false
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end
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local command = table.remove(positionals, 1)
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if not command or command == 'status' then
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printStatus()
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elseif command == 'set' and positionals then
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setSetting(positionals[1], positionals[2] == 'true')
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elseif command == 'reset' then
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resetFilters()
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else
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return false
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end
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return true
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end
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function is_suspendmanager_enabled()
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local ok, sm = pcall(reqscript, 'suspendmanager')
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return ok and sm.isEnabled()
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end
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function get_num_filters(btype, subtype, custom)
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local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom)
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return filters and #filters or 0
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end
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function get_job_item(btype, subtype, custom, index)
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local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom)
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if not filters or not filters[index] then return nil end
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local obj = df.job_item:new()
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obj:assign(filters[index])
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return obj
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end
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local function to_title_case(str)
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str = str:gsub('(%a)([%w_]*)',
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function (first, rest) return first:upper()..rest:lower() end)
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str = str:gsub('_', ' ')
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return str
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end
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function get_desc(filter)
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local desc = 'Unknown'
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if filter.has_tool_use and filter.has_tool_use > -1 then
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desc = to_title_case(df.tool_uses[filter.has_tool_use])
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elseif filter.flags2 and filter.flags2.screw then
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desc = 'Screw'
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elseif filter.item_type and filter.item_type > -1 then
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desc = to_title_case(df.item_type[filter.item_type])
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elseif filter.vector_id and filter.vector_id > -1 then
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desc = to_title_case(df.job_item_vector_id[filter.vector_id])
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elseif filter.flags2 and filter.flags2.building_material then
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if filter.flags2.magma_safe then
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desc = 'Magma-safe material'
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elseif filter.flags2.fire_safe then
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desc = 'Fire-safe material'
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else
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desc = 'Building material'
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end
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end
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if desc:endswith('s') then
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desc = desc:sub(1,-2)
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end
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if desc == 'Trappart' then
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desc = 'Mechanism'
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elseif desc == 'Wood' then
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desc = 'Log'
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elseif desc == 'Any weapon' then
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desc = 'Weapon'
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elseif desc == 'Any spike' then
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desc = 'Spike'
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elseif desc == 'Ballistapart' then
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desc = 'Ballista part'
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elseif desc == 'Catapultpart' then
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desc = 'Catapult part'
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elseif desc == 'Smallgem' then
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desc = 'Small, cut gem'
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end
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return desc
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end
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function reload_pens()
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pens.reload_pens()
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end
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function signal_reset()
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planner.reset_counts_flag = true
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inspector.reset_inspector_flag = true
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end
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-- for use during development to reload all buildingplan modules
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function reload_modules()
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reload('plugins.buildingplan.pens')
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reload('plugins.buildingplan.filterselection')
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reload('plugins.buildingplan.itemselection')
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reload('plugins.buildingplan.planneroverlay')
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reload('plugins.buildingplan.inspectoroverlay')
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reload('plugins.buildingplan')
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end
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OVERLAY_WIDGETS = {
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planner=planner.PlannerOverlay,
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inspector=inspector.InspectorOverlay,
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}
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return _ENV
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