488 lines
18 KiB
C++
488 lines
18 KiB
C++
#include "PluginManager.h"
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#include "Export.h"
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#include "DataDefs.h"
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#include "Core.h"
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#include "modules/EventManager.h"
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#include "modules/Job.h"
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#include "modules/Maps.h"
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#include "df/building.h"
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#include "df/caste_raw.h"
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#include "df/creature_raw.h"
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#include "df/global_objects.h"
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#include "df/item.h"
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#include "df/item_boulderst.h"
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#include "df/job.h"
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#include "df/job_type.h"
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#include "df/reaction.h"
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#include "df/reaction_product.h"
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#include "df/reaction_product_type.h"
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#include "df/reaction_product_itemst.h"
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#include "df/syndrome.h"
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#include "df/unit_syndrome.h"
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#include "df/ui.h"
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#include "df/unit.h"
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#include "df/general_ref.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/general_ref_type.h"
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#include "df/general_ref_unit_workerst.h"
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#include <string>
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#include <vector>
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#include <unordered_set>
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#include <unordered_map>
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using namespace std;
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using namespace DFHack;
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/*
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Example usage:
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//////////////////////////////////////////////
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//In file inorganic_duck.txt
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inorganic_stone_duck
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[OBJECT:INORGANIC]
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[INORGANIC:DUCK_ROCK]
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[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
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[STATE_NAME_ADJ:ALL_SOLID:drakium][DISPLAY_COLOR:0:7:0][TILE:'.']
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[IS_STONE]
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[SOLID_DENSITY:1][MELTING_POINT:25000]
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[BOILING_POINT:9999] //This is the critical line: boiling point must be <= 10000
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[SYNDROME]
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[SYN_NAME:Chronic Duck Syndrome]
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[CE_BODY_TRANSFORMATION:PROB:100:START:0]
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[CE:CREATURE:BIRD_DUCK:MALE] //even though we don't have SYN_INHALED, the plugin will add it
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///////////////////////////////////////////////
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//In file building_duck.txt
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building_duck
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[OBJECT:BUILDING]
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[BUILDING_WORKSHOP:DUCK_WORKSHOP]
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[NAME:Duck Workshop]
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[NAME_COLOR:7:0:1]
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[DIM:1:1]
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[WORK_LOCATION:1:1]
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[BLOCK:1:0:0:0]
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[TILE:0:1:236]
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[COLOR:0:1:0:0:1]
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[TILE:1:1:' ']
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[COLOR:1:1:0:0:0]
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[TILE:2:1:8]
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[COLOR:2:1:0:0:1]
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[TILE:3:1:8]
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[COLOR:3:2:0:4:1]
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[BUILD_ITEM:1:NONE:NONE:NONE:NONE]
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[BUILDMAT]
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[WORTHLESS_STONE_ONLY]
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[CAN_USE_ARTIFACT]
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///////////////////////////////////////////////
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//In file reaction_duck.txt
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reaction_duck
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[OBJECT:REACTION]
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[REACTION:DUCKIFICATION]
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[NAME:become a duck]
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[BUILDING:DUCK_WORKSHOP:NONE]
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[PRODUCT:100:100:STONE:NO_SUBTYPE:STONE:DUCK_ROCK]
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//////////////////////////////////////////////
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//Add the following lines to your entity in entity_default.txt (or wherever it is)
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[PERMITTED_BUILDING:DUCK_WORKSHOP]
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[PERMITTED_REACTION:DUCKIFICATION]
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//////////////////////////////////////////////
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Next, start a new fort in a new world, build a duck workshop, then have someone become a duck.
