dfhack/tools/supported/cleanmap.cpp

106 lines
3.0 KiB
C++

// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
#include <iostream>
#include <vector>
#include <map>
#include <stddef.h>
#include <cstring>
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/termutil.h>
// magic globals.
const uint32_t water_idx = 6;
const uint32_t mud_idx = 12;
int main (int argc, char** argv)
{
bool temporary_terminal = TemporaryTerminal();
bool quiet = false;
for(int i = 1; i < argc; i++)
{
string test = argv[i];
if(test == "-q")
{
quiet = true;
}
}
uint32_t x_max,y_max,z_max;
vector<DFHack::t_spattervein> splatter;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
try
{
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
DFHack::Maps *Mapz = DF->getMaps();
// init the map
if(!Mapz->Start())
{
cerr << "Can't init map." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
Mapz->getSize(x_max,y_max,z_max);
uint8_t zeroes [16][16] = {{0}};
DFHack::occupancies40d occ;
// walk the map
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Mapz->isValidBlock(x,y,z))
{
Mapz->ReadVeins(x,y,z,0,0,&splatter);
Mapz->ReadOccupancy(x,y,z,&occ);
for(int i = 0; i < 16; i++)
for(int j = 0; j < 16; j++)
{
occ[i][j].bits.arrow_color = 0;
occ[i][j].bits.broken_arrows_variant = 0;
}
Mapz->WriteOccupancy(x,y,z,&occ);
for(uint32_t i = 0; i < splatter.size(); i++)
{
DFHack::t_spattervein & vein = splatter[i];
// filter snow
if(vein.mat1 == water_idx && vein.matter_state == DFHack::state_powder)
continue;
// filter mud
if(vein.mat1 == mud_idx && vein.matter_state == DFHack::state_solid)
continue;
uint32_t addr = vein.address_of;
uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
// TODO: make this actually destroy the objects/remove them from the vector?
// still, this is safe.
DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes);
}
}
}
}
}
DF->Detach();
if (!quiet && temporary_terminal)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
return 0;
}