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*/
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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DFHACK_PLUGIN("autoSyndrome");
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command_result autoSyndrome(color_ostream& out, vector<string>& parameters);
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void processJob(color_ostream& out, void* jobPtr);
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int32_t giveSyndrome(color_ostream& out, int32_t workerId, df::syndrome* syndrome);
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DFhackCExport command_result plugin_init(color_ostream& out, vector<PluginCommand> &commands) {
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commands.push_back(PluginCommand("autoSyndrome", "Automatically give units syndromes when they complete jobs, as configured in the raw files.\n", &autoSyndrome, false,
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"autoSyndrome:\n"
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" autoSyndrome 0 //disable\n"
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" autoSyndrome 1 //enable\n"
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" autoSyndrome disable //disable\n"
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" autoSyndrome enable //enable\n"
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"\n"
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"autoSyndrome looks for recently completed jobs matching certain conditions, and if it finds one, then it will give the dwarf that finished that job the syndrome specified in the raw files.\n"
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"\n"
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"Requirements:\n"
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" 1) The job must be a custom reaction.\n"
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" 2) The job must produce a stone of some inorganic material.\n"
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" 3) The stone must have a boiling temperature less than or equal to 9000.\n"
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"\n"
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"When these conditions are met, the unit that completed the job will immediately become afflicted with all applicable syndromes associated with the inorganic material of the stone, or stones. It should correctly check for whether the creature or caste is affected or immune, and it should also correctly account for affected and immune creature classes.\n"
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"Multiple syndromes per stone, or multiple boiling rocks produced with the same reaction should work fine.\n"
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));
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EventManager::EventHandler handle(processJob, 5);
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EventManager::registerListener(EventManager::EventType::JOB_COMPLETED, handle, plugin_self);
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream& out) {
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return CR_OK;
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}
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/*DFhackCExport command_result plugin_onstatechange(color_ostream& out, state_change_event e) {
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return CR_OK;
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}*/
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
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{
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if (enabled == enable)
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return CR_OK;
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enabled = enable;
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Plugin* me = Core::getInstance().getPluginManager()->getPluginByName("autoSyndrome");
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if ( enabled ) {
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EventManager::EventHandler handle(processJob, 5);
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EventManager::registerListener(EventManager::EventType::JOB_COMPLETED, handle, me);
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} else {
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EventManager::unregisterAll(me);
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}
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return CR_OK;
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}
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command_result autoSyndrome(color_ostream& out, vector<string>& parameters) {
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if ( parameters.size() > 1 )
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return CR_WRONG_USAGE;
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bool enable = false;
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if ( parameters.size() == 1 ) {
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if ( parameters[0] == "enable" ) {
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enable = true;
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} else if ( parameters[0] == "disable" ) {
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enable = false;
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} else {
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int32_t a = atoi(parameters[0].c_str());
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if ( a < 0 || a > 1 )
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return CR_WRONG_USAGE;
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enable = (bool)a;
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}
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}
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out.print("autoSyndrome is %s\n", enable ? "enabled" : "disabled");
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return plugin_enable(out, enable);
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}
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bool maybeApply(color_ostream& out, df::syndrome* syndrome, int32_t workerId, df::unit* unit) {
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df::creature_raw* creature = df::global::world->raws.creatures.all[unit->race];
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df::caste_raw* caste = creature->caste[unit->caste];
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std::string& creature_name = creature->creature_id;
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std::string& creature_caste = caste->caste_id;
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//check that the syndrome applies to that guy
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/*
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* If there is no affected class or affected creature, then anybody who isn't immune is fair game.
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*
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* Otherwise, it works like this:
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* add all the affected class creatures
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* add all the affected creatures
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* remove all the immune class creatures
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* remove all the immune creatures
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* you're affected if and only if you're in the remaining list after all of that
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**/
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bool applies = syndrome->syn_affected_class.size() == 0 && syndrome->syn_affected_creature.size() == 0;
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for ( size_t c = 0; c < syndrome->syn_affected_class.size(); c++ ) {
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if ( applies )
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break;
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for ( size_t d = 0; d < caste->creature_class.size(); d++ ) {
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if ( *syndrome->syn_affected_class[c] == *caste->creature_class[d] ) {
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applies = true;
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break;
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}
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}
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}
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for ( size_t c = 0; c < syndrome->syn_immune_class.size(); c++ ) {
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if ( !applies )
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break;
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for ( size_t d = 0; d < caste->creature_class.size(); d++ ) {
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if ( *syndrome->syn_immune_class[c] == *caste->creature_class[d] ) {
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applies = false;
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return false;
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}
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}
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}
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if ( syndrome->syn_affected_creature.size() != syndrome->syn_affected_caste.size() ) {
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out.print("%s, line %d: different affected creature/caste sizes.\n", __FILE__, __LINE__);
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return false;
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}
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for ( size_t c = 0; c < syndrome->syn_affected_creature.size(); c++ ) {
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if ( creature_name != *syndrome->syn_affected_creature[c] )
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continue;
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if ( *syndrome->syn_affected_caste[c] == "ALL" ||
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*syndrome->syn_affected_caste[c] == creature_caste ) {
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applies = true;
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break;
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}
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}
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for ( size_t c = 0; c < syndrome->syn_immune_creature.size(); c++ ) {
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if ( creature_name != *syndrome->syn_immune_creature[c] )
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continue;
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if ( *syndrome->syn_immune_caste[c] == "ALL" ||
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*syndrome->syn_immune_caste[c] == creature_caste ) {
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applies = false;
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return false;
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}
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}
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if ( !applies ) {
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return false;
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}
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if ( giveSyndrome(out, workerId, syndrome) < 0 )
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return false;
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return true;
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}
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void processJob(color_ostream& out, void* jobPtr) {
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df::job* job = (df::job*)jobPtr;
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if ( job == NULL ) {
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out.print("Error %s line %d: null job.\n", __FILE__, __LINE__);
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return;
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}
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if ( job->completion_timer > 0 )
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return;
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if ( job->job_type != df::job_type::CustomReaction )
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return;
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df::reaction* reaction = NULL;
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for ( size_t a = 0; a < df::global::world->raws.reactions.size(); a++ ) {
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df::reaction* candidate = df::global::world->raws.reactions[a];
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if ( candidate->code != job->reaction_name )
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continue;
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reaction = candidate;
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break;
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}
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if ( reaction == NULL ) {
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out.print("%s, line %d: could not find reaction \"%s\".\n", __FILE__, __LINE__, job->reaction_name.c_str() );
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return;
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}
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int32_t workerId = -1;
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for ( size_t a = 0; a < job->general_refs.size(); a++ ) {
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if ( job->general_refs[a]->getType() != df::enums::general_ref_type::UNIT_WORKER )
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continue;
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if ( workerId != -1 ) {
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out.print("%s, line %d: Found two workers on the same job.\n", __FILE__, __LINE__);
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}
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workerId = ((df::general_ref_unit_workerst*)job->general_refs[a])->unit_id;
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if (workerId == -1) {
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out.print("%s, line %d: invalid worker.\n", __FILE__, __LINE__);
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continue;
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}
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}
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if ( workerId == -1 )
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return;
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int32_t workerIndex = df::unit::binsearch_index(df::global::world->units.all, workerId);
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if ( workerIndex < 0 ) {
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out.print("%s line %d: Couldn't find unit %d.\n", __FILE__, __LINE__, workerId);
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return;
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}
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df::unit* worker = df::global::world->units.all[workerIndex];
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//find the building that made it
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int32_t buildingId = -1;
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for ( size_t a = 0; a < job->general_refs.size(); a++ ) {
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if ( job->general_refs[a]->getType() != df::enums::general_ref_type::BUILDING_HOLDER )
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continue;
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if ( buildingId != -1 ) {
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out.print("%s, line %d: Found two buildings for the same job.\n", __FILE__, __LINE__);
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}
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buildingId = ((df::general_ref_building_holderst*)job->general_refs[a])->building_id;
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if (buildingId == -1) {
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out.print("%s, line %d: invalid building.\n", __FILE__, __LINE__);
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continue;
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}
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}
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df::building* building;
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{
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int32_t index = df::building::binsearch_index(df::global::world->buildings.all, buildingId);
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if ( index == -1 ) {
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out.print("%s, line %d: error: couldn't find building %d.\n", __FILE__, __LINE__, buildingId);
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return;
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}
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building = df::global::world->buildings.all[index];
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}
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//find all of the products it makes. Look for a stone with a low boiling point.
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bool appliedSomething = false;
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for ( size_t a = 0; a < reaction->products.size(); a++ ) {
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df::reaction_product_type type = reaction->products[a]->getType();
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//out.print("type = %d\n", (int32_t)type);
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if ( type != df::enums::reaction_product_type::item )
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continue;
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df::reaction_product_itemst* bob = (df::reaction_product_itemst*)reaction->products[a];
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//out.print("item_type = %d\n", (int32_t)bob->item_type);
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if ( bob->item_type != df::enums::item_type::BOULDER )
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continue;
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//for now don't worry about subtype
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//must be a boiling rock syndrome
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df::inorganic_raw* inorganic = df::global::world->raws.inorganics[bob->mat_index];
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if ( inorganic->material.heat.boiling_point > 9000 ) {
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continue;
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}
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for ( size_t b = 0; b < inorganic->material.syndrome.size(); b++ ) {
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//add each syndrome to the guy who did the job
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df::syndrome* syndrome = inorganic->material.syndrome[b];
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bool workerOnly = false;
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bool allowMultipleTargets = false;
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bool foundCommand = false;
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bool destroyRock = true;
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string commandStr;
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vector<string> args;
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for ( size_t c = 0; c < syndrome->syn_class.size(); c++ ) {
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std::string* clazz = syndrome->syn_class[c];
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if ( foundCommand ) {
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if ( commandStr == "" ) {
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if ( *clazz == "\\WORKER_ONLY" ) {
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workerOnly = true;
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} else if ( *clazz == "\\ALLOW_MULTIPLE_TARGETS" ) {
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allowMultipleTargets = true;
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} else if ( *clazz == "\\PRESERVE_ROCK" ) {
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destroyRock = false;
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}
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else {
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commandStr = *clazz;
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}
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} else {
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stringstream bob;
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if ( *clazz == "\\LOCATION" ) {
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bob << job->pos.x;
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args.push_back(bob.str());
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bob.str("");
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bob.clear();
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bob << job->pos.y;
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args.push_back(bob.str());
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bob.str("");
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bob.clear();
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bob << job->pos.z;
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args.push_back(bob.str());
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bob.str("");
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bob.clear();
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} else if ( *clazz == "\\WORKER_ID" ) {
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bob << workerId;
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args.push_back(bob.str());
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} else if ( *clazz == "\\REACTION_INDEX" ) {
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bob << reaction->index;
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args.push_back(bob.str());
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} else {
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args.push_back(*clazz);
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}
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}
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} else if ( *clazz == "\\COMMAND" ) {
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foundCommand = true;
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}
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}
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if ( commandStr != "" ) {
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Core::getInstance().runCommand(out, commandStr, args);
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}
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if ( destroyRock ) {
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//find the rock and kill it before it can boil and cause problems and ugliness
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for ( size_t c = 0; c < df::global::world->items.all.size(); c++ ) {
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df::item* item = df::global::world->items.all[c];
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if ( item->pos.z != building->z )
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continue;
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if ( item->pos.x < building->x1 || item->pos.x > building->x2 )
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continue;
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if ( item->pos.y < building->y1 || item->pos.y > building->y2 )
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continue;
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if ( item->getType() != df::enums::item_type::BOULDER )
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continue;
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//make sure it's the right type of boulder
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df::item_boulderst* boulder = (df::item_boulderst*)item;
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if ( boulder->mat_index != bob->mat_index )
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continue;
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boulder->flags.bits.garbage_collect = true;
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boulder->flags.bits.forbid = true;
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boulder->flags.bits.hidden = true;
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}
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}
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//only one syndrome per reaction will be applied, unless multiples are allowed.
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if ( appliedSomething && !allowMultipleTargets )
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continue;
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if ( maybeApply(out, syndrome, workerId, worker) ) {
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appliedSomething = true;
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}
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if ( workerOnly )
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continue;
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//now try applying it to everybody inside the building
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for ( size_t a = 0; a < df::global::world->units.active.size(); a++ ) {
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df::unit* unit = df::global::world->units.active[a];
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if ( unit == worker )
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continue;
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if ( unit->pos.z != building->z )
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continue;
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if ( unit->pos.x < building->x1 || unit->pos.x > building->x2 )
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continue;
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if ( unit->pos.y < building->y1 || unit->pos.y > building->y2 )
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continue;
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if ( maybeApply(out, syndrome, unit->id, unit) ) {
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appliedSomething = true;
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if ( !allowMultipleTargets )
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break;
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}
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}
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}
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}
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return;
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}
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/*
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* Heavily based on https://gist.github.com/4061959/
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**/
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int32_t giveSyndrome(color_ostream& out, int32_t workerId, df::syndrome* syndrome) {
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int32_t index = df::unit::binsearch_index(df::global::world->units.all, workerId);
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if ( index < 0 ) {
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out.print("%s line %d: Couldn't find unit %d.\n", __FILE__, __LINE__, workerId);
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return -1;
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}
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df::unit* unit = df::global::world->units.all[index];
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df::unit_syndrome* unitSyndrome = new df::unit_syndrome();
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unitSyndrome->type = syndrome->id;
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unitSyndrome->year = 0;
|
|
unitSyndrome->year_time = 0;
|
|
unitSyndrome->ticks = 1;
|
|
unitSyndrome->unk1 = 1;
|
|
unitSyndrome->flags = 0; //typecast
|
|
|
|
for ( size_t a = 0; a < syndrome->ce.size(); a++ ) {
|
|
df::unit_syndrome::T_symptoms* symptom = new df::unit_syndrome::T_symptoms();
|
|
symptom->unk1 = 0;
|
|
symptom->unk2 = 0;
|
|
symptom->ticks = 1;
|
|
symptom->flags = 2; //TODO: ???
|
|
unitSyndrome->symptoms.push_back(symptom);
|
|
}
|
|
unit->syndromes.active.push_back(unitSyndrome);
|
|
return 0;
|
|
}
|
|
|